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Five Ways to Make 09 The Show a Hit

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Old 11-28-2008, 04:45 PM   #57
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Re: Five Ways to Make 09 The Show a Hit

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I actually get why there's a call for "new" fielding controls, because many find the fielding to be a weak point. I think it's more a transitional animation thing than a control thing though.
One thing I hope they never do is the "total control" thing where a fielder will not move unless you make him move. I think most gamers could kiss goodbye fielding those sharp line drives, grounders down the line if they took out the first step by the appropriate fielder. I know a lot of guys don't like the little sliding that goes on sometimes, but looking at it I see that during this an animation kicks in (and they added a lot of new catch animations) and I'd rather have that, if that's what it takes. Those slow throws are the most important thing that needs to be fixed for this years game. I'd be happy with just that.

I'm just not a big fan of "new" stuff when old stuff being tweaked/fixed should do the trick.
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Old 11-28-2008, 04:51 PM   #58
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by jim416
One thing I hope they never do is the "total control" thing where a fielder will not move unless you make him move. I think most gamers could kiss goodbye fielding those sharp line drives, grounders down the line if they took out the first step by the appropriate fielder. I know a lot of guys don't like the little sliding that goes on sometimes, but looking at it I see that during this an animation kicks in (and they added a lot of new catch animations) and I'd rather have that, if that's what it takes. Those slow throws are the most important thing that needs to be fixed for this years game. I'd be happy with just that.

I'm just not a big fan of "new" stuff when old stuff being tweaked/fixed should do the trick.
Agreed, particularly with the slow throws. That's what I meant by transitional animations (not a programmer, so I don't know if that's the right term...lol). I also hope they don't go the way of full control for fielding. I would honestly never play the field. Forget just line drives, I would struggle to get to bouncers if the CPU didn't get the guy started at the crack of the bat...lol.

I think it's impossible to give "full" control like that and make it effective, unless you pitch from a fielding view or something. Uggh...I'm woozy thinking about it. No thanks
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Old 11-28-2008, 05:00 PM   #59
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by SoxFan01605
Agreed, particularly with the slow throws. That's what I meant by transitional animations (not a programmer, so I don't know if that's the right term...lol). I also hope they don't go the way of full control for fielding. I would honestly never play the field. Forget just line drives, I would struggle to get to bouncers if the CPU didn't get the guy started at the crack of the bat...lol.

I think it's impossible to give "full" control like that and make it effective, unless you pitch from a fielding view or something. Uggh...I'm woozy thinking about it. No thanks
You could have 3 options: Manual, Assisted and cpu controlled fielding.

Personally I would like to see some manual options especially with the sliding. We only have assisted and the cpu will start some slides that I would not necessarily do.
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Old 11-28-2008, 05:12 PM   #60
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by nemesis04
You could have 3 options: Manual, Assisted and cpu controlled fielding.

Personally I would like to see some manual options especially with the sliding. We only have assisted and the cpu will start some slides that I would not necessarily do.
I'm not against that at all. In fact, I'm all for it. I was talking about FULL manual...where you control everything including the initial motion in the field. It's fine as an option, I just don't want it to be where if I want to control more than the basic assisted mode offers, I have to eat that too. Maybe let us choose each area we want assisted. I'd be good with that.
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Old 11-28-2008, 05:36 PM   #61
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by SoxFan01605
I'm not against that at all. In fact, I'm all for it. I was talking about FULL manual...where you control everything including the initial motion in the field. It's fine as an option, I just don't want it to be where if I want to control more than the basic assisted mode offers, I have to eat that too. Maybe let us choose each area we want assisted. I'd be good with that.
I do not think you would ever see a full manual fielding only mode.

As far as analog fielding goes, I am actually all for it. I enjoyed the one in MVP baseball but thought it was lacking some user friendly components so it was not so frustrating at times.

The one thing that I like what Sony does is even though a new way to do something is added (ie pitching meter, base running) they always include the original as an option so the people who dread change are happy as well.
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Old 11-28-2008, 07:13 PM   #62
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by nemesis04
You could have 3 options: Manual, Assisted and cpu controlled fielding.

Personally I would like to see some manual options especially with the sliding. We only have assisted and the cpu will start some slides that I would not necessarily do.
I'm all for MANUAL slides

I can't stand when the A.I. chooses to make your player go into a feet first slide at home plate in a do or die situation...STUPID STUPID

My opinion on total manual control fielding.....

The only situation where I wish we had total manual control of the player would be in the outfield when your charging in on a ball and want to unleash a strong throw on the dead run and at least stand a shot at throwing a guy out......God I miss that option

The way it's designed currently you can't make a strong throw when charging the ball because it always makes you almost totally stop dead in your tracks and throw with no momentum because a lame animation has to trigger before you can even throw to a base

I really hope that problem was addressed
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Old 11-28-2008, 07:21 PM   #63
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by DodgerFanatic2K3

The way it's designed currently you can't make a strong throw when charging the ball because it always makes you almost totally stop dead in your tracks and throw with no momentum because a lame animation has to trigger before you can even throw to a base

I really hope that problem was addressed
I am with you on that one. As you said, I hope it is addressed, since it was one of the concerns that was brought up many times on here. They need to have it (if they have not done so in 09 yet), where it knows you are charging full force and throw, to go into an instantaneous animation to try and gun a guy out.

Same for the infield, it should know the speed of the the runner and where he is in the baseline, and the position the fielder is in to gun a guy out at first with a close play. It does happen sometimes, but there are those instances where he will throw lazy.

My only concern, is that you have a meter for an outfield hit where it triggers an animation to catch and release ... and worries me that the animations are too scripted, thus throwing an issue in correcting this. Since the player wont go into that animation any other time it seems.
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Old 11-28-2008, 08:13 PM   #64
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Re: Five Ways to Make 09 The Show a Hit

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Originally Posted by nemesis04
I do not think you would ever see a full manual fielding only mode.

As far as analog fielding goes, I am actually all for it. I enjoyed the one in MVP baseball but thought it was lacking some user friendly components so it was not so frustrating at times.

The one think that I like what Sony does is even though a new way to do something is added (ie pitching meter, base running) they always include the original as an option so the people who dread change are happy as well.
There was a baseball game I played (can't for the life of me remeber which one) that took manual fielding to another level. It was torture trying to play the field...just wasn't quick enough. I just like the option to adjust for individual style. If I'm quicker than my buddy at moving the stick, he won't suffer...or vice versa. This is something that's gotten increasingly better in sports games, IMO.

I'm still on the fence about analog fielding. I did think it was an improvement in the 2K game, but to be honest, I was also looking for things to like about it...lol. I actually liked the concept of the analog pitching too, but it was just very poorly implemented. I don't like seeing all those meters on the screen though. But, as I said before, if they make the visual cues more subtle it should be fine.

I definitely agree about the options. Actually, both the baseball games do this well. They leave their "old" versions in.
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