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What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

At this point, it feels like the NBA 2K series is in a perpetual state of success. I have enough faith in the series that even if no information was publicly available prior to the release date, I would still happily plop down $59.99 on day one to get the game.

But that doesn’t mean NBA 2K17 is perfect. So what did the developers get right with 2K17 and what could they do better in 2K18? Let’s take a look.
 

What Went Right?

Gameplay

NBA 2K17 is one of the most realistic sports game ever created. The same, at the time, could have been said about NBA 2K16. And 2K15. And so on.

The user has a ton of tactical control over the gameplay. From substitution patterns and play calling to a litany of offensive and defensive controls, you have as much or as little control as you would like during the game. Sometimes that control is taken away from you by certain animation sequences, but that doesn't change the overarching point. To make the point about the depth, I consider myself an NBA 2K addict, but I’ve never seriously explored play calling. Some 2K fanatics will read that and think I’m crazy, but the point is there's still plenty more game for me to discover.

2K has done a great job over the years of adding in gameplay tweaks that allow players to control virtually every aspect of their hardwood game, while at the same time leaving enough automated options in place in order to not scare away the other gamers. If you think the shot stick is too complicated, you can still just press the Square button to shoot. The choice is yours.

But the beauty of the simplicity that remains is it doesn’t prevent you from striving to have as realistic an in-game experience as you want -- assuming the AI or the sometimes spotty animations stay out of your way.

myLeague

MyLeague has long been a strong suit of the franchise. While it’s true that it does fall short of fully capturing the realism of being an NBA GM, it does capture the essence in a broad sense, which is typically sufficient for a video game.

You can customize quite a bit before you even start the mode -- being able to adjust the salary cap, for example, is a nice touch. Once you’ve started, you can control as much or as little as you’d like: trades, lineups, rotations, scouting and much more.

The "start today" option was a nice addition. It lets players start the mode where the in-game date matches the current date. So right now, for example, would be a great time to start the mode if you wanted to see what you would do with the Clippers heading into the offseason. With 30 different franchises out there, you could occupy yourself for quite a while trying to "fix" a number of different NBA franchises.

myCareer

After 2K16’s experiment with a Spike Lee-directed mode, 2K17 went the traditional route. Other than progressing through the Justice Young storyline, the mode’s sole focus this year is your player’s progression. Your home gym, complete with a full basketball court, serves as your home base where you go between games and practices. Earning VC by completing practices and playing in games allows you to level up your player as you work towards becoming an all-time great.

The practices themselves, though, can get boring after a while, so if you’re cool with missing out on the VC that accompanies practices, you can choose to skip them if you’d like. But beyond that, MyCareer is a blast to play.



What Went Wrong?


Trade Logic

I seem to remember an article or two touting 2K17’s trade logic as being much improved. And perhaps that is true. But what is in place still doesn’t make a whole lot of sense. The good news, however, is that 2K has clearly done some work in this area.

You can view each team’s current status to see if they’re looking to contend or build for the future. In theory, this means a rebuilding team would have little use for a 35-year-old fading star on a huge contract, and a contending team wouldn’t consider trading its superstar for young prospects.

In execution, however, it doesn’t work so great. You can search message boards (cough, OS, cough) and find plenty of examples of in-game trades that would never happen in real life. The virtual world, of course, will never fully capture real life. But some of these are head-scratchingly bad. This isn’t to say that the in-game trade logic is completely broken. If you fish for offers on one of your top players, around half of the offers will make sense while the other half will make little sense.

Building off what was implemented last year with team statuses, a nice addition would be to have the ability to set specific parameters of what you’re looking for. And, of course, the more options the better. Using last year’s OKC Thunder team, as the GM you would most likely want to search for 3-and-D wings and a backup PG. It wouldn’t necessarily even take a complete re-write of the process -- the existing player badges could serve as a base for the search criteria.

myTeam

Pay-to-play is here to stay, not just for the 2K franchise, but for video games in general. It’s the new reality, and there’s no getting around it. That said, I’m sure I’m not the only one that finds myTeam to be a lot less enjoyable if you choose to not spend money. And it doesn’t have to be that way. With myCareer, you could fast track your created player to a high rating if you wanted to drop some money on VC. But if you choose not to, it’s still an enjoyable mode to play. In fact, one could argue that it’s more rewarding to slowly build up your player as opposed to starting at an all-star level.

But with myTeam, it’s much more difficult. It’s not that the mode isn’t fun without VC -- far from it. But with all of the different packs, players, and other cool features of the mode that 2K is constantly promoting, there exists somewhat of a gap. Given that packs are random, your mileage may vary, but I’ve yet to score a 90-rated player in a pack. It takes a while to earn enough VC in game to buy just a base pack, much less a special or throwback pack. So although it is certainly possible to build a stacked team with your favorite stars of today and yesterday, the best and quickest route involves spending a lot of cash. It would be nice if 2K18 made it a little easier to earn packs with in-game accomplishments.

Also, the variety of cards that exist within myTeam can be overwhelming. It feels like some players have 30 different versions of themselves, all with different ratings. Instead of just hoping for a Steph Curry card, you have to hope for the highest-rated Steph Curry card. What I would like to see is one card per player with ratings that are updated throughout the year. This would also add some intrigue to navigating the auction house as users try to sell high and buy low.

myGM

MyGM is the RPG mode that 2K users have been clamoring for, including myself. But I find myself drifting towards MyLeague for the GM experience, which means that for me and a lot of others, myGM falls a bit short.

The premise is nearly identical to myLeague. The big difference here is you only control one team, and you are given a list of goals by your owner that you need to achieve in order to stay in good standing with ownership. The problem is these goals either aren’t realistic, or are basically silly. You have to tell the owner either that you "will" accomplish the goal or you "might" accomplish the goal. I would imagine, however, that few real-life GMs would ever guarantee their owner that team morale would stay high, for example.

It would make more sense to have goals based around stats, records and how much improvement you make each year. If your owner wants you to rebuild, he should admonish you for signing J.J. Redick to an $80 million contract. If he demands that you start winning now after years of drafting in the lottery, you should be rewarded for flipping a late draft pick for a rotation piece and making the playoffs.

What about you guys? What are some of the items on your NBA 2K18 hopes and dreams lists? Let us know in the comments!


Member Comments
# 61 Tarum @ 05/19/17 06:16 AM
-i playing 2k games since 2k8.and DEFENCE never be that bad.You just cant control defence.let us play defence again.
-Shooting just ridicilous in that game.that limitless range badge make it terrible.okay steph curry have range in real life but c'mon 2k.i dont want to see half court shot every ofense.
-Mypark and pro-am need improve.not only servers and gameplay also customization.everything same every year.
-Also Myteam need new modes.
-And one of the most important thing in game waiting.like every myteam game start we waiting.everytime ball out we waiting refere or a player going to pick up ball and turn back.

+Post game in this years is great.really good job.but ofcourse need to add new moves in 2k18
+Mycareer ingame badge unlocking is good to.
+İ guess most people dont like archetypes but i like it.good idea.but need balance-upgrage-improve.maybe second archtype thing make more good.
 
# 62 jej8523 @ 05/19/17 03:10 PM
1. MyCareer - Instead of beginning with the current draft class why not begin a year later with a CPU-generated draft class. Its KILLS me when I get drafted by _______ team, and instead of each teams' roster being adjusted I'm on the same team as the real rookie drafted in the same draft. Um. HOW?! With a created draft class, you can now add a story/rivalry element without altering reality.

2. MyLeague Online - Needs to be the original MyLeague in full... but, you know, "online."

3. Creation & Customization - Body Types! Body Sliders (neck length & width, hip width, leg & arm size, etc)! A wider range of facial slider limits! Why is every created player built like Lebron? Where are the KD body types? Shaq? "Big Baby" Davis? I also hate the wide shoulders on all the skinny people. I thought the body scanning would create more variety but it didn't.

There also needs to a complete overhaul on accessories, especially in CAP mode OUTSIDE of MyPark mode. Why can't I put goggles, face masks, headbands, etc. on anyone in the game? Why are headbands one color based on jersey color? Why can't we bring back the shorts length and/or add a jersey fit setting? I might want my shorts extra short and tight to show off my heavy leg days (see: Kelly Oubre, Jaylen Brown).

Hair styles need a serious update. Dye, texture, length should all be customizable in 2017. Choose a hairline, choose a hairstyle, pick a texture (curly, straight, ethnic, thick, thin), choose color, customize dye. Done.

Fix face scan. Allow multiple scans for CAPs. Other games have had this: Fight Night, Tiger Woods, WWE. Can't be impossible.
 
# 63 youngfaze01 @ 05/19/17 04:24 PM
Better passes/passing: Passes need to be faster & less floaty. Interceptions happen but not as many as 2k lets it.

Speed differentiations: I've seen many comment about this. Speed needs to be implemented better especially between quick players & slow players. This hurts fast breaks and easy drives in 2k.

Blocking needs to be fixed: It seems you do not have to work for a block in this game, because it's very easy to be done no matter who the player is.

Online 1v1: Still laggy, slow & unresponsive.

Turnovers: Need to be tweaked down. So many faultless turnovers happen in this game you have no control of.

NBA Blacktop: Give us an option when it comes to uniforms. Can't stand the tshirts they wear.
 
# 64 CBAT @ 05/19/17 05:27 PM
What went wrong:
MyCareer HOT SPOTS. Being able to get hot spots at every part of the floor is ridiculous. Also, resetting hot spots for your players when you create a new player is ridiculous.

An idea would be to give us a choice of a set number of hot spots (3,4,5?) and let us place it where we want it.

Also, this:
Quote:
Originally Posted by Rockie_Fresh88
I think the game should focus on simple basketball again

Grand badges , 5 HOF badges , automatic green lights do not seem very sim like. Espically for an esport.
 
# 65 Trackball @ 05/20/17 12:24 AM
This hurts to say, but I actually quit playing this game altogether at least a month ago.

It's because of the passing--or rather, the CPU defense's inhuman level of anticipation regarding passes. Sticking their arms out to deflect/intercept the pass the INSTANT the pass button is pressed.

More than once, the CPU got more steals this way as a team in a game than the real-life NBA record for team steals.

Yet my first instinct was frustration, not at the game, but at myself.
"AAAAARGH! WHAT AM I DOING WROOOOONG?!"

Yet everywhere I go, people tell me, it's not you, it's the game.

I know it sounds like I want the game to be easier, but there's a difference between difficult and just plain unreasonable.
Think Ghosts'n'Goblins vs. Kaizo Mario.

It's such a shame. I was so, SO hyped for being able to play as an expansion team--a team you could truly build from the ground up, and make it your OWN!
But I couldn't. Not with the game's clairvoyant defense.
 
# 66 Sam I am @ 05/20/17 12:52 AM
The loading time is horrible.

The transition defense is horrible, after a jump ball, after made baskets. I can see if the O is set to crash boards, but it shouldn't be this bad.

2k wants to control the game & doesn't want you to make adjustments. The individual settings should work with the poes not against them & 2k doesn't explain this to you,

What happen to training camp & 2k taught you how to play the game & then you had to do the same thing (learn the moves & shots) That was before the park & my team & that doesn't make $ for them but it makes the community better.

Zig-Zag cheese is still in the game on the perimeter These new attributes make the game unplayable 3, 3 contested, 3 of dribble.
combine that with a shot meter that shouldn't be in the game
 
# 67 Sam I am @ 05/20/17 01:01 AM
The Timeout menu is horrible too confusing should've just kept it the same as last year. Sometimes change is not good All of these extra def settings should be easy to access.

The timer for online should be at 4 min or at worst 3 min. I can't add plays & do settings for my team & individual players in 2 min. Games need to be 6 min based on half a real quarter of a game.
If i turn the shot meter off, it shouldn't affect the def meter.
The first couple of episodes of 2k should focus on whats new in the game & how to use these features

All camera angles should be accessible online.

And fix the passing
 
# 68 testorz @ 05/20/17 10:09 AM
I hope they shore up guys getting the ball slapped out of their hands as they attempt a dunk by a defender when someone presses the block button.

The passing needs to be fixed as well. If a court length pass is thrown, a defender just sort of steps out of nowhere and intercepts it.

Better payouts in My Team challenges would be awesome as well. If I need to add 4 or 8 players from a specific team to play a challenge and it costs me more than the challenge pays out to acquire players. whats the point in playing the challenge.

My Career needs to allow for more control over all players and not just your player because the A.O. does dumb crap. Example: I'm on the Pelicans and I'm a PG yet AD gets a rebound ignores my call for a pass and dribbles the length of the court.
 
# 69 sluknucks @ 05/20/17 10:42 AM
@GuwopGeezus my sentiments exactly. My lg online this year was a teaser better servers and regular offseason like back in the day and we are in business
 
# 70 sluknucks @ 05/20/17 10:43 AM
Quote:
Originally Posted by GuwopGeezus
This will be an interesting comment section. My 2 cents. Not going into a whole lot of detail:

MyLeague Online - Please do not even consider putting MyLeague Online in 2k18 if we have to use the keeper system again. MyLeague will never be at its best until we get a real offseason with contracts and salaries and players that progress realistically and the ability to train these players. We have had either a stripped down version of online franchise or nothing at all for several years running now. It has to end. On top of that, the keeper system doesn't even work correctly. Too many times the keepers I pick don't carry over into the draft correctly.

MyCareer - Make it easier to sim through games. The way it's set up now you are almost forced to play every game or you'll be penalized. I can never finish a career because of this. I get burned out by year 2 or 3 and don't pick it up again. Honestly don't know why they set it up like this. Also, get rid of/revamp the archetype system. If you must keep archetypes let us pick two sets of them. Make the ratings realistic (no reason the max three any guard can get outside of sharpshooter is a 73). Also, don't artificially inflate our overall rating in MyCareer to make it look good.

VC - This is the most unrealistic suggestion but please don't make every mode so dependent on VC. For example in MyGM the way to earn the most VC is by playing games, but obviously that takes too long to do every season. Again, if you want to progress many years the fastest way is to sim but you don't get anything for that. And your players complain 5 times a week so to keep them happy you have to use guess what... VC. So you end up having to use VC earned in other modes to keep them happy unless you give up and just ignore them or trade them.

These are three game modes that I play a lot (or would play a lot), but they have big issues that just sucked the fun out of them. This might be the first 2K in almost 10 years that I will wait to see what other people say before I buy because 2k17 really let me down.
exactly you hit everything on the nose
 
# 71 midwestking100 @ 05/20/17 12:40 PM
Bring back era based filters for classic teams. The immersion will be back in terms of presentation. I mean wwe 2k17 has it why not put it in nba 2k too?
 
# 72 ggsimmonds @ 05/20/17 06:30 PM
Quote:
Originally Posted by VAWereWolf65
I've been advocating for a way where we can create a MyCareer that we can only use offline and we aren't allowed to use the player online, but it gives us basically the same options as 2k16 where we aren't forced to use archetypes and we can just simply choose inside, outside or balanced scoring types for our players
We don't need separate modes or players. Have the archetype only apply to online play.
Attribute caps and badge restrictions only apply to online play, so that in our offline play if we want to create a steph curry clone with gold ankle breaker and shooting badges we can, but when we take it online those ankle breaker badges are locked at bronze.

I would think that is a relatively easy change to make
 
# 73 jayska23 @ 05/21/17 12:24 AM
Pretty disappointed how 2K handled MyTeam this year this was the first year I didn't play the mode & it was always my favorite mode, giving too many big men 3 point shots that don't deserve it, hopefully they bring back cards for a specific year
 
# 74 youngfaze01 @ 05/21/17 02:58 AM
The in-game substitutions during a timeout is WAAYY TOO complex. That needs to be a lot easier to read.
 
# 75 drugsbunny @ 05/22/17 03:02 PM
I think they need to do away with attribute caps in MYPlayer. I should be able to max out if I like. I would like to see the option to either play my player mode with it locked on my player or control the team. I actually enjoyed the template used in NBA 2k7 my park mode that had your player find his path to the NBA. I would like to see the option to take the A. Park Method B. College Method C. Walk on tryout. I can also see the writing on the wall for the future of player creation. The practice gym being the method of determining your players base attributes. Running sprints to determine his speed, Vertical Jump to determine is abilities, etc. You get it. Its basically how player creation was done in Madden 96 or 97 on genesis. You take those pieces and tie it in with NBA 2k10s combine and such and you have a winner. I enjoy NBA 2k17 but I must admit that I have more fun making it to the nba than I do actually being there. NBA 2K17 had a lot of missed opportunities. How can you have a pool table in your gym that you can't use or the chance to floss your earnings on a some superficial level that goes outside of the court would be very welcomed. There is such another life to being a professional athlete that Video games are scared to venture into. But after all of these years of sport gaming, we have to finally start looking at the off field antics as much as the on field antics. If we are not going to have a viable college option for sports, companies need to find a way to bridge the missing gaps in order to keep our sport game minds at bay.
 
# 76 E The Rhymer @ 05/22/17 06:22 PM
Quote:
Originally Posted by vtcha
It's called MyCareer NOT Prez'sCareer.





Sent from my iPhone using Tapatalk
 
# 77 dreneel @ 05/23/17 03:40 PM
Make it easier to play...
 
# 78 Istanbul @ 05/23/17 05:26 PM
Almost nothing went right.

I'm an offline player and please dont get us busy with adjusting game sliders.I havent enjoyed the game because of this endless work.All updates, even squad updates've ruined the effort.

Make casual and sim options.In sim options, seperate it into like early season, summer league, after all-star, playoffs, finals.Of course make it as realistic as it can be.That's all I wish.
 
# 79 TheDominator273 @ 05/23/17 05:29 PM
Please make the text of all in game menus (plays, subs etc) right side up. It's such a pain to have not only have only 2 of the 4 readable but the other two go on opposite ways from each other too. Whoever designed that system needs a good slap upside the head
 
# 80 NINJAK2 @ 05/23/17 07:39 PM
Expand ways to individualize players during creation(More body types, hairstyles, etc). Something about this game doesn't make it pop as much as previous titles visually. Go back to old blacktop in regards to uniforms (Team unis instead of cheap ringers/ballers t-shirts). Coach mode on par with 2k11.
 


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