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What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

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Old 05-23-2017, 03:40 PM   #81
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Make it easier to play...
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Old 05-23-2017, 05:26 PM   #82
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

Almost nothing went right.

I'm an offline player and please dont get us busy with adjusting game sliders.I havent enjoyed the game because of this endless work.All updates, even squad updates've ruined the effort.

Make casual and sim options.In sim options, seperate it into like early season, summer league, after all-star, playoffs, finals.Of course make it as realistic as it can be.That's all I wish.

Last edited by Istanbul; 05-23-2017 at 05:29 PM.
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Old 05-23-2017, 05:29 PM   #83
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

Please make the text of all in game menus (plays, subs etc) right side up. It's such a pain to have not only have only 2 of the 4 readable but the other two go on opposite ways from each other too. Whoever designed that system needs a good slap upside the head
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Old 05-23-2017, 07:39 PM   #84
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

Expand ways to individualize players during creation(More body types, hairstyles, etc). Something about this game doesn't make it pop as much as previous titles visually. Go back to old blacktop in regards to uniforms (Team unis instead of cheap ringers/ballers t-shirts). Coach mode on par with 2k11.
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EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.
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Old 05-23-2017, 08:47 PM   #85
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

One thing I would REALLY LOVE... please let us be able to play ON THE SAME TEAM DURING THE ONLINE MYLEAGUE WITH OUR FRIENDS.

Having a friend be able to start a franchise with you online and be Kyrie and the other Lebron (or Klay and Steph or whatever you want) and to do a franchise THAT way, would be the most amazing thing ever. Instead of both of you controlling SEPARATE teams, allow us to play on the SAME TEAM
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Old 06-12-2017, 01:55 PM   #86
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

The archetype system needs SERIOUS work!
Currently the archetypes we have are:
Playmaker/Point Forward
Sharpshooter/Stretch Big
Shot Creator/Post Scorer
Slasher/Athletic Finisher
Lockdown Defender/Rim Protector
Glass Cleaner

We should have a way to combine them to create more variation. Sliders during this combination part as well.
(numbers have not been given thought, but...)
Let's say that a PG had their BASE attributes in the following categories at 75, the archetype you choose should determine how much this base attribute gets boosted by. For example,

PG playmaker (Pure)
94 speed, 94 ball handle, 94 pass (+19)

a pure playmaker (like how we had the archetypes this year) would have a boost of 19 in their relevant attributes, while the irrelevant attributes remain at the base value (whatever that may be for each attribute, obviously they will not all be 75, as it wouldn't make sense for a PG to have 75 off reb)

PG Playmaker Primary – Sharpshooter Secondary
88 speed, 88 ball handle, 88 pass (+13)
81 stand 3, 81 mid range, 81 contested jumper (+6)

A primary playmaker & secondary sharpshooter will have these increases in their relevant attributes (again, assuming all of these base attributes are 75, as well as knowing these are not the only relevant attributes)
ALSO, maybe a slider that can push the playmaker side to +15 and the sharpshooter side to +4 or vice versa (but limit this option)

PG Playmaker/Sharpshooter (COMBO)
85spd, 85ball handle, 85pass (+10)
84 stand 3 84 mid range, 81 contested jumper (+9)
Self explanatory


And the same below that can allow for a realistic pure shooter or 3 and D player
SF Sharpshooter (Pure)
94 stand 3, 94 mid range, 94 contested jumper (+19)

SF Sharpshooter Primary - Lockdown Defender Secondary
88 Stand 3, 88 mid range, 88 contested jumper (+13)
81 Lat. Quickness, 81 Steal, 81 Block (+6)

SF Sharpshooter/Lockdown Defender (COMBO)
85 Stand 3, 85 mid range, 85 contested jumper (+10)
84 Lat. Quickness, 84 steal, 84 block (+9)

In my opinion, this type of overhaul in the system where you can mix and match play styles will create for more variety in player creations and more interesting pro am team builds as well as individual player builds. The numbers I used don't have to be final as they are solely for demonstrating the concept, but I honestly don't see a downside to this much depth in player creation. You can make a Steph curry type PG but won't be TOO great at playmaking or 3s, or a kyrie type playmaker/shot creator, or still remain a pure shooter like we were given this year, or a Durant type shot creator/3point shooter, or a draymond type point-forward/lockdown defender. The possibilities would be endless.

What do you guys think? I would make my own post on this but I think there's a minimum post limit before you can create your own thread.
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Old 06-13-2017, 04:23 PM   #87
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

Two major things that must be fixed for 2K18:

Fix MyLeague Online off season. We do not want stupid keepers. We want the 100% genuine off season that takes place in all life.


Bring back the 2K league websites for the online MyLeagues or use DaddyLeagues like Madden and MLB do. This is the year 2017 and we don't have websites to go with our leagues?? That is a major regression that must be fixed.

I'm old enough to remember 2K online leagues each had their own highly sophisticated free websites. That was on 360 and PS3!!! What it the world are we doing going backwards like this??

Anybody who doesn't play other sports games please go to Daddy Leagues and see what im talking about. Virtually every other sports game does this. In Madden leagues the website even post all important league info in our groupme chats like trades scores etc.

Cmon 2K Devs this is a major problem that must be fixed.
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Old 06-16-2017, 06:35 PM   #88
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

My unbiased(As I can possibly be)take on this years 2k.


If you don't play any online modes at all then this is the greatest basketball game of all time.




If you do intend to play online pro am or park then its a very unsatisfying experience with a very steep learning curve. And even when you get really good, the amount of fun you have will be dependent on what kind of teammates you get.No matter your skill level, unless you play with guys you know 100% of the time you will constantly have outings in 2k where you do not have fun. While this is not 2k's fault it is something that has to be accounted for. Just 2 days ago I ran park and pro am for 4 hours and in all those games I played I only had a good team once. But yesterday I ran with someone off my friends list for about 4 hours and went undefeated, only losing when one of my friends had to leave and we picked up a random. This is a problem for people like me who have jobs and cant constantly make friends everyday are forced into the park and walk on with BAD PLAYERS. Who CAN and WILL affect how good players perceive the game.




This 2k did a lot right but the gameplay is too cheesy and there is no way for a casual player who doesn't spend over 8 hours playing, making friends to really have consistent fun.
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