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NBA 2K12 Developer Insight #4 - Playcall System

Rob Jones here, bringing you an in-depth look at NBA 2K12’s new strategy features and play system.

NBA 2K11 marked a year of many successful implementations by our development team.  From the inclusion of Michael Jordan, with his challenges and rivals, to marked improvements in gameplay, AI and controls, one of the factors we wanted to really step up was the authenticity of playcalling and strategy.  Let’s say just it.  NBA 2K11 boasted the most authentic and varied playbooks for each team to grace any basketball game.    That said, there is always room for improvement.  At 2K, improvement is generally not our target, though.  We aim to create new experiences and, to do that, you have to be willing to sacrifice all that came before.

With that in mind, we set up to do the following things:

  1. Dramatically improve the play system.
  2. Make Playcalling more accessible to the user, so that more players will understand the value of strategic basketball.
  3. Add On the Fly Strategic Adjustments to allow users to change their team’s approach to the game without having to go to the Coaching menu.

PLAYSYSTEM AND PLAYCALLING

Play distribution became a major area of focus for the team this year. First, there were a few major hurdles we needed to overcome to take our system to the next level.

Our fans had voiced their desire for having plays assigned to players, not positions.  As a response, in 2K11, we allowed users to assign four plays to each of their starters.  In addition to the four plays for each starter, we had the ability to share four plays between your bench players who played the same position.

As an intermediate solution, this answered some of the community’s requests, but also introduced a few unintended obstacles.

One of those obstacles was play management. Because the playbooks were hardcoded into our game last year, anytime a player moved from a starter to the bench or changed teams, plays had to be manually tracked and updated, even for the smallest roster move. This resulted in many players having plays assigned to them that did not make the best use of their own abilities.

Another long lamented issue for fans of our game was the four play limitation for plays assigned to each player.  This may not seem like a big of an issue if you play the game sparingly. However, over time, the lack of offensive play variety for specific players became a major limitation to the strategic element of the game.

So when reviewing this internally, we sought out the best solution to this issue. All of our gameplay team and a member of the SIM gaming community (the man behind some of the great playcall videos put together last year – Da Czar) locked themselves in a meeting room for six hours until they came up with an equitable solution.  Yes, we do bring in our most dedicated community members for their opinions - as you’ve seen with Da Czar’s involvement and with our Momentous videos from over the years.

From that meeting we decided that play types distribute themselves into eight key groups:

Pick and Roll Ballhandler

The man who dribbles the ball around the screen in Pick and Roll situations

Pick and Roll Screener

Man who sets a screen on the ballhandler’s man

Isolation

Space created for one-on-one opportunities

Low Post

Post plays where you receive on or near the low block.

High Post

Post plays where you receive the ball at the high post extended

Cutter

Plays where a man comes off a screen or receives a hand off headed towards the basket

Screen Mid

Plays where a player comes off a screen looking to get open for a Jumpshot from Midrange

Screen 3PT

Plays where a player comes off a screen looking to get open for a Jumpshot from 3PT range.

Click here for high resolution

In NBA 2K12, any player in the game can be assigned as many as four different play types.  These four playtypes are ranked 1-4 and weighted accordingly, so those who choose auto playcalling can influence which types of plays are called more often.

This allows a team’s playbook to be created dynamically which means that no manual intervention is needed when a player is moved into or out of the starting lineup and/or is traded.  As in the real NBA, if a player is traded, he will keep his play type assignment and simply inherit all the plays of that type in his new team’s playbook.

Click here for high resolution

We, of course, made sure to have a few plays of each type in every current team’s playbook to account for trades that may happen during the course of the year.

One benefit of this new system is that now, once a player is assigned a play type, he has access to every play of that type in his team’s playbook. So if you have Carmelo Anthony assigned as an Isolation player and you have 10 Iso plays in your playbook, he has access to all 10 of those plays in addition to any other plays in the other three slots.

The only drawback to this system is that the playbooks are created dynamically based on which play types you select for each player; therefore, you cannot choose the order in which the plays show up in the play call screen. The order the plays appear will remain static until you choose to change the play types assigned to a particular player. Then, the play call list is dynamically recreated again and remains the same until changed.

The Regular Playcalling interface remains virtually unchanged.

Bring up the Playcalling interface by tapping LB (R1 on PS3).  Then select the icon of the player you wish to run a play for.  Once you get here, the plays display for that player.

This menu has changed a bit from 2K11. Last year you had four plays to choose from. This year you have five. You can call a play by selecting either A, B, X, Y, or LT on the 360. However, if a player has more than five plays assigned to his selected play type, then at the bottom of the menu you will see a RT followed by current page / Total number of pages. Advanced users can use the RT to page through all available plays for this particular player.

Click here for high resolution

Now users are freed from the four play limitation and can get as creative as they desire (as all current teams play-books are fully editable). You are free to stack your playbook with plays that only apply to the play types of your stars or spread the playtypes evenly between the different types of player personnel on your team.

You can choose to look for players that fit within your current play scheme or expand your horizons as your front office increases your talent pool.

A second and quicker way of calling a play is to touch D-Pad Right and select RUN BEST PLAY.  The AI will select the best play at the time and set it up for you to run.  This feature can turn even the most casual player into a veritable Phil Jackson.

Click here for high resolution

Now that the interface and play selection part is done, let’s get to what I consider the most exciting part about the play system changes that are implemented in NBA 2K12.

Living Branches

We went back to the well as a team, along with Da Czar, to provide additional feedback to help us design a system that surpasses any before it in play execution and implementation.  It quickly became apparent that our current play system would need to be refactored in order to do the job.   One of our top engineers was tasked to redesign our play system to accommodate the massive overhaul to both play logic and play execution.  We believe NBA 2K12 offers the most up-to-date and authentic NBA play calling experience available today.

One of the main critiques was that our plays were too static and lacked the ability to branch into other scoring opportunities. In addition, some plays just took too long to get started while others were just plain ineffective.

While past branching systems relied heavily on the pass or no pass option to initiate a branch, NBA 2k12's Living branch system is the first to allow branching based on a pass / no pass option, as well as branches initiated by movement including off the dribble or dribble entry branches. We also have off-ball movement options where the play can branch depending on which way the offensive player decides to run off of available screens

We are also excited to be the first to offer you plays with nested branching. Traditional play branch options usually only provide the option to branch on the initial pass / no pass opportunity. Nested branching is the key to some of the more advanced offensive options we will discuss as we continue.

Persistent Offense

In most basketball games, it has been relatively easy for a savvy defender to take away your best offensive option by simply fronting or denying your star offensive player the basketball. This leads to the offense being forced to freelance at the end of games when they really should be going with an established play. The limited number of plays and the lack of intelligent teammates has given the defense a decided advantage in key moments.

This year, we developed what we call Persistent Offensive technology. These are key plays that some teams have available for their stars. These plays are identified in your team playbooks with a capital P in the name of the play.

These are highly advanced and resilient plays that anticipate a defender attempting to take your star out of the play. As an example, we will review a play for the Knicks called NYK P 3 Ice High. In this play, Carmelo Anthony posts up on high post extended. If open, the pass is made from the top of the key and Melo has the ball 17 feet from the basket and can either post or face up.

After you run this play a few times, the defense will more than likely adjust. If they front him or play off the passer, you have the option to run a dribble entry. Once the dribble entry option is initiated the PG (Chauncey Billups) runs a Pick and Post with Carmelo. Now you have Chauncey and Carmelo isolated on one side of the floor with Melo having great post position. If the defense is somehow able to deny the post entry pass to Carmelo or if you see a bigger stronger post defender guarding Melo you can initiate another dribble branch towards the top of the key that will make Carmelo give up the post up opportunity and cut to the Wing for the isolation.

Some of the more advanced Persistent Offensive plays can offer you as many as six opportunities to score the basketball within the same play.

Before NBA 2K12, it was only necessary to know the play that was being run to be able to fully shut it down. In NBA2K12 and beyond, knowing is only half the battle. Multiple offensive decision points means a greater interactive experience, be it User vs. Computer or User vs. User. There have been some epic battles going on during this development cycle. User vs. User games have an added strategic layer that makes NBA2K12 a blast to play.

Not every play in the game is as complex as the one mentioned above. There are plenty of simple and effective plays that allow everyone from beginners to seasoned experts an opportunity to channel their inner Phil Jackson.

Another area that benefits greatly from nested branches are alley oop plays. In the past, alley oops were a hit or miss proposition. If the play was well defended, there was rarely any time left on the clock to run another play. With the introduction of nested branching, if the defense takes away the lob, you have another option that flows naturally. Many times the defense’s overreaction to stopping the embarrassing alley oop sets them up perfectly for the counter.

Out of Bounds Plays

It's been awhile since a videogame has treated out of bounds plays with the proper respect. In the NBA, out of bounds plays are a crucial part of either winning or losing a game. In most basketball videogames up to this point, they have been more of an afterthought.

With all of the new options mentioned above, NBA 2K12 looks to change that in a big way. All of the inbounds plays from NBA 2K11 have been destroyed. Some plays have retained the same name but have all-new designs. For the first time in the NBA 2K series, we have authentic NBA out of bounds plays for your gaming enjoyment.

The out of bounds plays range from simple and effective to layered and lethal. The plays for this year’s game were created to fit within the following categories for Baseline and Sideline out of bounds.

Inbound protect / secure ball plays

These are plays were the goal is to get the ball to a specific player if possible usually your best free throw shooter.

Quick 2 plays

These are plays were you need a quick 2 point field goal.

3PT plays

We have plays for when you need a 3 for the tie or win

Post

These are plays were you want to get a post up opportunity

Alley

Some plays give you two alley opportunities. One from the inbounder and another once the ball has been inbounded.

You can call inbound plays from the Quick Play menu (D-Pad Right), or for finite control of play type and targets, choose the Inbounding Play Selection Tab in the Time Out overlay. 

Click here for high resolution

QUICK STRATEGY OPTIONS

NBA 2K12 also offers brand new quick strategy options to the user.  These options, both on offense and on defense, allow the user to quickly adjust their style of play based on their preference and/or game situation.

Offense

These offensive options are tied to individual tendencies and behavior and affect the directives of each player on the team to achieve the approach dictated by the User.

  • Space the Floor – Better spacing from the ballhandler; less running around / no onball screens
  • Screen for Shooters – set up shooters on team to get open using Offball screens
  • Leak Out – Outside player leaks out on shots to get a break going
  • Collapse and Rebound – team attacks the basket for offensive boards
  • Coach Default – resets current active strategy

Click here for high resolution

Defense

This gives the user a quick access to setting up the Defensive Settings on the fly:

  • Pressure Shooters – for opposing players good at med/long range shots; tight onball, deny ball, go over screens, hedge on screens
  • Lock Down Paint – double down in the post for all players, go under screens
  • Focus on Stars – for opposing star players; always double, tight onball, deny ball
  • Constant Pressure – double team on drive for guards, double team in post for bigs, play tight on stars, go over screens, hard hedge
  • Coach Default - resets current active strategy

Click here for high resolution

That about wraps it up - as you can see, a ton of effort has been put into improving the strategic elements of NBA 2K12.  We’ve always longed for a time where an older user can compete against his gaming wiz child and be successful due to his understanding of the game.  NBA 2K12 takes a giant leap forward in achieving that goal.

Also, I hope you caught me on Spike TV this past Thursday night with Geoff Keighley of Game Trailers showing off the first gameplay of NBA 2K12. Hope you enjoy!

- Rob Jones

Gameplay Director


NBA 2K12 Videos
Member Comments
# 161 stillfeelme @ 09/02/11 08:13 PM
To all the people worried about what from the playbook saves online lets take a wait and see approach. It may not be as bad as what you think if everything does not transform 100% online.

Positive:
  • As long as your player has the right play types already selected then you should have access to all of those play types. They didn't exactly say there were default play types assigned to players already but I kind of figure that they have to be since they mentioned players keeping play types when they are traded. So in a sense your playbook say for one of your players will be expanded to all of those types so you wouldn't have to change each time you go online.
Negative:
  • If you wanted to setup a random offense and wanted to adjust the weighting factor then you would have to set this up each and every time if you can't save your playbooks to use online. Seems pretty minor to me
  • If you wanted to setup specific quick plays than the default ones. Well you may be out of luck here if you can't save online. At the end you may end up having to set these up. This may be major to some if they don't like the default quick plays. Example if they are playing as the Knicks and they wanted say a post up Melo and post up Stat and that wasn't default quick play.
To me personally these this would not be that big of deal but to some it may be.
 
# 162 Mos1ted @ 09/02/11 08:26 PM
Quote:
Originally Posted by thugnificant
but notice no defense counter to "leak out" this will be the new cheese move in 2k12. full court passes to leaking players being called "fast breaks"
That remains to be seen in my opinion. I was very successful at initiating the fast break in 2K11 with a team like the Wizards, but to counter, all that was necessary was a commitment from the other team to get back down court following a missed shot. If a team selects leak out, just make sure your defense doesn't choose to crash the boards.
 
# 163 guesswhozbak17 @ 09/02/11 08:36 PM
Quote:
Originally Posted by Mos1ted
That remains to be seen in my opinion. I was very successful at initiating the fast break in 2K11 with a team like the Wizards, but to counter, all that was necessary was a commitment from the other team to get back down court following a missed shot. If a team selects leak out, just make sure your defense doesn't choose to crash the boards.
You're right that it remains to be seen but this goes back to it being an offensive strategy and defensive strategy. Leaking out means you are risking ending your defense EARLY to start your next OFFENSIVE possession EARLY. The proper coaching adjustment is to either crash the boards aggressively and make your opponent pay for not boxing out OR as you said, to send people back with the leakers...which bring me back to the point I've been trying to make all day...

There is no defensive counter in the game that strategies this (based on the information given to us).

Or the best possible strategy....knock down all your shots.
 
# 164 hoodkid205 @ 09/02/11 08:41 PM
*Leak Out – Outside player leaks out on shots to get a break going.....(should be a defensive set instead of offense like someone said earlier)


Collapse and Rebound – team attacks the basket for offensive boards....(should be the counter)....IMO

oh there should be a get back option ( well i guess we could decrease the crash the board bar)

P.S. I THINK SOMEONE SAID ALL THIS EARLIER
 
# 165 Kingofthecouch @ 09/02/11 08:44 PM
Quote:
Originally Posted by 23
Stop calling this useless if you cant save online

all of us don't live and die with online play

Sent from my A500 using Tapatalk
Online or offline, I hate having to put my plays in every game (online) or having to put them in after a roster update (offline) so either way we need to be able to save plays and make them stick until we change them.
 
# 166 Kingofthecouch @ 09/02/11 08:56 PM
Quote:
Originally Posted by Da_Czar
I made this argument as strongly as I could. The implementation of plays online happened after I left. It's not a let's just not allow them to do it situation. Or a simple" if they press this button they can allow it." It's not that they didn't understand the need.
I'm sure its deeper than "lets not allow them to do it" I believe it had/has more to do with the code or the NBA today feature... I don't work for 2K so I'm jusy guessing... bur it doesn't take a genius to figure out it had/has to be something out of their control. VERY ANNOYING THO 2K!!
 
# 167 RedSceptile @ 09/02/11 09:19 PM
I'm pretty sure Leak Out would set 1-2 players at half court which means you have a 5 > 3 advantage in terms of crashing the Offensive Boards. In real life when this happens teams tend to get punished for this (basket hanging, cherry picking whatever you want to call) I think everyone is forgetting the obvious disadvantages that come with this setting and just looking at the positives. Sure you can get an early break at times, but overextending in hopes of getting that easy basket can punish you badly. Just playing for example online MyPlayer games where 1-2 guys would try and cherry pick, our teams pretty much always scored since we had 1-2 guys uncovered to get boards and punish the other team.
 
# 168 adwin7 @ 09/02/11 09:27 PM
Its seems as if it is quite a gamble to use the leak out offense because it leaves you with no specific set on the offensive side and rebounding and defensively deficient on the defensive side. I would guess that you cant select your off set while on def, as this has been how 2k handles play calling normally. So therefore I could see how this could be balanced with a team that boxes out more aggressively, or just a gamble either way.

Plus with the live ball physics their may be a little more of a purpose for crashing boards as their may be more long rebounds and loose balls.
 
# 169 adwin7 @ 09/02/11 09:29 PM
Quote:
Originally Posted by RedSceptile
I'm pretty sure Leak Out would set 1-2 players at half court which means you have a 5 > 3 advantage in terms of crashing the Offensive Boards. In real life when this happens teams tend to get punished for this (basket hanging, cherry picking whatever you want to call) I think everyone is forgetting the obvious disadvantages that come with this setting and just looking at the positives. Sure you can get an early break at times, but overextending in hopes of getting that easy basket can punish you badly. Just playing for example online MyPlayer games where 1-2 guys would try and cherry pick, our teams pretty much always scored since we had 1-2 guys uncovered to get boards and punish the other team.
My thoughts exactly
 
# 170 basketballfreak24 @ 09/02/11 09:33 PM
Quote:
Originally Posted by Da_Czar
There is definite hope. They didn't say hell no that's stupid... LOL I can't say anymore than that but last year you had to hope they even knew about it. This year at least I am telling you they know and they know it's important. If it isn't in then there is a reason. And that reason is not that they don't think it's important.
thanks 4 some kind of answer atleast anyway. its like an instant online/offline war anytime you ask about online on this site.
 
# 171 guesswhozbak17 @ 09/02/11 09:36 PM
Quote:
Originally Posted by adwin7
Its seems as if it is quite a gamble to use the leak out offense because it leaves you with no specific set on the offensive side and rebounding and defensively deficient on the defensive side. I would guess that you cant select your off set while on def, as this has been how 2k handles play calling normally. So therefore I could see how this could be balanced with a team that boxes out more aggressively, or just a gamble either way.

Plus with the live ball physics their may be a little more of a purpose for crashing boards as their may be more long rebounds and loose balls.
I'm very interested in seeing how the "Leak Out" works/doesn't work. Based on ALL the information provided, 2k12 is shaping out to be an excellent game. The "Leak Out" is my only concern. I just hoped it is tweaked to work correctly. I'm sure that if it is over powering, there will be a patch to address it.

I, personally, don't like patches because they usually fix one thing and break another but we can only speculate until Oct. 4th.
 
# 172 Da_Czar @ 09/02/11 09:36 PM
Quote:
Originally Posted by guesswhozbak17
I really don't want to be sharing any ideas but I'm almost sure that if the "Leak Out" is more effective than the other strategies, the typical player will have the "Leak Out" set which will give him the advantage of starting a fast break and IF you somehow stop the fast break and they retain possession, they will simply switch from "Leak Out" to another option being that they still have the ball.

"slowING the pace down, movING the ball, takING good shots," as you said are all things you as the user have to do, it's not a strategy you can set. That's why I was pointing it out.

I am also assuming there are more fast break "OPPORTUNITIES" than half court sets with the "Leak Out" option. This is all an assumption being that I don't have the game, just an educated guess based on the information provide.
May not be convenient but you can always just crash the boards. IF you miss your going to have a 5-4 4-3 2-1 advantage on the glass. They can leak all they want to their taking the ball out under the basket.
 
# 173 BigDaneAyMane @ 09/02/11 09:39 PM
I absolutely love this insight, but I am also in that group of online gamers where it doesn't mean much to me if I can't save my playbooks online. I love running plays in 2K, but if you mainly play in online leagues(hopefully association now!) it is a freakin buzzkill to have to manually edit your playbook before every single game.

It's the main reason I stopped playing in sim leagues. It just got too annoying spending ten minutes between the two users before every game getting playbooks ready.

I realize it must not be as simple as we all think it is, since many of us have been screaming about this for years, but in my opinion it should be a top priority if you want to encourage a more sim style play among the online community.

Great insight though!
 
# 174 Da_Czar @ 09/02/11 09:41 PM
Quote:
Originally Posted by RedSceptile
I'm pretty sure Leak Out would set 1-2 players at half court which means you have a 5 > 3 advantage in terms of crashing the Offensive Boards. In real life when this happens teams tend to get punished for this (basket hanging, cherry picking whatever you want to call) I think everyone is forgetting the obvious disadvantages that come with this setting and just looking at the positives. Sure you can get an early break at times, but overextending in hopes of getting that easy basket can punish you badly. Just playing for example online MyPlayer games where 1-2 guys would try and cherry pick, our teams pretty much always scored since we had 1-2 guys uncovered to get boards and punish the other team.
Well said Red if I wasn't behind in the thread I would have just given this post the thumbs up and been done with it. LOL
 
# 175 Da_Czar @ 09/02/11 09:43 PM
Quote:
Originally Posted by BigDaneAyMane
I absolutely love this insight, but I am also in that group of online gamers where it doesn't mean much to me if I can't save my playbooks online. I love running plays in 2K, but if you mainly play in online leagues(hopefully association now!) it is a freakin buzzkill to have to manually edit your playbook before every single game.

It's the main reason I stopped playing in sim leagues. It just got too annoying spending ten minutes between the two users before every game getting playbooks ready.

I realize it must not be as simple as we all think it is, since many of us have been screaming about this for years, but in my opinion it should be a top priority if you want to encourage a more sim style play among the online community.

Great insight though!
Well said I am in full agreement.
 
# 176 guesswhozbak17 @ 09/02/11 09:47 PM
Quote:
Originally Posted by Da_Czar
May not be convenient but you can always just crash the boards. IF you miss your going to have a 5-4 4-3 2-1 advantage on the glass. They can leak all they want to their taking the ball out under the basket.
Agreed that 5-4,4-3 and 2-1 will be an advantage, as it should be. I'm hoping that when using a good rebounding team ex. Lakers vs. a poor rebounding team ex. Warriors, the Lakers theoretically should be killing the Warriors on the offensive glass. The Warriors should have an advantage in fast break points. IF the Lakers are not dominating the offensive glass, that's where I can foresee a problem if LA can't consistently out rebound the Warriors on the glass when someone with a poor rebounding team utilizes the "Leak Out" option.
 
# 177 hoodkid205 @ 09/02/11 09:52 PM
it just hit me....seems like we are forgetting we will have a 5 3 advantage on the boards if we crash
 
# 178 Da_Czar @ 09/02/11 09:53 PM
Quote:
Originally Posted by guesswhozbak17
Agreed that 5-4,4-3 and 2-1 will be an advantage, as it should be. I'm hoping that when using a good rebounding team ex. Lakers vs. a poor rebounding team ex. Warriors, the Lakers theoretically should be killing the Warriors on the offensive glass. The Warriors should have an advantage in fast break points. IF the Lakers are not dominating the offensive glass, that's where I can foresee a problem if LA can't consistently out rebound the Warriors on the glass when someone with a poor rebounding team utilizes the "Leak Out" option.
They do even down to if you have a great rebounder on your squad he has some advantages if he is able to get his hands on the ball. So strategically if you have better rebounders you can gamble with going 2 on 3 on the boards and still get more than your share of boards if the matchups permit.

If your the type that pays attention to that stuff it starts to add up. Listen 2k12 had some people who normally play 5 -7 minute quarters bumping it up to 9-12 because the pace of the game and the flow was so good.

It's not perfect but I had so much fun while playing you just want to continue to play. And there are SOOOOooooo many matchups and playstyles.
 
# 179 guesswhozbak17 @ 09/02/11 09:58 PM
Quote:
Originally Posted by Da_Czar
They do even down to if you have a great rebounder on your squad he has some advantages if he is able to get his hands on the ball. So strategically if you have better rebounders you can gamble with going 2 on 3 on the boards and still get more than your share of boards if the matchups permit.

If your the type that pays attention to that stuff it starts to add up. Listen 2k12 had some people who normally play 5 -7 minute quarters bumping it up to 9-12 because the pace of the game and the flow was so good.

It's not perfect but I had so much fun while playing you just want to continue to play. And there are SOOOOooooo many matchups and playstyles.
And that is the point I'm trying to make. If a slow tempo style can compete with a fast break oriented team (Finals match up: Mavs vs. Heat) then everything is fine in my book. In 2k11, though the fast break wasn't as good as it should have been, a fast paced game was typically how the game was played, even with the slowest of teams.

If you can methodically break down your opponents possession after possession, match up after match up...then this is THE chess game I'm looking to play.
 
# 180 guesswhozbak17 @ 09/02/11 10:00 PM
Also, elaborate on going from 5-7 min quarters to 9-12. Are you implying something there?
 


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