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Five Ways to Make 09 The Show a Hit

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Old 11-28-2008, 11:34 PM   #73
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Re: Five Ways to Make 09 The Show a Hit

"If SCEA can just find the perfect combination of assisted fielding that allows you full control on necessary plays and still incorporate the pretty catch animations without making it seem scripted that would be amazing"

In my mind that would make The Show as perfect a baseball game as the ever was or maybe will be!
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Old 11-29-2008, 09:13 AM   #74
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Most of my complaints aren't addressed with this article. Simply fixing the sliders would go a long way.

I would prefer the choice of timing vs. cursor hitting on all difficulty levels. I think base running needs to be improved as MVP 05 was much better. There needs to be more extra base hits, less pitcher control and more walks as well.
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Old 11-29-2008, 12:58 PM   #75
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Re: Five Ways to Make 09 The Show a Hit

scea also needs to have a total manual fielding option, as it stands now its assisted fielding even though its called manual.
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Old 11-29-2008, 05:28 PM   #76
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by sask3m
scea also needs to have a total manual fielding option, as it stands now its assisted fielding even though its called manual.
Fact is if they added a total manual fielding option it would make fielding very generic and bland because there would be no way to incorporate all the visually appealing throw, catch and dive animations which set "The Show" apart from other games

It would be like using the manual fielding on ASB
......mostly effective but very bland and hard to control
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Old 11-29-2008, 06:12 PM   #77
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by DodgerFanatic2K3
Fact is if they added a total manual fielding option it would make fielding very generic and bland because there would be no way to incorporate all the visually appealing throw, catch and dive animations which set "The Show" apart from other games

It would be like using the manual fielding on ASB
......mostly effective but very bland and hard to control

I don't think I agree with this. Not to raise the dead but the fielding in MVP gave you the great animations with the ability to feel totally in control. MVP had a great feel of momentum especially when you were making a throw and your body was falling away from the play.

With regards to the Show we are numb to it. We are seeing it but not feeling it so to speak.
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Old 11-30-2008, 12:38 PM   #78
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I would love to train on the practice field in RTTS. I also like your idea about the meter throwing, it would make for less random errors. I'm not sure I like the idea of making hitting more difficult, I can make it easy enough to hit .400, but I can also increase the difficulty to make it more realistic.
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Old 11-30-2008, 04:50 PM   #79
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by nemesis04
I don't think I agree with this. Not to raise the dead but the fielding in MVP gave you the great animations with the ability to feel totally in control. MVP had a great feel of momentum especially when you were making a throw and your body was falling away from the play.

With regards to the Show we are numb to it. We are seeing it but not feeling it so to speak.
I totally agree about feeling numb on a lot of great fielding plays after a while....there great eye candy but I would rather make a more generic dive or catch and take pride in knowing that I made the play instead of watching a scripted animation where the infielder picks the ball on a tricky hop or makes a scripted diving stab with his glove

If implemented correctly some plays would still be able to have various cool animations while feeing like your in total control but a lot of scripted play animations would have to be scrapped in order to make it work
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Old 06-10-2009, 09:13 PM   #80
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"The hitting difficulty needs to be increased."
Great article man, but i cant even get past rookie yet because of the hitting, seems difficult as is, but im assuming if people are asking this,then its just that i suck
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