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What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

At this point, it feels like the NBA 2K series is in a perpetual state of success. I have enough faith in the series that even if no information was publicly available prior to the release date, I would still happily plop down $59.99 on day one to get the game.

But that doesn’t mean NBA 2K17 is perfect. So what did the developers get right with 2K17 and what could they do better in 2K18? Let’s take a look.
 

What Went Right?

Gameplay

NBA 2K17 is one of the most realistic sports game ever created. The same, at the time, could have been said about NBA 2K16. And 2K15. And so on.

The user has a ton of tactical control over the gameplay. From substitution patterns and play calling to a litany of offensive and defensive controls, you have as much or as little control as you would like during the game. Sometimes that control is taken away from you by certain animation sequences, but that doesn't change the overarching point. To make the point about the depth, I consider myself an NBA 2K addict, but I’ve never seriously explored play calling. Some 2K fanatics will read that and think I’m crazy, but the point is there's still plenty more game for me to discover.

2K has done a great job over the years of adding in gameplay tweaks that allow players to control virtually every aspect of their hardwood game, while at the same time leaving enough automated options in place in order to not scare away the other gamers. If you think the shot stick is too complicated, you can still just press the Square button to shoot. The choice is yours.

But the beauty of the simplicity that remains is it doesn’t prevent you from striving to have as realistic an in-game experience as you want -- assuming the AI or the sometimes spotty animations stay out of your way.

myLeague

MyLeague has long been a strong suit of the franchise. While it’s true that it does fall short of fully capturing the realism of being an NBA GM, it does capture the essence in a broad sense, which is typically sufficient for a video game.

You can customize quite a bit before you even start the mode -- being able to adjust the salary cap, for example, is a nice touch. Once you’ve started, you can control as much or as little as you’d like: trades, lineups, rotations, scouting and much more.

The "start today" option was a nice addition. It lets players start the mode where the in-game date matches the current date. So right now, for example, would be a great time to start the mode if you wanted to see what you would do with the Clippers heading into the offseason. With 30 different franchises out there, you could occupy yourself for quite a while trying to "fix" a number of different NBA franchises.

myCareer

After 2K16’s experiment with a Spike Lee-directed mode, 2K17 went the traditional route. Other than progressing through the Justice Young storyline, the mode’s sole focus this year is your player’s progression. Your home gym, complete with a full basketball court, serves as your home base where you go between games and practices. Earning VC by completing practices and playing in games allows you to level up your player as you work towards becoming an all-time great.

The practices themselves, though, can get boring after a while, so if you’re cool with missing out on the VC that accompanies practices, you can choose to skip them if you’d like. But beyond that, MyCareer is a blast to play.



What Went Wrong?


Trade Logic

I seem to remember an article or two touting 2K17’s trade logic as being much improved. And perhaps that is true. But what is in place still doesn’t make a whole lot of sense. The good news, however, is that 2K has clearly done some work in this area.

You can view each team’s current status to see if they’re looking to contend or build for the future. In theory, this means a rebuilding team would have little use for a 35-year-old fading star on a huge contract, and a contending team wouldn’t consider trading its superstar for young prospects.

In execution, however, it doesn’t work so great. You can search message boards (cough, OS, cough) and find plenty of examples of in-game trades that would never happen in real life. The virtual world, of course, will never fully capture real life. But some of these are head-scratchingly bad. This isn’t to say that the in-game trade logic is completely broken. If you fish for offers on one of your top players, around half of the offers will make sense while the other half will make little sense.

Building off what was implemented last year with team statuses, a nice addition would be to have the ability to set specific parameters of what you’re looking for. And, of course, the more options the better. Using last year’s OKC Thunder team, as the GM you would most likely want to search for 3-and-D wings and a backup PG. It wouldn’t necessarily even take a complete re-write of the process -- the existing player badges could serve as a base for the search criteria.

myTeam

Pay-to-play is here to stay, not just for the 2K franchise, but for video games in general. It’s the new reality, and there’s no getting around it. That said, I’m sure I’m not the only one that finds myTeam to be a lot less enjoyable if you choose to not spend money. And it doesn’t have to be that way. With myCareer, you could fast track your created player to a high rating if you wanted to drop some money on VC. But if you choose not to, it’s still an enjoyable mode to play. In fact, one could argue that it’s more rewarding to slowly build up your player as opposed to starting at an all-star level.

But with myTeam, it’s much more difficult. It’s not that the mode isn’t fun without VC -- far from it. But with all of the different packs, players, and other cool features of the mode that 2K is constantly promoting, there exists somewhat of a gap. Given that packs are random, your mileage may vary, but I’ve yet to score a 90-rated player in a pack. It takes a while to earn enough VC in game to buy just a base pack, much less a special or throwback pack. So although it is certainly possible to build a stacked team with your favorite stars of today and yesterday, the best and quickest route involves spending a lot of cash. It would be nice if 2K18 made it a little easier to earn packs with in-game accomplishments.

Also, the variety of cards that exist within myTeam can be overwhelming. It feels like some players have 30 different versions of themselves, all with different ratings. Instead of just hoping for a Steph Curry card, you have to hope for the highest-rated Steph Curry card. What I would like to see is one card per player with ratings that are updated throughout the year. This would also add some intrigue to navigating the auction house as users try to sell high and buy low.

myGM

MyGM is the RPG mode that 2K users have been clamoring for, including myself. But I find myself drifting towards MyLeague for the GM experience, which means that for me and a lot of others, myGM falls a bit short.

The premise is nearly identical to myLeague. The big difference here is you only control one team, and you are given a list of goals by your owner that you need to achieve in order to stay in good standing with ownership. The problem is these goals either aren’t realistic, or are basically silly. You have to tell the owner either that you "will" accomplish the goal or you "might" accomplish the goal. I would imagine, however, that few real-life GMs would ever guarantee their owner that team morale would stay high, for example.

It would make more sense to have goals based around stats, records and how much improvement you make each year. If your owner wants you to rebuild, he should admonish you for signing J.J. Redick to an $80 million contract. If he demands that you start winning now after years of drafting in the lottery, you should be rewarded for flipping a late draft pick for a rotation piece and making the playoffs.

What about you guys? What are some of the items on your NBA 2K18 hopes and dreams lists? Let us know in the comments!


Member Comments
# 21 VAWereWolf65 @ 05/15/17 11:01 PM
Quote:
Originally Posted by ggsimmonds
One negative about myCareer that I've been harping on for the past several years -- 2K stop railroading us down a certain path. I'm not talking about stories, those are fine. I'm talking about attributes and building our players. Enough with the current system of attribute and now badge caps.

I understand that online play requires such safeguards, but stop punishing offline players for that. Should be a simple fix, leave current caps as is but make it so that they only apply to online play.
I've been advocating for a way where we can create a MyCareer that we can only use offline and we aren't allowed to use the player online, but it gives us basically the same options as 2k16 where we aren't forced to use archetypes and we can just simply choose inside, outside or balanced scoring types for our players
 
# 22 FixEverything2k @ 05/15/17 11:36 PM
My Career I should be able to get a teammate traded. With celtics probably getting the first pick next year (if they keep it), you make a PG and get drafted first, you're now on a team with IT, Smart, Rozier, and whoever if they get Fultz, Fultz. I understand some of these guys can play the 2 like smart and maybe fultz, but AB is at the 2, so you'd have a 6 man guard rotation. I should be able to get one of these guys traded.
 
# 23 bakesalee @ 05/15/17 11:39 PM
-We haven't had saved online settings since Xbox 360. Coach settings (currently done on initial matchup screen), lineups, plays/assignments, and controller settings. Not only would this save others time, but I could get deeper into untapped strategy/who knows what, if I didn't spend my allotted pause time on these.

-When online opponent pauses, let us also have capability to scroll through menu options and settings. If opponent resumes play, only then does my own pause timer begin counting. Live '10 had this. It saved so much time.

-Foot planting.

-Camera angles online that are an alternative to the 2K overhead style, that don't necessarily put you at huge disadvantage against the most commonly used 2K, etc. overhead style cams. I'm willing to bet a significant portion of players using overhead cams online do it out of necessity. Settling into a TV-style (or other) broadcast would be very aesthetically pleasing, and much welcomed.

-Passing. No matter the current state of passing mechanics, please always focus on identifying areas for improvement in this area of core gameplay.

-Off-ball control (offensive). Currently, we can only send off-ball players straight to hoop. Let us switch to controlling off-ball players as in Mike Wang's Live '10 mechanics. NBA 2K17 only has 'hold Y-button' (or triangle on PS) to send to the hoop. In Live '10 iteration, you could take control of the finisher on a break, take advantage of split-second opportunities or matchups intuitively, and just do things you've never seen before, or been able to accomplish in basketball video game history. Revolutionary in addressing your one set of hands (or brain) controlling 5 players at once sometimes.

Impromtu playmaking via Live '10 off-ball was so satisfying. Take a shooter (J-Rich, Ray Allen, etc.) call for pick, run to your players real-life spots with defender out of place, call for ball and drain the open 15-23' shot.
 
# 24 VAWereWolf65 @ 05/16/17 12:01 AM
Quote:
Originally Posted by FixEverything2k
My Career I should be able to get a teammate traded. With celtics probably getting the first pick next year (if they keep it), you make a PG and get drafted first, you're now on a team with IT, Smart, Rozier, and whoever if they get Fultz, Fultz. I understand some of these guys can play the 2 like smart and maybe fultz, but AB is at the 2, so you'd have a 6 man guard rotation. I should be able to get one of these guys traded.
Marcus Smart has actually been playing a lot of Small Forward lately because of his size, strength, rebounding and defensive versatility. But I get where you're coming from. Didn't they have a feature like this with the gm meetings in 2k15?
 
# 25 jerwoods @ 05/16/17 12:15 AM
this is a game that only needs def improvements

there my career souild be every sports game starting point esp offline

there sereaevs are bad

if i ran 2k here is what i wouild do

1 make the game 2 discs 1 for currest NBA play my league blacktop online
disc 2 histonic teams and my carrer i wouild have over 300 retro teams and hopefully 20-30 NCAA teams as well

and i wouild have retro mode to where u can play in black and white 50's 60's 70's 80's 90's 00's and up to 2015

oh when u edit retro guys u could edit the robert williams guy and and the fakes 2k use

and i wouild use a nba live 96 trick to get charles barkey in the game and i wouild put more money into retire players here the trick just put Charles Barkley on your edit player name and all his stats will be in face too this trick will be used on at least 300-500 greats of the game

some 40's 50's 60's teams might only have 3 real players or so i would also have the all time bad teams in the game
 
# 26 statum71 @ 05/16/17 12:45 AM
I don't see how gameplay was a positive. This has been the most frustrating NBA 2K I've ever played.

I can't tell you how many times I have a team in transition and the other guys either stop running at the free throw line or run to the corner and stop. Instead of going to the basket. Most insane thing I've seen in a basketball game.
 
# 27 sheredia @ 05/16/17 01:09 AM
Quote:
Originally Posted by VAWereWolf65
Before anything else, they need to follow up on their promises and stop blatantly lying to the community. The amount of communication with us is already very, very low, but then when they do come out with some kind of news or something we aren't even sure if it's true or if we can believe them.

Check my signature for more
don't forget about the dream team debacle too....some people got it, some didn't, what a mess that was. they should have just gave the dream team to everybody because of all of the trouble.
 
# 28 Rabbott24 @ 05/16/17 02:03 AM
I would really like them to fix badges in myleague , players don't progress correctly either not getting them , not upgrading fast enough or not downgrading correctly

Also badges should have an effect during simulation and be part of player evaluation during free agency or trades

My biggest problem with myleague though is AI rotations , they should not be based on overall rating regardless of position , if they need a point guard but they have a 10 player rotation but there backup pg is 1 point less then say a backup C they don't need they still play the C not the pg, *so dumb*

Teams should build their bench based on roles needed not overall ratings

Also scouting / drafts / summer league should be handle way different there should be more unknown in the second round and ratings shouldn't be given until after summer league where if they have a great season they could get a pretty hefty bump in t their rating, this would be fun to see a vet go to summer league make an impact bump his rating and get back into the league

AI need to be smarter when it comes to cutting or signing players in season (or out of season lol)

Ok I'm done ranting but I probly won't get the game until the first of next year , just never goes well for a couple months
 
# 29 karmstrong12 @ 05/16/17 02:33 AM
too much focus on E-gaming imo....who needs caps on my career we wanna max out but my park fans call foul....i suggest when we create our myplayers we are able to max out in that mode but are shown our caps for other co-op modes exlayer name 0-99/85(cap in pro-am)
 
# 30 ATLBrayden @ 05/16/17 04:10 AM
It would be nice if they changed the park system. If you're with a squad (which I usually am), it's not too hard to find a game. Without one though, it can take forever. Sometimes I wanna hop on late at night, none of my friends are on, and play some park games, but this got next system is ridiculous.

You stand around for 20 minutes hoping two other people get on the spot before a squad comes over and takes the court. If they do, you're back to square one of finding a court to play on. Pro-Am/Walk-On is nice because you search for other players through matchmaking and honestly get into games quicker than you do in Park.

I like the whole setting of playing in an actual park, but damn do I hate playing the waiting game while I'm there.

Also, I wasn't a huge fan of the stat caps. I get people were super against the 2K15 7-foot Steph cheese, and I agree Centers with a 98 three pointer are ridiculous, but I don't like the direction they went this year. If they're going to bring back archetypes, maybe do a dual-archetype system where a player picks two? I'd rather they do something like you get a finite amount of upgrades and certain positions have different stat caps (EX: Centers have a lower speed/shooting cap than guards, but guards have lower strength/rebounding/etc).

They just need to find a happy medium, I don't play MyCareer to be a roleplayer, but I understand not everyone wants a 7'3 monster banging 3s from logo.
 
# 31 Smirkin Dirk @ 05/16/17 04:59 AM
Quote:
Originally Posted by VAWereWolf65
Before anything else, they need to follow up on their promises and stop blatantly lying to the community. The amount of communication with us is already very, very low, but then when they do come out with some kind of news or something we aren't even sure if it's true or if we can believe them.

Check my signature for more
That video is misrepresenting what a 'lie' is. Much of its complaints weren't lies; they were examples of poor communication from 2K, or were they just personal opinions of the video maker. Saying skills matter was a lie? Well, no. Clearly the video maker believes stick skills don't matter, but that's his opinion. Not a lie.

Unreliable servers has a been a legitimate criticism of 2K for years. There's no lie, unless 2K said all server problems were fixed.

The Mike Wang shooting tweaks issue wasn't a lie; if anything it was a dev being overly receptive to user feedback. He's on here all the time asking for feedback.

Getting the runaround on simple service requests isn't a lie; it's typical of poor service big companies in every industry provide.

And does the video maker genuinely believe the underwater park stuff wasn't a joke? It wasn't funny, but it was clearly a joke.

The video makes some very valid criticisms. But re-badging them as lies is just sloppy, and is pretty typical of how the 2K YT community is heading.
 
# 32 Smirkin Dirk @ 05/16/17 05:19 AM
From a gameplay perspective, there were plenty of advancements. I saw ACE start to do some very complex things, but it was let down by the physics system. It made running plays difficult and slick rotations were bogged down. There was the odd error (e.g. players running into the 4th row) but this was rare and was not a gamebreaker.

The strategic aspects of the game got a lot deeper, but the communication was shallower. OG and Czar were out there, but they are devs. It should not be their job.
 
# 33 JohnTaylor @ 05/16/17 05:25 AM
Quote:
Originally Posted by Smirkin Dirk
That video is misrepresenting what a 'lie' is. Much of its complaints weren't lies; they were examples of poor communication from 2K, or were they just personal opinions of the video maker. Saying skills matter was a lie? Well, no. Clearly the video maker believes stick skills don't matter, but that's his opinion. Not a lie.

Unreliable servers has a been a legitimate criticism of 2K for years. There's no lie, unless 2K said all server problems were fixed.

The Mike Wang shooting tweaks issue wasn't a lie; if anything it was a dev being overly receptive to user feedback. He's on here all the time asking for feedback.

Getting the runaround on simple service requests isn't a lie; it's typical of poor service big companies in every industry provide.

And does the video maker genuinely believe the underwater park stuff wasn't a joke? It wasn't funny, but it was clearly a joke.

The video makes some very valid criticisms. But re-badging them as lies is just sloppy, and is pretty typical of how the 2K YT community is heading.
Click bait and chasing for views and subscribers so they can make a living.
 
# 34 VAWereWolf65 @ 05/16/17 07:44 AM
Quote:
Originally Posted by Smirkin Dirk
That video is misrepresenting what a 'lie' is. Much of its complaints weren't lies; they were examples of poor communication from 2K, or were they just personal opinions of the video maker. Saying skills matter was a lie? Well, no. Clearly the video maker believes stick skills don't matter, but that's his opinion. Not a lie.

Unreliable servers has a been a legitimate criticism of 2K for years. There's no lie, unless 2K said all server problems were fixed.

The Mike Wang shooting tweaks issue wasn't a lie; if anything it was a dev being overly receptive to user feedback. He's on here all the time asking for feedback.

Getting the runaround on simple service requests isn't a lie; it's typical of poor service big companies in every industry provide.

And does the video maker genuinely believe the underwater park stuff wasn't a joke? It wasn't funny, but it was clearly a joke.

The video makes some very valid criticisms. But re-badging them as lies is just sloppy, and is pretty typical of how the 2K YT community is heading.
Every year 2k says servers have improved and every year they haven't improved. And do you really think stick skills matter? I mean i think that's a pretty obvious one. Spamming the analog stick to do dribble moves and draining a three with a glass cleaner doesn't sound very skillful to me
 
# 35 VAWereWolf65 @ 05/16/17 07:47 AM
Quote:
Originally Posted by JohnTaylor
Click bait and chasing for views and subscribers so they can make a living.
You must not watch too much YouTube if you think that video was click bait
 
# 36 Smirkin Dirk @ 05/16/17 07:56 AM
Quote:
Originally Posted by VAWereWolf65
Every year 2k says servers have improved and every year they haven't improved. And do you really think stick skills matter? I mean i think that's a pretty obvious one. Spamming the analog stick to do dribble moves and draining a three with a glass cleaner doesn't sound very skillful to me
Of course stick skills matter somewhat. It's on a continuum so people are perfectly correct in saying they matter a lot, or they don't matter as much as they should. But to say the claim 'stick skills matter' is a lie is just typical exaggerated youtube rubbish.

When I use the servers, they're better than what they were. I couldnt even find a game 3 years ago. But they are still not at the quality they need to be.

The video you posted shows how the 2K YT community is shifting towards making exaggerated nonsensical claims rather than providing constructive and informed feedback.
 
# 37 dachuzen1 @ 05/16/17 09:42 AM
NBA 2k can definitely improve on the defensive side more with more realistic animations and less sliding with the player motions (They should implement that foot technology; also PLEASE 2k can you fix the player graphics again with more realistic body types and compositions.
 
# 38 TalenT @ 05/16/17 12:43 PM
Quote:
Originally Posted by jeremym480
I'm a fan of 2k17 and have been playing it pretty much every day since it was released. It obviously has so flaws, but as an offline guy, I've really enjoyed it this year.

For 2k18 I would be fine if there were no news modes or additions and instead they focused on correcting or tweaking legacy issues. Gameplay issues like loose ball always seemingly going to the cpu and big's easily being able to stay in front of guards, etc. And for MyLeague things like trade logic and team building need complete overhauls. I know that every year they say that this has been tweaked and every year I end up having to save the cpu's ai for killing itself.

Those are just two examples. I can name more, but I'll just leave it at that and say that my wish is that they prefect what they have before moving on.
Yeah, that's the thing. Offline the game is pretty decent. It still has it's problems but they are not as glaring. Online is a mess! The cheesers expose all the issues and holes in the gameplay. Defensive rotations, constant reaching in unpunished, turboing around with no fatigue, defenders not getting back, the A.I. not boxing out, etc. The list goes on and on. It's like you have to control every player on the court for a realistic experience Lol
 
# 39 jk31 @ 05/16/17 01:26 PM
Honestly? I don't really know what went right... Maybe that most of the teams have their own freelance offense. Besides...?


Bad:
- Defensive Behaviour of AI Teammates
- Having so many Defensive Settings yet one has to use one specific set or else defense will be much worse
- A.C.E. just can be turned on or off, no description how it interfers with manually made settings
- bad communication with the community
- too many gameplay tweaks + nearly no communication what was changed to what extent
- shooting comes down to "who has the most green releases"
- still to many obstacles for online league admins that prevent full control (though I have to admit that what we have now is much better than 3 years ago..but 2k11 was much more superior ...6 years ago!!!)
 
# 40 schnaidt1 @ 05/16/17 02:39 PM
i agree with this..but i think gameplay should also be under what went wrong. the shooting has been a disaster this year with the constant tweaking. the canned animations hurt the game. and inability to get realistic foul numbers for cpu...also the amount of wide open mid range jumpers the cpu turns down for a step back 3...its dumb lol
 


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