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Madden NFL 17: Play the Moments Is Better Than You Expect

I'll admit to being someone who read about Madden 17's "Play The Moments" (PTM) as being something gimmicky that I probably wouldn't touch. I have never trusted the Super Sim engine of Madden, and I like to play out all of my games in their entirety. But, I wanted to check it out anyway as it is one of Connected Franchise Mode's (CFM) new features for Madden 17.

What I wasn't expecting was that I would actually really like the feature, and plan to use it in my solo CFM.



PTM allows users to play a CFM game in as little as 20 minutes, according to the in-game screen touting this as a way to start your next franchise game. And if you're using the faster speed setting (adjustable in-game), you definitely can finish a game that quickly, if not sooner.

In starting a PTM game you'll still get most of the pre-game commentary before jumping into the simulation, which helps set the mood of the game and your CFM's overall immersion.

Play The Moments Full of Options

PTM gives you a handful of options as the game begins to simulate behind you:

  • · Fast - Jump ahead as quickly as possible
  • · Normal - View details about each play as the game unfolds
  • · Slow - Watch each play using the broadcast camera angle


I have used all three of these speeds, and they are all useful for their own unique reasons. I really love the slow option because of the "Head Coach-like" broadcast camera, but slow uses the played-game engine exclusively, meaning you won't be seeing injuries to an offensive lineman, etc. This is a bummer, as this would be an option I could see a lot of people using, including myself. As it stands, I'll likely avoid slow altogether so that I can generate some realistic injuries and other stats such as "thrown to" for defensive backs -- a stat simply not tracked in played games.

Normal and fast mode are virtually the same, just at different speeds. You'll get a really good feel for the simulated action using normal, but can use fast to move ahead if you're in a pinch for time -- or if the game is already one-sided enough that you just want to get to the end to analyze your box score.



Of course, all of these speed options allow you to jump in at various key moments throughout the game. Typically, these are third-down attempts on both offense and defense, key drives that end up in the red zone, and the end of the second and fourth quarters as a team may be fighting for or against a late scoring drive.



You can also opt to skip a key moment that comes up, allowing you the ability to simulate an entire PTM game without ever entering the action.

The option exists to "jump to next play" at any time and play just that one particular down, or all the way through the rest of the game in its entirety.



I didn't see a way to exit a Moment once you entered into gameplay, so if you enter into a red zone situation, for example, it seems you need to finish the drive. You can pause and use Super Sim if you want, but I didn't see a way to jump directly back into the PTM menu.



Another nice feature of the fast and normal speeds is that you will see injuries happening the same way they do in traditionally simulated games, meaning injuries to offensive linemen, etc.

I can also confirm that the injury slider affects not just played games, but also games that are fully simmed or played in PTM. As an aside, I'd recommend an injury slider setting greater than 50 but less than 70.



What surprised me the most and has me planning to use PTM in my solo franchise was how accurate the simulation engine was for this mode. As most OS frequent flyers are aware, Madden's Super Sim engine has been atrocious. The development team has touted this as being fixed for Madden 17, and I can happily confirm that it is. The stats come out looking accurate, including the number of plays from scrimmage. You can easily use PTM for an entire season, and you'll see your team's statistics falling in line with the rest of the teams around the league.

Play The Moments Aren't Perfect

The only disappointing area I saw in PTM is that any sort of highlights that are shown (post-game, etc.) can only be taken from plays that you actually participated in live. For example, I saw a simulated 60-yard touchdown pass pop up on the simulation screen, but this play was never shown in the post-game highlight package. Instead, I would see a two-yard run I participated in or an extra point as a highlight. It would be nice if Madden could retroactively create a highlight from the simulated script: If the simulation generates a 60-yard touchdown pass that I've only read text about, why can't the game create a visual for this post-play to create a highlight? How would we know the exact details of the play, anyway?

The Madden developers could use this ambiguity to their advantage and create a replay of the event that took place, drawing from the stats created on the play (pass thrown by QB X, caught by WR Y at yard line Z, yards after catch 40, 60-yard gain). This was something we saw happening in (open the flood gates!) NFL 2K5 during the highlight shows (though those replays were admittedly all pre-rendered and on the disc, so they were always the same just with swapped out players). Madden could still do something similar, just take the next step and come up with a way to generate these replays rather than bake them in on the disc itself to save storage space.

Maybe this could be a way we see halftime and post-game shows of highlights around the league for Madden.

PTM is Madden's best option for a true sim experience, but one where you're also able to have some impact on a game's outcome. PTM actually feels a lot like "Road to the Show" in MLB The Show, except you're still controlling your entire team in Madden's experience. I love the broadcast view used in the slow speed setting, but only wish it still used the simulation engine instead of the gameplay engine.

Overall, this is a mode you, at the very least, should try out. It could truly change the depth and realism with which you experience CFM.

Check out my streams covering more of Madden 17's "Play The Moments Feature in CFM:


CFM recommendations for realism: Simulate all of your preseason games in their entirety to generate some injuries. Use an injury slider setting around 60, give or take. Use PTM and go deep into your franchise experience all the while balancing the tougher decisions that this mode will provide for, such as:

  • · QB awareness actually mattering.
  • · Player tendencies having their greatest impact.
  • · Injuries keeping you honest about keeping good depth at all positions.

Member Comments
# 41 Mike Lowe @ 08/26/16 02:33 PM
Quote:
Originally Posted by shaikio
For people using Play the Moments, what have you found in the sweet spot for quarter length playing on all pro? Wondering if anyone has dug into it enough to figure out what the length should be to get fairly realistic stats and all that stuff. Thanks.
15 minutes, for sure. (check my sliders for more info)

Simulation and gameplay work off of the same injury slider, FYI.
 
# 42 shaikio @ 08/26/16 02:46 PM
Quote:
Originally Posted by Mike Lowe
15 minutes, for sure. (check my sliders for more info)

Simulation and gameplay work off of the same injury slider, FYI.
Thanks. I messed around a bit with it last night with 8 and 9 minute quarters and they seemed a bit short. Makes sense that 15 minutes is the way to go. I assume your sliders are the way to go for a CFM that is going to be played only with Play the Moments?
 
# 43 SolidSquid @ 08/26/16 03:09 PM
Does any one else feel the key moments aren't enough? Just for example on defense you get to play 3rd downs and redzone opportunities, but if I'm down by 3 and just punted I feel that whole drive should be a key drive for my defense.

I know we can jump in whenever we want, I'm just saying there needs to be more "moments" than just 3rd downs and redzone opportunities.
 
# 44 fireguy1717 @ 08/26/16 03:29 PM
Used this mode for the four preseason games in my CFM and I've got to say, I like it. I haven't used it during my regular season games, as I like to play every down of those, but I was really impressed by what I saw.
 
# 45 jjwhite001 @ 08/29/16 12:04 PM
Does anybody know if this play the moment mode or slow sim mode is in PS3 version?
 
# 46 Warphine @ 08/29/16 03:25 PM
Quote:
Originally Posted by jjwhite001
Does anybody know if this play the moment mode or slow sim mode is in PS3 version?
Nope, XB1/PS4 only.
 
# 47 vicl8t @ 08/29/16 08:00 PM
PTM still has some issues:

1. HB run for 4 or 5 yard gains far too frequently, and not enough 0, 1, 2, or 20+ yard runs. Because of this, in short yardage situations, running plays are successful 95% of the time.
2. Thrown-to stat is not recorded (as mentioned in the article)
3. Penalties are infrequent. However maxing out the penalty sliders seems to help.

My main peeve is #1. Anyone have a solution for it?
 
# 48 T5063 @ 08/30/16 11:23 AM
I like the mode overall but I'm seeing weird things like the CPU RB running the ball for 5-6 plays straight without even subbing for their backup... any way to fix this?


Also, XPs should be 'play the moment'. Deciding to go for one or two is a big thing IMO.
 
# 49 NoleFan @ 08/30/16 12:34 PM
Quote:
Originally Posted by extremeskins04
This feature is fantastic and I love how you still get ALL injuries because it's technically simming but visually. It's perfect for us coach mode or cpu v cpu guys.


Definitely this. Being i know that coaches don't call every play on both sides of the ball, play the moments cpu vs CPU on slow speed is what coach mode should be!


Sent from my iPhone using Tapatalk
 
# 50 PhiPsi1 @ 09/04/16 04:03 PM
@All -

Was wondering if I could use "Play the Moment" and hop into the game and ONLY play offense (for the entire game) and let "Play the Moment" engine kick in for defense? Is that possible?
 
# 51 BayRaider510 @ 09/04/16 05:38 PM
Loving this mode but made a thread about RB attempts being way to high. Like 30-38 very single game for the RB1.
 
# 52 FreyCWarren @ 10/21/16 01:37 PM
Play The Moments is an amazing feature to me. The way that I play, is I start every game normal without play the moments, I play the first offensive and defensive series every game, then do play the moments for the rest of the game. I love it because you get to play and have an impact in the game, but your also simming and it gives you an idea of how your team plays without you. Not only that but you see injuries to linemen in which you would not see if you were playing the full game. It is quick, fun and for those who like to see how their team they put together (seasons down the road) plays its great. I am at the midway point as the Panthers owner in year 1, we are 6-2, have the 3rd best defense, and 21st in offense. The statistics are great. I just wish I coukd figure out auto subs because I had one game where Stewart ran the ball 31 times, and Newton ran it 6 and tolbert ran it twice, but no other backs got carries. I would like to have it where Stewart runs 20-24 and Artis Payne runs 5-8. But all in all it is a GREAT way to play. I used to play 6 games and simukate the rest in my franchises but this is 10 times better.
 
# 53 ehh @ 10/21/16 03:03 PM
Quote:
Originally Posted by vicl8t
PTM still has some issues:

1. HB run for 4 or 5 yard gains far too frequently, and not enough 0, 1, 2, or 20+ yard runs. Because of this, in short yardage situations, running plays are successful 95% of the time.
2. Thrown-to stat is not recorded (as mentioned in the article)
3. Penalties are infrequent. However maxing out the penalty sliders seems to help.

My main peeve is #1. Anyone have a solution for it?
#1 is kinda funny though, I did PTM vs the Vikes in my Jets CFM and Peterson had something like 13 straight 5 yard runs to score a TD on their opening drive. Couldn't help but laugh.
 
# 54 mrCPUgeek @ 10/22/16 04:43 PM
What would be cool for me is if you could do all offense and PTM on defense. Game would go quicker and I'm not big on playing D.


Sent from my iPhone using Tapatalk
 
# 55 SteezyKen @ 10/24/16 09:17 AM
Does anyone else have issues with only one RB getting all the carries? In PTM, I find my starting RB finishing with 30+ carries and my back up with 0.
 
# 56 mjavon @ 10/24/16 11:46 AM
Quote:
Originally Posted by SteezyKen
Does anyone else have issues with only one RB getting all the carries? In PTM, I find my starting RB finishing with 30+ carries and my back up with 0.
One workaround is to use formation subs to stick your HB2 into a handful of different formations. They'll get some touches then.
 
# 57 NateDogPack12 @ 10/24/16 11:51 AM
I notice that as the Packers, I have almost NO big plays on offense. My longest play to end a season will be like 32-yards. This may have to do with the McCarthy playbook. Anyone else have experience with this?


I do love that you can configure your formation subs and play the moment will account for them. It's a great way to get your rotational guys on the field.
 
# 58 NoleFan @ 10/27/16 07:20 AM
Quote:
Originally Posted by mrCPUgeek
What would be cool for me is if you could do all offense and PTM on defense. Game would go quicker and I'm not big on playing D.


Sent from my iPhone using Tapatalk


I skip a lot of moments because I'm not a great play caller. To the point where I eventually just go full on CPU vs CPU lol


Sent from my iPhone using Tapatalk
 
# 59 Lovesports @ 01/06/17 09:17 AM
Quote:
Originally Posted by T5063
I like the mode overall but I'm seeing weird things like the CPU RB running the ball for 5-6 plays straight without even subbing for their backup... any way to fix this?


Also, XPs should be 'play the moment'. Deciding to go for one or two is a big thing IMO.
As someone mentioned in another thread, fatigue must be set to around 75-80 for more realistic number of carries. Mine is set to that and I typically see accurate run stats
 
# 60 Bondsfan @ 01/07/17 08:06 PM
Play the Moment saved Madden for me. Every year I would play one or two seasons until All Pro got too easy. Then Id get frustrated playing All Madden and just quit and sell the game. With play the moment, not only can I get through seasons much faster (the draft is my favorite part of the game anyways), but also the fact that the game relies on sim makes the difficulty level less of a big deal. Im now in 2033, and played the first 13 years on all Pro. I switched to All Madden, and just won the Super Bowl on a last sec play.

I "play the moment" every game except the super bowl. Playing the super bowl, complete game on all madden actually made it feel like a great challenge, which it should, its the super bowl! Winning hat game, on all madden, may have been my favorite madden moment in the past 20 years of buying this game.

I have to give credit to the developers. PTM was so well integrated, and the difficulty levels this year are much better (all pro is a little harder than it used to be and all madden is a little easier, or at least less cheesy). With these changes, Ive played this game this year for more hours than the last five versions combined. This dev team has definitely won me over.
 


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