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Five Essential Fixes for NCAA Football 11

NCAA Football 10 was a disappointment. While new additions like Team Builder and Season Showdown initially impressed gamers, faulty gameplay mechanics coupled with a lack of collegiate presentation and atmosphere, ultimately doomed the game in many consumers' eyes (myself included). So as college football gears up for its final month before the beginning of bowl season, I thought it would be a good time to look at some things I want to see included in NCAA Football 11.

As a start, I will be outlining the five most important changes that the series needs to make if it is to ever going to become as relevant as it once was on the Playstation 2 and Xbox gaming consoles.

1. Improved presentation off the field


The Madden 10 team took the mantra “if you see it on Sunday’s, you will see it in our game,” and gave sports gamers some of the best presentation we have seen this side of NFL 2K5. It’s time for the NCAA development team to step up and establish its own mantra because the NCAA Football games on- and off-field presentation can be summed up with one word: boring.

Off the field, gamers are expecting some sort of College Gameday-like presentation. We want a pregame show, a post-game show, a weekly wrap-up and a season preview. It still boggles my mind that a game like College Hoops 2K8 was able to accomplish all of these presentation aspects three years ago, yet the NCAA Football team is still struggling to figure it out.

The generic magazine covers in dynasty mode are just not going to cut it anymore. It’s time to elevate weekly in-game presentation to a whole new level.

In addition to weekly recap shows, it’s time to take full advantage of EA having the ESPN license. As evidenced by the outstanding looking presentation in NCAA Basketball 10, EA has the ability to integrate ESPN’s graphical overlays and presentation aspects into its games -- this is a must for NCAA Football 11.

To take the presentation one step further, why not integrate three or four different ESPN announcing crews who could be assigned to different games depending on their importance? (I know this is unrealistic because of time constraints, but it sure would be fantastic.)

Finally, it’s time for EA to add college-applicable cut scenes to the NCAA Football series, much like what is seen in Madden 10. Bring back the team-specific entrances, players warming up before the game, fans in the stands with their various signs, coaches barking at players, post-game Gatorade baths -- basically take everything about off-field presentation that was already in NCAA Football 06, and have it return in NCAA Football 11.

2. Improved on-field presentation


On-field presentation is another area where the NCAA Football team needs to summon the spirits of past NCAA Football games. Just as in Madden, it is important for the NCAA team to understand that every team out there is somebody’s favorite team. There is no reason not include every team's alternate or throwback jerseys or to leave out a team's stadium.

NCAA Football 11 will mark the series’ fifth year of development on this generation of consoles, yet gamers are still missing out on many little details that they were spoiled by during the last generation of consoles. Those details include bowl patches and bowl-specific presentation. As it stands now, dynasty bowl games, both online and off, are soulless abominations that provide players with no sense of bowl immersion whatsoever. When I invest countless hours of gameplay in a 13-game season and earn a bowl bid, is bowl presentation that is complete with patches, rabid fans and an on-field trophy ceremony that much to ask for?

Along with the bowl patches and presentation, I’d like to see the return of the "dynamic" pride sticker. By dynamic I mean pride stickers that are earned based on actual player performance on the field. This is yet another last-gen feature that has not found its way over to the current console generation. It is sorely missed.

Add the previously mentioned features to some additional on-field equipment, like towels and hand warmers, and you would have a visually rewarding college football title on your hands.

3. Slow the game down


The NCAA Football gameplay speed needs to be slowed down. While adding variable speed settings like in Madden 10 would make a huge difference, the underlying problem with NCAA Football 10’s speed has to do with player momentum and locomotion -- there is none. Players move and cut on a dime, which makes it feel like they are made of paper or sliding across a field made of ice.

Because there is a lack of momentum and player locomotion, many of the animations in NCAA Football 10 ended up looking awkward and unnatural. I can’t even express how many games of NCAA 10 I have played where it actually felt more like I was playing NFL Blitz -- chalk it up to the ridiculous power tackles and overpowered offensive moves. The overall feel of the game screams arcade and takes away from the college football experience that is trying to be conveyed.

NCAA 11 needs to take a cue from Madden 10 and add in the same options for game speed. Give players the ability to choose how fast they want the game to play. On top of this, player acceleration, agility ratings and rating effectiveness need to be reworked from the ground up to prevent players from cutting on a dime.

While not perfect, Madden 10’s player-locomotion system was solid. It was also a reason why there were more realistic on-field conclusions in the game. Now I have generally never been a big fan of copying aspects of the Madden series over to the NCAA series, but Madden 10’s player movement and speed felt right in this year's iteration. So with that in mind, I think it should be the standard for EA football games moving forward.

4. Give us Pro-Tak (or Collegiate-Tak)


I know I just said I have not been a big fan of bringing ideas over from Madden, but Pro-Tak has to be one of the best innovations in football games since the multi-button passing layout.

Pro-Tak added a strategic layer to both offense and defense in Madden 10, and it also changed the way I would approach my game plans. It was extremely rewarding to feverishly work the sticks to gain an extra 2-3 yards on offense or break through the line on defense to slow down a ball carrier until your teammates could help you out. Best of all, Pro-Tak felt incredibly balanced offensively. It forced smaller speed-style players to shy away from contact because they might turn the ball over or get injured, while at the same time it forced larger power players into contact because they might pick up a few extra yards.

On the defensive end, I was actually worried about facing players like Brandon Jacobs and Adrian Peterson, especially if I had an undersized defensive line and linebacking corps (see: the Lions). This led to several defensive adjustments and hot routes at the line of scrimmage that I had never thought about before in an NFL video game.

NCAA 10’s current system of two-man gang tackles leaves a lot to be desired. Worse yet is that there is absolutely no reward for recruiting power players, both on offense and defense. Unfortunately, speed is still king in NCAA Football, and this is something that the addition of Pro-Tak could help change.

A Pro-Tak system in NCAA 11 would create an effective speed/power balance, allowing for more flexibility when it comes to recruiting and building a team. Imagine being able to finally create a smash-mouth Woody Hayes-style offensive team that could punish opponents every Saturday afternoon. Imagine an NCAA Football game where having a fundamentally sound defense, not just a fast defense, actually means something. Better yet, imagine playing a team like Alabama and actually having to game plan around Mark Ingram and his punishing running style. Now those are three possibilities that have me excited to play an NCAA game again.

Pro-Tak in NCAA 11 is a must. Its addition alone would give this college football lover some hope that the series is on the rebound.

5. Rework recruiting


Recruiting is in dire need of a facelift in the NCAA Football series. The mode, as it currently stands, is tedious (especially in online dynasties), bland and offers no long-term value outside of your initial recruiting-board setup. How am I supposed to build a program when I can’t even enjoy the process of putting my team together?

EA needs to do something to spice recruiting up and streamline the entire season-long process at the same time. I understand the development team was aiming for realism with the addition of the "hourly" allocation system, but something just seems to be missing when compared to the last-gen "points" system. It's something I can't quite put my finger on.

Call me old school, but I wouldn’t mind if EA scrapped the current system altogether in favor of a simpler, more hands-off approach that integrates better AI recruiting logic. Or why not give users the ability to choose between a "simple" or "complex" recruiting system for NCAA Football 11? That way I do not have to spend an entire week coordinating with my old college buddies just to advance our online dynasty to the next season.


Much like Notre Dame, EA's once great NCAA Football franchise has faded into mediocrity over the last five years. The NCAA series is in dire need of a new direction, and as a long-time fan of the franchise, I can only hope changes are made before it’s too late.


NCAA Football 11 Videos
Member Comments
# 41 ODogg @ 11/12/09 11:38 AM
wow, this is the first year the game has been playable for me on the next-gen. i don't get the skating on ice thing at all...i do agree madden is a lot better and more funner to play though..
 
# 42 BigDuke @ 11/12/09 12:07 PM
I agree with most of the suggestions, except for the dumbing down of recruiting. I like the recruiting to be as realistic as possible and I think the phone call system achieves that much more so then just dumping points on recruits. It could certainly be refined though, especially when comparing recruits to each other.

I like the coach carousel idea, in addition to adding entire coaching staffs. I think college football is more about the coaches than it is the players. Every year players come and go and every 4-5 years, the entire roster is different. But the one constant for much of that time, at least at successful programs, is the coaches.

I wish there was a way to control all the teams or at least intervene when a team does something I don't like in my dynasty. Like adjust their depth chart, prevent the firing of a coach, etc. Like in Madden if I control all teams, I can ensure realistic draft picks, trades, free agent signees, depth chart, etc.
 
# 43 da ThRONe @ 11/12/09 12:19 PM
Quote:
Originally Posted by ODogg
wow, this is the first year the game has been playable for me on the next-gen. i don't get the skating on ice thing at all...i do agree madden is a lot better and more funner to play though..
Maybe because they move in a very unnatural way.

On a seperate note. I am totally against dumbing down recruiting. It should be as close to real life and as difficult as possible.
 
# 44 Palo20 @ 11/12/09 12:26 PM
Quote:
Originally Posted by GMEN36
Why are the white undershirts grey for ? Did they ever send a patch to fix that ?
No they couldn't fix it.
 
# 45 starsuper10 @ 11/12/09 12:26 PM
I think adding a college version of pro-tak is needed as well. It would add such an extra dimension to game strategy when looking at the run game. Although the blocking assignments are screwed up, planning for runningbacks like Stanford Powerback Toby Gerhart or Clemson speedster CJ Spiller would add some realism to the game. Its also fun to think how the passing game would be effected for those who use the tight end in there passing game.
 
# 46 rudyjuly2 @ 11/12/09 01:00 PM
Quote:
Originally Posted by da ThRONe
On a seperate note. I am totally against dumbing down recruiting. It should be as close to real life and as difficult as possible.
Some people want recruiting to get deeper, some like it the way it is and some like the quick and simple way the PS2 used to do things. EA will never be able to satisfy everyone but the casual gamer that makes up most of the sales probably doesn't want it too difficult. Other than creating different recruiting engines (with options for us) I don't know if much will change.

Personally I would rather they spend time on a discipline system, formation subs, camera options and extra sliders.
 
# 47 DJ @ 11/12/09 01:16 PM
Good points. I hope EA actually listens to its consumers and really makes an effort to bring the college atmosphere to life because it's sorely lacking in the 360/PS3 games.

There's only going to be so much done, gameplay wise, because of the time crunch the developers are under. Everyone that says to put in a new engine; that's not going to happen. It'd take way too long and from what the EA guys have said, it's not in the plans as they are just working off what they already have.

I think the best bet at this point, in terms of on-field, is for the developers to just focus on getting the basics down and add in a few things mentioned in the article.

To me, the NCAA series will sell itself more on presentation than gameplay. It's clear EA has the capabilities to give us more, as witnessed by NCAA Basketball, so let's see if they can really bump up the presentation aspects in NCAA 11.
 
# 48 cjnoles9399 @ 11/12/09 02:02 PM
EA could have just put out NCAA 04-06 on-field with better graphics and a few retooled features plus add ons to dynasty mode. I never went next gen because of recruiting and the player animations look awful. It still baffles me how stuff is missing from the last gen systems.
 
# 49 ODogg @ 11/12/09 04:40 PM
Oh i agree they run "funny" and it don't look right, just never thought it looked like skating in regards to how skating has referred to football games in the past..
 
# 50 rudyjuly2 @ 11/12/09 04:41 PM
Quote:
Originally Posted by jusmegamer
Once again, I can see giving you guys variable game speeds, but the default game speed should stay the same. The game speed is the one thing that they have correct. College sports are more frantic than Pro, that's just the truth. You guys wanting the speed knocked down so it will play like Madden are totally missing the point.
Most people don't understand this concept. NFL players ARE faster than college players but the difference between a fast NFL player and a slow one is not that big. The difference between a fast college player and a slow one can be huge. That gives the college game the perception that it's faster sometimes which is why I agree that NCAA should play fast. Fast (and sometimes small) RBs can excel in NCAA but rarely do in the NFL since it's more of a power running league.

I personally found the Slow speed on Madden really slow. But options makes everyone happy (offline at least).
 
# 51 ftball11 @ 11/12/09 08:07 PM
Great post! I agree with all five points, including many others listed in the comments. We will just have to wait and see if our voices are heard.
 
# 52 Hova57 @ 11/13/09 10:04 AM
you know what hurts ncaa football it doesn't have to ability to fix the wrongs of its engine. what i mean is live came out before ncaa basketball so when ncaa b comes out it will have already tweaked some of the bugs that live started with. so its always a year behind where as basketball games are pretty much on same time line in development
 
# 53 ODogg @ 11/13/09 05:53 PM
i agree, they should bring back HFA and the camera shake, those were great features that made the game feel so much more emotional!!
 
# 54 AndyP @ 11/14/09 09:48 AM
I disagree with the notion of turning the recruiting part of dynasty mode into some cpu automated process. I enjoy recruiting...

The presentation suggestions are ok, but I'm in favor of keeping what is there and adding to it. I've always liked seeing the snapshots of games at the end of the week and stuff like that. But the weekly video wrap show is essential. However, I prefer the way ESPN 2k5 did it with the dialogue context sensitive - Randy Moss caught the touchdown pass rather than "the wide receiver caught the touchdown pass".
 
# 55 Raven Nation42 @ 11/14/09 02:16 PM
Good article and interesting points.Just want to chime in that would be nice if they readd option to let you do a playoff or tournament.
 
# 56 Eski33 @ 11/14/09 03:53 PM
The biggest thing between college and professional sports is tradition and pageantry. I am not saying pro teams don't have tradition but typically tradition in the pro ranks is attributed to winning. College is a whole different story.

EA had many positive things working on the PS2 / XBox versions -- Team-specific entrances, team-specific score celebrations, classic teams and uniforms, etc. It is confusing as to why these things are missing on more powerful consoles.

For me, I don't get much into the recruiting aspect. I typically play single seasons but from all the forums I read, the recruiting needs a fix for those that want that immersion.

Things I want fixed:
1) Presentation -- NCAA 05 (I believe) had a pre-game show with Lee Corso doing the mascot head picks. It wasn't awesome but it was a cool touch. Why can't EA add ESPN, ESPN U, ESPN 2 presentation and could also include ABC Saturday night games.

2) College Gameday -- I don't expect an hour show but at least highlight key conference / national games with post-game highlights and stats

3) Graphics -- I don't hate the graphics but I still hate how you cannot see pride stickers from the normal camera angle. I would also like to see the little pieces of rubber bounce up when guys drag their feet AND water splash up in rainy games...

4) Dynamic weather -- Weather changing during the game (as long as it isn't overdone)

5) Dynamic team updates aka NCAA Basketball -- Understand that EA cannot add player names but it would be cool to see teams like TCU and Boise properly represented...Every year, there are surprise teams that make a run that are rated low in August...

5A) Bring back classic teams, uniforms, team-specific entrances, more bands with more school-specific formations....
 
# 57 mjussawalla @ 11/15/09 11:42 AM
IMO key fixes are:
-Presentation (TV style, plus more team celebrations, bowl patches, etc)
-Fatigue
-Substitutions
-Real physics
 
# 58 headsigh @ 11/15/09 04:08 PM
Eski33: on the ps2 versions of NCAA 09/10/08, Lee Corso did the mascot head as well.
 
# 59 Skyboxer @ 11/15/09 05:03 PM
Quote:
Originally Posted by klb835
I stopped reading after you said madden has given us the best presentation since nfl2k5? which madden game u play?
He's right...
It is the best since then.
 
# 60 Skyboxer @ 11/15/09 05:06 PM
Until Madden and or NCAA get rid ot TOTALLY the magnet blocking I don't care what they do.
So sick of being 3 yards away from a O player to just slide /turn towards them and get engaged in a block even though I was running dead on to the ball carrier with nothing between us.
 


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