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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 07:47 PM   #169
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Fantastic insight. Can't wait for this game.

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Originally Posted by GSWarriors9
Great Insight but if we can't save plays online this feature won't be of use for me. I only play online so I will be highly disapointed if we can't. I refuse to continue to take alomost 3 mins to set plays every single game like i've done before. Saving plays online will make life so much easier and allow me to use these new features.
Whats wrong with using the tons of plays that are assigned to your players?? Theres no need to change your playbook unless you're playing in the Association and you've changed players and schemes. and even then you might not have to.
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Old 09-02-2011, 07:50 PM   #170
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Re: NBA 2K12 Developer Insight #4 - Playcall System

I have a feeling that this is going to be the best playcalling system for an NBA 2K game yet.
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Old 09-02-2011, 07:52 PM   #171
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Re: NBA 2K12 Developer Insight #4 - Playcall System

This is finally turning into a thinking man's game, I've been waiting for this day to come. The graphics are always improving and the control looks promising, but now it looks like "Bball IQ" is finally getting some attention. Oh happy day....
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Old 09-02-2011, 07:58 PM   #172
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Vast
Fantastic insight. Can't wait for this game.



Whats wrong with using the tons of plays that are assigned to your players?? Theres no need to change your playbook unless you're playing in the Association and you've changed players and schemes. and even then you might not have to.
Oh i will use the default plays in 2k12 if we can't save them ourselves. I used Golden State's default plays in 2k11 alot but the problem was there are only a few plays that are actually effective. Being able to make sure every single play is effective would make life so much easier online and fun as you can customize them to you liking.
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Old 09-02-2011, 08:07 PM   #173
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Wooooo!!!! Let's GO!! Now I'm Hyped
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Old 09-02-2011, 08:24 PM   #174
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Knickerbocker
It's an offensive strategy because it's easier to initiate a fastbreak? Fastbreak=points=offense?
but notice no defense counter to "leak out" this will be the new cheese move in 2k12. full court passes to leaking players being called "fast breaks"
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Old 09-02-2011, 08:24 PM   #175
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My jaw was dropped as I read this. Excellent work 2K.
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Old 09-02-2011, 08:39 PM   #176
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I understand where you are coming from as I was confused when I first read this too, but if you think outside the box a little bit you will see the brilliance in this. In most team sports things you do on one side of the ball will have an effect on the other. Take the heat for example; when they were at there best last year, it was when they were creating pressure with there defense to create fast break opportunities. Therefore you could say that they were set to def strategy: create pressure and off strategy: leak out. To counter this strategy you would need to slow the pace down, move the ball, take good shots, and crash the boards to neutralize the break. (ala the Dallas mavericks)

The brilliance comes in because if you pick leak out, then you won't be able to pick another offensive strategy because the slot is taken. So theoretically you may struggle in half court sets if your opponent is making their shots. (ala Miami heat) Hopefuly this will lead to some great chess matches but I think it will be harder to stop dominant players if used correctly.(which is probably how it should be)

I hardly ever post but this insight has me so excited I couldn't contain myself. All sports game developers need to stop and take note on what 2k has been doing for the past couple years. You dont need gimmicks or "features" to sell a game. Sports are good enough on their own, just make the game as true to the sport as possible and they will come. 2k clearly "gets it".

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I really don't want to be sharing any ideas but I'm almost sure that if the "Leak Out" is more effective than the other strategies, the typical player will have the "Leak Out" set which will give him the advantage of starting a fast break and IF you somehow stop the fast break and they retain possession, they will simply switch from "Leak Out" to another option being that they still have the ball.

"slowING the pace down, movING the ball, takING good shots," as you said are all things you as the user have to do, it's not a strategy you can set. That's why I was pointing it out.

I am also assuming there are more fast break "OPPORTUNITIES" than half court sets with the "Leak Out" option. This is all an assumption being that I don't have the game, just an educated guess based on the information provide.
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