Home
Feature Article
Five Ways to Make 09 The Show a Hit

Last week, I discussed a list of changes and additions that would make MLB 2K9 a serious contender for baseball game of the year. I will now be switching my focus to MLB 09: The Show, and I will be listing some improvements that can be made to refine an already stellar baseball game. These changes, if made, will likely further increase the replayability, fun and realism of the game.

And There's Yet Another Hit for the Home Team

The hitting difficulty needs to be increased. This can be done a few different ways. One way would be to simply add another difficulty level in the game. However, I believe this would only be a short-term solution. Therefore, the cursor-based hitting system should instead be revamped, so it's harder to make solid contact with the ball. There is a type of system like this already in the game, but players do not need to actually move the cursor around to meet the location of the pitch. Most of the time, the user can simply press "X" or "Square" to swing, and will likely make contact with the ball. This is why hitting is so easy in MLB 08: The Show.

The developers could go another route and create a type of right-analog swing system -- along the lines of what MLB 2K8 already offers. A greater amount of control for the user would result in a much higher level of intensity while hitting. For instance, if the new system gave players complete control over their bats in the strike zone, it would make bunting a much more formidable task. So during a squeeze play, your skill with the bat would be the reason you succeeded or failed; it would no longer be a simple button press. This mechanic would add a lot more realism and also increase the joy of hitting.

The Sun Sets on Another Beautiful Day of Baseball

Add progressive lighting to the game. This addition would also greatly enhance the realism of the game because it allows the player to start a game in the afternoon when the sun is overhead. Then, if the game goes into extra innings, the player would potentially see the sun setting past the outfield walls while also having to deal with the changing shadows. It would be particularly difficult for the hitter if the pitcher is in the sun, and the batter is in the shadows because it would give the player even less time to see and react to a pitch.

Along with this, dynamic weather would be a very nice addition, especially if the dome began to close when bad weather was in the forecast. It would give every game a different feeling, and players would perhaps pay attention to weather reports before the game, wondering if the partly cloudy skies were going to develop into a storm later in the game.

What's That Coach? You Want Me To Hit and Run? Again?

Expand the third-base coach signs in Road to the Show (RTTS) mode. This was one of the more interesting details that was added in last year’s game, and while I thought it was a good starting point, there is certainly more that can be done with it. In last year’s game, players didn’t even have to look at the signs in order to know what was expected of them. For instance, if the created player is a pitcher and there is a runner on first base, the player will be expected to bunt. If the created player plays somewhere else in the field, he will normally only be required to hit and run. There needs to be more variety in the system.

Also, while there was a sign for "steal" in last year’s game, I never received that sign. Unless this was just an isolated case of never being told to steal, it needs to be implemented this year, as it opens up a different level of strategy when the created player becomes fast enough to be a threat on the bases. Different kinds of signs should also be implemented, such as the aforementioned squeeze play.

Allow Players To Actually Train in the Field To Get Better

Also in RTTS, allow players to increase their stats via different mini games, instead of simply adding points to preset categories. This would increase the players' sense of actually getting better at certain aspects of their game.

The system could award points based on achieving certain goals or playing well in a game -- similar to the system used in MLB 08: The Show. Instead of giving the player a number of points, the system could reward the player with a set amount of time in the batting cage, bullpen, in the field or on the bases. These activities would represent hitting, pitching, fielding, and running. This would be a much more enjoyable way of advancing one’s created player.

A New Meter-Based Throwing System? Yes, Please

Include a right-analog meter system for throwing. MVP Baseball enjoyed a lot of success, and much of the critical praise was lavished upon MVP's intuitive throwing system, which allowed the player to throw the ball harder but with less accuracy, or throw the ball softly but with more accuracy. Numerous times in last year’s game, I would attempt to throw the ball to the cutoff man after a single only to see the ball sail over the fielder's head, allowing the batter to get an extra base. A new meter system would eliminate situations like that, and it would also be a fresh change for the series.


If Sony can implement these changes in time for MLB 09: The Show, Sony is likely to have another excellent game on its hands. The core gameplay is already incredibly solid and fun to play, and a few of these additions would only increase the enjoyment consumers would get out of the game.


Member Comments
# 21 sixtydashone @ 11/25/08 11:57 PM
# 6: Make the game available on the Xbox 360.

 
# 22 PS9119 @ 11/26/08 03:25 AM
These are all very good suggestions but how about these!

1 - Finally have the catcher toss away his damn mask to catch a popup like in real life I can't believe something as signature as this has not been addressed!

2 - In manager mode how about an option for one pitch mode.

3 - The ability to have your created players name be announced by the Pa announcer as well as the analysts.

4- And this one really bugs me how about allowing the use of classic uniforms in dynasty and season mode!!!

5 - More HOF players and classic stadiums!

6 The ability to at least change a HOF players number in dynasty and season mode!

7 Free roaming camera in manager mode!!!!!!!!

All easy stuff most of these where done years ago in high heat!
 
# 23 Jonny Toe @ 11/26/08 04:02 AM
Base hits need to be increased...Lots of key points mentioned in the article
 
# 24 SoxFan01605 @ 11/26/08 05:02 AM
Quote:
Originally Posted by Knight165
I agree with all of this.
Not that the franchise mode is bad. Not at all, but it is very forgiving. You REALLY have to put and enforce a set of rules on yourself in almost every aspect....from player signings to trades to actual team play(meaning they are all with you all the time.....I wouldn't mind if I had a player or group of players "quit" on me and I was forced to either win them back....get rid of them...or just figure out a way to win with them unhappy.)

I guess the biggest thing...first and foremost should be the difficulty and not just as far as playing. There should be difficulty levels for the franchise mode also. On the easiest level....just about every player will sign...resign and want to play for you. Every other GM in the league will want to deal with you and make deals with you....they'll take your scrubs...whatever.
On a medium difficulty...it should be normal. Kind of like it is now.
On the advanced difficulty players might not want to play for your club....it would take a lot to sign them or resign them. GM's can't stand you(at least half of them)...and while they won't outright not deal with you...you better wow them with the deals.
On the most difficult setting....you're going to have to break the bank for each player you want to sign.....same for guys you want to resign....and you'll practically have to beg the other GM's to take deals that are obviously one sided on their behalf.
On the field...every team hates your squad so much they play every game like it's game 7 of the W.S....


M.K.
Knight165
All great ideas Knight

I agree with the difficulty levels for franchise. Another idea: It would also be great to pick a GM personality base that may or may not clash with your players and coaches during negotiations or personnel decisions. Imagine a coach walking because you keep overriding his suggestions, or a player quitting on you (represented by a ratings hit or phantom tummy ache type injuries) because he feels you don't appreciate him.

You could also build upon your base personality as the season goes. Not only could you start with a certain skill set (giving you bonuses or penalties...these could be modified based on franchise difficulty level) but have a starting reputation you can build from. Do you constantly shuffle your rosters and trade away veteran talent for prospects or younger talent? Young players might flock to you but be careful, veterans may not want to sign and see you as unstable. Do you overpay for big names whenever possible? You might get extra interest from the high dollar FAs, but other GM's will drive up the prices on you...betting on your impatience. It would be nice to hire a full staff too, which could effect the overall ease or difficulty of financial and personell based actions.

Ahh...I could go on forever...and nearly have...lol
 
# 25 statum71 @ 11/26/08 07:25 AM
I disagree 100% that hitting is "easy."

I saw more fly outs and ground outs than in any baseball game I've ever had.

And Homeruns are rare. I think I saw a homerun about once every 3 games or so. Unless a team got hot and hit a few in one game. But thats it.
 
# 26 asu666 @ 11/26/08 04:33 PM
Quote:
Originally Posted by statum71
I disagree 100% that hitting is "easy."

I saw more fly outs and ground outs than in any baseball game I've ever had.

And Homeruns are rare. I think I saw a homerun about once every 3 games or so. Unless a team got hot and hit a few in one game. But thats it.
This is close to what I see in my games too.
 
# 27 HustlinOwl @ 11/26/08 05:57 PM
Would like to see hitting and throwing based off the right analog stick like the MVP college baseball series
 
# 28 DubTrey1 @ 11/26/08 08:06 PM
I cosign all of these you have listed and sliders that work as well.
 
# 29 dodgerblue @ 11/27/08 02:23 AM
my 5:

Dynamic Lighting (mentioned)

More extra base hits, too many singles. I don't know if this is a power issue or if the fielders are too fast or positioned incorrectly, but 8 singles and 1 extra base hit routinely is not a good variety.

Distinctive player motions and player models (e.g. signature styles)

Throwback stadiums and uni's

Great teams from the past: '27 Yanks, '75 Reds, '55 Dodgers
 
# 30 countryboy @ 11/27/08 10:46 AM
Great article Jack!

I love the suggestions but I am still hoping for a more robust franchise mode like the one found in the All-Star Baseball series. Add that along with the 5 things mentioned here and we've got possibly the best baseball game to ever grace a console.
 
# 31 decga @ 11/27/08 01:44 PM
Quote:
Originally Posted by statum71
I disagree 100% that hitting is "easy."

I saw more fly outs and ground outs than in any baseball game I've ever had.

And Homeruns are rare. I think I saw a homerun about once every 3 games or so. Unless a team got hot and hit a few in one game. But thats it.
I agree with you. People trips me out when say hitting is too easy. I like the abiliity to press a single to make contact. It is not like every time you press (square) the ball leaves the yard. The hitting system was good in MVP, but guess what that was easy also....
 
# 32 EnigmaNemesis @ 11/27/08 01:55 PM
Quote:
Originally Posted by decga
I agree with you. People trips me out when say hitting is too easy. I like the abiliity to press a single to make contact. It is not like every time you press (square) the ball leaves the yard. The hitting system was good in MVP, but guess what that was easy also....
/agree

I dunno where people come off easy, maybe they should up the difficulty and mess around with sliders.

Still, like others have said, this game has far more variety than any one as of late as far as hitting, and it surely is not a HR-fest.

If anything, it is a foul ball fest, and that feels good, feels baseball.
 
# 33 SoxFan01605 @ 11/27/08 03:11 PM
Quote:
Originally Posted by EnigmaNemesis
/agree

I dunno where people come off easy, maybe they should up the difficulty and mess around with sliders.

Still, like others have said, this game has far more variety than any one as of late as far as hitting, and it surely is not a HR-fest.

If anything, it is a foul ball fest, and that feels good, feels baseball.
I don't know if anyone said it's a HR fest. You can get tons of hits without it being a slugfest. I personally do find it easy to get hits if you're using a good team. I personally found it more challenging in 07, but I could be wrong.

There are A LOT of ways to get singles in this game. This isn't a bad thing, but it can make hits plentiful if they come too frequently. I've tried numerous sliders (Including the other Nemesis...which were very good, by the way) and I would personally like to see the contact slider tuned for more effect. That way, those of us that do feel hits are too plentiful, can be appeased and it doesn't have to effect those that feel it's fine. Of course, I also think that all sliders should have more "range" but that's just me.

I think, as the article pointed out, the problem comes from the cursor being to forgiving. In a cursor based system, you shouldn't be able to just use timing 80-90% of the time and be successful. For those that prefer a timing only system (and I understand that many do), they should maybe include a system for that while maybe making the cursor more "strict," so to speak. Bunting could use some work to as it's very easy with speedy guys (though it is reduced if you take Rod's suggestions on speed ratings). Please don't think I dislike the hitting. I don't dislike it by any means, I just think it could use some tuning.

I agree with hit variety though. There does seem (especially once you open up the OF via ratings) to be a good amount of extra base hits, multiple ways to get base hits, etc. I also love the foul balls and the way, from a pitching perspective, each at bat can have the feel of a battle. They nailed the matchup at the very least. The only other downside to this is CPU offense. They seem to have a tough time stringing hits together with any consistency and have long bouts of offensive dry spells.

I know all this sounds like a list of complaints, but it's more an explanation of what some of us mean when we talk about the hitting. It's a great game and IMO, with a little more slider range, can be tuned to be near perfect for anyone
 
# 34 DodgerFanatic2K3 @ 11/27/08 04:36 PM
The answer is found in 2 easy steps and should please everyone

STEP #1

Include 3 batting styles

(CLASSIC)

(ZONE)

(CURSOR)

STEP #2

Allow them all to be used on any difficulty level and just make the A.I. an actual challenge on ALL-STAR & HOF

In '09 when I play on HOF I should be able to choose any batting style I want in the options and still be able to be challenged by super smart pitchers that paint the corners with precision and make it tough for you to even get hits regardless of how I prefer to bat, followed up with fast reacting fielders that make the big plays and extremely patient and smart hitters that make you earn your outs and regret your mistakes

There's my perfect game right there...freedom of choice and still a challenge for anyone
 
# 35 EnigmaNemesis @ 11/27/08 09:03 PM
Quote:
Originally Posted by SoxFan01605
I don't know if anyone said it's a HR fest. You can get tons of hits without it being a slugfest. I personally do find it easy to get hits if you're using a good team. I personally found it more challenging in 07, but I could be wrong.

There are A LOT of ways to get singles in this game. This isn't a bad thing, but it can make hits plentiful if they come too frequently. I've tried numerous sliders (Including yours...which were very good, by the way) and I would personally like to see the contact slider tuned for more effect. That way, those of us that do feel hits are too plentiful, can be appeased and it doesn't have to effect those that feel it's fine. Of course, I also think that all sliders should have more "range" but that's just me.

I think, as the article pointed out, the problem comes from the cursor being to forgiving. In a cursor based system, you shouldn't be able to just use timing 80-90% of the time and be successful. For those that prefer a timing only system (and I understand that many do), they should maybe include a system for that while maybe making the cursor more "strict," so to speak. Bunting could use some work to as it's very easy with speedy guys (though it is reduced if you take Rod's suggestions on speed ratings). Please don't think I dislike the hitting. I don't dislike it by any means, I just think it could use some tuning.

I agree with hit variety though. There does seem (especially once you open up the OF via ratings) to be a good amount of extra base hits, multiple ways to get base hits, etc. I also love the foul balls and the way, from a pitching perspective, each at bat can have the feel of a battle. They nailed the matchup at the very least. The only other downside to this is CPU offense. They seem to have a tough time stringing hits together with any consistency and have long bouts of offensive dry spells.

I know all this sounds like a list of complaints, but it's more an explanation of what some of us mean when we talk about the hitting. It's a great game and IMO, with a little more slider range, can be tuned to be near perfect for anyone
Well said.

I was mostly referring to ones that don't get as deep as most of us on here. Which in essence most of us on here get deep in it, or we would not even be here! We are fanatics to sports and sports gaming.

I do like you suggestions where the sliders should have more of an impact. And that would go with the general "sliders that work" brigade. But rather, "sliders that can be tuned farther than what they allow".

BTW, I wish I had that much patience and determination to make a slider set like Nemesis04 has done. I know our names are similar, but I can never steel thunder from someone who done such great work.

Though I used to be a huge roster editor of all teams back in the day on the PSX and PS2 versions before the boom of easy to download files on the internet. Gosh I can remember spending WEEKS fine tuning every teams roster before I played a single game. Good times!
 
# 36 SoxFan01605 @ 11/27/08 09:48 PM
Quote:
Originally Posted by EnigmaNemesis
Well said.

I was mostly referring to ones that don't get as deep as most of us on here. Which in essence most of us on here get deep in it, or we would not even be here! We are fanatics to sports and sports gaming.

I do like you suggestions where the sliders should have more of an impact. And that would go with the general "sliders that work" brigade. But rather, "sliders that can be tuned farther than what they allow".

BTW, I wish I had that much patience and determination to make a slider set like Nemesis04 has done. I know our names are similar, but I can never steel thunder from someone who done such great work.

Though I used to be a huge roster editor of all teams back in the day on the PSX and PS2 versions before the boom of easy to download files on the internet. Gosh I can remember spending WEEKS fine tuning every teams roster before I played a single game. Good times!
lol...I realized I had my Nemesises mixed up after I saw your handle again.

Oh well. This game is great, but what makes me so hopeful for it's continued improvement is the excellent developer interaction and encouragement of community envolement. We now have some good "community reps" too, so things are looking pretty good right now
 
# 37 EnigmaNemesis @ 11/28/08 12:13 AM
Quote:
Originally Posted by SoxFan01605
lol...I realized I had my Nemesises mixed up after I saw your handle again.

Oh well. This game is great, but what makes me so hopeful for it's continued improvement is the excellent developer interaction and encouragement of community envolement. We now have some good "community reps" too, so things are looking pretty good right now
This is the best time to be a sports game fan ... And it is only getting better with the cool features being added that these consoles can do... (roster updates, in-game screenshots, earlier inning replays for players at bat, replays saving to HDDs)
 
# 38 true story @ 11/28/08 07:34 AM
NNNOOOOOOOOOOOOOOOOOOOOOO analog throws please, that is the most arcade mechanic I have ever seen for a baseball sim. I think people are just nitpicking too much. The gameplay cannot be matched by no other sports game. I can't see any flaws to the gameplay, maybe a little tweak here and there, but please no drastic changes, especially with analog throwing, uuuugggh. I couldn't stand it in mvp, and my brother switched over to the show just for that reason, he hated it. WE HATE ARCADE CONTROLS. I think the only things they really have to work on is the overall presentation to the game. Broadcasting is the best in all sports games, and I think most people would agree that it is inredibly realistic. But I would like to match the presentation with it, so it can realistically look and feel like a television broadcast. Studios, replays, out of town highlights, individual breakdowns, pitching sequences, controversial plays, interviews (manager dugout interviews), how about keeping us updated, in game, when a picher from another team is throwing a no hitter or perfect game, or about to break some sort of record, or when a hitter is on the verge of hitting for a cycle, or his fourth hr of the game, etc. I could go on and on, I got a million of them. But you guys get the picture. Bottom line I just think the gameplay is solid (near perfect), and so I think the focus should be in the surroundings of the gameplay, which in my mind is presentation.
 
# 39 EnigmaNemesis @ 11/28/08 11:01 AM
Quote:
Originally Posted by bsb13
I know some will say "dont fix what aint broke" and I'd be alright with this if the game was perfect, but it isnt even close to being perfect regardless of what some might say.

What game is perfect?

There is none, and will never be one, as long as people remain opinionated and have their own likes and dislikes.
 
# 40 SoxFan01605 @ 11/28/08 03:54 PM
The analog stick, while I agree it's overused in 2K8, doesn't have to be the devil...lol. To me, R stick throwing in 2K8 was one of it's few redeeming qualities...and I don't even really like using the stick...lol. Yes it has a meter, but why can't we make it smaller? Keep the throwing meter The Show has and allow an option (I agree it should be an option...choices are key) for R Stick throwing. I think people calling it stupid or arcade are being kind of silly. Is a meter for pitching arcade too? A lot of us don't use the meter, but I don't see the same hate for it. where's the hate for our current throwing meter?

I ask a question in the 2K forums all the time: What makes R stick functionality more "realistic" or "sim" than button pressing? I guess I should ask the reverse here. What makes the R stick functionality "arcade" to you? I don't have a stance on this (I think The Show's controls are just fine, personally) but I find it funny when people try to pass their preferences off as gospel.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.