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XBOX gamechewover's "NFL 2K6 Edition" 3.1 roster update

This is a discussion on XBOX gamechewover's "NFL 2K6 Edition" 3.1 roster update within the ESPN NFL 2K5 Rosters forums.

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Old 10-12-2005, 11:42 AM   #9
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Re: XBOX gamechewover's "NFL 2K6 Edition" 3.1 roster update

Thanks Nick!

With all of the edits you have done, do simmed season stats still look normal and realistic?
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Old 10-12-2005, 05:45 PM   #10
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Re: XBOX gamechewover's "NFL 2K6 Edition" 3.1 roster update

what about penalty settings? and what about EQ, Mins, and Game Speed?
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Old 10-12-2005, 10:09 PM   #11
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Re: XBOX gamechewover's "NFL 2K6 Edition" 3.1 roster update

Yeah..waht about penalties? One thing I thin I saw different from v2 to v3 was penalties went way down. On version 2 I would get 3-4 holding calls a game and with v3 I don;t remember getting more than 1 a game. Gramted I was in franchise for version 3. does that make a difference? Or is there some attribute that was changes that made O-linemen not make penalties? cause I'd like to get it back to the 3-4 a game setting.

Thanks!
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Old 10-13-2005, 08:42 AM   #12
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Re: XBOX gamechewover's "NFL 2K6 Edition" 3.1 roster update

Quote:
Originally Posted by Flyermania
Thanks Nick!

With all of the edits you have done, do simmed season stats still look normal and realistic?
Did some testing last night and all season simmed stats look great. Nice job on these Nick!
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Old 10-13-2005, 02:17 PM   #13
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Re: XBOX gamechewover's "NFL 2K6 Edition" 3.1 roster update

Good to hear Flyer, I haven't really looked at stats when simming games.

As for the penalties, the rosters won't really affect penalty calls, except for some pass interference maybe. I play with about every penalty slider maxed out. I also use EQ off, slow or normal speed, and 11 min quarters. But remember, same concept as the slider info on the site. Use what works for you and adjust accordingly. Not many can play 11min quarters from what I hear.

I'm thinking eventually there will be a download of the settings as well. People always ask, even though its more of a preference thing.
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Old 10-13-2005, 05:34 PM   #14
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Re: XBOX gamechewover's "NFL 2K6 Edition" 3.1 roster update

For what it is worth I have all of penalties set to max also. I just saw version 2 giving way more holding calls than version 3 even with the sliders set the same for both. I was wondering if there is an attribute on the offensive linemen that may have changed in version 3 from version 2. Maybe composure or something that makes them hold more often.

Just wondering.
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Old 10-16-2005, 12:34 PM   #15
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Re: XBOX gamechewover's "NFL 2K6 Edition" 3.1 roster update

why does wayne chrebet have an overall rating of 23 no your roster?
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Old 10-16-2005, 10:40 PM   #16
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Re: XBOX gamechewover's "NFL 2K6 Edition" 3.1 roster update

Quote:
Originally Posted by megadarren
why does wayne chrebet have an overall rating of 23 no your roster?
He doesn't...its 75

Only reason I can think of why it is shows that for you, is that you are viewing your franchise roster and he might be injured?
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