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Madden NFL 15: Full Details of New Presentation, Graphics, Gameplay Mechanics

EA Sports has lifted the curtain on Madden NFL 15 today, with tons of new details about how their flagship sports title is going to be playing this year. We've compiled the big stuff into this feature (with links back to the original story on the EA site). Be sure to read through each and let us know what sounds good and what doesn't.

Enhanced Graphics

Improved Lighting

The Madden NFL team reworked the game’s exposure system to create better lighting and colors in all weather conditions. Improvements have also been made to the game’s stadium night lighting, as well as ambient lighting.

Characters are now fully reflective, and will reflect light bounced from the environment itself. This creates richer, more realistic lighting that brings player/material details to life like never before.

3D Grass

The playing field itself comes to life in Madden NFL 15 with 3D-enabled grass during gameplay. In past versions, grass was merely a texture. This year, the game now features full “infinite grass” technology.

Richer Detail

Heavy improvements have been made to player and coach likeness thanks to player scanning. Upgrades have been made to player and coach heads, as well as Colin Kaepernick's tattoos.

(More Details)

Improved Presentation

Authentic NFL-Style Broadcast

Former NFL Films Senior Cinematographer Brian Murray serves as Presentation Director of Madden NFL 15, and his goal was to shoot Madden like an authentic broadcast. Scripted celebrations and on-field moments have been phased out to allow for emotional moments to be shown with variety and energy. Players now celebrate big plays (even by their teammates) with organic, unscripted excitement.

The improvements are also evident with polished transitions coming in and out of timeouts. Quarterbacks can now jog towards the sideline while music plays, just like you’d see on TV heading into a commercial break.

New Broadcast Elements

The Madden development team placed a heavy emphasis on broadcast banners, and tying new commentary back to them. Every banner in the game has been retouched to reflect the look and feel of an authentic NFL broadcast, and players will see a variety of new broadcast wipes that provide context to in-game performances.

A refined drop-down system will provide consistent updates on player performances. These additions help provide context to games in Connected Franchise mode, making them feel like a living, breathing season. Pregame and halftime banners tie together events from the season, including new Playoff Chase and Divisional Standings banners.

Real NFL Jumbotrons

Gone are the days of generic “LOSE LOSE LOSE” messages on Madden NFL scoreboards. Madden NFL 15 features authentic jumbotrons messaging and imagery from a number of NFL teams, displaying more than 20 events including touchdowns and crowd cues (get loud on defense, be quiet on offense).

This new treatment is extended to Super Bowls as well, giving them a more “neutral” feel. Super Bowl scoreboard images are no longer be subject to the game’s home team. Instead, the winner now sees their team’s logo alongside the Lombardi Trophy.

Player Spotlight Montages

New broadcast banners and montages tell dynamic stories about how players are performing, making every game feel fresh. If a quarterback like Colin Kaepernick or Robert Griffin III is making big plays with their legs, gamers may see a montage of some of their biggest runs. If a pass rush is making life difficult on an opposing quarterback, you might see a few of their biggest plays. It’s all about telling a story.

Commentary Improvements

Madden NFL 15 features more than 80 hours of new commentary between play-by-play announcer Jim Nantz and color commentator Phil Simms. Some of the recording focused primarily on player names, so that Jim and Phil will call out more names during and after the play.

Jim Nantz has re-recorded much of his mid-play commentary so that it fits more comfortable with the rest of his dialogue. This results in a smoother, more cohesive broadcast as Jim calls out the action on the field.

Pregame and Halftime

Local sports director Larry Ridley leads an all-new intro sequence before games, calling out specific matchups and other tidbits to keep an eye on during the game. The halftime show also includes broadcast-style graphics, as well as a fantasy ticker with player stats on the bottom of the screen.

During halftime, Larry will also break down some of the game’s highlights with all-new audio recordings.

New Playcalling

Call Plays With Confidence

Players can leverage data from millions of online games with all-new crowd-sourced play recommendations.

 For example, if Madden NFL players like spreading the field with four wide receivers on third down, you’ll see some of the plays that get called most often, as well as their success rates.

The improved game-flow system is not just limited to community success, but also opponent tendencies. This new data results in better suggestions than in years past, and replaces the “Ask Madden” feature.

Knowledge is Power

Madden NFL 15’s new playcalling also tracks how often you call certain plays over the course of your career, as well as how successful the plays are.

The “Previous Play” widget also shows you how well the plays are being executed compared to the rest of the Madden community.

Plays by Concept

Looking to exploit your speed on the outside? Are your receivers tough to press off the line? Then call plays based on concepts like streaks, fades, and slants in order to capitalize on your personnel.

If you’re looking to dial up Dez Bryant in the red zone, then check out the fade concept and get him a touchdown. If your opponent can’t hang with the savvy of Wes Welker, perhaps double move and slant concepts are your best bet.

Player Sense 2.0

Zone/Man Coverage Improvements

Zone Coverage ratings now have a bigger impact on how quickly defenders break on throws. Defenders with higher ratings in Zone Coverage will react much quicker to throws.

Defenses are now smarter when it comes to going for a swat vs. an interception or a tackle. This improved logic will be broken down by player traits.

Improvements have also been made to zone defenders responsible for the flats. Some things to look out for include smarter principles (no more out route abuse!), improved head tracking on all players, increases in press and chuck interactions between DBs and wide receivers, as well as better pursuit and tackling ability.

Man Coverage ratings have also been tweaked to impact how much separation receivers are able to get on cuts in their routes, resulting in improved behavior of the defender.

New to Madden NFL 15 is the addition of disguised defenses, where opposing secondaries will show you one coverage but give another.

Real AI 2.0

The Madden development team continues to improve the decision-making of computer-controlled players. Thanks to Real AI 2.0, computer quarterbacks understand different passing concepts, and will read defenders before making correct throws. They'll also audible and call hot routes based on Real AI, and also have improved logic for handling pressure in the pocket.

The computer now makes the same types of decisions that a skilled user would make. One improvement is CPU Fake Snap, which attempts to draw players offside more than in previous versions of Madden NFL.

War in the Trenches 2.0

Pre-Play Fidgets

The improvements are obvious before the ball is even snapped, as new animations replicate the pre-play behavior of an NFL line of scrimmage. Each position group has their unique set of fidget animations to prepare them for the snap of the ball.

Power Pass Rush

In Madden NFL 15, Players can now trigger power pass rush moves by pressing the X/Square buttons while engaged with a blocker. These moves used to be triggered by flicking the R-Stick, which sometimes felt unresponsiveness. With the new controls, players will have more control and ability to get off blocks. Use these moves with powerful linemen like J.J. Watt, Chris Long and Julius Peppers.

Finesse Pass Rush

Power pass rushers aren’t the only guys getting love, as finesse pass rush moves have also been improved. Players can now press the A/X buttons while engaged to trigger finesse pass rush moves from players such as Cameron Wake and Brian Orakpo.

Off the Line

Some of the NFL’s best pass rushers like Robert Quinn, Robert Mathis, and Von Miller use their quick first step to get off the ball and gain an advantage by timing the snap. That’s now possible in Madden NFL 15, as players can make successful (or unsuccessful) speed rush moves by pressing RT at the correct time during the snap. However, mistiming the move will result in a slow first step and a win for the blocker, or even an offsides penalty.

Disengage and Contain

Contain the scrambling abilities of quarterbacks like Robert Griffin III and Colin Kaepernick by keeping them in the pocket and getting off blocks when they try to leave the pocket. New QB Contain pass rush logic and animations have been added so that defenders will pressure the quarterback while keeping the outside of the pocket contained.

Pass rushers can now easily disengage by pressing A/X while moving the L-Stick away from the blocker. Playing defense offers much more control and responsiveness when attempting to get off blocks.

Catch Variety and Pass Inaccuracy

Inaccurate Passes

In past versions of Madden NFL, any quarterback could consistently shred an opposing defense with accurate passes. But in Madden NFL 15, the quarterback accuracy rating (THA), situation, and scenario have never been more important.

QBs now throw a number of inaccurate passes determined by their accuracy ratings and pocket pressure, with the level of accuracy ranging from “very inaccurate” to “perfect.” As in the real NFL, there's a much higher chance of being inaccurate when under pressure.

When building your offensive strategy, be sure to consult your quarterback’s three accuracy ratings: THA Short, THA Mid and THP Deep. Accurate throwers like Philip Rivers and Drew Brees will be able to pinpoint their throws more effectively than less accurate quarterbacks like Geno Smith and Eli Manning.

The effectiveness of mobile quarterbacks has also been tuned to allow for greater ability to throw on the run. In previous version of Madden, throwing on the run came at a heavy cost. This year, players will have more ability to take advantage of their quarterback’s athleticism outside of the pocket.

Catch Variety

New in Madden 15 is increased catch variety. Players will now see both wide receivers and defensive backs make efforts to go after inaccurate passes.

If you put too much air on a curl route, you’ll now see your receiver leap in an attempt to catch the overthrown ball, rather than just stand there and let the ball sail over his head.

These varied animations are available for both wideouts and defenders, so be sure to put the ball on target.

 

Each of the details above were all originally posted on EA's website. Check out each article linked below:

Catch Variety and Pass Inaccuracy

Enhanced Graphics

Improved Presentation

New Playcalling System

Player Sense 2.0

War in the Trenches 2.0


Madden NFL 15 Videos
Member Comments
# 61 KANE699 @ 06/10/14 09:13 AM
Quote:
Originally Posted by ForUntoOblivionSoar∞
Seems they didn't get the memo that they have the wrong color for the 49ers pants. It must have been hard not noticing when actually having access to all 19 games they played in last year... and the 19 they played in the year before that... and so on and so on.

Kane99 told me he had this on his "to fix" list. I wonder what happened with that (what happened man? ).

http://s21.postimg.org/lbwzpll7r/29104.jpg



Notice how they are actually darker and have a different yellow/blue differential in real life. smh.






I guess I'll go back to emailing the NFLPA, Jed York and everyone associated with the game or the league I can contact again. I did actually get a response from the NFLPA last year regarding the gold helmet, and EA/Tiburon actually fixed it midway through the release/media cycle (they showed a trailer that had the old flat tan helmets, then I sent a flurry of emails to everyone I could find, got a response from the NFLPA, and suddenly the helmets became metallic gold). It certainly couldn't hurt, although correlation doesn't equal causation, naturally.



Mods: if you think this belongs in the uniform thread by all means please move it.
It is on the to fix list, problem is I don't make the fixes. Sorry man, out of my hands.
 
# 62 msdm27 @ 06/10/14 09:59 AM
Quote:
Originally Posted by KANE699
It is on the to fix list, problem is I don't make the fixes. Sorry man, out of my hands.
Is it possible for you, Kane, to give us some sort of list on what has actually been fixed?
 
# 63 XXstormmXX @ 06/10/14 10:34 AM
Pass Inaccuracy ruins all this for me. This is going to be an excuse for our QBs to miss wide open throws in key moments.
 
# 64 mmorg @ 06/10/14 10:36 AM
Quote:
Originally Posted by XXstormmXX
Pass Inaccuracy ruins all this for me. This is going to be an excuse for our QBs to miss wide open throws in key moments.
Then get a better QB.
 
# 65 XXstormmXX @ 06/10/14 10:44 AM
Quote:
Originally Posted by mmorg
Then get a better QB.
There's some throws everyone can make... EA will probably butcher that and have us miss the easiest of throws and use this as an excuse when people complain and beg for a patch.
 
# 66 XXstormmXX @ 06/10/14 10:45 AM
Quote:
Originally Posted by allstardad
Would you rather have the alternative where every throw is right on the money and QB's are all similar?

I am loving this addition. Far too long QB's have all been the same and the really wasn't much to separate the Elite from the good from the average.
No, hard throws should be hard, so that part is good, but I don't want to miss easy throws in clutch time because of who my quarterback is.
 
# 67 msdm27 @ 06/10/14 10:46 AM
Quote:
Originally Posted by XXstormmXX
Pass Inaccuracy ruins all this for me. This is going to be an excuse for our QBs to miss wide open throws in key moments.
See, that's the thing... In the end, as much as people want sim.... they don't want the ratings to dictate what's gonna happen.

If someone is playing with Weeden as QB and they press the button at the right time, when the receiver is getting open etc... they want to the result to always be a catch.... Totally disregarding the attributes of the QB or the WR.

If the game is going to be a simulation, some aspects of it must be up to the ratings themselves... as someone else posted: "get a better qb" or adjust your play-calling accordingly.

Without ratings dictating things like pass inaccuracies then it is really difficult to have a game that plays realistically.... Most QB's know what they have to do on most plays, is just that very few manage to execute well on most occasions. That's why we have ratings.

Now, that's also why there is development in CFM.... String together a couple of good games with your mediocre QB, and you might be able to develop him to the point where those throws on big moments are a possibility. (ps: the development/progression system in Madden and how it works are a whole different topic)
 
# 68 MajorSupreme @ 06/10/14 10:54 AM
Quote:
Originally Posted by XXstormmXX
No, hard throws should be hard, so that part is good, but I don't want to miss easy throws in clutch time because of who my quarterback is.
That's how it works in real life. Wanna lead a comeback with Blaine Gabbert, or Brandon Weeden? Good luck.

Sent from my SM-G900V using Tapatalk
 
# 69 AmericasTeam @ 06/10/14 11:01 AM
Quote:
Originally Posted by allstardad
But why should a Brady Quinn be as clutch/accurate in the clutch as say a Manning or Brady?
It's because people just don't want to lose. This has been one of the main reasons Madden is what it is today. People want to be able to run back 40 yards, throw off their back foot, and deliver a pass with pinpoint accuracy. If they can't then the game is broken.

I'm sick and tired of every player being the same. What's the point?
 
# 70 Junior Moe @ 06/10/14 11:11 AM
Madden is moving in the right direction. I like what I am hearing so far, but as always, I wont judge the game until I have logged a few hours with it. But so far, I'm in on Madden 15.
 
# 71 RyanLaFalce @ 06/10/14 11:19 AM
Quote:
Originally Posted by lopey986
Yeah usually we get some stuff popping up on YouTube, hopefully someone ethnic a nice camera can record some.

Sent from my SAMSUNG-SM-G900A using Tapatalk
"We got a big feature here today: ethnic cameras! We have Russian cameras, Chinese cameras, and even German cameras! We outdid ourselves this year." - EA

Sent from my Galaxy S7 using Tapatalk
 
# 72 XXstormmXX @ 06/10/14 11:26 AM
Quote:
Originally Posted by allstardad
But why should a Brady Quinn be as clutch/accurate in the clutch as say a Manning or Brady?
Because we're talking about basic throws that no starter can miss... Like when there's a failed switch that leaves someone without a man on them.
 
# 73 Cardot @ 06/10/14 11:39 AM
Passing Accuracy sounds great. But now I feel kind of dumb for thinking that accuracy actually mattered the last 25 years.

Deja-Vu. Weren't they promoting the tracking of all play calls....about 4 years ago? 3D Grass, added commentary and player montages also sound a bit familiar.

JTS, one of the features I loathe the most is back. Super.
 
# 74 avwhitechic @ 06/10/14 11:52 AM
Quote:
Originally Posted by CT Pittbull
Can you show me where it says there will be a custom camera angle all I can find is that you can toggle from one angle to the other on the fly.

It's not, I asked a guy over at TraditionSports. Still no custom camera after 7 years...SMH


Sent from my iPhone using Tapatalk
 
# 75 Brandwin @ 06/10/14 11:57 AM
That all sounds pretty good. I can't wait until we get more information on Connected Career mode or whatever it's called.
 
# 76 m1ke_nyc @ 06/10/14 12:10 PM
So glad they tuned passing accuracy. No more passes either being dead on or over thrown.
 
# 77 XXstormmXX @ 06/10/14 12:25 PM
Quote:
Originally Posted by avwhitechic
It's not, I asked a guy over at TraditionSports. Still no custom camera after 7 years...SMH


Sent from my iPhone using Tapatalk
It might be added in next year they said in a interview that they're working on it.
 
# 78 MarXm4N_95 @ 06/10/14 12:48 PM
Still really disappointed that the Madden guys continue to ignore updating player equipment every year, it's going on what almost give years with the same cleats and helmets, etc.? There have been a lot of new releases by Nike, Adidas and Under Armour as far as cleats go. EA struggles to keep up with the number of new tech helmets being released as a part of the big concussion problems surrounding players in the league. Style and innovation should be fully captured in a game like this especially when today's era of the NFL is built around those two subjects!
 
# 79 MarXm4N_95 @ 06/10/14 12:49 PM
Quote:
Originally Posted by MarXm4N_95
Still really disappointed that the Madden guys continue to ignore updating player equipment every year, it's going on what almost give years with the same cleats and helmets, etc.? There have been a lot of new releases by Nike, Adidas and Under Armour as far as cleats go. EA struggles to keep up with the number of new tech helmets being released as a part of the big concussion problems surrounding players in the league. Style and innovation should be fully captured in a game like this especially when today's era of the NFL is built around those two subjects!
five* years
 
# 80 apollon42 @ 06/10/14 12:58 PM
Quote:
Originally Posted by MarXm4N_95
five* years
It's kind of wierd especially when considering that updated equipment was in NCAA. They had the new Nike gloves ect. No idea why it's not in Madden. Also, in the new screen Russell Wilson's skin color seems to be off again. Cam Newtons skin color is too dark too. Michael Crabtree has always been too dark. I see they updated the D-lineman (J.J. Watt) but I hope they didnt make them all athletic. I dont want to see Vince Wilfork looking like Michael Strahan.
 


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