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What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

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Old 05-19-2017, 03:10 PM   #65
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1. MyCareer - Instead of beginning with the current draft class why not begin a year later with a CPU-generated draft class. Its KILLS me when I get drafted by _______ team, and instead of each teams' roster being adjusted I'm on the same team as the real rookie drafted in the same draft. Um. HOW?! With a created draft class, you can now add a story/rivalry element without altering reality.

2. MyLeague Online - Needs to be the original MyLeague in full... but, you know, "online."

3. Creation & Customization - Body Types! Body Sliders (neck length & width, hip width, leg & arm size, etc)! A wider range of facial slider limits! Why is every created player built like Lebron? Where are the KD body types? Shaq? "Big Baby" Davis? I also hate the wide shoulders on all the skinny people. I thought the body scanning would create more variety but it didn't.

There also needs to a complete overhaul on accessories, especially in CAP mode OUTSIDE of MyPark mode. Why can't I put goggles, face masks, headbands, etc. on anyone in the game? Why are headbands one color based on jersey color? Why can't we bring back the shorts length and/or add a jersey fit setting? I might want my shorts extra short and tight to show off my heavy leg days (see: Kelly Oubre, Jaylen Brown).

Hair styles need a serious update. Dye, texture, length should all be customizable in 2017. Choose a hairline, choose a hairstyle, pick a texture (curly, straight, ethnic, thick, thin), choose color, customize dye. Done.

Fix face scan. Allow multiple scans for CAPs. Other games have had this: Fight Night, Tiger Woods, WWE. Can't be impossible.
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Old 05-19-2017, 04:24 PM   #66
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

Better passes/passing: Passes need to be faster & less floaty. Interceptions happen but not as many as 2k lets it.

Speed differentiations: I've seen many comment about this. Speed needs to be implemented better especially between quick players & slow players. This hurts fast breaks and easy drives in 2k.

Blocking needs to be fixed: It seems you do not have to work for a block in this game, because it's very easy to be done no matter who the player is.

Online 1v1: Still laggy, slow & unresponsive.

Turnovers: Need to be tweaked down. So many faultless turnovers happen in this game you have no control of.

NBA Blacktop: Give us an option when it comes to uniforms. Can't stand the tshirts they wear.
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Old 05-19-2017, 05:27 PM   #67
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

What went wrong:
MyCareer HOT SPOTS. Being able to get hot spots at every part of the floor is ridiculous. Also, resetting hot spots for your players when you create a new player is ridiculous.

An idea would be to give us a choice of a set number of hot spots (3,4,5?) and let us place it where we want it.

Also, this:
Quote:
Originally Posted by Rockie_Fresh88
I think the game should focus on simple basketball again

Grand badges , 5 HOF badges , automatic green lights do not seem very sim like. Espically for an esport.
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Old 05-19-2017, 05:41 PM   #68
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

I turn the game on (wait 10 minutes for it to load).

Go into MyCareer... I want to play a quick Walk-on Game, but I still need to get my Bruiser bronze badge, so I decide I should work on that real quick.

Before I load a game, I realize I should probably load a few practices because I still need to do like 80 more Practice sessions to get all my attributes...

Then I decide I don't feel like doing any of that and I shut the game off.

Why does 2k have to feel like a job?
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Old 05-20-2017, 12:24 AM   #69
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

This hurts to say, but I actually quit playing this game altogether at least a month ago.

It's because of the passing--or rather, the CPU defense's inhuman level of anticipation regarding passes. Sticking their arms out to deflect/intercept the pass the INSTANT the pass button is pressed.

More than once, the CPU got more steals this way as a team in a game than the real-life NBA record for team steals.

Yet my first instinct was frustration, not at the game, but at myself.
"AAAAARGH! WHAT AM I DOING WROOOOONG?!"

Yet everywhere I go, people tell me, it's not you, it's the game.

I know it sounds like I want the game to be easier, but there's a difference between difficult and just plain unreasonable.
Think Ghosts'n'Goblins vs. Kaizo Mario.

It's such a shame. I was so, SO hyped for being able to play as an expansion team--a team you could truly build from the ground up, and make it your OWN!
But I couldn't. Not with the game's clairvoyant defense.
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Old 05-20-2017, 12:52 AM   #70
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

The loading time is horrible.

The transition defense is horrible, after a jump ball, after made baskets. I can see if the O is set to crash boards, but it shouldn't be this bad.

2k wants to control the game & doesn't want you to make adjustments. The individual settings should work with the poes not against them & 2k doesn't explain this to you,

What happen to training camp & 2k taught you how to play the game & then you had to do the same thing (learn the moves & shots) That was before the park & my team & that doesn't make $ for them but it makes the community better.

Zig-Zag cheese is still in the game on the perimeter These new attributes make the game unplayable 3, 3 contested, 3 of dribble.
combine that with a shot meter that shouldn't be in the game
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Old 05-20-2017, 01:01 AM   #71
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

The Timeout menu is horrible too confusing should've just kept it the same as last year. Sometimes change is not good All of these extra def settings should be easy to access.

The timer for online should be at 4 min or at worst 3 min. I can't add plays & do settings for my team & individual players in 2 min. Games need to be 6 min based on half a real quarter of a game.
If i turn the shot meter off, it shouldn't affect the def meter.
The first couple of episodes of 2k should focus on whats new in the game & how to use these features

All camera angles should be accessible online.

And fix the passing
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Old 05-20-2017, 10:09 AM   #72
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

I hope they shore up guys getting the ball slapped out of their hands as they attempt a dunk by a defender when someone presses the block button.

The passing needs to be fixed as well. If a court length pass is thrown, a defender just sort of steps out of nowhere and intercepts it.

Better payouts in My Team challenges would be awesome as well. If I need to add 4 or 8 players from a specific team to play a challenge and it costs me more than the challenge pays out to acquire players. whats the point in playing the challenge.

My Career needs to allow for more control over all players and not just your player because the A.O. does dumb crap. Example: I'm on the Pelicans and I'm a PG yet AD gets a rebound ignores my call for a pass and dribbles the length of the court.

Last edited by testorz; 05-20-2017 at 10:15 AM.
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