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NBA 2K12 Developer Insight #4 - Playcall System

Rob Jones here, bringing you an in-depth look at NBA 2K12’s new strategy features and play system.

NBA 2K11 marked a year of many successful implementations by our development team.  From the inclusion of Michael Jordan, with his challenges and rivals, to marked improvements in gameplay, AI and controls, one of the factors we wanted to really step up was the authenticity of playcalling and strategy.  Let’s say just it.  NBA 2K11 boasted the most authentic and varied playbooks for each team to grace any basketball game.    That said, there is always room for improvement.  At 2K, improvement is generally not our target, though.  We aim to create new experiences and, to do that, you have to be willing to sacrifice all that came before.

With that in mind, we set up to do the following things:

  1. Dramatically improve the play system.
  2. Make Playcalling more accessible to the user, so that more players will understand the value of strategic basketball.
  3. Add On the Fly Strategic Adjustments to allow users to change their team’s approach to the game without having to go to the Coaching menu.

PLAYSYSTEM AND PLAYCALLING

Play distribution became a major area of focus for the team this year. First, there were a few major hurdles we needed to overcome to take our system to the next level.

Our fans had voiced their desire for having plays assigned to players, not positions.  As a response, in 2K11, we allowed users to assign four plays to each of their starters.  In addition to the four plays for each starter, we had the ability to share four plays between your bench players who played the same position.

As an intermediate solution, this answered some of the community’s requests, but also introduced a few unintended obstacles.

One of those obstacles was play management. Because the playbooks were hardcoded into our game last year, anytime a player moved from a starter to the bench or changed teams, plays had to be manually tracked and updated, even for the smallest roster move. This resulted in many players having plays assigned to them that did not make the best use of their own abilities.

Another long lamented issue for fans of our game was the four play limitation for plays assigned to each player.  This may not seem like a big of an issue if you play the game sparingly. However, over time, the lack of offensive play variety for specific players became a major limitation to the strategic element of the game.

So when reviewing this internally, we sought out the best solution to this issue. All of our gameplay team and a member of the SIM gaming community (the man behind some of the great playcall videos put together last year – Da Czar) locked themselves in a meeting room for six hours until they came up with an equitable solution.  Yes, we do bring in our most dedicated community members for their opinions - as you’ve seen with Da Czar’s involvement and with our Momentous videos from over the years.

From that meeting we decided that play types distribute themselves into eight key groups:

Pick and Roll Ballhandler

The man who dribbles the ball around the screen in Pick and Roll situations

Pick and Roll Screener

Man who sets a screen on the ballhandler’s man

Isolation

Space created for one-on-one opportunities

Low Post

Post plays where you receive on or near the low block.

High Post

Post plays where you receive the ball at the high post extended

Cutter

Plays where a man comes off a screen or receives a hand off headed towards the basket

Screen Mid

Plays where a player comes off a screen looking to get open for a Jumpshot from Midrange

Screen 3PT

Plays where a player comes off a screen looking to get open for a Jumpshot from 3PT range.

Click here for high resolution

In NBA 2K12, any player in the game can be assigned as many as four different play types.  These four playtypes are ranked 1-4 and weighted accordingly, so those who choose auto playcalling can influence which types of plays are called more often.

This allows a team’s playbook to be created dynamically which means that no manual intervention is needed when a player is moved into or out of the starting lineup and/or is traded.  As in the real NBA, if a player is traded, he will keep his play type assignment and simply inherit all the plays of that type in his new team’s playbook.

Click here for high resolution

We, of course, made sure to have a few plays of each type in every current team’s playbook to account for trades that may happen during the course of the year.

One benefit of this new system is that now, once a player is assigned a play type, he has access to every play of that type in his team’s playbook. So if you have Carmelo Anthony assigned as an Isolation player and you have 10 Iso plays in your playbook, he has access to all 10 of those plays in addition to any other plays in the other three slots.

The only drawback to this system is that the playbooks are created dynamically based on which play types you select for each player; therefore, you cannot choose the order in which the plays show up in the play call screen. The order the plays appear will remain static until you choose to change the play types assigned to a particular player. Then, the play call list is dynamically recreated again and remains the same until changed.

The Regular Playcalling interface remains virtually unchanged.

Bring up the Playcalling interface by tapping LB (R1 on PS3).  Then select the icon of the player you wish to run a play for.  Once you get here, the plays display for that player.

This menu has changed a bit from 2K11. Last year you had four plays to choose from. This year you have five. You can call a play by selecting either A, B, X, Y, or LT on the 360. However, if a player has more than five plays assigned to his selected play type, then at the bottom of the menu you will see a RT followed by current page / Total number of pages. Advanced users can use the RT to page through all available plays for this particular player.

Click here for high resolution

Now users are freed from the four play limitation and can get as creative as they desire (as all current teams play-books are fully editable). You are free to stack your playbook with plays that only apply to the play types of your stars or spread the playtypes evenly between the different types of player personnel on your team.

You can choose to look for players that fit within your current play scheme or expand your horizons as your front office increases your talent pool.

A second and quicker way of calling a play is to touch D-Pad Right and select RUN BEST PLAY.  The AI will select the best play at the time and set it up for you to run.  This feature can turn even the most casual player into a veritable Phil Jackson.

Click here for high resolution

Now that the interface and play selection part is done, let’s get to what I consider the most exciting part about the play system changes that are implemented in NBA 2K12.

Living Branches

We went back to the well as a team, along with Da Czar, to provide additional feedback to help us design a system that surpasses any before it in play execution and implementation.  It quickly became apparent that our current play system would need to be refactored in order to do the job.   One of our top engineers was tasked to redesign our play system to accommodate the massive overhaul to both play logic and play execution.  We believe NBA 2K12 offers the most up-to-date and authentic NBA play calling experience available today.

One of the main critiques was that our plays were too static and lacked the ability to branch into other scoring opportunities. In addition, some plays just took too long to get started while others were just plain ineffective.

While past branching systems relied heavily on the pass or no pass option to initiate a branch, NBA 2k12's Living branch system is the first to allow branching based on a pass / no pass option, as well as branches initiated by movement including off the dribble or dribble entry branches. We also have off-ball movement options where the play can branch depending on which way the offensive player decides to run off of available screens

We are also excited to be the first to offer you plays with nested branching. Traditional play branch options usually only provide the option to branch on the initial pass / no pass opportunity. Nested branching is the key to some of the more advanced offensive options we will discuss as we continue.

Persistent Offense

In most basketball games, it has been relatively easy for a savvy defender to take away your best offensive option by simply fronting or denying your star offensive player the basketball. This leads to the offense being forced to freelance at the end of games when they really should be going with an established play. The limited number of plays and the lack of intelligent teammates has given the defense a decided advantage in key moments.

This year, we developed what we call Persistent Offensive technology. These are key plays that some teams have available for their stars. These plays are identified in your team playbooks with a capital P in the name of the play.

These are highly advanced and resilient plays that anticipate a defender attempting to take your star out of the play. As an example, we will review a play for the Knicks called NYK P 3 Ice High. In this play, Carmelo Anthony posts up on high post extended. If open, the pass is made from the top of the key and Melo has the ball 17 feet from the basket and can either post or face up.

After you run this play a few times, the defense will more than likely adjust. If they front him or play off the passer, you have the option to run a dribble entry. Once the dribble entry option is initiated the PG (Chauncey Billups) runs a Pick and Post with Carmelo. Now you have Chauncey and Carmelo isolated on one side of the floor with Melo having great post position. If the defense is somehow able to deny the post entry pass to Carmelo or if you see a bigger stronger post defender guarding Melo you can initiate another dribble branch towards the top of the key that will make Carmelo give up the post up opportunity and cut to the Wing for the isolation.

Some of the more advanced Persistent Offensive plays can offer you as many as six opportunities to score the basketball within the same play.

Before NBA 2K12, it was only necessary to know the play that was being run to be able to fully shut it down. In NBA2K12 and beyond, knowing is only half the battle. Multiple offensive decision points means a greater interactive experience, be it User vs. Computer or User vs. User. There have been some epic battles going on during this development cycle. User vs. User games have an added strategic layer that makes NBA2K12 a blast to play.

Not every play in the game is as complex as the one mentioned above. There are plenty of simple and effective plays that allow everyone from beginners to seasoned experts an opportunity to channel their inner Phil Jackson.

Another area that benefits greatly from nested branches are alley oop plays. In the past, alley oops were a hit or miss proposition. If the play was well defended, there was rarely any time left on the clock to run another play. With the introduction of nested branching, if the defense takes away the lob, you have another option that flows naturally. Many times the defense’s overreaction to stopping the embarrassing alley oop sets them up perfectly for the counter.

Out of Bounds Plays

It's been awhile since a videogame has treated out of bounds plays with the proper respect. In the NBA, out of bounds plays are a crucial part of either winning or losing a game. In most basketball videogames up to this point, they have been more of an afterthought.

With all of the new options mentioned above, NBA 2K12 looks to change that in a big way. All of the inbounds plays from NBA 2K11 have been destroyed. Some plays have retained the same name but have all-new designs. For the first time in the NBA 2K series, we have authentic NBA out of bounds plays for your gaming enjoyment.

The out of bounds plays range from simple and effective to layered and lethal. The plays for this year’s game were created to fit within the following categories for Baseline and Sideline out of bounds.

Inbound protect / secure ball plays

These are plays were the goal is to get the ball to a specific player if possible usually your best free throw shooter.

Quick 2 plays

These are plays were you need a quick 2 point field goal.

3PT plays

We have plays for when you need a 3 for the tie or win

Post

These are plays were you want to get a post up opportunity

Alley

Some plays give you two alley opportunities. One from the inbounder and another once the ball has been inbounded.

You can call inbound plays from the Quick Play menu (D-Pad Right), or for finite control of play type and targets, choose the Inbounding Play Selection Tab in the Time Out overlay. 

Click here for high resolution

QUICK STRATEGY OPTIONS

NBA 2K12 also offers brand new quick strategy options to the user.  These options, both on offense and on defense, allow the user to quickly adjust their style of play based on their preference and/or game situation.

Offense

These offensive options are tied to individual tendencies and behavior and affect the directives of each player on the team to achieve the approach dictated by the User.

  • Space the Floor – Better spacing from the ballhandler; less running around / no onball screens
  • Screen for Shooters – set up shooters on team to get open using Offball screens
  • Leak Out – Outside player leaks out on shots to get a break going
  • Collapse and Rebound – team attacks the basket for offensive boards
  • Coach Default – resets current active strategy

Click here for high resolution

Defense

This gives the user a quick access to setting up the Defensive Settings on the fly:

  • Pressure Shooters – for opposing players good at med/long range shots; tight onball, deny ball, go over screens, hedge on screens
  • Lock Down Paint – double down in the post for all players, go under screens
  • Focus on Stars – for opposing star players; always double, tight onball, deny ball
  • Constant Pressure – double team on drive for guards, double team in post for bigs, play tight on stars, go over screens, hard hedge
  • Coach Default - resets current active strategy

Click here for high resolution

That about wraps it up - as you can see, a ton of effort has been put into improving the strategic elements of NBA 2K12.  We’ve always longed for a time where an older user can compete against his gaming wiz child and be successful due to his understanding of the game.  NBA 2K12 takes a giant leap forward in achieving that goal.

Also, I hope you caught me on Spike TV this past Thursday night with Geoff Keighley of Game Trailers showing off the first gameplay of NBA 2K12. Hope you enjoy!

- Rob Jones

Gameplay Director


NBA 2K12 Videos
Member Comments
# 141 coolcras7 @ 09/02/11 06:52 PM
Quote:
Originally Posted by Da_Czar
I made this argument as strongly as I could. The implementation of plays online happened after I left. It's not a let's just not allow them to do it situation. Or a simple" if they press this button they can allow it." It's not that they didn't understand the need.
Unfortunately people seem to think that putting something in a game is as easy typing a few keys, and if it is not in the game it means 2k got lazy, the fact is if it's not in the game it's probably because 2k could not get it to work the way it needed too, the game will still be great even if you can't save play books online.
 
# 142 secondcity t @ 09/02/11 07:00 PM
Quote:
Originally Posted by 23
Calling a deep playcalling system useless unless you can save them online is a wild statement.

Everybody doesnt care about online play, thats just the individuals world...just like the other kid who said they shouldnt add legends because it takes away from the game as if they have some kind of hidden tally no one else has when in fact, NBA 2K11 sold more copies than any other 2k game ever has because it included them

I think people need to watch what kind of statements they make as if its law when its in fact not that at all

Ill probably play 2k12 for the entire year without ever seeing any of you guys online and I'll still feel like it was a well spent 60 bucks
The reason why people are saying its useless is because spending 2:30 out of a 3:00 minute clock before every single game setting up and finding plays and coaching sliders becomes a pain. When I play Bad Company, my weapon loadout is the same as it was when I turned off my system. We just want the same for 2K12 and I don't believe its an unreasonable request.

The frustrating part, and it has been stated before, is that before 2K9 we were able to save our settings. I don't see the problem in wanting online to be more seamless considering the strides that 2K has made.
 
# 143 mreyes930 @ 09/02/11 07:01 PM
Quote:
Originally Posted by UnDefeatedEZ
So in other words wat u r tryin to say is that we cant save playbooks again online??? Lol I hope this isnt true....
He's not saying that at all. He said he pushed for the idea but left before he could tell it was implemented.
 
# 144 Goffs @ 09/02/11 07:03 PM
Quote:
Originally Posted by mreyes930
He's not saying that at all. He said he pushed for the idea but left before he could tell it was implemented.
This. It could be the that they are saving the news on the online insight so they got something to write about.
 
# 145 qnzballa5 @ 09/02/11 07:09 PM
Quote:
Originally Posted by secondcity t
The reason why people are saying its useless is because spending 2:30 out of a 3:00 minute clock before every single game setting up and finding plays and coaching sliders becomes a pain. When I play Bad Company, my weapon loadout is the same as it was when I turned off my system. We just want the same for 2K12 and I don't believe its an unreasonable request.

The frustrating part, and it has been stated before, is that before 2K9 we were able to save our settings. I don't see the problem in wanting online to be more seamless considering the strides that 2K has made.

Couldn't have stated it any better then this.
 
# 146 Da_Czar @ 09/02/11 07:15 PM
Quote:
Originally Posted by UnDefeatedEZ
So in other words wat u r tryin to say is that we cant save playbooks again online??? Lol I hope this isnt true....
NO EZ i meant exactly what I said fam. I don't know. and I expressed the need. It's not a simple solution. That is what I meant.
 
# 147 shmitty @ 09/02/11 07:21 PM
Quote:
Originally Posted by rockchisler
the more aggresive they are the more tired and fouls will happen..That would be a game changer..
Definite game changer, I would love for there to be more foul calls on the perimeter for over eager defenders. I would like to see more fouls and penalty free throws in the game anyway.
 
# 148 GSWarriors9 @ 09/02/11 07:26 PM
Great Insight but if we can't save plays online this feature won't be of use for me. I only play online so I will be highly disapointed if we can't. I refuse to continue to take alomost 3 mins to set plays every single game like i've done before. Saving plays online will make life so much easier and allow me to use these new features.
 
# 149 Eman5805 @ 09/02/11 07:27 PM
*foams at the mouth*
*panting*
*passes out*
 
# 150 GSWarriors9 @ 09/02/11 07:28 PM
Quote:
Originally Posted by Da_Czar
NO EZ i meant exactly what I said fam. I don't know. and I expressed the need. It's not a simple solution. That is what I meant.
But they atleast kno that we all really want playbooks to be saved for online so there is hope right?
 
# 151 Da_Czar @ 09/02/11 07:35 PM
Quote:
Originally Posted by GSWarriors9
But they atleast kno that we all really want playbooks to be saved for online so there is hope right?
There is definite hope. They didn't say hell no that's stupid... LOL I can't say anymore than that but last year you had to hope they even knew about it. This year at least I am telling you they know and they know it's important. If it isn't in then there is a reason. And that reason is not that they don't think it's important.
 
# 152 Vast @ 09/02/11 07:47 PM
Fantastic insight. Can't wait for this game.

Quote:
Originally Posted by GSWarriors9
Great Insight but if we can't save plays online this feature won't be of use for me. I only play online so I will be highly disapointed if we can't. I refuse to continue to take alomost 3 mins to set plays every single game like i've done before. Saving plays online will make life so much easier and allow me to use these new features.
Whats wrong with using the tons of plays that are assigned to your players?? Theres no need to change your playbook unless you're playing in the Association and you've changed players and schemes. and even then you might not have to.
 
# 153 Control-X @ 09/02/11 07:50 PM
I have a feeling that this is going to be the best playcalling system for an NBA 2K game yet.
 
# 154 shmitty @ 09/02/11 07:52 PM
This is finally turning into a thinking man's game, I've been waiting for this day to come. The graphics are always improving and the control looks promising, but now it looks like "Bball IQ" is finally getting some attention. Oh happy day....
 
# 155 GSWarriors9 @ 09/02/11 07:58 PM
Quote:
Originally Posted by Vast
Fantastic insight. Can't wait for this game.



Whats wrong with using the tons of plays that are assigned to your players?? Theres no need to change your playbook unless you're playing in the Association and you've changed players and schemes. and even then you might not have to.
Oh i will use the default plays in 2k12 if we can't save them ourselves. I used Golden State's default plays in 2k11 alot but the problem was there are only a few plays that are actually effective. Being able to make sure every single play is effective would make life so much easier online and fun as you can customize them to you liking.
 
# 156 aglenn1695 @ 09/02/11 08:07 PM
Wooooo!!!! Let's GO!! Now I'm Hyped
 
# 157 ggsimmonds @ 09/02/11 08:24 PM
My jaw was dropped as I read this. Excellent work 2K.
 
# 158 guesswhozbak17 @ 09/02/11 08:39 PM
Quote:
Originally Posted by jmo2278
I understand where you are coming from as I was confused when I first read this too, but if you think outside the box a little bit you will see the brilliance in this. In most team sports things you do on one side of the ball will have an effect on the other. Take the heat for example; when they were at there best last year, it was when they were creating pressure with there defense to create fast break opportunities. Therefore you could say that they were set to def strategy: create pressure and off strategy: leak out. To counter this strategy you would need to slow the pace down, move the ball, take good shots, and crash the boards to neutralize the break. (ala the Dallas mavericks)

The brilliance comes in because if you pick leak out, then you won't be able to pick another offensive strategy because the slot is taken. So theoretically you may struggle in half court sets if your opponent is making their shots. (ala Miami heat) Hopefuly this will lead to some great chess matches but I think it will be harder to stop dominant players if used correctly.(which is probably how it should be)

I hardly ever post but this insight has me so excited I couldn't contain myself. All sports game developers need to stop and take note on what 2k has been doing for the past couple years. You dont need gimmicks or "features" to sell a game. Sports are good enough on their own, just make the game as true to the sport as possible and they will come. 2k clearly "gets it".

Can't wait for 10-4
I really don't want to be sharing any ideas but I'm almost sure that if the "Leak Out" is more effective than the other strategies, the typical player will have the "Leak Out" set which will give him the advantage of starting a fast break and IF you somehow stop the fast break and they retain possession, they will simply switch from "Leak Out" to another option being that they still have the ball.

"slowING the pace down, movING the ball, takING good shots," as you said are all things you as the user have to do, it's not a strategy you can set. That's why I was pointing it out.

I am also assuming there are more fast break "OPPORTUNITIES" than half court sets with the "Leak Out" option. This is all an assumption being that I don't have the game, just an educated guess based on the information provide.
 
# 159 guesswhozbak17 @ 09/02/11 08:41 PM
Quote:
Originally Posted by thugnificant
but notice no defense counter to "leak out" this will be the new cheese move in 2k12. full court passes to leaking players being called "fast breaks"
Exactly what I've been trying to state. "Leak Out" MAY work, but it MIGHT lead to abuse...all the other strategies seem like they can be stopped in a balanced way except for that one...just my two cents.
 
# 160 BDM313 @ 09/02/11 08:49 PM
Tears......Cant wait
 


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