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What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

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Old 05-20-2017, 10:42 AM   #73
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@GuwopGeezus my sentiments exactly. My lg online this year was a teaser better servers and regular offseason like back in the day and we are in business
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Old 05-20-2017, 10:43 AM   #74
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Originally Posted by GuwopGeezus
This will be an interesting comment section. My 2 cents. Not going into a whole lot of detail:

MyLeague Online - Please do not even consider putting MyLeague Online in 2k18 if we have to use the keeper system again. MyLeague will never be at its best until we get a real offseason with contracts and salaries and players that progress realistically and the ability to train these players. We have had either a stripped down version of online franchise or nothing at all for several years running now. It has to end. On top of that, the keeper system doesn't even work correctly. Too many times the keepers I pick don't carry over into the draft correctly.

MyCareer - Make it easier to sim through games. The way it's set up now you are almost forced to play every game or you'll be penalized. I can never finish a career because of this. I get burned out by year 2 or 3 and don't pick it up again. Honestly don't know why they set it up like this. Also, get rid of/revamp the archetype system. If you must keep archetypes let us pick two sets of them. Make the ratings realistic (no reason the max three any guard can get outside of sharpshooter is a 73). Also, don't artificially inflate our overall rating in MyCareer to make it look good.

VC - This is the most unrealistic suggestion but please don't make every mode so dependent on VC. For example in MyGM the way to earn the most VC is by playing games, but obviously that takes too long to do every season. Again, if you want to progress many years the fastest way is to sim but you don't get anything for that. And your players complain 5 times a week so to keep them happy you have to use guess what... VC. So you end up having to use VC earned in other modes to keep them happy unless you give up and just ignore them or trade them.

These are three game modes that I play a lot (or would play a lot), but they have big issues that just sucked the fun out of them. This might be the first 2K in almost 10 years that I will wait to see what other people say before I buy because 2k17 really let me down.
exactly you hit everything on the nose
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Old 05-20-2017, 12:40 PM   #75
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

Bring back era based filters for classic teams. The immersion will be back in terms of presentation. I mean wwe 2k17 has it why not put it in nba 2k too?
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Old 05-20-2017, 06:30 PM   #76
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

Quote:
Originally Posted by VAWereWolf65
I've been advocating for a way where we can create a MyCareer that we can only use offline and we aren't allowed to use the player online, but it gives us basically the same options as 2k16 where we aren't forced to use archetypes and we can just simply choose inside, outside or balanced scoring types for our players
We don't need separate modes or players. Have the archetype only apply to online play.
Attribute caps and badge restrictions only apply to online play, so that in our offline play if we want to create a steph curry clone with gold ankle breaker and shooting badges we can, but when we take it online those ankle breaker badges are locked at bronze.

I would think that is a relatively easy change to make
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Old 05-21-2017, 12:24 AM   #77
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

Pretty disappointed how 2K handled MyTeam this year this was the first year I didn't play the mode & it was always my favorite mode, giving too many big men 3 point shots that don't deserve it, hopefully they bring back cards for a specific year
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Old 05-21-2017, 02:58 AM   #78
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

The in-game substitutions during a timeout is WAAYY TOO complex. That needs to be a lot easier to read.
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Old 05-22-2017, 03:02 PM   #79
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I think they need to do away with attribute caps in MYPlayer. I should be able to max out if I like. I would like to see the option to either play my player mode with it locked on my player or control the team. I actually enjoyed the template used in NBA 2k7 my park mode that had your player find his path to the NBA. I would like to see the option to take the A. Park Method B. College Method C. Walk on tryout. I can also see the writing on the wall for the future of player creation. The practice gym being the method of determining your players base attributes. Running sprints to determine his speed, Vertical Jump to determine is abilities, etc. You get it. Its basically how player creation was done in Madden 96 or 97 on genesis. You take those pieces and tie it in with NBA 2k10s combine and such and you have a winner. I enjoy NBA 2k17 but I must admit that I have more fun making it to the nba than I do actually being there. NBA 2K17 had a lot of missed opportunities. How can you have a pool table in your gym that you can't use or the chance to floss your earnings on a some superficial level that goes outside of the court would be very welcomed. There is such another life to being a professional athlete that Video games are scared to venture into. But after all of these years of sport gaming, we have to finally start looking at the off field antics as much as the on field antics. If we are not going to have a viable college option for sports, companies need to find a way to bridge the missing gaps in order to keep our sport game minds at bay.
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Old 05-22-2017, 06:22 PM   #80
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

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Originally Posted by vtcha
It's called MyCareer NOT Prez'sCareer.





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