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NBA 2K12 Developer Insight #4 - Playcall System

Rob Jones here, bringing you an in-depth look at NBA 2K12’s new strategy features and play system.

NBA 2K11 marked a year of many successful implementations by our development team.  From the inclusion of Michael Jordan, with his challenges and rivals, to marked improvements in gameplay, AI and controls, one of the factors we wanted to really step up was the authenticity of playcalling and strategy.  Let’s say just it.  NBA 2K11 boasted the most authentic and varied playbooks for each team to grace any basketball game.    That said, there is always room for improvement.  At 2K, improvement is generally not our target, though.  We aim to create new experiences and, to do that, you have to be willing to sacrifice all that came before.

With that in mind, we set up to do the following things:

  1. Dramatically improve the play system.
  2. Make Playcalling more accessible to the user, so that more players will understand the value of strategic basketball.
  3. Add On the Fly Strategic Adjustments to allow users to change their team’s approach to the game without having to go to the Coaching menu.

PLAYSYSTEM AND PLAYCALLING

Play distribution became a major area of focus for the team this year. First, there were a few major hurdles we needed to overcome to take our system to the next level.

Our fans had voiced their desire for having plays assigned to players, not positions.  As a response, in 2K11, we allowed users to assign four plays to each of their starters.  In addition to the four plays for each starter, we had the ability to share four plays between your bench players who played the same position.

As an intermediate solution, this answered some of the community’s requests, but also introduced a few unintended obstacles.

One of those obstacles was play management. Because the playbooks were hardcoded into our game last year, anytime a player moved from a starter to the bench or changed teams, plays had to be manually tracked and updated, even for the smallest roster move. This resulted in many players having plays assigned to them that did not make the best use of their own abilities.

Another long lamented issue for fans of our game was the four play limitation for plays assigned to each player.  This may not seem like a big of an issue if you play the game sparingly. However, over time, the lack of offensive play variety for specific players became a major limitation to the strategic element of the game.

So when reviewing this internally, we sought out the best solution to this issue. All of our gameplay team and a member of the SIM gaming community (the man behind some of the great playcall videos put together last year – Da Czar) locked themselves in a meeting room for six hours until they came up with an equitable solution.  Yes, we do bring in our most dedicated community members for their opinions - as you’ve seen with Da Czar’s involvement and with our Momentous videos from over the years.

From that meeting we decided that play types distribute themselves into eight key groups:

Pick and Roll Ballhandler

The man who dribbles the ball around the screen in Pick and Roll situations

Pick and Roll Screener

Man who sets a screen on the ballhandler’s man

Isolation

Space created for one-on-one opportunities

Low Post

Post plays where you receive on or near the low block.

High Post

Post plays where you receive the ball at the high post extended

Cutter

Plays where a man comes off a screen or receives a hand off headed towards the basket

Screen Mid

Plays where a player comes off a screen looking to get open for a Jumpshot from Midrange

Screen 3PT

Plays where a player comes off a screen looking to get open for a Jumpshot from 3PT range.

Click here for high resolution

In NBA 2K12, any player in the game can be assigned as many as four different play types.  These four playtypes are ranked 1-4 and weighted accordingly, so those who choose auto playcalling can influence which types of plays are called more often.

This allows a team’s playbook to be created dynamically which means that no manual intervention is needed when a player is moved into or out of the starting lineup and/or is traded.  As in the real NBA, if a player is traded, he will keep his play type assignment and simply inherit all the plays of that type in his new team’s playbook.

Click here for high resolution

We, of course, made sure to have a few plays of each type in every current team’s playbook to account for trades that may happen during the course of the year.

One benefit of this new system is that now, once a player is assigned a play type, he has access to every play of that type in his team’s playbook. So if you have Carmelo Anthony assigned as an Isolation player and you have 10 Iso plays in your playbook, he has access to all 10 of those plays in addition to any other plays in the other three slots.

The only drawback to this system is that the playbooks are created dynamically based on which play types you select for each player; therefore, you cannot choose the order in which the plays show up in the play call screen. The order the plays appear will remain static until you choose to change the play types assigned to a particular player. Then, the play call list is dynamically recreated again and remains the same until changed.

The Regular Playcalling interface remains virtually unchanged.

Bring up the Playcalling interface by tapping LB (R1 on PS3).  Then select the icon of the player you wish to run a play for.  Once you get here, the plays display for that player.

This menu has changed a bit from 2K11. Last year you had four plays to choose from. This year you have five. You can call a play by selecting either A, B, X, Y, or LT on the 360. However, if a player has more than five plays assigned to his selected play type, then at the bottom of the menu you will see a RT followed by current page / Total number of pages. Advanced users can use the RT to page through all available plays for this particular player.

Click here for high resolution

Now users are freed from the four play limitation and can get as creative as they desire (as all current teams play-books are fully editable). You are free to stack your playbook with plays that only apply to the play types of your stars or spread the playtypes evenly between the different types of player personnel on your team.

You can choose to look for players that fit within your current play scheme or expand your horizons as your front office increases your talent pool.

A second and quicker way of calling a play is to touch D-Pad Right and select RUN BEST PLAY.  The AI will select the best play at the time and set it up for you to run.  This feature can turn even the most casual player into a veritable Phil Jackson.

Click here for high resolution

Now that the interface and play selection part is done, let’s get to what I consider the most exciting part about the play system changes that are implemented in NBA 2K12.

Living Branches

We went back to the well as a team, along with Da Czar, to provide additional feedback to help us design a system that surpasses any before it in play execution and implementation.  It quickly became apparent that our current play system would need to be refactored in order to do the job.   One of our top engineers was tasked to redesign our play system to accommodate the massive overhaul to both play logic and play execution.  We believe NBA 2K12 offers the most up-to-date and authentic NBA play calling experience available today.

One of the main critiques was that our plays were too static and lacked the ability to branch into other scoring opportunities. In addition, some plays just took too long to get started while others were just plain ineffective.

While past branching systems relied heavily on the pass or no pass option to initiate a branch, NBA 2k12's Living branch system is the first to allow branching based on a pass / no pass option, as well as branches initiated by movement including off the dribble or dribble entry branches. We also have off-ball movement options where the play can branch depending on which way the offensive player decides to run off of available screens

We are also excited to be the first to offer you plays with nested branching. Traditional play branch options usually only provide the option to branch on the initial pass / no pass opportunity. Nested branching is the key to some of the more advanced offensive options we will discuss as we continue.

Persistent Offense

In most basketball games, it has been relatively easy for a savvy defender to take away your best offensive option by simply fronting or denying your star offensive player the basketball. This leads to the offense being forced to freelance at the end of games when they really should be going with an established play. The limited number of plays and the lack of intelligent teammates has given the defense a decided advantage in key moments.

This year, we developed what we call Persistent Offensive technology. These are key plays that some teams have available for their stars. These plays are identified in your team playbooks with a capital P in the name of the play.

These are highly advanced and resilient plays that anticipate a defender attempting to take your star out of the play. As an example, we will review a play for the Knicks called NYK P 3 Ice High. In this play, Carmelo Anthony posts up on high post extended. If open, the pass is made from the top of the key and Melo has the ball 17 feet from the basket and can either post or face up.

After you run this play a few times, the defense will more than likely adjust. If they front him or play off the passer, you have the option to run a dribble entry. Once the dribble entry option is initiated the PG (Chauncey Billups) runs a Pick and Post with Carmelo. Now you have Chauncey and Carmelo isolated on one side of the floor with Melo having great post position. If the defense is somehow able to deny the post entry pass to Carmelo or if you see a bigger stronger post defender guarding Melo you can initiate another dribble branch towards the top of the key that will make Carmelo give up the post up opportunity and cut to the Wing for the isolation.

Some of the more advanced Persistent Offensive plays can offer you as many as six opportunities to score the basketball within the same play.

Before NBA 2K12, it was only necessary to know the play that was being run to be able to fully shut it down. In NBA2K12 and beyond, knowing is only half the battle. Multiple offensive decision points means a greater interactive experience, be it User vs. Computer or User vs. User. There have been some epic battles going on during this development cycle. User vs. User games have an added strategic layer that makes NBA2K12 a blast to play.

Not every play in the game is as complex as the one mentioned above. There are plenty of simple and effective plays that allow everyone from beginners to seasoned experts an opportunity to channel their inner Phil Jackson.

Another area that benefits greatly from nested branches are alley oop plays. In the past, alley oops were a hit or miss proposition. If the play was well defended, there was rarely any time left on the clock to run another play. With the introduction of nested branching, if the defense takes away the lob, you have another option that flows naturally. Many times the defense’s overreaction to stopping the embarrassing alley oop sets them up perfectly for the counter.

Out of Bounds Plays

It's been awhile since a videogame has treated out of bounds plays with the proper respect. In the NBA, out of bounds plays are a crucial part of either winning or losing a game. In most basketball videogames up to this point, they have been more of an afterthought.

With all of the new options mentioned above, NBA 2K12 looks to change that in a big way. All of the inbounds plays from NBA 2K11 have been destroyed. Some plays have retained the same name but have all-new designs. For the first time in the NBA 2K series, we have authentic NBA out of bounds plays for your gaming enjoyment.

The out of bounds plays range from simple and effective to layered and lethal. The plays for this year’s game were created to fit within the following categories for Baseline and Sideline out of bounds.

Inbound protect / secure ball plays

These are plays were the goal is to get the ball to a specific player if possible usually your best free throw shooter.

Quick 2 plays

These are plays were you need a quick 2 point field goal.

3PT plays

We have plays for when you need a 3 for the tie or win

Post

These are plays were you want to get a post up opportunity

Alley

Some plays give you two alley opportunities. One from the inbounder and another once the ball has been inbounded.

You can call inbound plays from the Quick Play menu (D-Pad Right), or for finite control of play type and targets, choose the Inbounding Play Selection Tab in the Time Out overlay. 

Click here for high resolution

QUICK STRATEGY OPTIONS

NBA 2K12 also offers brand new quick strategy options to the user.  These options, both on offense and on defense, allow the user to quickly adjust their style of play based on their preference and/or game situation.

Offense

These offensive options are tied to individual tendencies and behavior and affect the directives of each player on the team to achieve the approach dictated by the User.

  • Space the Floor – Better spacing from the ballhandler; less running around / no onball screens
  • Screen for Shooters – set up shooters on team to get open using Offball screens
  • Leak Out – Outside player leaks out on shots to get a break going
  • Collapse and Rebound – team attacks the basket for offensive boards
  • Coach Default – resets current active strategy

Click here for high resolution

Defense

This gives the user a quick access to setting up the Defensive Settings on the fly:

  • Pressure Shooters – for opposing players good at med/long range shots; tight onball, deny ball, go over screens, hedge on screens
  • Lock Down Paint – double down in the post for all players, go under screens
  • Focus on Stars – for opposing star players; always double, tight onball, deny ball
  • Constant Pressure – double team on drive for guards, double team in post for bigs, play tight on stars, go over screens, hard hedge
  • Coach Default - resets current active strategy

Click here for high resolution

That about wraps it up - as you can see, a ton of effort has been put into improving the strategic elements of NBA 2K12.  We’ve always longed for a time where an older user can compete against his gaming wiz child and be successful due to his understanding of the game.  NBA 2K12 takes a giant leap forward in achieving that goal.

Also, I hope you caught me on Spike TV this past Thursday night with Geoff Keighley of Game Trailers showing off the first gameplay of NBA 2K12. Hope you enjoy!

- Rob Jones

Gameplay Director


NBA 2K12 Videos
Member Comments
# 201 flamangatang2k5 @ 09/03/11 08:21 AM
wow. This is amazing.

This actually makes me want 2k to bring out a college game even more than i did before. With the improvements these guys are doing now, they could really lose their minds on a college game.
 
# 202 green94 @ 09/03/11 08:29 AM
As long as KD isn't taking 38-40 shots a game like 2k11, I'm good.

Play distribution needs to be spread out a little more.
 
# 203 elprez98 @ 09/03/11 09:35 AM
Quote:
Originally Posted by Da_Czar
Last year 2k gave you more triangle options than anyone else. This year I believe they gave you the best triangle. Since no one knows what the Lakers will run they still have the base triangle plays along with some plays that seem to make sense for the personnel they had prior to the lockout.

I WISH they would let me show you these offenses before the game comes out.



Yeah that came up too. While playing the feeling was we should feel Noah's impact more. So they made some adjustments. ( not sure if that is future insight material so I won't say which ones) But Noah much more of a factor this year on the glass. Again depending on the matchups.
This is good to know sir. As an avid Bulls fan (see OS Legends League), I always thought that it was crazy that Noah didn't crash the defensive boards no matter where he was on the floor (especially when I turned up crash boards) or at least box out a big man that was playing on the wing.

Hopefully, this should help with me, too often, ending up having more boards with Rose (as I manually hit the boards) than with Noah because virtual Noah didn't seem to consistently recognize rebounding opportunities.
 
# 204 Colts18 @ 09/03/11 09:49 AM
^ Why are you calling them idiots? Many people play online and if they want to be able to save their plays why are they being ridiculed for that? It is a legit complaint.
 
# 205 iLLosophy @ 09/03/11 10:37 AM
Quote:
Originally Posted by 2slik
I am ridiculing them because they are saying that all the changes that 2K have made to the play calling system are useless without the ability to save plays. That is obviously a nonsensical thing to say and I'm only pointing it out.
For those who only play online, this is putting the horse before the carriage. Saving plays should be priority #1.
 
# 206 tcnumba10 @ 09/03/11 10:46 AM
Just wondering if there are different ball carriers up the court now? I remember reading that plays now does not have to start with the PG. So for example does Wade, James and Chambers take turns bringing the ball up for Miami?

Another question is that, is the catch and shoot less effective this year? I remember in 2K11 that the cpu ran the same plays for Deng, Carter, Durant and others to catch and shoot after an off-ball screen which was very annoying especially when you are playing against the Bulls since the cpu didn't focus (run as many plays) on utilizing on Rose on offense like they should.

And lastly, how does the cpu utilize their superstars and their own playbook? It was great reading Rob's playcalling system and it sounds terrific for the user to utilize, but it would be all useless if the cpu doesn't utilize it as well as the user. Does the cpu run the entire playbook and gets the user guessing every-time the cpu is on offense? Is the AI smarter? How is the substitution patterns made by the cpu?

Would be great if you can answer these important questions Da Czar! Thanks!
 
# 207 Colts18 @ 09/03/11 10:49 AM
Quote:
Originally Posted by 2slik
I am ridiculing them because they are saying that all the changes that 2K have made to the play calling system are useless without the ability to save plays. That is obviously a nonsensical thing to say and I'm only pointing it out.
Again, you are only looking at it from your POV. It is very frustrating to not be able to save settings and have to do all of those pre-game settings before each and every game. If someone only plays online, many, giving then giving them all of these new plays simply makes the process longer.

So try to see things from other people's eyes. No need for name calling.
 
# 208 stillfeelme @ 09/03/11 11:21 AM
Quote:
Originally Posted by Da_Czar
Last year 2k gave you more triangle options than anyone else. This year I believe they gave you the best triangle. Since no one knows what the Lakers will run they still have the base triangle plays along with some plays that seem to make sense for the personnel they had prior to the lockout.

I WISH they would let me show you these offenses before the game comes out.



Yeah that came up too. While playing the feeling was we should feel Noah's impact more. So they made some adjustments. ( not sure if that is future insight material so I won't say which ones) But Noah much more of a factor this year on the glass. Again depending on the matchups.
Aww man no 10 teams in 10 days this year? Yeah what I said may be hard to put into a insight unless it is about player tendencies, or signature attributes?? To be honest it is hard to talk about that without gameplay becuase you need to see it in action to see it implemented If not an insight you have to put a video on your site about knowing the details of your team ratings, tendencies, matchups ,and playbooks for a few teams.
 
# 209 Xx Qontrolz xX @ 09/03/11 11:30 AM
i read like 1/10 of it the day this insight was released cause too high so too complicated at the time but man, i just took a good read now and wow.. u guys are freakin genius, these all new play systemslike PO, branches etc.. (if they work of course) are a revolution !

cant wait to try them in game

big up at 2k team and da czar for ur participation, awesome job !
when are u gonna start the 30 plays in 30 days boss?

edit: did i rly write 30 plays in 30 days? lol that's so big and absurd that i wont even delete it lol
 
# 210 TheBadazz @ 09/03/11 11:31 AM
Czar said in a another thread if you want 10 teams in 10 days, everybody needs to ask Ronnie on twitter or email him. I think it's time to start a campaign for it.
 
# 211 Spydermaan @ 09/03/11 11:58 AM
Oh Whaaa Whaaa Whaaa to you 2k gamers! Can't u just enjoy a new game, so u can't save your playbooks so what? u guys act like u r going to use 10 plays in 5 mins quarters, gimme a break. Most of the time u guys use those 2 or 3 money plays over and over again anyways, now isn't that cheesing. And most of u guys don't even run the so called plays to completion, u just use them to get ur players in specific spots, I know I do it too, it's not our fault it's 2k's or maybe it's not, I don't care, it's a game and just enjoy it. Man it feels like most people on here are guys but I feel like I'm reading a bunch of whiny girl posts. Don't get me wrong keep em coming. You guys sit here asking for the chance to save playbooks and call others cheesers, haha such hypocrisy. Shut up, and enjoy the game. The whole game is a cheese anyway. The sane thing happened with Madden, everyone was like OH WE WANT TO USE OTHER TEAMS PLAYBOOKS, now I'm playing the new game and I see the same damn plays being run for the whole 100 yrds, I ain't mad it's sports, take it or leave it. Now let me get to this insight, man I am so excited about this. As someone who has been booted from many leagues, video game betting sites, team ups, crews and had my gamertag flagged countless times, I think I have earned my right to speak for "cheesers anonymous" and it is with much pride that I say call it what u want every video game or simulation type software is a cheese. And every gamer has some cheese in them, just like u whiners asking for the chance to save playbooks cos u know ur cheese plays. Next time you complain about someone cheesing on u, maybe u should look at some cheese defense and look at ur self in the mirror. As a proud cheeser I already see a cheese move developing in the leak out offense strategy. Man the possibilities are endless for now on paper, it's like cherry picking on steroids lol. Can u imagine using this with the Heat, with Wade and Lebron who both have 90+ speed attributes and to those who say fighting for offensive rebounds is the counter of this, I laugh out loud at u guys. I mean in 2k11 all I had to do was a call a 2-3 soon as soon as my opponent took a shot or went for a layup and I was able to secure the defensive rebound 90% of the time. I'm sorry but this will be 2k9 all over again, unless they do it like 2k10 where full court passes were not a given, but I guess this can be offset with a player who has a high passing rating. I see this taking me to the top of the leaderboards in the first two weeks before the first patch. This is why I keep saying let's just all be friends and a enjoy a good game lmao because this whole game is a cheese. I can still count how many mid range jumpers I missed with MELO but the real life MELO misses horribly andthe LBJ step back jumpers were Ray Ray money. People keep complaining about the spin move not being authentic, but I saw LBJ do it to Rondo on a fast break in the playoffs. Cheesing is actually fun for me cos I get too bored easily with the whole game and I like to go one on one. I know everyone will laugh when I say this but Cheesing is an art hahaha yeah I said it. If u get cheesed on then ur defense isn't good cos there is no cheese that cudn be countered in 2k11 and that even includes the cheap pump fake in the paint, I would know, I'm a cheeser. The real cheesers just don't do it all for cheesing sake but they actually do it to exploit their opponents style of play. Some cheeses are just to make the opponent mad and frustrated especially the hot heads that they just forget about their offensive strategy and just charge into errors on their turn of possession. It's a chess game guys and last time I checked even chess got some wild cheddar and Swiss cheeses but it's also played with great patience. The guys who complain about the saving of playbooks n all are the guys who are the rookie cheesers cos they keep doing the same thing -insanity- over and over again without ever mixing it up. Ultimately I don't think u can run a hundred plays in a single game but who does, even in the NBA finals, i saw the heat run two sets of plays the most, one with LBJ and wade, with LBJ making the pass to a cutting wade for the layup/dunk and another set for bosh to get a mid range post/shot. It's a video game guys, let's just shut up and enjoy it. I for one I'm glad I get to be excited about something bball related, let's steal the headlines from EA sports once again. Yeah and please release the player ratings 2k, I can't wait to argue why d rose shudn be rated over Paul (save ur argument Bull fans). So until then and Oct 4 holla at me gt: PLAYBQY and let's do some real cheesing.
 
# 212 Knickerbocker @ 09/03/11 12:05 PM
2k forums still down?

Don't know why everyone talking about the Leak out as if it's something new. It could be done with sliders in 2k11. The strategies are a fantastic thing, but as I see it there are only changing the coaching sliders on the fly. Leak out was in last year and it was easily defendable. Lower crash boards run back with your player and it's done. No FBs at all.
 
# 213 Spydermaan @ 09/03/11 12:13 PM
Quote:
Originally Posted by Knickerbocker
2k forums still down?

Don't know why everyone talking about the Leak out as if it's something new. It could be done with sliders in 2k11. The strategies are a fantastic thing, but as I see it there are only changing the coaching sliders on the fly. Leak out was in last year and it was easily defendable. Lower crash boards run back with your player and it's done. No FBs at all.
Exactly my point and conversely it could also be done on offense by messing with the attack the basket, athletic/skill and crash boards sliders as well. The game is all about movement. This is awesome man. Great stuff.
 
# 214 Xx Qontrolz xX @ 09/03/11 12:16 PM
Quote:
Originally Posted by Spydermaan
Oh Whaaa Whaaa Whaaa to you 2k gamers! Can't u just enjoy a new game, so u can't save your playbooks so what? u guys act like u r going to use 10 plays in 5 mins quarters, gimme a break. Most of the time u guys use those 2 or 3 money plays over and over again anyways, now isn't that cheesing. And most of u guys don't even run the so called plays to completion, u just use them to get ur players in specific spots, I know I do it too, it's not our fault it's 2k's or maybe it's not, I don't care, it's a game and just enjoy it. Man it feels like most people on here are guys but I feel like I'm reading a bunch of whiny girl posts. Don't get me wrong keep em coming. You guys sit here asking for the chance to save playbooks and call others cheesers, haha such hypocrisy. Shut up, and enjoy the game. The whole game is a cheese anyway. The sane thing happened with Madden, everyone was like OH WE WANT TO USE OTHER TEAMS PLAYBOOKS, now I'm playing the new game and I see the same damn plays being run for the whole 100 yrds, I ain't mad it's sports, take it or leave it. Now let me get to this insight, man I am so excited about this. As someone who has been booted from many leagues, video game betting sites, team ups, crews and had my gamertag flagged countless times, I think I have earned my right to speak for "cheesers anonymous" and it is with much pride that I say call it what u want every video game or simulation type software is a cheese. And every gamer has some cheese in them, just like u whiners asking for the chance to save playbooks cos u know ur cheese plays. Next time you complain about someone cheesing on u, maybe u should look at some cheese defense and look at ur self in the mirror. As a proud cheeser I already see a cheese move developing in the leak out offense strategy. Man the possibilities are endless for now on paper, it's like cherry picking on steroids lol. Can u imagine using this with the Heat, with Wade and Lebron who both have 90+ speed attributes and to those who say fighting for offensive rebounds is the counter of this, I laugh out loud at u guys. I mean in 2k11 all I had to do was a call a 2-3 soon as soon as my opponent took a shot or went for a layup and I was able to secure the defensive rebound 90% of the time. I'm sorry but this will be 2k9 all over again, unless they do it like 2k10 where full court passes were not a given, but I guess this can be offset with a player who has a high passing rating. I see this taking me to the top of the leaderboards in the first two weeks before the first patch. This is why I keep saying let's just all be friends and a enjoy a good game lmao because this whole game is a cheese. I can still count how many mid range jumpers I missed with MELO but the real life MELO misses horribly andthe LBJ step back jumpers were Ray Ray money. People keep complaining about the spin move not being authentic, but I saw LBJ do it to Rondo on a fast break in the playoffs. Cheesing is actually fun for me cos I get too bored easily with the whole game and I like to go one on one. I know everyone will laugh when I say this but Cheesing is an art hahaha yeah I said it. If u get cheesed on then ur defense isn't good cos there is no cheese that cudn be countered in 2k11 and that even includes the cheap pump fake in the paint, I would know, I'm a cheeser. The real cheesers just don't do it all for cheesing sake but they actually do it to exploit their opponents style of play. Some cheeses are just to make the opponent mad and frustrated especially the hot heads that they just forget about their offensive strategy and just charge into errors on their turn of possession. It's a chess game guys and last time I checked even chess got some wild cheddar and Swiss cheeses but it's also played with great patience. The guys who complain about the saving of playbooks n all are the guys who are the rookie cheesers cos they keep doing the same thing -insanity- over and over again without ever mixing it up. Ultimately I don't think u can run a hundred plays in a single game but who does, even in the NBA finals, i saw the heat run two sets of plays the most, one with LBJ and wade, with LBJ making the pass to a cutting wade for the layup/dunk and another set for bosh to get a mid range post/shot. It's a video game guys, let's just shut up and enjoy it. I for one I'm glad I get to be excited about something bball related, let's steal the headlines from EA sports once again. Yeah and please release the player ratings 2k, I can't wait to argue why d rose shudn be rated over Paul (save ur argument Bull fans). So until then and Oct 4 holla at me gt: PLAYBQY and let's do some real cheesing.
 
# 215 TheKasmar @ 09/03/11 12:17 PM
Quote:
Originally Posted by Knickerbocker
Don't know why everyone talking about the Leak out as if it's something new. It could be done with sliders in 2k11.
I know that we could turn the fastbreak slider all the way up to 100. I wonder if we'll still be able to do that and what effect would it have.

For example:

Fastbreak slider at 100 + Leak Out

When I play with the 76ers, Iggy leaks out alot. I dont even have to raise my fastbreak slider because my opponents crank their crash board sliders up too high.
 
# 216 Knickerbocker @ 09/03/11 12:23 PM
Quote:
Originally Posted by TheKasmar
I know that we could turn the fastbreak slider all the way up to 100. I wonder if we'll still be able to do that and what effect would it have.

For example:

Fastbreak slider at 100 + Leak Out

When I play with the 76ers, Iggy leaks out alot. I dont even have to raise my fastbreak slider because my opponents crank their crash board sliders up too high.


All strategies do is change your coaching sliders (and def settings), I'm almost certain. Since on the screenshot with strategies there was the option to set to "Coach default". So I think you can't have both, since leak out most likely ups your fastbreak slider.
 
# 217 49UNCFan @ 09/03/11 12:43 PM
So is it possible to do this?

Tyson Chandler Protect The Paint
Dirk-Focus On Stars
Marion-Focus On Stars
Stevenson-Constant Pressure
Kidd-Pressure Shooters

Joel Anthony-Collapse and Rebound
Bosh-Coach Default
Lebron-Coach Default
Wade-Coach Default
Chalmers-Space The Floor
 
# 218 Nathan_OS @ 09/03/11 12:48 PM
This was a really good insight and the spacing kinda looks improved too

Sent from my PG86100 using Tapatalk
 
# 219 secondcity t @ 09/03/11 12:54 PM
Quote:
Originally Posted by Spydermaan
gt: PLAYBQY and let's do some real cheesing.
That's all I needed to read. You're the same cat who charges people to learn the damn exploits.
 
# 220 Knickerbocker @ 09/03/11 01:01 PM
Quote:
Originally Posted by 49UNCFan
So is it possible to do this?

Tyson Chandler Protect The Paint
Dirk-Focus On Stars
Marion-Focus On Stars
Stevenson-Constant Pressure
Kidd-Pressure Shooters

Joel Anthony-Collapse and Rebound
Bosh-Coach Default
Lebron-Coach Default
Wade-Coach Default
Chalmers-Space The Floor
Nah strategy applies for the whole team.
 


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