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Madden NFL 15: Full Details of New Presentation, Graphics, Gameplay Mechanics

EA Sports has lifted the curtain on Madden NFL 15 today, with tons of new details about how their flagship sports title is going to be playing this year. We've compiled the big stuff into this feature (with links back to the original story on the EA site). Be sure to read through each and let us know what sounds good and what doesn't.

Enhanced Graphics

Improved Lighting

The Madden NFL team reworked the game’s exposure system to create better lighting and colors in all weather conditions. Improvements have also been made to the game’s stadium night lighting, as well as ambient lighting.

Characters are now fully reflective, and will reflect light bounced from the environment itself. This creates richer, more realistic lighting that brings player/material details to life like never before.

3D Grass

The playing field itself comes to life in Madden NFL 15 with 3D-enabled grass during gameplay. In past versions, grass was merely a texture. This year, the game now features full “infinite grass” technology.

Richer Detail

Heavy improvements have been made to player and coach likeness thanks to player scanning. Upgrades have been made to player and coach heads, as well as Colin Kaepernick's tattoos.

(More Details)

Improved Presentation

Authentic NFL-Style Broadcast

Former NFL Films Senior Cinematographer Brian Murray serves as Presentation Director of Madden NFL 15, and his goal was to shoot Madden like an authentic broadcast. Scripted celebrations and on-field moments have been phased out to allow for emotional moments to be shown with variety and energy. Players now celebrate big plays (even by their teammates) with organic, unscripted excitement.

The improvements are also evident with polished transitions coming in and out of timeouts. Quarterbacks can now jog towards the sideline while music plays, just like you’d see on TV heading into a commercial break.

New Broadcast Elements

The Madden development team placed a heavy emphasis on broadcast banners, and tying new commentary back to them. Every banner in the game has been retouched to reflect the look and feel of an authentic NFL broadcast, and players will see a variety of new broadcast wipes that provide context to in-game performances.

A refined drop-down system will provide consistent updates on player performances. These additions help provide context to games in Connected Franchise mode, making them feel like a living, breathing season. Pregame and halftime banners tie together events from the season, including new Playoff Chase and Divisional Standings banners.

Real NFL Jumbotrons

Gone are the days of generic “LOSE LOSE LOSE” messages on Madden NFL scoreboards. Madden NFL 15 features authentic jumbotrons messaging and imagery from a number of NFL teams, displaying more than 20 events including touchdowns and crowd cues (get loud on defense, be quiet on offense).

This new treatment is extended to Super Bowls as well, giving them a more “neutral” feel. Super Bowl scoreboard images are no longer be subject to the game’s home team. Instead, the winner now sees their team’s logo alongside the Lombardi Trophy.

Player Spotlight Montages

New broadcast banners and montages tell dynamic stories about how players are performing, making every game feel fresh. If a quarterback like Colin Kaepernick or Robert Griffin III is making big plays with their legs, gamers may see a montage of some of their biggest runs. If a pass rush is making life difficult on an opposing quarterback, you might see a few of their biggest plays. It’s all about telling a story.

Commentary Improvements

Madden NFL 15 features more than 80 hours of new commentary between play-by-play announcer Jim Nantz and color commentator Phil Simms. Some of the recording focused primarily on player names, so that Jim and Phil will call out more names during and after the play.

Jim Nantz has re-recorded much of his mid-play commentary so that it fits more comfortable with the rest of his dialogue. This results in a smoother, more cohesive broadcast as Jim calls out the action on the field.

Pregame and Halftime

Local sports director Larry Ridley leads an all-new intro sequence before games, calling out specific matchups and other tidbits to keep an eye on during the game. The halftime show also includes broadcast-style graphics, as well as a fantasy ticker with player stats on the bottom of the screen.

During halftime, Larry will also break down some of the game’s highlights with all-new audio recordings.

New Playcalling

Call Plays With Confidence

Players can leverage data from millions of online games with all-new crowd-sourced play recommendations.

 For example, if Madden NFL players like spreading the field with four wide receivers on third down, you’ll see some of the plays that get called most often, as well as their success rates.

The improved game-flow system is not just limited to community success, but also opponent tendencies. This new data results in better suggestions than in years past, and replaces the “Ask Madden” feature.

Knowledge is Power

Madden NFL 15’s new playcalling also tracks how often you call certain plays over the course of your career, as well as how successful the plays are.

The “Previous Play” widget also shows you how well the plays are being executed compared to the rest of the Madden community.

Plays by Concept

Looking to exploit your speed on the outside? Are your receivers tough to press off the line? Then call plays based on concepts like streaks, fades, and slants in order to capitalize on your personnel.

If you’re looking to dial up Dez Bryant in the red zone, then check out the fade concept and get him a touchdown. If your opponent can’t hang with the savvy of Wes Welker, perhaps double move and slant concepts are your best bet.

Player Sense 2.0

Zone/Man Coverage Improvements

Zone Coverage ratings now have a bigger impact on how quickly defenders break on throws. Defenders with higher ratings in Zone Coverage will react much quicker to throws.

Defenses are now smarter when it comes to going for a swat vs. an interception or a tackle. This improved logic will be broken down by player traits.

Improvements have also been made to zone defenders responsible for the flats. Some things to look out for include smarter principles (no more out route abuse!), improved head tracking on all players, increases in press and chuck interactions between DBs and wide receivers, as well as better pursuit and tackling ability.

Man Coverage ratings have also been tweaked to impact how much separation receivers are able to get on cuts in their routes, resulting in improved behavior of the defender.

New to Madden NFL 15 is the addition of disguised defenses, where opposing secondaries will show you one coverage but give another.

Real AI 2.0

The Madden development team continues to improve the decision-making of computer-controlled players. Thanks to Real AI 2.0, computer quarterbacks understand different passing concepts, and will read defenders before making correct throws. They'll also audible and call hot routes based on Real AI, and also have improved logic for handling pressure in the pocket.

The computer now makes the same types of decisions that a skilled user would make. One improvement is CPU Fake Snap, which attempts to draw players offside more than in previous versions of Madden NFL.

War in the Trenches 2.0

Pre-Play Fidgets

The improvements are obvious before the ball is even snapped, as new animations replicate the pre-play behavior of an NFL line of scrimmage. Each position group has their unique set of fidget animations to prepare them for the snap of the ball.

Power Pass Rush

In Madden NFL 15, Players can now trigger power pass rush moves by pressing the X/Square buttons while engaged with a blocker. These moves used to be triggered by flicking the R-Stick, which sometimes felt unresponsiveness. With the new controls, players will have more control and ability to get off blocks. Use these moves with powerful linemen like J.J. Watt, Chris Long and Julius Peppers.

Finesse Pass Rush

Power pass rushers aren’t the only guys getting love, as finesse pass rush moves have also been improved. Players can now press the A/X buttons while engaged to trigger finesse pass rush moves from players such as Cameron Wake and Brian Orakpo.

Off the Line

Some of the NFL’s best pass rushers like Robert Quinn, Robert Mathis, and Von Miller use their quick first step to get off the ball and gain an advantage by timing the snap. That’s now possible in Madden NFL 15, as players can make successful (or unsuccessful) speed rush moves by pressing RT at the correct time during the snap. However, mistiming the move will result in a slow first step and a win for the blocker, or even an offsides penalty.

Disengage and Contain

Contain the scrambling abilities of quarterbacks like Robert Griffin III and Colin Kaepernick by keeping them in the pocket and getting off blocks when they try to leave the pocket. New QB Contain pass rush logic and animations have been added so that defenders will pressure the quarterback while keeping the outside of the pocket contained.

Pass rushers can now easily disengage by pressing A/X while moving the L-Stick away from the blocker. Playing defense offers much more control and responsiveness when attempting to get off blocks.

Catch Variety and Pass Inaccuracy

Inaccurate Passes

In past versions of Madden NFL, any quarterback could consistently shred an opposing defense with accurate passes. But in Madden NFL 15, the quarterback accuracy rating (THA), situation, and scenario have never been more important.

QBs now throw a number of inaccurate passes determined by their accuracy ratings and pocket pressure, with the level of accuracy ranging from “very inaccurate” to “perfect.” As in the real NFL, there's a much higher chance of being inaccurate when under pressure.

When building your offensive strategy, be sure to consult your quarterback’s three accuracy ratings: THA Short, THA Mid and THP Deep. Accurate throwers like Philip Rivers and Drew Brees will be able to pinpoint their throws more effectively than less accurate quarterbacks like Geno Smith and Eli Manning.

The effectiveness of mobile quarterbacks has also been tuned to allow for greater ability to throw on the run. In previous version of Madden, throwing on the run came at a heavy cost. This year, players will have more ability to take advantage of their quarterback’s athleticism outside of the pocket.

Catch Variety

New in Madden 15 is increased catch variety. Players will now see both wide receivers and defensive backs make efforts to go after inaccurate passes.

If you put too much air on a curl route, you’ll now see your receiver leap in an attempt to catch the overthrown ball, rather than just stand there and let the ball sail over his head.

These varied animations are available for both wideouts and defenders, so be sure to put the ball on target.

 

Each of the details above were all originally posted on EA's website. Check out each article linked below:

Catch Variety and Pass Inaccuracy

Enhanced Graphics

Improved Presentation

New Playcalling System

Player Sense 2.0

War in the Trenches 2.0


Madden NFL 15 Videos
Member Comments
# 81 Kaiser Wilhelm @ 06/10/14 01:27 PM
Call me jaded, cause I am, but other than the pass accuracy, which is much needed, I feel I've read everything on this list at least once since 2010.

Finally, my question is, if I decide to play on All-Madden will this new logic be present, and will these new animations be present, because I swear those 300 plus new catch animations they added since however many years back only trigger on Pro. It would be nice if EA could pull back the veil on some of this stuff.
 
# 82 roadman @ 06/10/14 01:37 PM
Quote:
Originally Posted by Kaiser Wilhelm
Call me jaded, cause I am, but other than the pass accuracy, which is much needed, I feel I've read everything on this list at least once since 2010.

Finally, my question is, if I decide to play on All-Madden will this new logic be present, and will these new animations be present, because I swear those 300 plus new catch animations they added since however many years back only trigger on Pro. It would be nice if EA could pull back the veil on some of this stuff.
Just read a write-up by goodgamebro that mentions there are many more WR animations now because of the re-work of the pass accuracy, much more WR animations are noticed.
 
# 83 extremeskins04 @ 06/10/14 02:35 PM
I don't understand why EA thinks that presentation means "let's add a bunch of cameras on the field and call it a day..."

That's not presentation.

And why is there a half-time show but they don't talk or show anything about the other games happening in the NFL so we feel immersed like we do on Sundays? Why don't they talk about injuries that happened? Why don't they discuss hot/cold streaks for a player, trends, predictions, statistics?

Also no post game show discussing the key players and showing their highlights? No other games also? They said they couldn't implement it or didn't have time or something.

Not that my expectations are high anymore, but just saying.
 
# 84 Cardot @ 06/10/14 05:05 PM
Quote:
Originally Posted by maafla1
I STILL want to know if they fixed the statistics engine, specifically how division/conference standings are calculated. A team finishing 9-6-1 should be AHEAD of a team finishing 9-7 and BEHIND a team finishing 10-6. Anyone know anything about this.
It still does this? I remember running into this glitch in Madden '10.
 
# 85 DeuceDouglas @ 06/10/14 05:47 PM
Quote:
Oh another nugget for Madden 15. You can only hot route one time coming out of the huddle until you get to the line of scrimmage. #Madden15
Love this. I don't really play online anymore and I wish you were limited to one or two the entire time but I'm sure this is big for online players.
 
# 86 apollon42 @ 06/10/14 05:50 PM
With new d-line moves, they should make O-line moves to counter it and then we could have full 11 on 11 online football.
 
# 87 wordtobigbird @ 06/10/14 05:55 PM
I know some people are pessimistic, as they have the right to be, but things like:

Quote:
Player celebrations are fluid and doesn't look like a cut scene. Other players are around when celebrating.
Quote:
The match up stick allows you to see fatigue, route running, speed, height, run block, pass block. #Madden15
Quote:
Oh another nugget for Madden 15. You can only hot route one time coming out of the huddle until you get to the line of scrimmage. #Madden15
Small things yet HUGE changes for people who tried there hardest to enjoy M25. The cutscenes were ridiculously bad last year .The fact that you can't see matchups/fatigue in any realistic way is equally ridiculous when trying to play a SIM style. And we all know how unrealistic hot routes have been, dare I say ridiculously bad?

I think it's clear that EA has fixed a lot of little things that were big issues to people who can kind of enjoy Madden's gameplay.

And I couldn't be happier that they FINALLY added real skills training that teach football concepts not just how to press a button. The difference between the FIFA drills and Madden drills was just crazy.
 
# 88 The JareBear @ 06/10/14 06:23 PM
My greatest fear is that as soon as someone loses a tournament or a ranked match due to an incomplete pass to an otherwise wise open receiver that video of that play is gonna hit youtube and the "why is my quarterback missing the wide open guy, COME ON EA" crap starts.

I am as excited for the inaccurate passes as anybody. If QB ratings actually matter now, wow, that is a HUGE step up. Please don't cave in on this one, EA
 
# 89 wordtobigbird @ 06/10/14 06:28 PM
Quote:
Originally Posted by The JareBear
My greatest fear is that as soon as someone loses a tournament or a ranked match due to an incomplete pass to an otherwise wise open receiver that video of that play is gonna hit youtube and the "why is my quarterback missing the wide open guy, COME ON EA" crap starts.

I am as excited for the inaccurate passes as anybody. If QB ratings actually matter now, wow, that is a HUGE step up. Please don't cave in on this one, EA
No need to fear that, it's going to happen without a doubt. People do it with things like fumbles already.

I don't think they would change it then change it back. They know people will complain but they have to be pretty immune to people complaining by now.
 
# 90 DeuceDouglas @ 06/10/14 06:38 PM
Quote:
Originally Posted by The JareBear
My greatest fear is that as soon as someone loses a tournament or a ranked match due to an incomplete pass to an otherwise wise open receiver that video of that play is gonna hit youtube and the "why is my quarterback missing the wide open guy, COME ON EA" crap starts.

I am as excited for the inaccurate passes as anybody. If QB ratings actually matter now, wow, that is a HUGE step up. Please don't cave in on this one, EA
Literally, the thing I'm most excited about in accordance with better coverage. So frustrating having to play on 3 for pass accuracy to get decent results and by decent results I mean either on the button passes or balls 15-20 yards too far. Can't wait to see this in action. Never will be so excited to see incomplete passes in my life lol.
 
# 91 The JareBear @ 06/10/14 06:41 PM
Quote:
Originally Posted by DeuceDouglas
Literally, the thing I'm most excited about in accordance with better coverage. So frustrating having to play on 3 for pass accuracy to get decent results and by decent results I mean either on the button passes or balls 15-20 yards too far. Can't wait to see this in action. Never will be so excited to see incomplete passes in my life lol.
Yeah man, for sure.

Honestly....I traded in M25 for PS4 pretty much deciding I was probably done. I liked it a lot at first but over time the flaws killed it for me.

I told myself to not get excited, and I am definitely not jumping on the train as fast as I usually would in years past, but so far, the stuff I have read so far is very very exciting for me. I really hope to see it in action and experience it for myself in August.
 
# 92 Mariners811 @ 06/10/14 06:44 PM
The gameplay and presentation in Madden NFL 15 looks awesome on new features. Hopefully, Infinity Engine 1 or 2 will be introduced to the mobile version including other features similar to Madden NFL 13 on XBOX 360/PS 3 or Vita version (Connected Career as a coach similar to FIFA Series on mobile or Franchise Mode). Please bring multi-season for the iOS (iPad/iPhone/iPod Touch/Android) even if resembles to the Vita game couple years ago on top of unlocking player card by reliving the moment that some players/teams were featured in Madden 25. Don't mind if upcoming rookies are auto picked during the off season by having retirements including career ending injuries, free agency (similar to Madden 12), redo depth chart, and start next season. Hopefully it will bring in higher ratings in iOS version.
 
# 93 friscob @ 06/10/14 07:01 PM
Quote:
Originally Posted by wordtobigbird
No need to fear that, it's going to happen without a doubt. People do it with things like fumbles already.

I don't think they would change it then change it back. They know people will complain but they have to be pretty immune to people complaining by now.
Yep, same goes for penalties. Only a select few of us actually want to see them in the game. The rest will just complain and say Madden is picking winners the second they have one go against them.
 
# 94 v6volume @ 06/10/14 07:10 PM
"Infinity Grass" ?????????
 
# 95 RyanLaFalce @ 06/10/14 07:26 PM


Stop complaining you girls

Sent from my Galaxy S7 using Tapatalk
 
# 96 extremeskins04 @ 06/10/14 07:33 PM
Quote:
Originally Posted by RyanLaFalce


Stop complaining you girls

Sent from my Galaxy S7 using Tapatalk
Are you serious? You're going by ONE guy that played the game who probably doesn't really care about most of the things we said.
 
# 97 SageInfinite @ 06/10/14 07:49 PM
Quote:
Originally Posted by RyanLaFalce


Stop complaining you girls

Sent from my Galaxy S7 using Tapatalk
 
# 98 SageInfinite @ 06/10/14 07:57 PM
Quote:
Originally Posted by GiantBlue76
If people want to play head to head tournament games, let them go play COD, Battlefield, NFL Street or chess. This is a football game and catering to tournament players is just dumb. The tourney guys will play madden no matter what, make it into a football game and they will learn to adjust.
Same way I feel. These dudes will be here regardless, they'll adjust. Same reason we can't get penalties and botched plays.
 
# 99 Red IV @ 06/10/14 08:05 PM
Vikings Jerseys are incorrect once again. I am over this garbage series.
 
# 100 SageInfinite @ 06/10/14 08:12 PM
Quote:
Originally Posted by GiantBlue76
Exactly... You can't preach and market authenticity and simulation (which IS what they do) and then turn around and say you can't have bad snaps because a tourney player might lose 1000.00 on a bad snap. Just think about how ridiculous that is for a second. If you want to enable arcade football for these tourney guys, simply create different settings. How about an arcade mode that turns off penalties or REAL FOOTBALL occurrences. This type of crap actually gets me pretty heated.
Yes. It's just the constant contradictions and flip flopping of Tiburon and some of their supporters. They are clearly pimping simulation football now, so we have every right to call them out.
 


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