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Five Essential Fixes for NCAA Football 11

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Old 11-15-2009, 03:34 PM   #73
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So just like previous years you just want madden with college atmosphere...lame...Ncaa is a not the big seller it used to be, since call of duty came out, a lot of the games we spent hours playing aren't better than cod multiplayer. Nuff said. So I am not buying 2 football games from EA.
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Old 11-15-2009, 04:08 PM   #74
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Eski33: on the ps2 versions of NCAA 09/10/08, Lee Corso did the mascot head as well.
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Old 11-15-2009, 05:03 PM   #75
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Re: Five Essential Fixes for NCAA Football 11

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Originally Posted by klb835
I stopped reading after you said madden has given us the best presentation since nfl2k5? which madden game u play?
He's right...
It is the best since then.
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Old 11-15-2009, 05:06 PM   #76
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Re: Five Essential Fixes for NCAA Football 11

Until Madden and or NCAA get rid ot TOTALLY the magnet blocking I don't care what they do.
So sick of being 3 yards away from a O player to just slide /turn towards them and get engaged in a block even though I was running dead on to the ball carrier with nothing between us.
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Old 11-15-2009, 05:46 PM   #77
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Re: Five Essential Fixes for NCAA Football 11

Agree, with all points. Presentation is just horrible and boring. Problem solved by copying ESPN/ABC presentation.

Recruiting...takes wayyyyyyyy too much time. I don't have the time to play games like I used to, but I can't sit and micromanage recruiting like they want you to in NCAA 10. I'd rather just allocate the points like the old days.

The gameply compared to madden 10 feels wayyy outdated. The defensive line gets dominated too much by the O-line.

Maddens player rating system badly needs to be xfered over. I can't stand QB's like tyrelle pryor not only being super fast, but being freakin excellent passers when in real life he is not.
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Old 11-16-2009, 12:06 AM   #78
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Re: Five Essential Fixes for NCAA Football 11

I would love to be able to create my own plays but at the least they need to offer CUSTOMIZABLE PLAYBOOKS.
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Old 11-16-2009, 01:54 PM   #79
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Re: Five Essential Fixes for NCAA Football 11

I don't think the recruiting takes all that long, I think you guys are exaggerating. I think it's like FFL, yes you CAN spend a ton of time in it, it can consume you, but you can also do it fairly fast if you so desire.
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Old 11-16-2009, 02:49 PM   #80
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Re: Five Essential Fixes for NCAA Football 11

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Originally Posted by ODogg
I don't think the recruiting takes all that long, I think you guys are exaggerating. I think it's like FFL, yes you CAN spend a ton of time in it, it can consume you, but you can also do it fairly fast if you so desire.

I agree. There are options to simplify recruiting for those who don't want to do it. Either set your recruiting to CPU or use the Quick Call feature. Quick call is basically the next gen version of assigning points, except you're assigning minutes.

Now, Quick call could work more efficiently. EA could make it so we can assign minutes to all our players at once on the same screen and just click Quick Call once. Then the CPU would just cycle through each recruit and show us the results when it was finished, similar to simulating games during the week.
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