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Five Essential Fixes for NCAA Football 11

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Old 11-12-2009, 11:02 AM   #49
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No really, I want the uni, who's name do I search for?
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Old 11-12-2009, 11:33 AM   #50
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I have been playing the college football series since the Bill Walsh games. This is the first year where I have felt the game is unplayable. Feels like your players are skating on ice and after platying madden 10 you cant play NCAA10. I hope next year is much better!
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Old 11-12-2009, 11:38 AM   #51
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Re: Five Essential Fixes for NCAA Football 11

wow, this is the first year the game has been playable for me on the next-gen. i don't get the skating on ice thing at all...i do agree madden is a lot better and more funner to play though..
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Old 11-12-2009, 12:07 PM   #52
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Re: Five Essential Fixes for NCAA Football 11

I agree with most of the suggestions, except for the dumbing down of recruiting. I like the recruiting to be as realistic as possible and I think the phone call system achieves that much more so then just dumping points on recruits. It could certainly be refined though, especially when comparing recruits to each other.

I like the coach carousel idea, in addition to adding entire coaching staffs. I think college football is more about the coaches than it is the players. Every year players come and go and every 4-5 years, the entire roster is different. But the one constant for much of that time, at least at successful programs, is the coaches.

I wish there was a way to control all the teams or at least intervene when a team does something I don't like in my dynasty. Like adjust their depth chart, prevent the firing of a coach, etc. Like in Madden if I control all teams, I can ensure realistic draft picks, trades, free agent signees, depth chart, etc.
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Old 11-12-2009, 12:19 PM   #53
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Re: Five Essential Fixes for NCAA Football 11

Quote:
Originally Posted by ODogg
wow, this is the first year the game has been playable for me on the next-gen. i don't get the skating on ice thing at all...i do agree madden is a lot better and more funner to play though..
Maybe because they move in a very unnatural way.

On a seperate note. I am totally against dumbing down recruiting. It should be as close to real life and as difficult as possible.
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Old 11-12-2009, 12:26 PM   #54
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Re: Five Essential Fixes for NCAA Football 11

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Originally Posted by GMEN36
Why are the white undershirts grey for ? Did they ever send a patch to fix that ?
No they couldn't fix it.
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Old 11-12-2009, 12:26 PM   #55
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Re: Five Essential Fixes for NCAA Football 11

I think adding a college version of pro-tak is needed as well. It would add such an extra dimension to game strategy when looking at the run game. Although the blocking assignments are screwed up, planning for runningbacks like Stanford Powerback Toby Gerhart or Clemson speedster CJ Spiller would add some realism to the game. Its also fun to think how the passing game would be effected for those who use the tight end in there passing game.
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Old 11-12-2009, 01:00 PM   #56
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Re: Five Essential Fixes for NCAA Football 11

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Originally Posted by da ThRONe
On a seperate note. I am totally against dumbing down recruiting. It should be as close to real life and as difficult as possible.
Some people want recruiting to get deeper, some like it the way it is and some like the quick and simple way the PS2 used to do things. EA will never be able to satisfy everyone but the casual gamer that makes up most of the sales probably doesn't want it too difficult. Other than creating different recruiting engines (with options for us) I don't know if much will change.

Personally I would rather they spend time on a discipline system, formation subs, camera options and extra sliders.
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