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Five Essential Fixes for NCAA Football 11

NCAA Football 10 was a disappointment. While new additions like Team Builder and Season Showdown initially impressed gamers, faulty gameplay mechanics coupled with a lack of collegiate presentation and atmosphere, ultimately doomed the game in many consumers' eyes (myself included). So as college football gears up for its final month before the beginning of bowl season, I thought it would be a good time to look at some things I want to see included in NCAA Football 11.

As a start, I will be outlining the five most important changes that the series needs to make if it is to ever going to become as relevant as it once was on the Playstation 2 and Xbox gaming consoles.

1. Improved presentation off the field


The Madden 10 team took the mantra “if you see it on Sunday’s, you will see it in our game,” and gave sports gamers some of the best presentation we have seen this side of NFL 2K5. It’s time for the NCAA development team to step up and establish its own mantra because the NCAA Football games on- and off-field presentation can be summed up with one word: boring.

Off the field, gamers are expecting some sort of College Gameday-like presentation. We want a pregame show, a post-game show, a weekly wrap-up and a season preview. It still boggles my mind that a game like College Hoops 2K8 was able to accomplish all of these presentation aspects three years ago, yet the NCAA Football team is still struggling to figure it out.

The generic magazine covers in dynasty mode are just not going to cut it anymore. It’s time to elevate weekly in-game presentation to a whole new level.

In addition to weekly recap shows, it’s time to take full advantage of EA having the ESPN license. As evidenced by the outstanding looking presentation in NCAA Basketball 10, EA has the ability to integrate ESPN’s graphical overlays and presentation aspects into its games -- this is a must for NCAA Football 11.

To take the presentation one step further, why not integrate three or four different ESPN announcing crews who could be assigned to different games depending on their importance? (I know this is unrealistic because of time constraints, but it sure would be fantastic.)

Finally, it’s time for EA to add college-applicable cut scenes to the NCAA Football series, much like what is seen in Madden 10. Bring back the team-specific entrances, players warming up before the game, fans in the stands with their various signs, coaches barking at players, post-game Gatorade baths -- basically take everything about off-field presentation that was already in NCAA Football 06, and have it return in NCAA Football 11.

2. Improved on-field presentation


On-field presentation is another area where the NCAA Football team needs to summon the spirits of past NCAA Football games. Just as in Madden, it is important for the NCAA team to understand that every team out there is somebody’s favorite team. There is no reason not include every team's alternate or throwback jerseys or to leave out a team's stadium.

NCAA Football 11 will mark the series’ fifth year of development on this generation of consoles, yet gamers are still missing out on many little details that they were spoiled by during the last generation of consoles. Those details include bowl patches and bowl-specific presentation. As it stands now, dynasty bowl games, both online and off, are soulless abominations that provide players with no sense of bowl immersion whatsoever. When I invest countless hours of gameplay in a 13-game season and earn a bowl bid, is bowl presentation that is complete with patches, rabid fans and an on-field trophy ceremony that much to ask for?

Along with the bowl patches and presentation, I’d like to see the return of the "dynamic" pride sticker. By dynamic I mean pride stickers that are earned based on actual player performance on the field. This is yet another last-gen feature that has not found its way over to the current console generation. It is sorely missed.

Add the previously mentioned features to some additional on-field equipment, like towels and hand warmers, and you would have a visually rewarding college football title on your hands.

3. Slow the game down


The NCAA Football gameplay speed needs to be slowed down. While adding variable speed settings like in Madden 10 would make a huge difference, the underlying problem with NCAA Football 10’s speed has to do with player momentum and locomotion -- there is none. Players move and cut on a dime, which makes it feel like they are made of paper or sliding across a field made of ice.

Because there is a lack of momentum and player locomotion, many of the animations in NCAA Football 10 ended up looking awkward and unnatural. I can’t even express how many games of NCAA 10 I have played where it actually felt more like I was playing NFL Blitz -- chalk it up to the ridiculous power tackles and overpowered offensive moves. The overall feel of the game screams arcade and takes away from the college football experience that is trying to be conveyed.

NCAA 11 needs to take a cue from Madden 10 and add in the same options for game speed. Give players the ability to choose how fast they want the game to play. On top of this, player acceleration, agility ratings and rating effectiveness need to be reworked from the ground up to prevent players from cutting on a dime.

While not perfect, Madden 10’s player-locomotion system was solid. It was also a reason why there were more realistic on-field conclusions in the game. Now I have generally never been a big fan of copying aspects of the Madden series over to the NCAA series, but Madden 10’s player movement and speed felt right in this year's iteration. So with that in mind, I think it should be the standard for EA football games moving forward.

4. Give us Pro-Tak (or Collegiate-Tak)


I know I just said I have not been a big fan of bringing ideas over from Madden, but Pro-Tak has to be one of the best innovations in football games since the multi-button passing layout.

Pro-Tak added a strategic layer to both offense and defense in Madden 10, and it also changed the way I would approach my game plans. It was extremely rewarding to feverishly work the sticks to gain an extra 2-3 yards on offense or break through the line on defense to slow down a ball carrier until your teammates could help you out. Best of all, Pro-Tak felt incredibly balanced offensively. It forced smaller speed-style players to shy away from contact because they might turn the ball over or get injured, while at the same time it forced larger power players into contact because they might pick up a few extra yards.

On the defensive end, I was actually worried about facing players like Brandon Jacobs and Adrian Peterson, especially if I had an undersized defensive line and linebacking corps (see: the Lions). This led to several defensive adjustments and hot routes at the line of scrimmage that I had never thought about before in an NFL video game.

NCAA 10’s current system of two-man gang tackles leaves a lot to be desired. Worse yet is that there is absolutely no reward for recruiting power players, both on offense and defense. Unfortunately, speed is still king in NCAA Football, and this is something that the addition of Pro-Tak could help change.

A Pro-Tak system in NCAA 11 would create an effective speed/power balance, allowing for more flexibility when it comes to recruiting and building a team. Imagine being able to finally create a smash-mouth Woody Hayes-style offensive team that could punish opponents every Saturday afternoon. Imagine an NCAA Football game where having a fundamentally sound defense, not just a fast defense, actually means something. Better yet, imagine playing a team like Alabama and actually having to game plan around Mark Ingram and his punishing running style. Now those are three possibilities that have me excited to play an NCAA game again.

Pro-Tak in NCAA 11 is a must. Its addition alone would give this college football lover some hope that the series is on the rebound.

5. Rework recruiting


Recruiting is in dire need of a facelift in the NCAA Football series. The mode, as it currently stands, is tedious (especially in online dynasties), bland and offers no long-term value outside of your initial recruiting-board setup. How am I supposed to build a program when I can’t even enjoy the process of putting my team together?

EA needs to do something to spice recruiting up and streamline the entire season-long process at the same time. I understand the development team was aiming for realism with the addition of the "hourly" allocation system, but something just seems to be missing when compared to the last-gen "points" system. It's something I can't quite put my finger on.

Call me old school, but I wouldn’t mind if EA scrapped the current system altogether in favor of a simpler, more hands-off approach that integrates better AI recruiting logic. Or why not give users the ability to choose between a "simple" or "complex" recruiting system for NCAA Football 11? That way I do not have to spend an entire week coordinating with my old college buddies just to advance our online dynasty to the next season.


Much like Notre Dame, EA's once great NCAA Football franchise has faded into mediocrity over the last five years. The NCAA series is in dire need of a new direction, and as a long-time fan of the franchise, I can only hope changes are made before it’s too late.


NCAA Football 11 Videos
Member Comments
# 61 Bad_Intentions @ 11/15/09 05:46 PM
Agree, with all points. Presentation is just horrible and boring. Problem solved by copying ESPN/ABC presentation.

Recruiting...takes wayyyyyyyy too much time. I don't have the time to play games like I used to, but I can't sit and micromanage recruiting like they want you to in NCAA 10. I'd rather just allocate the points like the old days.

The gameply compared to madden 10 feels wayyy outdated. The defensive line gets dominated too much by the O-line.

Maddens player rating system badly needs to be xfered over. I can't stand QB's like tyrelle pryor not only being super fast, but being freakin excellent passers when in real life he is not.
 
# 62 picktown33 @ 11/16/09 12:06 AM
I would love to be able to create my own plays but at the least they need to offer CUSTOMIZABLE PLAYBOOKS.
 
# 63 ODogg @ 11/16/09 01:54 PM
I don't think the recruiting takes all that long, I think you guys are exaggerating. I think it's like FFL, yes you CAN spend a ton of time in it, it can consume you, but you can also do it fairly fast if you so desire.
 
# 64 BigDuke @ 11/16/09 02:49 PM
Quote:
Originally Posted by ODogg
I don't think the recruiting takes all that long, I think you guys are exaggerating. I think it's like FFL, yes you CAN spend a ton of time in it, it can consume you, but you can also do it fairly fast if you so desire.

I agree. There are options to simplify recruiting for those who don't want to do it. Either set your recruiting to CPU or use the Quick Call feature. Quick call is basically the next gen version of assigning points, except you're assigning minutes.

Now, Quick call could work more efficiently. EA could make it so we can assign minutes to all our players at once on the same screen and just click Quick Call once. Then the CPU would just cycle through each recruit and show us the results when it was finished, similar to simulating games during the week.
 
# 65 geezmeister @ 11/17/09 01:16 AM
Couldnt agree more. Wheres the eyeblack, the pride stickers, and the bowl patches and the pre game. How could they possibly not have these simple things when the had it on last gen systems. I know ppl are saying that we are still only halfway in the life cycle of the current gen systems, but these things are gimmes. You have to have this stuff so you can work on newer exciting things. IE. Pre game, Custom enrtrances, Heck throw in college gameday each week for the game of the week. We are tired of Corso and Kirk, However if they only announced the game of the week and maybe bowl games then we would welcome the broadcast from them. This game is getting stale and collecting dust on my shelf. Madden has taken over for me until NCAA can get there stuff together.
 
# 66 ODogg @ 11/17/09 12:17 PM
madden is the steak with all the trimmings but NCAA is a plain hamburger without a bun. still edible but why would you eat it when you can eat the steak with all the trimmings?
 
# 67 bhump5 @ 11/17/09 12:59 PM
ESPN and CBS intergration just like ncaa basketball 10 !!!! presentation is a must !!! We have to feel the college atmosphere !!! pre-game running out the tunnell, or the smoke !!! C'mon this is a must !!!
 
# 68 aimiami @ 11/20/09 07:25 PM
make it so the coaches names show up like they do in bball
also students on the field but that would probably not hapen
and do college game day! it would be hard but be really cool
 
# 69 xXpLoZiVe @ 11/21/09 08:00 AM
What gets me is you a play a whole season and then win the National Championship, there is no celebration and the announcers don't even mention that you just won the National Championship!! What is that all about??
 
# 70 xXpLoZiVe @ 11/21/09 08:04 AM
Also, what happened to custom playbooks from the NCAA series in PS2. That was one of my favorite features.
 
# 71 LucianoJJ @ 11/21/09 11:10 AM
Check out my new Blog for my own ideas for NCAA Football 11.
http://www.operationsports.com/Lucia...l-11-wishlist/
 
# 72 Fresh Prince @ 11/22/09 01:28 PM
ESPN / ABC / etc. is a MUST to be implemented. MUST.
 
# 73 JAYMO76 @ 11/22/09 02:45 PM
I love NCAA BASKETBALL's presentation. Having that presentation is NCAA FOOTBALL would be amazing. Stat overlays, game updates, etc. would really enhance dynasty mode.
 
# 74 bamaCT12 @ 11/25/09 12:57 AM
essential updates no particular order
1. some kind of signature styles for position players, i want noel devine to feel different than toby gerhart
2.graphics desparatly i want something to blow me away, how bout a sky cam?
3. running looks pathetic, grand theft auto does a better immatation of running,
4. ratings need to be fixed, some players that may be a 88 overall now aren't going to get any better, im tired of seeing above average players becoming super stars through out dynasty
5. ratings need to matter more, a 99 overall player should truly dominate, he should be up for the heisman and all that
 
# 75 pdiehm @ 11/25/09 08:56 AM
fix teams with numbers on the helmet (ie: Alabama) so they don't disappear during game action.

make pride stickers visible...right now they are only visible after the play is over.

If you play on a wet field, and get tackled on the paint section of midfield or an endzone...have the players jersey get dirty. Right now, everyone's jerseys are clean as a button until the 2nd quarter, then they get slightly dirty...then in the 4th quarter everyone uniforms are dirty.

Would love it if rain would come midway through a game or off and on in the form of showers, just like a real weather game. Some games start out cloudy and finish in a rain...some start in rain and finish dry...some rain throughout, but have the rain get harder or lighter throughout.

When there's snow or rain, make the players speed and ball carring drop...linemans agility fall...when its windy the QB's accuracy should fall.

I'd still like the ability to determine prior to the game in the uniform selector if I want my team to wear high socks or low socks.

WAYYYY too many tipped/batted down passes by the DL guys...I think I average 5 or 6 a game, they jump and just stay up forever. Annoying.

Make the Human blitz packages as effective as the CPU's. The human blitz (ran by the cpu controlled players) gets picked up every single time, but 85% of the CPU blitzes on your OL are effective and get through without being blocked.

Get the colors right. Gold helmet don't turn brown when it rains, or at night. Some schools like Cincinnati, Texas Tech, Rutgers and VT have a slight sparkle in their helmets, very similar to the Silvers of Ohio State and Golds of say UCLA or Colorado.

Just little things that would make this game far more enjoyable.
 
# 76 LegendofPitt @ 11/25/09 03:38 PM
what about for teambuilder being able to put nike, adidas, underarmor logos on the uniforms, and setting up ur own rivals
 
# 77 sportyguyfl31 @ 11/26/09 12:39 PM
Pass rush angles, especially for edge pass rushers, need to be addressed, or this game will always have a "fastbreak football" feel.

I shouldnt have to run or assign a spy, every friggen down against scrambling QBs.

Most succesful QB runs off of scrambles occur off of step ups in the pocket.

Why? Because when a DE maintains proper outside rush angle..he almost always forces the QB up...not further outside.

The QB needs to make a exceptional athletic play, to escape a in position DE..he may get away with it a couple of times a game.

In this game, not only do your AI controlled DE's not aggressively engage the OL, they dont make aggressive use of moves, counter moves, nor do they ever maintain outside contain.

There is no nastiness to the AI controlled Defensive lineman.
 
# 78 jdrhammer @ 11/27/09 02:29 PM
Quote:
Originally Posted by sportyguyfl31
Pass rush angles, especially for edge pass rushers, need to be addressed, or this game will always have a "fastbreak football" feel.

I shouldnt have to run or assign a spy, every friggen down against scrambling QBs.

Most succesful QB runs off of scrambles occur off of step ups in the pocket.

Why? Because when a DE maintains proper outside rush angle..he almost always forces the QB up...not further outside.

The QB needs to make a exceptional athletic play, to escape a in position DE..he may get away with it a couple of times a game.

In this game, not only do your AI controlled DE's not aggressively engage the OL, they dont make aggressive use of moves, counter moves, nor do they ever maintain outside contain.

There is no nastiness to the AI controlled Defensive lineman.
Excellent points!!! I've complained about DE angles/forming a pocket for years. It just isn't right. Some simple geometry is needed here and overdue.

Also, brilliant about spying QB's. When I have two LB's in a short zone for coverage and the QB scrambles up the gut, they should kill the QB once he reaches the LOS. Not just sit back and watch him. Zone should turn to spy once the ball reaches the LOS. Common Football knowledge.

Make QB's get killed for not stepping up. See Jordan Jefferson vs. Ole Miss this past weekend. Also, the OL/DL interaction leaves too big of a gaping hole open right up the gut. The QB shouldn't be able to just walk thru that hole.

Nice post sporty guy!
 
# 79 rudyjuly2 @ 11/28/09 06:55 PM
Presentation is a must. The overall polish on this game is downright embarrassing for a next gen title.

I had tried this game again and bought it online. It was a mistake and it's back up on e-bay. I tried playing half a game today when I had some time to kill and just shut it off. I popped the Show 09 in for the first time in awhile and it just blew me away. The graphics, detail, smoothness, presentation, etc. are so much better than anything NCAA 10 has it was ridiculous. The Show 09 is close to reality while in NCAA 10 I get choppy animations and a crowd chant that someone manufactured in their basement. The NCAA team actually took a backwards step this year instead of a much needed step forward imo.

The NCAA team really needs to focus on polishing up this game. Forget adding a bunch of new stuff and work on shipping a glitch free game with user options and great presentation. Wow us with that stuff instead of disappointing us. I really hope they actually release a game that doesn't require an immediate patch because something was shipped horribly broken.
 
# 80 Naesken1477 @ 12/19/09 12:38 PM
I would love to see like coaching carosels and contracts. Not just the stupid little offers now, but maybe money values in them so coaches can work their way up from a small school to a powerhouse more realistically.
 


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