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Five Ways to Make 09 The Show a Hit

Last week, I discussed a list of changes and additions that would make MLB 2K9 a serious contender for baseball game of the year. I will now be switching my focus to MLB 09: The Show, and I will be listing some improvements that can be made to refine an already stellar baseball game. These changes, if made, will likely further increase the replayability, fun and realism of the game.

And There's Yet Another Hit for the Home Team

The hitting difficulty needs to be increased. This can be done a few different ways. One way would be to simply add another difficulty level in the game. However, I believe this would only be a short-term solution. Therefore, the cursor-based hitting system should instead be revamped, so it's harder to make solid contact with the ball. There is a type of system like this already in the game, but players do not need to actually move the cursor around to meet the location of the pitch. Most of the time, the user can simply press "X" or "Square" to swing, and will likely make contact with the ball. This is why hitting is so easy in MLB 08: The Show.

The developers could go another route and create a type of right-analog swing system -- along the lines of what MLB 2K8 already offers. A greater amount of control for the user would result in a much higher level of intensity while hitting. For instance, if the new system gave players complete control over their bats in the strike zone, it would make bunting a much more formidable task. So during a squeeze play, your skill with the bat would be the reason you succeeded or failed; it would no longer be a simple button press. This mechanic would add a lot more realism and also increase the joy of hitting.

The Sun Sets on Another Beautiful Day of Baseball

Add progressive lighting to the game. This addition would also greatly enhance the realism of the game because it allows the player to start a game in the afternoon when the sun is overhead. Then, if the game goes into extra innings, the player would potentially see the sun setting past the outfield walls while also having to deal with the changing shadows. It would be particularly difficult for the hitter if the pitcher is in the sun, and the batter is in the shadows because it would give the player even less time to see and react to a pitch.

Along with this, dynamic weather would be a very nice addition, especially if the dome began to close when bad weather was in the forecast. It would give every game a different feeling, and players would perhaps pay attention to weather reports before the game, wondering if the partly cloudy skies were going to develop into a storm later in the game.

What's That Coach? You Want Me To Hit and Run? Again?

Expand the third-base coach signs in Road to the Show (RTTS) mode. This was one of the more interesting details that was added in last year’s game, and while I thought it was a good starting point, there is certainly more that can be done with it. In last year’s game, players didn’t even have to look at the signs in order to know what was expected of them. For instance, if the created player is a pitcher and there is a runner on first base, the player will be expected to bunt. If the created player plays somewhere else in the field, he will normally only be required to hit and run. There needs to be more variety in the system.

Also, while there was a sign for "steal" in last year’s game, I never received that sign. Unless this was just an isolated case of never being told to steal, it needs to be implemented this year, as it opens up a different level of strategy when the created player becomes fast enough to be a threat on the bases. Different kinds of signs should also be implemented, such as the aforementioned squeeze play.

Allow Players To Actually Train in the Field To Get Better

Also in RTTS, allow players to increase their stats via different mini games, instead of simply adding points to preset categories. This would increase the players' sense of actually getting better at certain aspects of their game.

The system could award points based on achieving certain goals or playing well in a game -- similar to the system used in MLB 08: The Show. Instead of giving the player a number of points, the system could reward the player with a set amount of time in the batting cage, bullpen, in the field or on the bases. These activities would represent hitting, pitching, fielding, and running. This would be a much more enjoyable way of advancing one’s created player.

A New Meter-Based Throwing System? Yes, Please

Include a right-analog meter system for throwing. MVP Baseball enjoyed a lot of success, and much of the critical praise was lavished upon MVP's intuitive throwing system, which allowed the player to throw the ball harder but with less accuracy, or throw the ball softly but with more accuracy. Numerous times in last year’s game, I would attempt to throw the ball to the cutoff man after a single only to see the ball sail over the fielder's head, allowing the batter to get an extra base. A new meter system would eliminate situations like that, and it would also be a fresh change for the series.


If Sony can implement these changes in time for MLB 09: The Show, Sony is likely to have another excellent game on its hands. The core gameplay is already incredibly solid and fun to play, and a few of these additions would only increase the enjoyment consumers would get out of the game.


Member Comments
# 41 SoxFan01605 @ 11/28/08 04:33 PM
Quote:
Originally Posted by jim416
I totally agree with what you say about the "arcade" comments. I don't want to go through hoops to play a game, especially when the intended hoops don't work right.

It's like the running controls. I just get one down and then they come up with a new one. I play on line and have to use the NEW running scheme, but I always play on CLASSIC. They are backwards to one another and learning the NEW one was/is still confusing to me. The NEW scheme makes no sense to me.

I don't get the button pressing being to simple when the right/stick left stick in 2k is a mess (my opinion).

We can get variances, I hope, through sliders. Leave stuff simple and let sliders do the heavy work. HH had one button pitching and there were times you couldn't throw a strike and I never felt like it was scripted, ever.

I absolutely hate the swing stick, guess many people love it, but not me. Innovation is not always good if it's not done to perfection.
I agree. New controls for the sake of being "new" is not the answer. 2K's a good example of this. It seems like every year they change the controls and forget to tune the gameplay they're controlling. People go on and on about the "innovation" of R Stick pitching, but it's just plain broken. What's the point if I can get better results with a meter, or even "classic" pitching? It's more an indictment of the results (meatballs? really?) than the mechanic, but that's the point. Why change the mechanic if you're not impoving the results?

As for the swing stick, I just don't get it. I don't like it because it's timing only and, more importantly, it doesn't allow for enough hit variety as currently constituted. I don't feel any more like a "real" hitter by swinging a teeny stick back and forth...but that's me.

I actually get why there's a call for "new" fielding controls, because many find the fielding to be a weak point. I think it's more a transitional animation thing than a control thing though.

These functions are all pretty popular though, it seems. If SCEA could incorporate them for those who feel they need them (without infringing on what's already good and fuctional) then I'm all for it.
 
# 42 SoxFan01605 @ 11/28/08 04:51 PM
Quote:
Originally Posted by jim416
One thing I hope they never do is the "total control" thing where a fielder will not move unless you make him move. I think most gamers could kiss goodbye fielding those sharp line drives, grounders down the line if they took out the first step by the appropriate fielder. I know a lot of guys don't like the little sliding that goes on sometimes, but looking at it I see that during this an animation kicks in (and they added a lot of new catch animations) and I'd rather have that, if that's what it takes. Those slow throws are the most important thing that needs to be fixed for this years game. I'd be happy with just that.

I'm just not a big fan of "new" stuff when old stuff being tweaked/fixed should do the trick.
Agreed, particularly with the slow throws. That's what I meant by transitional animations (not a programmer, so I don't know if that's the right term...lol). I also hope they don't go the way of full control for fielding. I would honestly never play the field. Forget just line drives, I would struggle to get to bouncers if the CPU didn't get the guy started at the crack of the bat...lol.

I think it's impossible to give "full" control like that and make it effective, unless you pitch from a fielding view or something. Uggh...I'm woozy thinking about it. No thanks
 
# 43 nemesis04 @ 11/28/08 05:00 PM
Quote:
Originally Posted by SoxFan01605
Agreed, particularly with the slow throws. That's what I meant by transitional animations (not a programmer, so I don't know if that's the right term...lol). I also hope they don't go the way of full control for fielding. I would honestly never play the field. Forget just line drives, I would struggle to get to bouncers if the CPU didn't get the guy started at the crack of the bat...lol.

I think it's impossible to give "full" control like that and make it effective, unless you pitch from a fielding view or something. Uggh...I'm woozy thinking about it. No thanks
You could have 3 options: Manual, Assisted and cpu controlled fielding.

Personally I would like to see some manual options especially with the sliding. We only have assisted and the cpu will start some slides that I would not necessarily do.
 
# 44 SoxFan01605 @ 11/28/08 05:12 PM
Quote:
Originally Posted by nemesis04
You could have 3 options: Manual, Assisted and cpu controlled fielding.

Personally I would like to see some manual options especially with the sliding. We only have assisted and the cpu will start some slides that I would not necessarily do.
I'm not against that at all. In fact, I'm all for it. I was talking about FULL manual...where you control everything including the initial motion in the field. It's fine as an option, I just don't want it to be where if I want to control more than the basic assisted mode offers, I have to eat that too. Maybe let us choose each area we want assisted. I'd be good with that.
 
# 45 nemesis04 @ 11/28/08 05:36 PM
Quote:
Originally Posted by SoxFan01605
I'm not against that at all. In fact, I'm all for it. I was talking about FULL manual...where you control everything including the initial motion in the field. It's fine as an option, I just don't want it to be where if I want to control more than the basic assisted mode offers, I have to eat that too. Maybe let us choose each area we want assisted. I'd be good with that.
I do not think you would ever see a full manual fielding only mode.

As far as analog fielding goes, I am actually all for it. I enjoyed the one in MVP baseball but thought it was lacking some user friendly components so it was not so frustrating at times.

The one thing that I like what Sony does is even though a new way to do something is added (ie pitching meter, base running) they always include the original as an option so the people who dread change are happy as well.
 
# 46 DodgerFanatic2K3 @ 11/28/08 07:13 PM
Quote:
Originally Posted by nemesis04
You could have 3 options: Manual, Assisted and cpu controlled fielding.

Personally I would like to see some manual options especially with the sliding. We only have assisted and the cpu will start some slides that I would not necessarily do.
I'm all for MANUAL slides

I can't stand when the A.I. chooses to make your player go into a feet first slide at home plate in a do or die situation...STUPID STUPID

My opinion on total manual control fielding.....

The only situation where I wish we had total manual control of the player would be in the outfield when your charging in on a ball and want to unleash a strong throw on the dead run and at least stand a shot at throwing a guy out......God I miss that option

The way it's designed currently you can't make a strong throw when charging the ball because it always makes you almost totally stop dead in your tracks and throw with no momentum because a lame animation has to trigger before you can even throw to a base

I really hope that problem was addressed
 
# 47 EnigmaNemesis @ 11/28/08 07:21 PM
Quote:
Originally Posted by DodgerFanatic2K3

The way it's designed currently you can't make a strong throw when charging the ball because it always makes you almost totally stop dead in your tracks and throw with no momentum because a lame animation has to trigger before you can even throw to a base

I really hope that problem was addressed
I am with you on that one. As you said, I hope it is addressed, since it was one of the concerns that was brought up many times on here. They need to have it (if they have not done so in 09 yet), where it knows you are charging full force and throw, to go into an instantaneous animation to try and gun a guy out.

Same for the infield, it should know the speed of the the runner and where he is in the baseline, and the position the fielder is in to gun a guy out at first with a close play. It does happen sometimes, but there are those instances where he will throw lazy.

My only concern, is that you have a meter for an outfield hit where it triggers an animation to catch and release ... and worries me that the animations are too scripted, thus throwing an issue in correcting this. Since the player wont go into that animation any other time it seems.
 
# 48 SoxFan01605 @ 11/28/08 08:13 PM
Quote:
Originally Posted by nemesis04
I do not think you would ever see a full manual fielding only mode.

As far as analog fielding goes, I am actually all for it. I enjoyed the one in MVP baseball but thought it was lacking some user friendly components so it was not so frustrating at times.

The one think that I like what Sony does is even though a new way to do something is added (ie pitching meter, base running) they always include the original as an option so the people who dread change are happy as well.
There was a baseball game I played (can't for the life of me remeber which one) that took manual fielding to another level. It was torture trying to play the field...just wasn't quick enough. I just like the option to adjust for individual style. If I'm quicker than my buddy at moving the stick, he won't suffer...or vice versa. This is something that's gotten increasingly better in sports games, IMO.

I'm still on the fence about analog fielding. I did think it was an improvement in the 2K game, but to be honest, I was also looking for things to like about it...lol. I actually liked the concept of the analog pitching too, but it was just very poorly implemented. I don't like seeing all those meters on the screen though. But, as I said before, if they make the visual cues more subtle it should be fine.

I definitely agree about the options. Actually, both the baseball games do this well. They leave their "old" versions in.
 
# 49 DodgerFanatic2K3 @ 11/28/08 08:54 PM
I know ASB had an option for real full control manual fielding and it was really frustrating because it was too hard to control the fielders because the controls were too jerky

MLB '09 needs to implement a combination of assisted fielding for some plays and manual full control on others and still implement the catch animations when nessasary...If that's even possible

The fact is those awesome catch and throw animations cause the problem of making fielding seem so scripted but yet they are really great eye candy

If SCEA can just find the perfect combination of assisted fielding that allows you full control on necessary plays and still incorporate the pretty catch animations without making it seem scripted that would be amazing

I would love to see a teaser video that shows a runner at 2nd with 2 out and the batter hits a line drive into center and it shows Tori Hunter charging the ball on the dead run and unleashing a throw to the plate that is so hard that his momentum makes him go into a barrel roll

...That would be SICK
 
# 50 EnigmaNemesis @ 11/28/08 09:01 PM
Quote:
Originally Posted by DodgerFanatic2K3
I would love to see a teaser video that shows a runner at 2nd with 2 out and the batter hits a line drive into center and it shows Tori Hunter charging the ball on the dead run and unleashing a throw to the plate that is so hard that his momentum makes him go into a barrel roll

...That would be SICK
I had it playing out in my head when I wrote the other reply. I am so with you there ... I dont see why they cant do that either, considering the game would know you are charging the ball, and should know whether it is sending the runner or not, for even if the animation was "scripted", it would know the script that instance.
 
# 51 SoxFan01605 @ 11/28/08 09:08 PM
Quote:
Originally Posted by DodgerFanatic2K3
I know ASB had an option for real full control manual fielding and it was really frustrating because it was too hard to control the fielders because the controls were too jerky

MLB '09 needs to implement a combination of assisted fielding for some plays and manual full control on others and still implement the catch animations when nessasary...If that's even possible

The fact is those awesome catch and throw animations cause the problem of making fielding seem so scripted but yet they are really great eye candy

If SCEA can just find the perfect combination of assisted fielding that allows you full control on necessary plays and still incorporate the pretty catch animations without making it seem scripted that would be amazing

I would love to see a teaser video that shows a runner at 2nd with 2 out and the batter hits a line drive into center and it shows Tori Hunter charging the ball on the dead run and unleashing a throw to the plate that is so hard that his momentum makes him go into a barrel roll

...That would be SICK
Yeah, ASB WAS pretty frustrating with the fielding. That's a good example, actually. I've played it recently too (still own 04 and 05) and it can be nutty at times. For me, it's really just the option of letting us break the transitional animations that cause the slow throws that would "fix" it for me. I'd rather have the smoothness than max control, but that's me...I know others prefer it the other way around.

As for your last paragraph...YES! That woul be an amazing feeling. So far, for me, no game has truly captured the feel of exciting fielding plays. The Show comes close in some ways (thanks in large part to solid animations and excellent presentation), but I'd love to feel pumped up by a huge play like the one you mentioned.
 
# 52 DodgerFanatic2K3 @ 11/28/08 09:22 PM
Quote:
Originally Posted by EnigmaNemesis
I had it playing out in my head when I wrote the other reply. I am so with you there ... I dont see why they cant do that either, considering the game would know you are charging the ball, and should know whether it is sending the runner or not, for even if the animation was "scripted", it would know the script that instance.
Yes I would imagine that it could easily be added as another "scripted" throw animation that only triggers when your charging the ball and a runner is in scoring position and you need a strong throw to a base

......I don't care if it appears scripted as long as it's effective and triggers smoothly and looks realistic

I think the amount of outfield animations were way lacking compared to all the ones that they added for infielders
 
# 53 WatchdogXC @ 11/28/08 09:22 PM
The main thing I'd like to see is slow down the outfielders and play them more shallow so you can have more hits to the gap. The game would be near perfect if I could get more doubles and triples in my franchise. I love the current pitching interface and personally don't want to see it changed. I didn't really find anything wrong with the throwing mechanic but I did like the MVP meter for throwing as well.

This was my first year playing The Show and I'm hooked!
 
# 54 nemesis04 @ 11/28/08 09:28 PM
Quote:
Originally Posted by EnigmaNemesis

Same for the infield, it should know the speed of the the runner and where he is in the baseline, and the position the fielder is in to gun a guy out at first with a close play. It does happen sometimes, but there are those instances where he will throw lazy.

My only concern, is that you have a meter for an outfield hit where it triggers an animation to catch and release ... and worries me that the animations are too scripted, thus throwing an issue in correcting this. Since the player wont go into that animation any other time it seems.
This a major problem with the throwing in its current state, the animations are dictating more the type of throw than the commands with throwing meter. Also, a reason why things feel scripted at times is because the canned animations take you out of the action and you are just a spectator.
 
# 55 EnigmaNemesis @ 11/28/08 09:33 PM
Quote:
Originally Posted by nemesis04
This a major problem with the throwing in its current state, the animations are dictating more the type of throw than the commands with throwing meter. Also, a reason why things feel scripted at times is because the canned animations take you out of the action and you are just a spectator.
Hit the nail on the head there.
 
# 56 DodgerFanatic2K3 @ 11/28/08 09:52 PM
Quote:
Originally Posted by nemesis04
This a major problem with the throwing in its current state, the animations are dictating more the type of throw than the commands with throwing meter. Also, a reason why things feel scripted at times is because the canned animations take you out of the action and you are just a spectator.
Yep it's a fact that we will always be a spectator during 95% of the pretty canned animations because the only thing we can do is a dive and jump so they have to add a lot more branch-out animations for those basic things, they just need to tighten up those canned animations and make them flow smoother
 
# 57 zippy2212 @ 11/28/08 11:34 PM
"If SCEA can just find the perfect combination of assisted fielding that allows you full control on necessary plays and still incorporate the pretty catch animations without making it seem scripted that would be amazing"

In my mind that would make The Show as perfect a baseball game as the ever was or maybe will be!
 
# 58 rudyjuly2 @ 11/29/08 09:13 AM
Most of my complaints aren't addressed with this article. Simply fixing the sliders would go a long way.

I would prefer the choice of timing vs. cursor hitting on all difficulty levels. I think base running needs to be improved as MVP 05 was much better. There needs to be more extra base hits, less pitcher control and more walks as well.
 
# 59 DodgerFanatic2K3 @ 11/29/08 05:28 PM
Quote:
Originally Posted by sask3m
scea also needs to have a total manual fielding option, as it stands now its assisted fielding even though its called manual.
Fact is if they added a total manual fielding option it would make fielding very generic and bland because there would be no way to incorporate all the visually appealing throw, catch and dive animations which set "The Show" apart from other games

It would be like using the manual fielding on ASB
......mostly effective but very bland and hard to control
 
# 60 nemesis04 @ 11/29/08 06:12 PM
Quote:
Originally Posted by DodgerFanatic2K3
Fact is if they added a total manual fielding option it would make fielding very generic and bland because there would be no way to incorporate all the visually appealing throw, catch and dive animations which set "The Show" apart from other games

It would be like using the manual fielding on ASB
......mostly effective but very bland and hard to control

I don't think I agree with this. Not to raise the dead but the fielding in MVP gave you the great animations with the ability to feel totally in control. MVP had a great feel of momentum especially when you were making a throw and your body was falling away from the play.

With regards to the Show we are numb to it. We are seeing it but not feeling it so to speak.
 


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