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NBA Live 14 Next Gen First Impressions

After spending eight hours playing NBA Live 14, the best thing I can say about my initial experience is that it's mercifully over.

Professional obligation is all that kept me from turning off NBA Live 14 after experiencing EA Sports' buggy, sub-standard rendition of professional basketball.
 

Misses

Passing: Despite offering three different control methods for passing, simply moving the ball from player to player is a huge hassle in NBA Live 14. Lengthy throwing and receiving animations make passing a slow and sloppy experience.

Directional aiming often sends to ball to the wrong teammate, with no real difference in accuracy between the left joystick and the right joystick. The additional finger gymnastics of holding down R1 while aiming the right joystick make that method even more impractical.

X button and O button passes take far too long to "charge up" to full power, with the ball coming out slow and floaty even at a full charge.

Icon passing is more accurate and fairly useful when coming out of the backcourt, but it's still far too cumbersome to use during half-court offense, where passing lanes open and close quicker than your fingers can react.

Off-Ball AI: Don't believe the hype behind NBA Live 14's "Synergy DNA." Most of your AI teammates remain stationary on offense unless they're specifically told to move via one of the game's unwieldy d-pad commands.

CPU teams are equally simple-minded, spending most offensive possessions with a star player in isolation while his teammates look on idly.

Broken Overhead Cameras: NBA Live 14 offers two preset, non-customizable cameras for gamers who prefer to play from a top-down, overhead perspective. Both the "Baseline High" and "Baseline Low" cameras stutter constantly, fluctuating between 15-30 frames per second, depending on the arena and the current crowd state. Gamers wanting to play NBA Live 14 at a steady 60 frames per second have no choice but to use one of the side-to-side broadcast cameras.

Buggy Live Moments: The Live Moments feature lets gamers replay top performances from recently completed NBA games. In about half of the challenges I tried, an audio glitch completely muted the crowd noise for the opening minutes of each challenge. The crowd noise would then suddenly return to normal after a few minutes of play. Another, more severe glitch occurred once, where everyone on screen froze as soon as the challenge finished loading. The game then crashed back to the dashboard, giving an error code "CE-34878-0."

Online Latency Issues: Of my five online sessions, four were completely unplayable due to latency. Online games literally look like they're moving in slow-motion, with inputs registering on screen several seconds after a button is pressed. Playing basketball, a sport reliant on timing and technique, is impossible when the lag is this bad. Not even NBA 2K1 ran this poorly on the Sega Dreamcast, and it was communicating with 56K dial-up modems.
 

Makes

ESPN Presentation: Studio reporter Jalen Rose sets the stage for each game before handing the mic to commentators Jeff Van Gundy and Mike Breen. Van Gundy's blunt, no-nonsense delivery has been captured well, but after only a few hours of game time, it's discouraging to already recognize many repeated lines from Van Gundy and Breen.

NBA Live Mixtape: Of the 30-plus songs already included in NBA Live 14, at least half of them will have your head bumping. The few annoying tracks can be individually switched off. Live's soundtrack should continue to improve over time as more tracks are added throughout the year.

Menus: The different modes and game features are all easy to find thanks to a smart layout and elegant menu design.


It says a lot about the quality of NBA Live 14 that I had such a difficult time just coming up with three "Makes," whereas I easily could have detailed five more "Misses."

After only a few hours of play, it's already evident that NBA Live 14 is not the type of title gamers should rush out and spend $60 on. Keep checking Operation Sports for a full review of NBA Live 14 later this week.


NBA Live 14 Videos
Member Comments
# 61 El_Poopador @ 11/22/13 08:35 AM
Quote:
Originally Posted by Tomba

I have a question and it wont be answered but it something to consider management wise....

why wasnt there ONE day allocated to player faces and model. Something where the lead producer said...
"OK guys we've got all the players back from the designers and got their faces and bodies and today from 7am to 5pm we are looking at JUST THAT until we can give it back to the designers and have them FIX it....
"

It looks like there was NO such meeting or game strategy or planning of this thats why it looks OFF as well...

The why didnt the lead producer go..."ok guys thurs we spend 7am to 5pm looking at JUST animations in context to the game"

Wouldnt these two things have made the world of difference?
im going to go ahead and assume youve never been involved with programming or 3d animation before. it takes wayyyyyy longer than one day to do that kind of work.
 
# 62 Tomba @ 11/22/13 08:44 AM
Quote:
Originally Posted by El_Poopador
im going to go ahead and assume youve never been involved with programming or 3d animation before. it takes wayyyyyy longer than one day to do that kind of work.

I think you misread my statement or i didnt make myself clear.

In NOWAY was i implying that they fix it in one day. Im just saying for them to take two days one day to "review" player faces and models and another day to "review" animations in context to the game..

two days to identify the VISUAL problems of the game the way WE see it once we get it in our hands. Thats the first thing i see player model and then animations in context tot he game.

IF they took THIS approach i bet we'd ALL be humming a different tune that wa son this game instead

So to be clear i wasnt saying ONE day each to fix those problems one day each to IDENTIFY them as we can identify them as we have in the demo of the game(sad for those trusting the final product)
 
# 63 imdahman @ 11/23/13 07:57 AM
Didn't someone from OS at one point preview the game and say it was a day 1 purchase? What happened there?
 
# 64 Feevision @ 11/24/13 02:46 AM
the game is awful ...its funny how pepole try to compare it to 2k ...2k is 100 miles ahead of live right now ...but u have a few guys that will try to find something to say like "MAN LIVE MENUS AND ARENA SOUNDS ARE BETTER THEN 2K" LOL ..THEY IGNORE THE FACT THAT THE GAME IS AWFUL AND SHOULDNT BE A NEXT GEN TITTLE FOR 60 BUCKS ... THE GUY FROM EA THAT APOLOGIZE SUCKS..I DONT EXCEPT YOUR APOLOGY HE KNEW IT WAS GARBAGE BEFORE IT WAS RELEASE I DIDNT HEAR HIM SAYING NOTHING THEN ..THEY WAS HYPING IT UP ... THATS LIKE KNOWINGLY SELLING A PERSON A CAR THATS A LEMON THEN APOLIGIZING AFTER THEY BUY IT ,...LOL NO REFUND
 
# 65 bigpip050195 @ 11/24/13 03:11 AM
I just want to know is there anyone out there who believes that Sean O'Brien is going to stay true to his word and truly try to make NBA Live about a better basketball game.
 
# 66 Feevision @ 11/24/13 03:41 AM
damn people. we know competition is good. stop repeating that. You say it as if 2k had legal rights only to make an NBA game. the Only company you should bring up that word to is EA, The best years of 2k is when Live was deceased. Some people/companies are self motivators...
And dont forget the best nba live was 2010 ..that was when they had mike wang 2ks designer....
 


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