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Five Essential Fixes for NCAA Football 11

NCAA Football 10 was a disappointment. While new additions like Team Builder and Season Showdown initially impressed gamers, faulty gameplay mechanics coupled with a lack of collegiate presentation and atmosphere, ultimately doomed the game in many consumers' eyes (myself included). So as college football gears up for its final month before the beginning of bowl season, I thought it would be a good time to look at some things I want to see included in NCAA Football 11.

As a start, I will be outlining the five most important changes that the series needs to make if it is to ever going to become as relevant as it once was on the Playstation 2 and Xbox gaming consoles.

1. Improved presentation off the field


The Madden 10 team took the mantra “if you see it on Sunday’s, you will see it in our game,” and gave sports gamers some of the best presentation we have seen this side of NFL 2K5. It’s time for the NCAA development team to step up and establish its own mantra because the NCAA Football games on- and off-field presentation can be summed up with one word: boring.

Off the field, gamers are expecting some sort of College Gameday-like presentation. We want a pregame show, a post-game show, a weekly wrap-up and a season preview. It still boggles my mind that a game like College Hoops 2K8 was able to accomplish all of these presentation aspects three years ago, yet the NCAA Football team is still struggling to figure it out.

The generic magazine covers in dynasty mode are just not going to cut it anymore. It’s time to elevate weekly in-game presentation to a whole new level.

In addition to weekly recap shows, it’s time to take full advantage of EA having the ESPN license. As evidenced by the outstanding looking presentation in NCAA Basketball 10, EA has the ability to integrate ESPN’s graphical overlays and presentation aspects into its games -- this is a must for NCAA Football 11.

To take the presentation one step further, why not integrate three or four different ESPN announcing crews who could be assigned to different games depending on their importance? (I know this is unrealistic because of time constraints, but it sure would be fantastic.)

Finally, it’s time for EA to add college-applicable cut scenes to the NCAA Football series, much like what is seen in Madden 10. Bring back the team-specific entrances, players warming up before the game, fans in the stands with their various signs, coaches barking at players, post-game Gatorade baths -- basically take everything about off-field presentation that was already in NCAA Football 06, and have it return in NCAA Football 11.

2. Improved on-field presentation


On-field presentation is another area where the NCAA Football team needs to summon the spirits of past NCAA Football games. Just as in Madden, it is important for the NCAA team to understand that every team out there is somebody’s favorite team. There is no reason not include every team's alternate or throwback jerseys or to leave out a team's stadium.

NCAA Football 11 will mark the series’ fifth year of development on this generation of consoles, yet gamers are still missing out on many little details that they were spoiled by during the last generation of consoles. Those details include bowl patches and bowl-specific presentation. As it stands now, dynasty bowl games, both online and off, are soulless abominations that provide players with no sense of bowl immersion whatsoever. When I invest countless hours of gameplay in a 13-game season and earn a bowl bid, is bowl presentation that is complete with patches, rabid fans and an on-field trophy ceremony that much to ask for?

Along with the bowl patches and presentation, I’d like to see the return of the "dynamic" pride sticker. By dynamic I mean pride stickers that are earned based on actual player performance on the field. This is yet another last-gen feature that has not found its way over to the current console generation. It is sorely missed.

Add the previously mentioned features to some additional on-field equipment, like towels and hand warmers, and you would have a visually rewarding college football title on your hands.

3. Slow the game down


The NCAA Football gameplay speed needs to be slowed down. While adding variable speed settings like in Madden 10 would make a huge difference, the underlying problem with NCAA Football 10’s speed has to do with player momentum and locomotion -- there is none. Players move and cut on a dime, which makes it feel like they are made of paper or sliding across a field made of ice.

Because there is a lack of momentum and player locomotion, many of the animations in NCAA Football 10 ended up looking awkward and unnatural. I can’t even express how many games of NCAA 10 I have played where it actually felt more like I was playing NFL Blitz -- chalk it up to the ridiculous power tackles and overpowered offensive moves. The overall feel of the game screams arcade and takes away from the college football experience that is trying to be conveyed.

NCAA 11 needs to take a cue from Madden 10 and add in the same options for game speed. Give players the ability to choose how fast they want the game to play. On top of this, player acceleration, agility ratings and rating effectiveness need to be reworked from the ground up to prevent players from cutting on a dime.

While not perfect, Madden 10’s player-locomotion system was solid. It was also a reason why there were more realistic on-field conclusions in the game. Now I have generally never been a big fan of copying aspects of the Madden series over to the NCAA series, but Madden 10’s player movement and speed felt right in this year's iteration. So with that in mind, I think it should be the standard for EA football games moving forward.

4. Give us Pro-Tak (or Collegiate-Tak)


I know I just said I have not been a big fan of bringing ideas over from Madden, but Pro-Tak has to be one of the best innovations in football games since the multi-button passing layout.

Pro-Tak added a strategic layer to both offense and defense in Madden 10, and it also changed the way I would approach my game plans. It was extremely rewarding to feverishly work the sticks to gain an extra 2-3 yards on offense or break through the line on defense to slow down a ball carrier until your teammates could help you out. Best of all, Pro-Tak felt incredibly balanced offensively. It forced smaller speed-style players to shy away from contact because they might turn the ball over or get injured, while at the same time it forced larger power players into contact because they might pick up a few extra yards.

On the defensive end, I was actually worried about facing players like Brandon Jacobs and Adrian Peterson, especially if I had an undersized defensive line and linebacking corps (see: the Lions). This led to several defensive adjustments and hot routes at the line of scrimmage that I had never thought about before in an NFL video game.

NCAA 10’s current system of two-man gang tackles leaves a lot to be desired. Worse yet is that there is absolutely no reward for recruiting power players, both on offense and defense. Unfortunately, speed is still king in NCAA Football, and this is something that the addition of Pro-Tak could help change.

A Pro-Tak system in NCAA 11 would create an effective speed/power balance, allowing for more flexibility when it comes to recruiting and building a team. Imagine being able to finally create a smash-mouth Woody Hayes-style offensive team that could punish opponents every Saturday afternoon. Imagine an NCAA Football game where having a fundamentally sound defense, not just a fast defense, actually means something. Better yet, imagine playing a team like Alabama and actually having to game plan around Mark Ingram and his punishing running style. Now those are three possibilities that have me excited to play an NCAA game again.

Pro-Tak in NCAA 11 is a must. Its addition alone would give this college football lover some hope that the series is on the rebound.

5. Rework recruiting


Recruiting is in dire need of a facelift in the NCAA Football series. The mode, as it currently stands, is tedious (especially in online dynasties), bland and offers no long-term value outside of your initial recruiting-board setup. How am I supposed to build a program when I can’t even enjoy the process of putting my team together?

EA needs to do something to spice recruiting up and streamline the entire season-long process at the same time. I understand the development team was aiming for realism with the addition of the "hourly" allocation system, but something just seems to be missing when compared to the last-gen "points" system. It's something I can't quite put my finger on.

Call me old school, but I wouldn’t mind if EA scrapped the current system altogether in favor of a simpler, more hands-off approach that integrates better AI recruiting logic. Or why not give users the ability to choose between a "simple" or "complex" recruiting system for NCAA Football 11? That way I do not have to spend an entire week coordinating with my old college buddies just to advance our online dynasty to the next season.


Much like Notre Dame, EA's once great NCAA Football franchise has faded into mediocrity over the last five years. The NCAA series is in dire need of a new direction, and as a long-time fan of the franchise, I can only hope changes are made before it’s too late.


NCAA Football 11 Videos
Member Comments
# 21 trick02 @ 11/11/09 07:27 PM
NCAA just feels like it is years behind Madden. It needs to catch up fast in order to keep people buying. I also would like to see a new Franchise mode
 
# 22 trobinson97 @ 11/11/09 07:29 PM
Where can I download that OS uniform? It's hot.
 
# 23 exeter @ 11/11/09 07:45 PM
Agree with variable game speeds idea (I think the game plays too slow) and the COLLEGE presentation thing (cut down versions of visiting schools' bands MUST be added to the customizable sound options) but #1 HAS TO BE (as some previous comments above above have already stated):
1) REWRITE THE BLOCKING in order to FIX THE OPTION.
a) Better yet make a PLAY DESIGNER that goes beyond mere formation alterations but includes:
1. COMPLETELY CUSTOMIZABLE blocking schemes (and within that different types of blocking--cut blocking versus regular deliver different pros and cons) AND on the otherside customizable defensive front 7s (in order to silence those who think it allows cheese play) with various moves, stunts that can be written by coaches.
2. make a player's innate intelligence come into play as is does in reality. academic schools' players are able to grasp plays at a quicker pace and greater depth (smarter players, by necessity or drive, grasp more of the game and are more easily disciplined for what is expected of them...while others, no matter how much game film is watched don't improve much but get by on athletic ability alone...the greatest players combine both)
Also, TEAMBUILDER should be refined greatly: increase the number of uniform customizable spots and variations text sizes (LARGER SCHOOL NAMES ON THE CHEST, SPOTS ON THE HELMETS WHERE DESIGNS CAN BE PLACED) and field surface types (smaller schools often have dirt/mud patches or still use old school, lime-green astro turf)

But, most of all: FIX THE BLOCKING/option!
 
# 24 rudyjuly2 @ 11/11/09 08:01 PM
More options like Camera angles! I don't like the slower speeds on Madden myself but options are good for everyone.

I'd like to see coaching carousels, discipline and formation subs as well.

More sliders for fumbles, injuries and fatigue as well as pass speed would be great. The pass speeds were too fast in NCAA 10 imo.

They also need to remove the menu lag and drastically improve the crowd noise.
 
# 25 HiTEqMETHOD @ 11/11/09 08:07 PM
I didn't buy NCAA Football last year for the first time in almost ten years. The game feels so boring and outdated. Which I find strange seeing as it was so great on the PS2 and Xbox. I have no clue as to why EA still hasn't implemented the presentation aspects that were in games like College Hoops 2k8 or NFL 2k5. Maybe they just don't have a team that can handle putting that together. You'd think their games would be better with the exception of FIFA, NHL, and most recently Live.
 
# 26 knighthawksfan @ 11/11/09 08:08 PM
I agree with all these fixes
 
# 27 GlennN @ 11/11/09 08:43 PM
Quote:
Originally Posted by jfsolo
I agree with you on the recruiting, that is why they do need to have a a few recruiting levels, easy, normal, and advanced. I think it should be much harder to get top recruits to schools that are not perennially in the top 10-15, and you should have to put in "work" to do so.



The last 3 years there have been 18, 23, and 23 coaches changes in college football. That, to me, is more than enough to warrant a Coaching Carousel.



For me, the things you listed are all much more important then presentation. I know guys here are really big on presentation, but I will play a game with solid gameplay and Dynasty mode for months and months even with poor presentation, but a game with great presentation and poor gameplay and Dynasty will not hold my attention for even two weeks.
Well said. I'm with you on presentation being down on my list of priorities.
 
# 28 Herky @ 11/11/09 08:48 PM
Very good points. NCAA has been pretty bad overall on current gen. It's pretty sad when you go back to 2004 to find a better game when you take out graphics.

Very good list but the sad thing is I am not holding my breath on these things being put into NCAA 2011. A new developmental team is needed from top to bottom. This one doesn't get it.
 
# 29 bamaCT12 @ 11/11/09 09:12 PM
if they're going to slow the game speed down they better make running look more realistic right now it looks pathetic both on ncaa and madden, the runner rocks side to side as they run it's rediculous
as far as off-field and on-field presentation goes, i love all the camera angles madden takes, but the graphics are pathetic, so yes, graphics need to be improved as well
 
# 30 Jecooper9 @ 11/11/09 09:23 PM
Great article and I agree 100%
 
# 31 Bender18 @ 11/11/09 10:19 PM
I don't think that game speed should be faster than Madden. After all, these are not pro athletes (plus, they are younger) and as such, should be slower.

They really should work on the offline franchise; something most people play and keep coming back to. And I am not talking about fluff, I want substantive changes that drastically alter the way things are done.
 
# 32 starsuper10 @ 11/11/09 10:31 PM
I agree with majority of the posts in this thread. My five essential fixes are Presentation, Better Gameplay, Graphics (ref. Madden 10), Updated Player Models (ref. Madden 10) and I wouldn't mind a Coaching Carousel which adds long term value in On and Off line Dynasty. With minor upgrades in each one of these I think NCAA 11 will get back some of the die hard fans such as myself.
 
# 33 statum71 @ 11/12/09 12:50 AM
Great ideas. I can agree with all of this.

I just hope we're not outta luck with all the layoffs EA is having.

 
# 34 statum71 @ 11/12/09 12:53 AM
Quote:
Originally Posted by jusmegamer
I disagree that the game needs to be slowed down. I think NCAA needs to exist as an alternative to Madden thus the speed needs to stay faster than Madden. The College game is suppose to be more frantic than the Pro because it is.That's possibly the one thing that this game has correct.
@ jusmegamer,

Disagree. Thats why he said they should have "speed options." Because MANY of us like the slower speed and feel it makes the game better.
 
# 35 jsquigg @ 11/12/09 01:04 AM
I somewhat agree, but line play has to be a priority. There is no true option in this game. I played NCAA 06 the other day, and while it is imperfect, the DE is unblocked on the read play. Put as much depth in line strategy as you do for the other positions.
And I feel it is flat out unforgivable to still have features from last gen missing. Presentation wise NCAA 06 still blows any next gen offering away. IMO, NCAA 10 was so bad there almost have to be some changes to the development team. Interaction is great, but only when it makes the product better.
 
# 36 NikB13 @ 11/12/09 03:48 AM
I would like to see EA's slogan "If its in the game, than its in the game". this means all equipment, all sidline stuff/presentation, and all in game presentation and amimations.
 
# 37 GMEN36 @ 11/12/09 09:54 AM
Why are the white undershirts grey for ? Did they ever send a patch to fix that ?
 
# 38 no juice @ 11/12/09 10:18 AM
great article. i agree especially with the slowing game of the gameplay
 
# 39 trobinson97 @ 11/12/09 11:02 AM
No really, I want the uni, who's name do I search for?
 
# 40 mjarz02 @ 11/12/09 11:33 AM
I have been playing the college football series since the Bill Walsh games. This is the first year where I have felt the game is unplayable. Feels like your players are skating on ice and after platying madden 10 you cant play NCAA10. I hope next year is much better!
 


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