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Madden NFL 17: Play the Moments Is Better Than You Expect

I'll admit to being someone who read about Madden 17's "Play The Moments" (PTM) as being something gimmicky that I probably wouldn't touch. I have never trusted the Super Sim engine of Madden, and I like to play out all of my games in their entirety. But, I wanted to check it out anyway as it is one of Connected Franchise Mode's (CFM) new features for Madden 17.

What I wasn't expecting was that I would actually really like the feature, and plan to use it in my solo CFM.



PTM allows users to play a CFM game in as little as 20 minutes, according to the in-game screen touting this as a way to start your next franchise game. And if you're using the faster speed setting (adjustable in-game), you definitely can finish a game that quickly, if not sooner.

In starting a PTM game you'll still get most of the pre-game commentary before jumping into the simulation, which helps set the mood of the game and your CFM's overall immersion.

Play The Moments Full of Options

PTM gives you a handful of options as the game begins to simulate behind you:

  • · Fast - Jump ahead as quickly as possible
  • · Normal - View details about each play as the game unfolds
  • · Slow - Watch each play using the broadcast camera angle


I have used all three of these speeds, and they are all useful for their own unique reasons. I really love the slow option because of the "Head Coach-like" broadcast camera, but slow uses the played-game engine exclusively, meaning you won't be seeing injuries to an offensive lineman, etc. This is a bummer, as this would be an option I could see a lot of people using, including myself. As it stands, I'll likely avoid slow altogether so that I can generate some realistic injuries and other stats such as "thrown to" for defensive backs -- a stat simply not tracked in played games.

Normal and fast mode are virtually the same, just at different speeds. You'll get a really good feel for the simulated action using normal, but can use fast to move ahead if you're in a pinch for time -- or if the game is already one-sided enough that you just want to get to the end to analyze your box score.



Of course, all of these speed options allow you to jump in at various key moments throughout the game. Typically, these are third-down attempts on both offense and defense, key drives that end up in the red zone, and the end of the second and fourth quarters as a team may be fighting for or against a late scoring drive.



You can also opt to skip a key moment that comes up, allowing you the ability to simulate an entire PTM game without ever entering the action.

The option exists to "jump to next play" at any time and play just that one particular down, or all the way through the rest of the game in its entirety.



I didn't see a way to exit a Moment once you entered into gameplay, so if you enter into a red zone situation, for example, it seems you need to finish the drive. You can pause and use Super Sim if you want, but I didn't see a way to jump directly back into the PTM menu.



Another nice feature of the fast and normal speeds is that you will see injuries happening the same way they do in traditionally simulated games, meaning injuries to offensive linemen, etc.

I can also confirm that the injury slider affects not just played games, but also games that are fully simmed or played in PTM. As an aside, I'd recommend an injury slider setting greater than 50 but less than 70.



What surprised me the most and has me planning to use PTM in my solo franchise was how accurate the simulation engine was for this mode. As most OS frequent flyers are aware, Madden's Super Sim engine has been atrocious. The development team has touted this as being fixed for Madden 17, and I can happily confirm that it is. The stats come out looking accurate, including the number of plays from scrimmage. You can easily use PTM for an entire season, and you'll see your team's statistics falling in line with the rest of the teams around the league.

Play The Moments Aren't Perfect

The only disappointing area I saw in PTM is that any sort of highlights that are shown (post-game, etc.) can only be taken from plays that you actually participated in live. For example, I saw a simulated 60-yard touchdown pass pop up on the simulation screen, but this play was never shown in the post-game highlight package. Instead, I would see a two-yard run I participated in or an extra point as a highlight. It would be nice if Madden could retroactively create a highlight from the simulated script: If the simulation generates a 60-yard touchdown pass that I've only read text about, why can't the game create a visual for this post-play to create a highlight? How would we know the exact details of the play, anyway?

The Madden developers could use this ambiguity to their advantage and create a replay of the event that took place, drawing from the stats created on the play (pass thrown by QB X, caught by WR Y at yard line Z, yards after catch 40, 60-yard gain). This was something we saw happening in (open the flood gates!) NFL 2K5 during the highlight shows (though those replays were admittedly all pre-rendered and on the disc, so they were always the same just with swapped out players). Madden could still do something similar, just take the next step and come up with a way to generate these replays rather than bake them in on the disc itself to save storage space.

Maybe this could be a way we see halftime and post-game shows of highlights around the league for Madden.

PTM is Madden's best option for a true sim experience, but one where you're also able to have some impact on a game's outcome. PTM actually feels a lot like "Road to the Show" in MLB The Show, except you're still controlling your entire team in Madden's experience. I love the broadcast view used in the slow speed setting, but only wish it still used the simulation engine instead of the gameplay engine.

Overall, this is a mode you, at the very least, should try out. It could truly change the depth and realism with which you experience CFM.

Check out my streams covering more of Madden 17's "Play The Moments Feature in CFM:


CFM recommendations for realism: Simulate all of your preseason games in their entirety to generate some injuries. Use an injury slider setting around 60, give or take. Use PTM and go deep into your franchise experience all the while balancing the tougher decisions that this mode will provide for, such as:

  • · QB awareness actually mattering.
  • · Player tendencies having their greatest impact.
  • · Injuries keeping you honest about keeping good depth at all positions.

Member Comments
# 61 NFCastle @ 01/07/17 08:23 PM
I am also enjoying PTM. My only gripe is that the Sim engine in general, PTM or full Sim has awful defense on both sides of the ball. Games are consistently 30+ - 30+ scores which rarely happens IRL. That said, I still have fun with PTM

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# 62 Splice @ 01/07/17 08:39 PM
I used it for a season in my Dolphin's CFM. It was the second season and we went 6-10. Tannehill went down and Matt Moore had over 1,300 yards, 16 touch downs, and 6 interceptions in the final 5 games with a 3-2 record. Sucks I didn't have the cap space to resign him. Tannehill has been boring I guess you can call it. He turns the ball over way too much and I want to get rid of him. But I'm in my 4th season and still can't find a worthy replacement in the free agency or the draft. There were a couple seasons with a good QB in the free agency but I didn't have the cap space and QB isn't really the focus right now in consuming a draft pick for. I think I just drafted 2 solid corners this past off season. One was a 5th round pick but he has superstar development.

It was alright. There's only really 2 complaints.

1) The play calling. I like that it actually averages around 120-140 plays a game (I'm using 11 minute, 20 play clock), but the play calling sucks. No matter what team I play against or what scheme/playbook I use for myself, it's always around 50/50. Having the Saints put up 34 rushing attempts and only 32 passes against me was weird.

2) The time of possession. I assume if you skip a scenario, it has a higher chance of failing? Because until game 6 or so I skipped all of the defensive moments and they always tended to fail. I was getting blown out of games and the opponent was having upwards to 75% time of possession time and time again.
 
# 63 Bondsfan @ 01/07/17 08:55 PM
Quote:
Originally Posted by NFCastle
I am also enjoying PTM. My only gripe is that the Sim engine in general, PTM or full Sim has awful defense on both sides of the ball. Games are consistently 30+ - 30+ scores which rarely happens IRL. That said, I still have fun with PTM

Sent from my SAMSUNG-SM-G900A using Operation Sports mobile app
I disagree. I think it truly depends on your team. I had the number one ranked defense in the league, even posting a shut out, and almost always kept teams under 20 points While playing on all madde and using play the moment. But I also have a great defense from top to bottom.
 
# 64 tdawg3782 @ 01/07/17 09:23 PM
Quote:
Originally Posted by Bondsfan
I disagree. I think it truly depends on your team. I had the number one ranked defense in the league, even posting a shut out, and almost always kept teams under 20 points While playing on all madde and using play the moment. But I also have a great defense from top to bottom.
This for sure. I've finished #1 and #2 the last 2 years. And like you I have a beast defense from top to bottom.

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# 65 tdawg3782 @ 01/07/17 09:39 PM
Quote:
Originally Posted by Lovesports
As someone mentioned in another thread, fatigue must be set to around 75-80 for more realistic number of carries. Mine is set to that and I typically see accurate run stats
So this truly helps with the carries in PTM? If so I feel dumb because I spent hours trying to figure this out based on subs/player stamina/etc but never touched fatigue (left at 50 because that's what the slider set I use has it at). Stupid me if this works lol.

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# 66 brotherwalter @ 01/07/17 10:28 PM
It does tend to make the games more exciting. The CPU never plays (usually never) as good as I do. So the games are almost always close. I never had to kick so many last second FGs in my life.
 
# 67 FreyCWarren @ 01/11/17 10:03 AM
Quote:
Originally Posted by Bondsfan
Play the Moment saved Madden for me. Every year I would play one or two seasons until All Pro got too easy. Then Id get frustrated playing All Madden and just quit and sell the game. With play the moment, not only can I get through seasons much faster (the draft is my favorite part of the game anyways), but also the fact that the game relies on sim makes the difficulty level less of a big deal. Im now in 2033, and played the first 13 years on all Pro. I switched to All Madden, and just won the Super Bowl on a last sec play.

I "play the moment" every game except the super bowl. Playing the super bowl, complete game on all madden actually made it feel like a great challenge, which it should, its the super bowl! Winning hat game, on all madden, may have been my favorite madden moment in the past 20 years of buying this game.

I have to give credit to the developers. PTM was so well integrated, and the difficulty levels this year are much better (all pro is a little harder than it used to be and all madden is a little easier, or at least less cheesy). With these changes, Ive played this game this year for more hours than the last five versions combined. This dev team has definitely won me over.
Are all of your games close within 10 points or do you find yoyrself winning some games by 14+? I mostly win all my games close and its because defense seems to blow a 14 point lead easily.
 
# 68 NeptunePirate @ 01/12/17 07:19 PM
Being 31 with a full time job, wife and 3 kiddos. Play The Moments is fantastic for me. I grew up playing Franchise Mode every year and playing every game. That simply can't be done now, lol. PTM lets me get through seasons at a very decent pace. It's something that needs to be in the game every year.


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# 69 Splice @ 01/13/17 04:01 AM
No matter who I play, the CPU only throws the ball 20-25 times a game. Playing the Jets, Matt Forte had 44 carries. Played the Packers and Aaron Rodgers was 14-29 while Lacey had 34 carries.
 
# 70 theepicman115 @ 01/13/17 12:45 PM
I enjoy it! Because of high school and grades, I can't get on the ps4 during the school week and if my grades are **** then I'm not allowed on it at all. So PTM allows me to get more games done in my CFM.
 
# 71 tdawg3782 @ 01/13/17 02:03 PM
Quote:
Originally Posted by NeptunePirate
Being 31 with a full time job, wife and 3 kiddos. Play The Moments is fantastic for me. I grew up playing Franchise Mode every year and playing every game. That simply can't be done now, lol. PTM lets me get through seasons at a very decent pace. It's something that needs to be in the game every year.


Sent from my iPhone using Operation Sports
I'm in the same boat as you and this mode is just great. Usually me and my cousin do an online cfm and can barely get through a season or 2 and it's stressful when you feel like you're holding the other person up. Even last year we tried a system where we play 4 games a year (playoffs to if we make it) and sim the rest to try to speed up the process but you kind of lose touch with your team some. Right now we are in our 7th season. We have had draft picks turn into studs and duds, won some, lost some, and everything in between. It's been a blast. I even have a small amount of time to mess with an offline cfm. Can't stress how much I love this mode even with it's couple sim stat irritations.
 
# 72 mtmetcalfe @ 01/14/17 07:04 PM
A person in our league started using play the moment for just defense but it completely screwed up total plays for the game. Him and his opponent were getting 170-180 plays for the game so I made him stop using it. Anyone else run into this problem?
 
# 73 boxboy99 @ 01/15/17 01:05 AM
Quote:
Originally Posted by Lovesports
As someone mentioned in another thread, fatigue must be set to around 75-80 for more realistic number of carries. Mine is set to that and I typically see accurate run stats
Interesting, I just tried this for 2 games in my franchise play offense only.

Fatigue set to 80 (Fumbles at 55) - Players were getting injured on a too frequent basis IMO. I probably lost 5 players in the game and the computer lost a few. I figure this was directly related to the fatigue slider.

Fatigue set to 75 - Still a lot of injuries and we fumbled like 4 times. The rain probably didn't help. Still concerned about the injuries.

Hard to tell if this fixed the carries issue because the CPU running back was injured in both games. They seemed to be running a lot but slightly less than in my prior experiences. It seems the injury slider may need lowered to compensate for higher fatigue. I didn't think the sliders effected super sim, so I'm curious if anyone has some slight slider tweaks to correct issues with play the moments.
 
# 74 NoleFan @ 09/20/22 03:53 PM
Quote:
Originally Posted by NoleFan
Definitely this. Being i know that coaches don't call every play on both sides of the ball, play the moments cpu vs CPU on slow speed is what coach mode should be!


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It's always funny when I find an old post talking about doing something that I recently started doing again like it's something new.
 
# 75 bkrich83 @ 09/20/22 06:00 PM
I started playing PTM last year. Love it.


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