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Five Ways to Make 09 The Show a Hit

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Old 11-28-2008, 10:12 AM   #49
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Re: Five Ways to Make 09 The Show a Hit

I do wish they would add a new way to pitch this year. The MVP style meter has seriously gotten old. I dont see the problem with adding a new hitting system as long as they give you the option to use the classic style. This game is beginning to feel like the same game every year now in the game play department. I know some will say "dont fix what aint broke" and I'd be alright with this if the game was perfect, but it isnt even close to being perfect regardless of what some might say.
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Old 11-28-2008, 11:01 AM   #50
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by bsb13
I know some will say "dont fix what aint broke" and I'd be alright with this if the game was perfect, but it isnt even close to being perfect regardless of what some might say.

What game is perfect?

There is none, and will never be one, as long as people remain opinionated and have their own likes and dislikes.
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Old 11-28-2008, 11:11 AM   #51
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Re: Five Ways to Make 09 The Show a Hit

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What game is perfect?
Exactly...and thats why there is room to grow each year and not just rehash the same old, same old.
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Old 11-28-2008, 12:59 PM   #52
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by true story
NNNOOOOOOOOOOOOOOOOOOOOOO analog throws please, that is the most arcade mechanic I have ever seen for a baseball sim. I think people are just nitpicking too much. The gameplay cannot be matched by no other sports game. I can't see any flaws to the gameplay, maybe a little tweak here and there, but please no drastic changes, especially with analog throwing, uuuugggh. I couldn't stand it in mvp, and my brother switched over to the show just for that reason, he hated it. WE HATE ARCADE CONTROLS. I think the only things they really have to work on is the overall presentation to the game. Broadcasting is the best in all sports games, and I think most people would agree that it is inredibly realistic. But I would like to match the presentation with it, so it can realistically look and feel like a television broadcast. Studios, replays, out of town highlights, individual breakdowns, pitching sequences, controversial plays, interviews (manager dugout interviews), how about keeping us updated, in game, when a picher from another team is throwing a no hitter or perfect game, or about to break some sort of record, or when a hitter is on the verge of hitting for a cycle, or his fourth hr of the game, etc. I could go on and on, I got a million of them. But you guys get the picture. Bottom line I just think the gameplay is solid (near perfect), and so I think the focus should be in the surroundings of the gameplay, which in my mind is presentation.
I agree. I hated the fielding throwing meter in MVP. I'd much rather be watching the terrific fielding animations unfold than keeping my eye on some stupid arcade throwing meter. Maybe they can add it as an option for those who liked it, but I hope they never make it mandatory or the primary way to play.

Top of my wishlist includes more TV broadcast camera angles. Give me that and I'd be eternally grateful.
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Old 11-28-2008, 02:20 PM   #53
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by GTheorenHobbes
I agree. I hated the fielding throwing meter in MVP. I'd much rather be watching the terrific fielding animations unfold than keeping my eye on some stupid arcade throwing meter. Maybe they can add it as an option for those who liked it, but I hope they never make it mandatory or the primary way to play.

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Agree 100%
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Old 11-28-2008, 03:54 PM   #54
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Re: Five Ways to Make 09 The Show a Hit

The analog stick, while I agree it's overused in 2K8, doesn't have to be the devil...lol. To me, R stick throwing in 2K8 was one of it's few redeeming qualities...and I don't even really like using the stick...lol. Yes it has a meter, but why can't we make it smaller? Keep the throwing meter The Show has and allow an option (I agree it should be an option...choices are key) for R Stick throwing. I think people calling it stupid or arcade are being kind of silly. Is a meter for pitching arcade too? A lot of us don't use the meter, but I don't see the same hate for it. where's the hate for our current throwing meter?

I ask a question in the 2K forums all the time: What makes R stick functionality more "realistic" or "sim" than button pressing? I guess I should ask the reverse here. What makes the R stick functionality "arcade" to you? I don't have a stance on this (I think The Show's controls are just fine, personally) but I find it funny when people try to pass their preferences off as gospel.

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Old 11-28-2008, 04:19 PM   #55
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Re: Five Ways to Make 09 The Show a Hit

I totally agree with what you say about the "arcade" comments. I don't want to go through hoops to play a game, especially when the intended hoops don't work right.

It's like the running controls. I just get one down and then they come up with a new one. I play on line and have to use the NEW running scheme, but I always play on CLASSIC. They are backwards to one another and learning the NEW one was/is still confusing to me. The NEW scheme makes no sense to me.

I don't get the button pressing being to simple when the right/stick left stick in 2k is a mess (my opinion).

We can get variances, I hope, through sliders. Leave stuff simple and let sliders do the heavy work. HH had one button pitching and there were times you couldn't throw a strike and I never felt like it was scripted, ever.

I absolutely hate the swing stick, guess many people love it, but not me. Innovation is not always good if it's not done to perfection.
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Old 11-28-2008, 04:33 PM   #56
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by jim416
I totally agree with what you say about the "arcade" comments. I don't want to go through hoops to play a game, especially when the intended hoops don't work right.

It's like the running controls. I just get one down and then they come up with a new one. I play on line and have to use the NEW running scheme, but I always play on CLASSIC. They are backwards to one another and learning the NEW one was/is still confusing to me. The NEW scheme makes no sense to me.

I don't get the button pressing being to simple when the right/stick left stick in 2k is a mess (my opinion).

We can get variances, I hope, through sliders. Leave stuff simple and let sliders do the heavy work. HH had one button pitching and there were times you couldn't throw a strike and I never felt like it was scripted, ever.

I absolutely hate the swing stick, guess many people love it, but not me. Innovation is not always good if it's not done to perfection.
I agree. New controls for the sake of being "new" is not the answer. 2K's a good example of this. It seems like every year they change the controls and forget to tune the gameplay they're controlling. People go on and on about the "innovation" of R Stick pitching, but it's just plain broken. What's the point if I can get better results with a meter, or even "classic" pitching? It's more an indictment of the results (meatballs? really?) than the mechanic, but that's the point. Why change the mechanic if you're not impoving the results?

As for the swing stick, I just don't get it. I don't like it because it's timing only and, more importantly, it doesn't allow for enough hit variety as currently constituted. I don't feel any more like a "real" hitter by swinging a teeny stick back and forth...but that's me.

I actually get why there's a call for "new" fielding controls, because many find the fielding to be a weak point. I think it's more a transitional animation thing than a control thing though.

These functions are all pretty popular though, it seems. If SCEA could incorporate them for those who feel they need them (without infringing on what's already good and fuctional) then I'm all for it.
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