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NBA Live 14 Next Gen First Impressions

After spending eight hours playing NBA Live 14, the best thing I can say about my initial experience is that it's mercifully over.

Professional obligation is all that kept me from turning off NBA Live 14 after experiencing EA Sports' buggy, sub-standard rendition of professional basketball.
 

Misses

Passing: Despite offering three different control methods for passing, simply moving the ball from player to player is a huge hassle in NBA Live 14. Lengthy throwing and receiving animations make passing a slow and sloppy experience.

Directional aiming often sends to ball to the wrong teammate, with no real difference in accuracy between the left joystick and the right joystick. The additional finger gymnastics of holding down R1 while aiming the right joystick make that method even more impractical.

X button and O button passes take far too long to "charge up" to full power, with the ball coming out slow and floaty even at a full charge.

Icon passing is more accurate and fairly useful when coming out of the backcourt, but it's still far too cumbersome to use during half-court offense, where passing lanes open and close quicker than your fingers can react.

Off-Ball AI: Don't believe the hype behind NBA Live 14's "Synergy DNA." Most of your AI teammates remain stationary on offense unless they're specifically told to move via one of the game's unwieldy d-pad commands.

CPU teams are equally simple-minded, spending most offensive possessions with a star player in isolation while his teammates look on idly.

Broken Overhead Cameras: NBA Live 14 offers two preset, non-customizable cameras for gamers who prefer to play from a top-down, overhead perspective. Both the "Baseline High" and "Baseline Low" cameras stutter constantly, fluctuating between 15-30 frames per second, depending on the arena and the current crowd state. Gamers wanting to play NBA Live 14 at a steady 60 frames per second have no choice but to use one of the side-to-side broadcast cameras.

Buggy Live Moments: The Live Moments feature lets gamers replay top performances from recently completed NBA games. In about half of the challenges I tried, an audio glitch completely muted the crowd noise for the opening minutes of each challenge. The crowd noise would then suddenly return to normal after a few minutes of play. Another, more severe glitch occurred once, where everyone on screen froze as soon as the challenge finished loading. The game then crashed back to the dashboard, giving an error code "CE-34878-0."

Online Latency Issues: Of my five online sessions, four were completely unplayable due to latency. Online games literally look like they're moving in slow-motion, with inputs registering on screen several seconds after a button is pressed. Playing basketball, a sport reliant on timing and technique, is impossible when the lag is this bad. Not even NBA 2K1 ran this poorly on the Sega Dreamcast, and it was communicating with 56K dial-up modems.
 

Makes

ESPN Presentation: Studio reporter Jalen Rose sets the stage for each game before handing the mic to commentators Jeff Van Gundy and Mike Breen. Van Gundy's blunt, no-nonsense delivery has been captured well, but after only a few hours of game time, it's discouraging to already recognize many repeated lines from Van Gundy and Breen.

NBA Live Mixtape: Of the 30-plus songs already included in NBA Live 14, at least half of them will have your head bumping. The few annoying tracks can be individually switched off. Live's soundtrack should continue to improve over time as more tracks are added throughout the year.

Menus: The different modes and game features are all easy to find thanks to a smart layout and elegant menu design.


It says a lot about the quality of NBA Live 14 that I had such a difficult time just coming up with three "Makes," whereas I easily could have detailed five more "Misses."

After only a few hours of play, it's already evident that NBA Live 14 is not the type of title gamers should rush out and spend $60 on. Keep checking Operation Sports for a full review of NBA Live 14 later this week.


NBA Live 14 Videos
Member Comments
# 1 yungflo @ 11/20/13 05:30 AM
I know next year is also a supposed year in progress but if next year isn't significantly better, I'm not sure this franchise survives. Especially if the critic score stays around 40,50. if thats the case, they were better off cancelling. I'm not saying the game is that score but if publications agree that its terrible, then they might as well have not even released it and swallowed the bill again.

I've only played the demo and came off with some of the impressions you had. the fact that this is only a first impression lol...man the review is going to lay the hammer down.
 
# 2 El_Poopador @ 11/20/13 07:17 AM
its weird watching og play on his live stream was a lot different than what youre describing. theres an option to turn on/off auto player movement for your teammates. maybe thats why players were standing around? and he played a game against the knicks and they actually played close to normal. the only isos were for melo and they generally didnt just dribble out the clock. even the passing looked ok.

ive seen a few other videos of people running sets and it looked good. but ive also seen videos of people trying to cheese like crazy and it looked awful. i think you have to actually learn the controls and how things work and try to play realistically. idk once i get a new console and try out the demo ill post back.
 
# 3 veguss2001 @ 11/20/13 08:25 AM
I'm sorry but the foundation was in NBA Live 10. This feels like a step back. Everything is extremely slow. There is no comparing to 2k's game but even as a second bball option (or 1st), I can't recommend this. This can't be the game they worked on for 3 years. Can't be. I am not optimistic about the Nba live's future. I want competition in sports videogames and this contest is not even close. Maybe they should go back to the more arcade style. Offer something more "fun" for the ****** gamer. I would buy that... a lot of folks would. 2k14 is King. Better luck next year...if we get one. Smh.
 
# 4 Melbournelad @ 11/20/13 08:34 AM
We need a new company to enter the sports gaming industry to rival 2K (competition will then help 2K as well, see 2k11). EA has done a horrible job for the last five years (outside of FIFA).
 
# 5 GisherJohn24 @ 11/20/13 08:56 AM
Quote:
Originally Posted by veguss2001
I'm sorry but the foundation was in NBA Live 10. This feels like a step back. Everything is extremely slow. There is no comparing to 2k's game but even as a second bball option (or 1st), I can't recommend this. This can't be the game they worked on for 3 years. Can't be. I am not optimistic about the Nba live's future. I want competition in sports videogames and this contest is not even close. Maybe they should go back to the more arcade style. Offer something more "fun" for the ****** gamer. I would buy that... a lot of folks would. 2k14 is King. Better luck next year...if we get one. Smh.
Yep. Live 10 feels better, plays better and is 4 years old. I feel gipped. I really do. I had confidence finally, now I got none.
 
# 6 bmgoff11 @ 11/20/13 09:06 AM
yeah i couldn't finish the game when i downloaded the demo. Not a good game IMO
 
# 7 GisherJohn24 @ 11/20/13 09:08 AM
Im floored there is no game speed adjustment. Minimal camera angles also.
 
# 8 Mr_Riddick @ 11/20/13 09:09 AM
More like a well thought out and organized list of complaints. But all jokes aside, it is exactly what i expected. And its UNACCEPTABLE for next gen...
 
# 9 Mr_Riddick @ 11/20/13 09:30 AM
Quote:
Originally Posted by rtkiii
I don;t believe he called it a review...just a "first impressions"
Your right they have totally different meanings.
 
# 10 IgotSyphillis @ 11/20/13 09:43 AM
From the demo I played and having recently played NCAA Basketball 10, I fully believe that NCAA Basketball 10 is a better game. And that's terrible. Because NCAA 10 was a 5/10 IMO when it came out.....in 2009....on the PS3. How do you have 4 years to make a game and come out with this? Havent they been cancelling games in this series to work on them? What work have they actually put in? This game is NBA Live 10 but a whole lot worse. It's pathetic. They couldn't fix any issues? In 4 years? That's bananas. B A N A N A S. Bananas.
 
# 11 nate1986 @ 11/20/13 09:56 AM
Considering they've had 3 years to make a solid basketball game and EA sports lays an egg with this, the graphics look borderline ps2/early ps3 graphics and gameplay is buggy, yet Madden and FIFA look good on next gen, the question is how long before FIFA and Madden regress backwards unless its already happening
 
# 12 AlterEgoDuane @ 11/20/13 10:07 AM
Why is anyone surprised by this game? Look at who is making it. EA sports refuses to acknowledge or understand the idea of Real-Time Physics in sports games. They continue to use canned animations with scripted outcomes. Whatever happened to creating player models from scratch and using physics to create the animations?

Why is this so hard to do? I don't understand why motion capture is still acceptable on a next-gen system, with any sports game. And no one has been able to give me an answer yet. I mean, we saw backbreaker figure out the real-time physics so that no two plays were ever the same. THAT is truly next-gen. But, scripted animations and motion-capture are totally 2005.

While madden on ps4 is an improvement over ps3, it still uses the same canned animation and motion capture. Where is the REAL-TIME PHYSICS? And when will we get these in a sports game?

Also, NBA 2K14 does this same thing. How come some small, independent, EUROPEAN company can figure out real-time physics and create non-scripted outcomes and yet American companies either can't do it or refuse to do it. It doesn't make any sense to me. Is it really that hard?

I know backbreaker was not a great game, but that was mostly due to the camera angle and the inability to change it.

And I'm not saying that basketball games or any sports games should be like that game. All I'm saying is that the technology is clearly there to use real-time physics and non-scripted outcomes. How come no one is using that for next-gen games?
 
# 13 grodbetatted @ 11/20/13 10:08 AM
Quote:
Originally Posted by nate1986
Considering they've had 3 years to make a solid basketball game and EA sports lays an egg with this, the graphics look borderline ps2/early ps3 graphics and gameplay is buggy, yet Madden and FIFA look good on next gen, the question is how long before FIFA and Madden regress backwards unless its already happening
I agree that the game is bad, but they had 1 year development cycle in order to make the game... They started this game probably around the same time 2k started nba 2k, but since live had no foundation it was expected
 
# 14 grodbetatted @ 11/20/13 10:10 AM
Quote:
Originally Posted by AlterEgoDuane
Why is anyone surprised by this game? Look at who is making it. EA sports refuses to acknowledge or understand the idea of Real-Time Physics in sports games. They continue to use canned animations with scripted outcomes. Whatever happened to creating player models from scratch and using physics to create the animations?

Why is this so hard to do? I don't understand why motion capture is still acceptable on a next-gen system, with any sports game. And no one has been able to give me an answer yet. I mean, we saw backbreaker figure out the real-time physics so that no two plays were ever the same. THAT is truly next-gen. But, scripted animations and motion-capture are totally 2005.

While madden on ps4 is an improvement over ps3, it still uses the same canned animation and motion capture. Where is the REAL-TIME PHYSICS? And when will we get these in a sports game?

Also, NBA 2K14 does this same thing. How come some small, independent, EUROPEAN company can figure out real-time physics and create non-scripted outcomes and yet American companies either can't do it or refuse to do it. It doesn't make any sense to me. Is it really that hard?

I know backbreaker was not a great game, but that was mostly due to the camera angle and the inability to change it.

And I'm not saying that basketball games or any sports games should be like that game. All I'm saying is that the technology is clearly there to use real-time physics and non-scripted outcomes. How come no one is using that for next-gen games?
EA Sports tried that... Nba elite 11 was the result of that
 
# 15 AlterEgoDuane @ 11/20/13 10:25 AM
NBA Elite was Real-Time physics? And so because you try it once and weren't good at it, you scrap it forever? Maybe they just did it wrong? Why not purchase the Euphoria engine or whatever backbreaker used to do that and then use that for football and basketball and whatever else?
 
# 16 AlterEgoDuane @ 11/20/13 10:27 AM
@grodtooreal... I know it wasn't your excuse, but if that's EA's excuse, then that's the sorriest excuse I've ever heard in my life. That's shameful. If that is truly their excuse, then it's no surprise they were voted worst company in America. It's easy to see why with that level of distorted logic.
 
# 17 AlterEgoDuane @ 11/20/13 10:28 AM
Real-time physics, no excuses. If it sucks for a year while you perfect it and tweak it, I'm fine with that, as long as the outcomes are never the same twice. That's all I'm asking for. I don't want to see the same animations w the same outcomes over and over again. And I don't want warping or lack of weight. REAL physics. It shouldn't be that hard.
 
# 18 cmehustle @ 11/20/13 10:52 AM
I thought NBA Live 10 sucked. But I thought every live since 05 sucked pretty much. 2K has been king for awhile. Every one who says oh I just want a different game, or I just want a foundation for a better game to be built on i hope your happy. For $60 Im going to need more than 'potential' and 'something different'. Been a 2k convert since 2k6 and havent looked back since. Good luck to you Live 'fanatics'....
 
# 19 Don Figures @ 11/20/13 11:07 AM
Quote:
Originally Posted by AlterEgoDuane
Why is anyone surprised by this game? Look at who is making it. EA sports refuses to acknowledge or understand the idea of Real-Time Physics in sports games. They continue to use canned animations with scripted outcomes. Whatever happened to creating player models from scratch and using physics to create the animations?

Why is this so hard to do? I don't understand why motion capture is still acceptable on a next-gen system, with any sports game. And no one has been able to give me an answer yet. I mean, we saw backbreaker figure out the real-time physics so that no two plays were ever the same. THAT is truly next-gen. But, scripted animations and motion-capture are totally 2005.

While madden on ps4 is an improvement over ps3, it still uses the same canned animation and motion capture. Where is the REAL-TIME PHYSICS? And when will we get these in a sports game?

Also, NBA 2K14 does this same thing. How come some small, independent, EUROPEAN company can figure out real-time physics and create non-scripted outcomes and yet American companies either can't do it or refuse to do it. It doesn't make any sense to me. Is it really that hard?

I know backbreaker was not a great game, but that was mostly due to the camera angle and the inability to change it.

And I'm not saying that basketball games or any sports games should be like that game. All I'm saying is that the technology is clearly there to use real-time physics and non-scripted outcomes. How come no one is using that for next-gen games?
Well Said!!!!!
 
# 20 xandermole25 @ 11/20/13 11:18 AM
take this time to point that ea sports decided to release this next gen instead of nhl 14 or ncaa 14
 

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