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Five Ways to Make 09 The Show a Hit

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Old 11-28-2008, 08:54 PM   #65
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Re: Five Ways to Make 09 The Show a Hit

I know ASB had an option for real full control manual fielding and it was really frustrating because it was too hard to control the fielders because the controls were too jerky

MLB '09 needs to implement a combination of assisted fielding for some plays and manual full control on others and still implement the catch animations when nessasary...If that's even possible

The fact is those awesome catch and throw animations cause the problem of making fielding seem so scripted but yet they are really great eye candy

If SCEA can just find the perfect combination of assisted fielding that allows you full control on necessary plays and still incorporate the pretty catch animations without making it seem scripted that would be amazing

I would love to see a teaser video that shows a runner at 2nd with 2 out and the batter hits a line drive into center and it shows Tori Hunter charging the ball on the dead run and unleashing a throw to the plate that is so hard that his momentum makes him go into a barrel roll

...That would be SICK
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Old 11-28-2008, 09:01 PM   #66
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by DodgerFanatic2K3
I would love to see a teaser video that shows a runner at 2nd with 2 out and the batter hits a line drive into center and it shows Tori Hunter charging the ball on the dead run and unleashing a throw to the plate that is so hard that his momentum makes him go into a barrel roll

...That would be SICK
I had it playing out in my head when I wrote the other reply. I am so with you there ... I dont see why they cant do that either, considering the game would know you are charging the ball, and should know whether it is sending the runner or not, for even if the animation was "scripted", it would know the script that instance.
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Old 11-28-2008, 09:08 PM   #67
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by DodgerFanatic2K3
I know ASB had an option for real full control manual fielding and it was really frustrating because it was too hard to control the fielders because the controls were too jerky

MLB '09 needs to implement a combination of assisted fielding for some plays and manual full control on others and still implement the catch animations when nessasary...If that's even possible

The fact is those awesome catch and throw animations cause the problem of making fielding seem so scripted but yet they are really great eye candy

If SCEA can just find the perfect combination of assisted fielding that allows you full control on necessary plays and still incorporate the pretty catch animations without making it seem scripted that would be amazing

I would love to see a teaser video that shows a runner at 2nd with 2 out and the batter hits a line drive into center and it shows Tori Hunter charging the ball on the dead run and unleashing a throw to the plate that is so hard that his momentum makes him go into a barrel roll

...That would be SICK
Yeah, ASB WAS pretty frustrating with the fielding. That's a good example, actually. I've played it recently too (still own 04 and 05) and it can be nutty at times. For me, it's really just the option of letting us break the transitional animations that cause the slow throws that would "fix" it for me. I'd rather have the smoothness than max control, but that's me...I know others prefer it the other way around.

As for your last paragraph...YES! That woul be an amazing feeling. So far, for me, no game has truly captured the feel of exciting fielding plays. The Show comes close in some ways (thanks in large part to solid animations and excellent presentation), but I'd love to feel pumped up by a huge play like the one you mentioned.
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Old 11-28-2008, 09:22 PM   #68
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by EnigmaNemesis
I had it playing out in my head when I wrote the other reply. I am so with you there ... I dont see why they cant do that either, considering the game would know you are charging the ball, and should know whether it is sending the runner or not, for even if the animation was "scripted", it would know the script that instance.
Yes I would imagine that it could easily be added as another "scripted" throw animation that only triggers when your charging the ball and a runner is in scoring position and you need a strong throw to a base

......I don't care if it appears scripted as long as it's effective and triggers smoothly and looks realistic

I think the amount of outfield animations were way lacking compared to all the ones that they added for infielders
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Old 11-28-2008, 09:22 PM   #69
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Re: Five Ways to Make 09 The Show a Hit

The main thing I'd like to see is slow down the outfielders and play them more shallow so you can have more hits to the gap. The game would be near perfect if I could get more doubles and triples in my franchise. I love the current pitching interface and personally don't want to see it changed. I didn't really find anything wrong with the throwing mechanic but I did like the MVP meter for throwing as well.

This was my first year playing The Show and I'm hooked!
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Old 11-28-2008, 09:28 PM   #70
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by EnigmaNemesis

Same for the infield, it should know the speed of the the runner and where he is in the baseline, and the position the fielder is in to gun a guy out at first with a close play. It does happen sometimes, but there are those instances where he will throw lazy.

My only concern, is that you have a meter for an outfield hit where it triggers an animation to catch and release ... and worries me that the animations are too scripted, thus throwing an issue in correcting this. Since the player wont go into that animation any other time it seems.
This a major problem with the throwing in its current state, the animations are dictating more the type of throw than the commands with throwing meter. Also, a reason why things feel scripted at times is because the canned animations take you out of the action and you are just a spectator.
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Old 11-28-2008, 09:33 PM   #71
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by nemesis04
This a major problem with the throwing in its current state, the animations are dictating more the type of throw than the commands with throwing meter. Also, a reason why things feel scripted at times is because the canned animations take you out of the action and you are just a spectator.
Hit the nail on the head there.
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Old 11-28-2008, 09:52 PM   #72
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by nemesis04
This a major problem with the throwing in its current state, the animations are dictating more the type of throw than the commands with throwing meter. Also, a reason why things feel scripted at times is because the canned animations take you out of the action and you are just a spectator.
Yep it's a fact that we will always be a spectator during 95% of the pretty canned animations because the only thing we can do is a dive and jump so they have to add a lot more branch-out animations for those basic things, they just need to tighten up those canned animations and make them flow smoother
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