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Five Essential Fixes for NCAA Football 11

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Old 11-22-2009, 01:28 PM   #89
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Re: Five Essential Fixes for NCAA Football 11

ESPN / ABC / etc. is a MUST to be implemented. MUST.
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Old 11-22-2009, 02:45 PM   #90
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Re: Five Essential Fixes for NCAA Football 11

I love NCAA BASKETBALL's presentation. Having that presentation is NCAA FOOTBALL would be amazing. Stat overlays, game updates, etc. would really enhance dynasty mode.
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Old 11-24-2009, 11:39 PM   #91
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some great points out there. the spped definately needs to be slowed down. one thing they need is more realistic tackling and running animations. when i run with masoli or pryor i want to feel the difference between somone with the long strides with pryor, and the shorter, quicker bursts of Masoli. Crowd noise needs to be a HUGE factor in 11. Also, they definately need the towels, handwarmers, half sleeves(like in madden), and the one sleeve you see so many college players wearing now too. i really hope they integrate the espn broadcast system and more off the field animations like mentioned in the article.
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Old 11-25-2009, 12:57 AM   #92
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essential updates no particular order
1. some kind of signature styles for position players, i want noel devine to feel different than toby gerhart
2.graphics desparatly i want something to blow me away, how bout a sky cam?
3. running looks pathetic, grand theft auto does a better immatation of running,
4. ratings need to be fixed, some players that may be a 88 overall now aren't going to get any better, im tired of seeing above average players becoming super stars through out dynasty
5. ratings need to matter more, a 99 overall player should truly dominate, he should be up for the heisman and all that
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Old 11-25-2009, 08:56 AM   #93
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Re: Five Essential Fixes for NCAA Football 11

fix teams with numbers on the helmet (ie: Alabama) so they don't disappear during game action.

make pride stickers visible...right now they are only visible after the play is over.

If you play on a wet field, and get tackled on the paint section of midfield or an endzone...have the players jersey get dirty. Right now, everyone's jerseys are clean as a button until the 2nd quarter, then they get slightly dirty...then in the 4th quarter everyone uniforms are dirty.

Would love it if rain would come midway through a game or off and on in the form of showers, just like a real weather game. Some games start out cloudy and finish in a rain...some start in rain and finish dry...some rain throughout, but have the rain get harder or lighter throughout.

When there's snow or rain, make the players speed and ball carring drop...linemans agility fall...when its windy the QB's accuracy should fall.

I'd still like the ability to determine prior to the game in the uniform selector if I want my team to wear high socks or low socks.

WAYYYY too many tipped/batted down passes by the DL guys...I think I average 5 or 6 a game, they jump and just stay up forever. Annoying.

Make the Human blitz packages as effective as the CPU's. The human blitz (ran by the cpu controlled players) gets picked up every single time, but 85% of the CPU blitzes on your OL are effective and get through without being blocked.

Get the colors right. Gold helmet don't turn brown when it rains, or at night. Some schools like Cincinnati, Texas Tech, Rutgers and VT have a slight sparkle in their helmets, very similar to the Silvers of Ohio State and Golds of say UCLA or Colorado.

Just little things that would make this game far more enjoyable.
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Old 11-25-2009, 03:38 PM   #94
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what about for teambuilder being able to put nike, adidas, underarmor logos on the uniforms, and setting up ur own rivals
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Old 11-26-2009, 12:39 PM   #95
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Re: Five Essential Fixes for NCAA Football 11

Pass rush angles, especially for edge pass rushers, need to be addressed, or this game will always have a "fastbreak football" feel.

I shouldnt have to run or assign a spy, every friggen down against scrambling QBs.

Most succesful QB runs off of scrambles occur off of step ups in the pocket.

Why? Because when a DE maintains proper outside rush angle..he almost always forces the QB up...not further outside.

The QB needs to make a exceptional athletic play, to escape a in position DE..he may get away with it a couple of times a game.

In this game, not only do your AI controlled DE's not aggressively engage the OL, they dont make aggressive use of moves, counter moves, nor do they ever maintain outside contain.

There is no nastiness to the AI controlled Defensive lineman.
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Old 11-27-2009, 02:29 PM   #96
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Re: Five Essential Fixes for NCAA Football 11

Quote:
Originally Posted by sportyguyfl31
Pass rush angles, especially for edge pass rushers, need to be addressed, or this game will always have a "fastbreak football" feel.

I shouldnt have to run or assign a spy, every friggen down against scrambling QBs.

Most succesful QB runs off of scrambles occur off of step ups in the pocket.

Why? Because when a DE maintains proper outside rush angle..he almost always forces the QB up...not further outside.

The QB needs to make a exceptional athletic play, to escape a in position DE..he may get away with it a couple of times a game.

In this game, not only do your AI controlled DE's not aggressively engage the OL, they dont make aggressive use of moves, counter moves, nor do they ever maintain outside contain.

There is no nastiness to the AI controlled Defensive lineman.
Excellent points!!! I've complained about DE angles/forming a pocket for years. It just isn't right. Some simple geometry is needed here and overdue.

Also, brilliant about spying QB's. When I have two LB's in a short zone for coverage and the QB scrambles up the gut, they should kill the QB once he reaches the LOS. Not just sit back and watch him. Zone should turn to spy once the ball reaches the LOS. Common Football knowledge.

Make QB's get killed for not stepping up. See Jordan Jefferson vs. Ole Miss this past weekend. Also, the OL/DL interaction leaves too big of a gaping hole open right up the gut. The QB shouldn't be able to just walk thru that hole.

Nice post sporty guy!
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