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Staff Roundtable: Madden NFL 12 Demo Impressions

What do you guys think of the Madden 12 demo?

Jayson Young: Player acceleration still feels extremely arcade-like and zig-zaggy. The QB scramble animations look particularly off as Aaron Rodgers strafes and sprints around Soldier Field like he's the second coming of Michael Vick in Madden NFL 2004. Some psychic defenders and player warping make it feel like the CPU is at tims cheating you on defense instead of legitimately outsmarting you with superior tactics or skills. It also seems like Madden NFL 12 is still missing some key features from NCAA Football 12 like spotlighting receivers and the hurry-up playcalling screen. We'll have to wait a few more weeks to know what improvements were made to the retail version of Madden NFL 12, but I feel like I was bit more impressed by the NCAA 12 demo.


It only seems fitting to show Hillis here because Jayson is a non-believer.

Steve Bartlett: The Madden 12 demo is a step backwards for the franchise. The game plays as an arcade title with no time to read play development, passing windows or player animations. Quarterbacks and ball flight physics represent what we would find in more of an arcade title. The ball travels way too fast, and there is no sense of synchronization between quarterbacks and wide receivers on routes. Ball placement is irrelevant when it’s almost impossible to read how a given defender will react, even if there is a step or two of separation on a cornerback. The game lacks these details.

Last year’s title felt slower on the gameplay front, which I believe was a step in the right direction. This year is a complete 180. Madden still seems to be struggling to find its identity in sports gaming. The game of football here is too simplified, and it seems to neglect the simulation crowd too much. An authentic football title would feature more in-depth gameplay controls and strategy in all facets of the game. There is a lack of simulation football here, and this demo has me yearning to play dated football titles from the past.


Steve thinks Madden's offseason moves are comparable to what the Buccaneers did rather than what the Eagles did.

Dustin Toms: Like most of you here at OS should know by now, I'm not too picky with my games, and I can enjoy one even with a lot of bugs. The Madden 12 demo is no different. With Jayson and Steve talking about how the demo is taking a big step back, I see it as a huge step forward. The graphics look great, heck they made Soldier Field look respectable. The gameplay itself did feel too simple, but I highly doubt it will become an issue for many sim gamers. Player motion felt as fluid as ever, CPU AI seems solid so far, and the blockers actually held blocks. To be honest, I feel like the demo is more fun than NCAA 12's retail version, which I''m enjoying immensely at the moment. Before I was not even looking ahead to Madden, but now I can't wait to put the pads on and go win a Super Bowl with Jake Locker.


Go away Hasselbeck, Dustin is taking Locker to the top in Madden this year.

Christian McLeod: I've been extremely hard on the Madden franchise this console generation, so imagine my surprise when I played the game at E3 and was blown away. I was glued to the game during my time in LA, spending every free moment I had at EA's booth. Since then I have been eagerly anticipating additional hands-on time with the game, finding myself the most excited I have been for a Madden title since 2004.

After playing the demo for a few hours, I was a bit disappointed in that I felt what I played at E3 was a better overall experience than what I played in the demo. It's tough to put my finger on the differences between the two versions other than to say the overall flow of the game did not feel as smooth and organic as what I had played at E3. Animations seemed a bit jerky, there were some frame-rate dips, and most importantly the default speed seemed a bit higher than what I had previously played. Another interesting tidbit I noticed was that animation variety did not seem to be as great as the build I played before.

As I said on last night's Operation Sports Radio show, I've never been overly impressed with a demo of an EA football title, so I am not putting too much weight into this demo in regards to the final product. There are simply too many gameplay variables that can not be properly explored, and no one really knows how old the demo build is that we are playing. Even with the initial disappointment experienced in this demo, I'm still anxiously anticipating the release of Madden in the coming weeks. Here's hoping the final version measures up favorably to the build I so fondly remember --trust me, what I played at E3 was the best Madden I have played.


Like Kolb in Arizona, Christian feels like Madden is a bit of an unknown, but it's oozing potential.

Bob Kollars: I have to agree with Dustin on this one. I look for the good in a game first before I start to nitpick it. With the Madden 12 demo, I see an awful lot of good. The improved graphics, excellent presentation and improved/tweaked gameplay actually have exceeded my expectations for the demo. I still see cases of psychic linebackers and even cornerbacks, but not enough to make me throw up a red flag. I really like what I have seen on both sides of the ball, from both a CPU and human vantage point.

I played numerous games on All-Pro, and rarely did I feel cheated in any scenario. There were times where the Packers defense actually destroyed my front line, and then there were times where I could move the ball. I also enjoyed the fact that on occasion I was able to hold the Pack to a couple of three and outs in a row, and then there were times where the reigning Super Bowl champs (that hurts to say) looked like offensive juggernauts. I also enjoyed the fact that I could break free on defense and make tackles, as opposed to being "sucked" into a block and watching the opponent walk right on by. I was very pleased with what I saw from the running game on both sides. I witnessed some tackles for losses, and guys getting blown up at the line, but I also saw running backs breaking tackles and fighting for that extra yard. The initial game speed may be a bit too fast, but all of this can be adjusted in the settings.

I understand that a Madden community like the one found on our forums helps point out real issues, and those people have been very helpful. I also understand that this title is being put under a microscope, and every little flaw is going to be exposed. If you're looking for a perfect football game under the hood here, you might as well move along. If you're looking for what seems to be a fun title (with some flaws) that will offer a lot of what you see on Sunday, then I would highly suggest picking this year's iteration up. If you are on the fence this year, simply wait for the retail version to drop and then make your decision. This is just a demo, and I would hope people can keep an open mind until then.


Bob is ready to swat some passes and get down to business in Madden 12.

Caley Roark: All in all, this game still feels like EA football, which, despite the graphical upgrades, often shows little resemblance to what I see on Sundays. The play-action plays, as others have mentioned, seem to be ineffective again this year. Screens don't have the same fluidity that a real NFL play has; you have to drop back too far and wait too long for them to develop. There are still some strange things going on with wide receivers and defensive backs, too. However, I do like the new graphics, especially the introductions and flyovers. The halftime "show" is laughable, but I've all but given up hope that we will ever see anything like NFL 2K5's presentation again. On the franchise side of things, the teases for the upgrades in that department have me a little excited.

I am having fun with the demo, but, again, it doesn't feel like NFL football to me -- just an upgraded version of Madden that we have been playing for years. I know it's just a demo, but it really might be time for EA to blow the whole thing up and start from scratch.


Caley thinks the game is beautiful, but it doesn't feel quite like a football simulation.


So that's how the staff is feeling at this point. Keep hitting that impressions thread hard and talking about your own thoughts on the demo.

Madden NFL 12 Videos
Member Comments
# 21 sportsgamefanman @ 08/10/11 08:08 PM
Quote:
Originally Posted by SportsTop
I'm not sure why the writers that thought the game play was too fast just didn't adjust it to slow in the options.

And yes, you can spotlight receivers, play up or back of individual receivers as well. The issue is the CPU QB hikes the ball too fast to make many of these adjustments.
Definitely no time to make changes but the way you have to do it is still to clunky. I hate having to use the d pad! I even switched the setting to madden 10 but it still isn't the same. Why take my thumb off the left stick and go to dpad and then the CPU QB hikes it and my guy automatically runs forward and falls while I try to bring my thumb from the dpad to the left thumbstick?! Makes no sense! Plus the controls from NCAA and madden are not the same. The way NCAA has the pre snap adjustments are how madden should be. Same developer, same building, different controls? It's also frustrating to have to hit 2-3 different buttons to try and bump n run on 1 wr while having the other play off and then spotlight a WR. Its almost and actually is impossible to pull this off prior to the CPU hiking the ball...

Also, I like that in NCAA you can make adjustments and sell out for the run or pass left, middle, or right. Why not add the same to madden. I would like to see the NCAA and madden teams have a meeting and discuss together a few issues. Take what works so well in NCAA and add to madden. Defensive line interaction doesn't seem to work. I was J Peppers for a game and I tried right stick left, right, up, and down all game and got nothing unless I used the right stick pressed down prior to the snap and I would get by Packers Left tackle every time or on occassion just get knocked to the ground and pancaked. FRUSTRATING! I also find it frustrating with the CB and WR interactions. It's completely unrealistic.

I do love the graphics though and presentation! Great job!
 
# 22 blackpuppy @ 08/10/11 08:18 PM
Quote:
Originally Posted by DeuceDouglas
2k5 needs to die. There was a reason it was 20 dollars. I would rather play Tecmo Super Bowl than that trash.
Maybe, but it was good to have a 2nd choice. At least that way it forced EA to compete price and innovation wise. Competition can be good.
 
# 23 blackpuppy @ 08/10/11 08:20 PM
I'm enjoying it. I really like the new way to navigate play selection and the new camera angles. Mind you, I've only seriously been playing Madden for the last 2 - 3 years.
 
# 24 PolkHigh33 @ 08/10/11 09:13 PM
The speed of the game being too fast is the most asinine argument I've heard ..

Does anyone actually watch Football?

Good read, I think there's always going to be problems, and little annoyances, but for the most part it's great so far ..
 
# 25 Smoke6 @ 08/10/11 09:34 PM
Quote:
Originally Posted by seasprite
I would rather play the demo of M12 all day than play another game of the retail NCAA. AA this year is so full of glitches and breakdowns its hardly playable. The player(especially DBs) warping through WRs and TEs is the most frustrating thing I have ever encountered with a football video game. Its a shame to, because I put AA above Madden for the last 4 years.
You must not have played the demo enough, so ill gone and post this lil replay vid of whats been happening to me and its very frustrating to see this happen alot.

Also why is it everytime in every madden that as soon as I hit the button for my intended WR, the AI (all 11 of them) have this spidey sense and know who, where and when the ball is being thrown? I never get that element of surprise or the defender actually being unaware of the play thats going on up until this demo when I AM PLAYING DEFENSE?

But here is the SUPER DB clip...

http://www.youtube.com/watch?v=-69B_qFyy_8
 
# 26 bkrich83 @ 08/10/11 09:41 PM
Quote:
Originally Posted by Humphrey Errington
HAHAHAHA!!! Everybody point and laugh at the butthurt EA lover who just realized that the "Greatest Madden Evarrr!!!!!" still won't even be 1/2 of what 2K5 was on the field (where it matters). It's ok little guy, denial is the toughest stage, and you'll work through it eventually. But sooner or later you're going to have to accept the fact that EA is incapable of making a better football game than the one 2K made 8 years ago with last gen technology. It's kind of pitiful if you ask me...
How does this help? Check the fanboy bs at the door.
 
# 27 bkrich83 @ 08/10/11 09:42 PM
Quote:
Originally Posted by DeuceDouglas
2k5 needs to die. There was a reason it was 20 dollars. I would rather play Tecmo Super Bowl than that trash.
Troll more.
 
# 28 PolkHigh33 @ 08/10/11 09:42 PM
Quote:
Originally Posted by Smoke6
You must not have played the demo enough, so ill gone and post this lil replay vid of whats been happening to me and its very frustrating to see this happen alot.

Also why is it everytime in every madden that as soon as I hit the button for my intended WR, the AI (all 11 of them) have this spidey sense and know who, where and when the ball is being thrown? I never get that element of surprise or the defender actually being unaware of the play thats going on up until this demo when I AM PLAYING DEFENSE?

But here is the SUPER DB clip...

http://www.youtube.com/watch?v=-69B_qFyy_8
Terribly thrown ball should result in an INT ..

The more I watch it the more I don't see the 'super' .. I've seen more legit super DB videos than this one ..
 
# 29 bkrich83 @ 08/10/11 09:48 PM
Quote:
Originally Posted by Smoke6
You must not have played the demo enough, so ill gone and post this lil replay vid of whats been happening to me and its very frustrating to see this happen alot.

Also why is it everytime in every madden that as soon as I hit the button for my intended WR, the AI (all 11 of them) have this spidey sense and know who, where and when the ball is being thrown? I never get that element of surprise or the defender actually being unaware of the play thats going on up until this demo when I AM PLAYING DEFENSE?

But here is the SUPER DB clip...

http://www.youtube.com/watch?v=-69B_qFyy_8
How was that a super DB?
 
# 30 bukktown @ 08/10/11 09:53 PM
Man, you guys were brutal on the demo.
 
# 31 bkrich83 @ 08/10/11 10:01 PM
Quote:
Originally Posted by SportsTop
I'm not sure why the writers that thought the game play was too fast just didn't adjust it to slow in the options.

And yes, you can spotlight receivers, play up or back of individual receivers as well. The issue is the CPU QB hikes the ball too fast to make many of these adjustments.
Agreed on all points.

Allegedly the CPU snapping the ball to quickly is going to be fixed with a release day patch,. Again allegedly.
 
# 32 NINJAK2 @ 08/10/11 10:04 PM
Quote:
Originally Posted by PolkHigh33
Terribly thrown ball should result in an INT ..

The more I watch it the more I don't see the 'super' .. I've seen more legit super DB videos than this one ..
It certainly looks odd. The db was completely beat off the line and then goes into "the flash" mode and picks off a pass he never should have got his hands on. I have seen worse though.
 
# 33 bkrich83 @ 08/10/11 10:06 PM
Quote:
Originally Posted by NINJAK2
It certainly looks odd. The db was completely beat off the line and then goes into "the flash" mode and picks off a pass he never should have got his hands on. I have seen worse though.
Ball was thrown late and behind a stationary target while the DB was in trail a trail position.

I think people are reaching real hard to find things to complain about.

Have I seen super DB's in the past? Yup. Does this look like one? Nope.
 
# 34 Kramer5150 @ 08/10/11 10:07 PM
Quote:
Originally Posted by Smoke6
You must not have played the demo enough, so ill gone and post this lil replay vid of whats been happening to me and its very frustrating to see this happen alot.

Also why is it everytime in every madden that as soon as I hit the button for my intended WR, the AI (all 11 of them) have this spidey sense and know who, where and when the ball is being thrown? I never get that element of surprise or the defender actually being unaware of the play thats going on up until this demo when I AM PLAYING DEFENSE?

But here is the SUPER DB clip...

http://www.youtube.com/watch?v=-69B_qFyy_8
...are you kidding me? It looks to me that somebody threw the ball to late in the pattern....just because the db recovers,and makes a play on the ball, does NOT warrant what you are calling "super db".
 
# 35 bkrich83 @ 08/10/11 10:10 PM
Quote:
Originally Posted by RememberMe12
Why does everyone say that 2K5 is a superior game? I guess that the lacking of pass coverage, CPU AI not completing more than 50% of their passes on a consistent basis, and a buggy franchise mode is what this game is needing to be great?
2k5 is irrelevant to the conversation. Let it go already.
 
# 36 SportsGamerShow @ 08/10/11 10:12 PM
I enjoyed the demo, despite its flaws. I'm hopeful EA can fix the issues that plague the demo (game speed, short replays, weird animations, framerate), but you never know.
 
# 37 PolkHigh33 @ 08/10/11 10:13 PM
Quote:
Originally Posted by NINJAK2
It certainly looks odd. The db was completely beat off the line and then goes into "the flash" mode and picks off a pass he never should have got his hands on. I have seen worse though.
DB's have the daunting task of keeping with receivers at all times, without knowing the route .. these guys are incredibly agile and can react on a dime ..

There was nothing 'super' about it ..
 
# 38 BlueNGold @ 08/10/11 10:14 PM
To be honest, I agree more with the staff that was on the negative side of the demo.

I can't figure out what it is, but something is just...off. I don't know if it's the game speed (and yes I've lowered it), the camera, or what, but I'm just not really enjoying the demo that much. The messed up thing is this is leaps ahead of Madden 11, but I actually kinda enjoyed the Madden 11 demo.

On the bright side, EA football demos have almost never been that good of a barometer for the retail version, or at least that I can remember. But as of now, I'd rather rent the game on release day or just wait and see.
 
# 39 mike24forever @ 08/10/11 10:14 PM
Quote:
Originally Posted by Humphrey Errington
HAHAHAHA!!! Everybody point and laugh at the butthurt EA lover who just realized that the "Greatest Madden Evarrr!!!!!" still won't even be 1/2 of what 2K5 was on the field (where it matters). It's ok little guy, denial is the toughest stage, and you'll work through it eventually. But sooner or later you're going to have to accept the fact that EA is incapable of making a better football game than the one 2K made 8 years ago with last gen technology. It's kind of pitiful if you ask me...
You created this account to come in and troll? Well done sir, I hope your stay here is a short one. I hate trolls!
 
# 40 bkrich83 @ 08/10/11 10:17 PM
Quote:
Originally Posted by Humphrey Errington
Is speaking the truth considered trolling around here?
Since when has your opinion been universally regarded as the truth?

You must have this site confused with IGN. The game wars are over. Move on.
 


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