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Five Ways to Make 09 The Show a Hit

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Old 11-27-2008, 01:55 PM   #41
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by decga
I agree with you. People trips me out when say hitting is too easy. I like the abiliity to press a single to make contact. It is not like every time you press (square) the ball leaves the yard. The hitting system was good in MVP, but guess what that was easy also....
/agree

I dunno where people come off easy, maybe they should up the difficulty and mess around with sliders.

Still, like others have said, this game has far more variety than any one as of late as far as hitting, and it surely is not a HR-fest.

If anything, it is a foul ball fest, and that feels good, feels baseball.
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Old 11-27-2008, 03:11 PM   #42
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by EnigmaNemesis
/agree

I dunno where people come off easy, maybe they should up the difficulty and mess around with sliders.

Still, like others have said, this game has far more variety than any one as of late as far as hitting, and it surely is not a HR-fest.

If anything, it is a foul ball fest, and that feels good, feels baseball.
I don't know if anyone said it's a HR fest. You can get tons of hits without it being a slugfest. I personally do find it easy to get hits if you're using a good team. I personally found it more challenging in 07, but I could be wrong.

There are A LOT of ways to get singles in this game. This isn't a bad thing, but it can make hits plentiful if they come too frequently. I've tried numerous sliders (Including the other Nemesis...which were very good, by the way) and I would personally like to see the contact slider tuned for more effect. That way, those of us that do feel hits are too plentiful, can be appeased and it doesn't have to effect those that feel it's fine. Of course, I also think that all sliders should have more "range" but that's just me.

I think, as the article pointed out, the problem comes from the cursor being to forgiving. In a cursor based system, you shouldn't be able to just use timing 80-90% of the time and be successful. For those that prefer a timing only system (and I understand that many do), they should maybe include a system for that while maybe making the cursor more "strict," so to speak. Bunting could use some work to as it's very easy with speedy guys (though it is reduced if you take Rod's suggestions on speed ratings). Please don't think I dislike the hitting. I don't dislike it by any means, I just think it could use some tuning.

I agree with hit variety though. There does seem (especially once you open up the OF via ratings) to be a good amount of extra base hits, multiple ways to get base hits, etc. I also love the foul balls and the way, from a pitching perspective, each at bat can have the feel of a battle. They nailed the matchup at the very least. The only other downside to this is CPU offense. They seem to have a tough time stringing hits together with any consistency and have long bouts of offensive dry spells.

I know all this sounds like a list of complaints, but it's more an explanation of what some of us mean when we talk about the hitting. It's a great game and IMO, with a little more slider range, can be tuned to be near perfect for anyone

Last edited by SoxFan01605; 11-27-2008 at 09:45 PM.
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Old 11-27-2008, 04:36 PM   #43
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Re: Five Ways to Make 09 The Show a Hit

The answer is found in 2 easy steps and should please everyone

STEP #1

Include 3 batting styles

(CLASSIC)

(ZONE)

(CURSOR)

STEP #2

Allow them all to be used on any difficulty level and just make the A.I. an actual challenge on ALL-STAR & HOF

In '09 when I play on HOF I should be able to choose any batting style I want in the options and still be able to be challenged by super smart pitchers that paint the corners with precision and make it tough for you to even get hits regardless of how I prefer to bat, followed up with fast reacting fielders that make the big plays and extremely patient and smart hitters that make you earn your outs and regret your mistakes

There's my perfect game right there...freedom of choice and still a challenge for anyone
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Old 11-27-2008, 09:03 PM   #44
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by SoxFan01605
I don't know if anyone said it's a HR fest. You can get tons of hits without it being a slugfest. I personally do find it easy to get hits if you're using a good team. I personally found it more challenging in 07, but I could be wrong.

There are A LOT of ways to get singles in this game. This isn't a bad thing, but it can make hits plentiful if they come too frequently. I've tried numerous sliders (Including yours...which were very good, by the way) and I would personally like to see the contact slider tuned for more effect. That way, those of us that do feel hits are too plentiful, can be appeased and it doesn't have to effect those that feel it's fine. Of course, I also think that all sliders should have more "range" but that's just me.

I think, as the article pointed out, the problem comes from the cursor being to forgiving. In a cursor based system, you shouldn't be able to just use timing 80-90% of the time and be successful. For those that prefer a timing only system (and I understand that many do), they should maybe include a system for that while maybe making the cursor more "strict," so to speak. Bunting could use some work to as it's very easy with speedy guys (though it is reduced if you take Rod's suggestions on speed ratings). Please don't think I dislike the hitting. I don't dislike it by any means, I just think it could use some tuning.

I agree with hit variety though. There does seem (especially once you open up the OF via ratings) to be a good amount of extra base hits, multiple ways to get base hits, etc. I also love the foul balls and the way, from a pitching perspective, each at bat can have the feel of a battle. They nailed the matchup at the very least. The only other downside to this is CPU offense. They seem to have a tough time stringing hits together with any consistency and have long bouts of offensive dry spells.

I know all this sounds like a list of complaints, but it's more an explanation of what some of us mean when we talk about the hitting. It's a great game and IMO, with a little more slider range, can be tuned to be near perfect for anyone
Well said.

I was mostly referring to ones that don't get as deep as most of us on here. Which in essence most of us on here get deep in it, or we would not even be here! We are fanatics to sports and sports gaming.

I do like you suggestions where the sliders should have more of an impact. And that would go with the general "sliders that work" brigade. But rather, "sliders that can be tuned farther than what they allow".

BTW, I wish I had that much patience and determination to make a slider set like Nemesis04 has done. I know our names are similar, but I can never steel thunder from someone who done such great work.

Though I used to be a huge roster editor of all teams back in the day on the PSX and PS2 versions before the boom of easy to download files on the internet. Gosh I can remember spending WEEKS fine tuning every teams roster before I played a single game. Good times!
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Old 11-27-2008, 09:48 PM   #45
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by EnigmaNemesis
Well said.

I was mostly referring to ones that don't get as deep as most of us on here. Which in essence most of us on here get deep in it, or we would not even be here! We are fanatics to sports and sports gaming.

I do like you suggestions where the sliders should have more of an impact. And that would go with the general "sliders that work" brigade. But rather, "sliders that can be tuned farther than what they allow".

BTW, I wish I had that much patience and determination to make a slider set like Nemesis04 has done. I know our names are similar, but I can never steel thunder from someone who done such great work.

Though I used to be a huge roster editor of all teams back in the day on the PSX and PS2 versions before the boom of easy to download files on the internet. Gosh I can remember spending WEEKS fine tuning every teams roster before I played a single game. Good times!
lol...I realized I had my Nemesises mixed up after I saw your handle again.

Oh well. This game is great, but what makes me so hopeful for it's continued improvement is the excellent developer interaction and encouragement of community envolement. We now have some good "community reps" too, so things are looking pretty good right now
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Old 11-28-2008, 12:13 AM   #46
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by SoxFan01605
lol...I realized I had my Nemesises mixed up after I saw your handle again.

Oh well. This game is great, but what makes me so hopeful for it's continued improvement is the excellent developer interaction and encouragement of community envolement. We now have some good "community reps" too, so things are looking pretty good right now
This is the best time to be a sports game fan ... And it is only getting better with the cool features being added that these consoles can do... (roster updates, in-game screenshots, earlier inning replays for players at bat, replays saving to HDDs)
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Old 11-28-2008, 07:34 AM   #47
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Re: Five Ways to Make 09 The Show a Hit

NNNOOOOOOOOOOOOOOOOOOOOOO analog throws please, that is the most arcade mechanic I have ever seen for a baseball sim. I think people are just nitpicking too much. The gameplay cannot be matched by no other sports game. I can't see any flaws to the gameplay, maybe a little tweak here and there, but please no drastic changes, especially with analog throwing, uuuugggh. I couldn't stand it in mvp, and my brother switched over to the show just for that reason, he hated it. WE HATE ARCADE CONTROLS. I think the only things they really have to work on is the overall presentation to the game. Broadcasting is the best in all sports games, and I think most people would agree that it is inredibly realistic. But I would like to match the presentation with it, so it can realistically look and feel like a television broadcast. Studios, replays, out of town highlights, individual breakdowns, pitching sequences, controversial plays, interviews (manager dugout interviews), how about keeping us updated, in game, when a picher from another team is throwing a no hitter or perfect game, or about to break some sort of record, or when a hitter is on the verge of hitting for a cycle, or his fourth hr of the game, etc. I could go on and on, I got a million of them. But you guys get the picture. Bottom line I just think the gameplay is solid (near perfect), and so I think the focus should be in the surroundings of the gameplay, which in my mind is presentation.
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Old 11-28-2008, 09:32 AM   #48
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Re: Five Ways to Make 09 The Show a Hit

i'm afraid if scea goes the way of analog hitting and throwing then we might just see the 2nd coming of mlb2k8, stay with what "sort" of works just refine some by adding zone hitting and making the timed hitting harder by having a timing window slider that actually works.
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