Home
Feature Article
Staff Roundtable: Madden NFL 12 Demo Impressions

What do you guys think of the Madden 12 demo?

Jayson Young: Player acceleration still feels extremely arcade-like and zig-zaggy. The QB scramble animations look particularly off as Aaron Rodgers strafes and sprints around Soldier Field like he's the second coming of Michael Vick in Madden NFL 2004. Some psychic defenders and player warping make it feel like the CPU is at tims cheating you on defense instead of legitimately outsmarting you with superior tactics or skills. It also seems like Madden NFL 12 is still missing some key features from NCAA Football 12 like spotlighting receivers and the hurry-up playcalling screen. We'll have to wait a few more weeks to know what improvements were made to the retail version of Madden NFL 12, but I feel like I was bit more impressed by the NCAA 12 demo.


It only seems fitting to show Hillis here because Jayson is a non-believer.

Steve Bartlett: The Madden 12 demo is a step backwards for the franchise. The game plays as an arcade title with no time to read play development, passing windows or player animations. Quarterbacks and ball flight physics represent what we would find in more of an arcade title. The ball travels way too fast, and there is no sense of synchronization between quarterbacks and wide receivers on routes. Ball placement is irrelevant when it’s almost impossible to read how a given defender will react, even if there is a step or two of separation on a cornerback. The game lacks these details.

Last year’s title felt slower on the gameplay front, which I believe was a step in the right direction. This year is a complete 180. Madden still seems to be struggling to find its identity in sports gaming. The game of football here is too simplified, and it seems to neglect the simulation crowd too much. An authentic football title would feature more in-depth gameplay controls and strategy in all facets of the game. There is a lack of simulation football here, and this demo has me yearning to play dated football titles from the past.


Steve thinks Madden's offseason moves are comparable to what the Buccaneers did rather than what the Eagles did.

Dustin Toms: Like most of you here at OS should know by now, I'm not too picky with my games, and I can enjoy one even with a lot of bugs. The Madden 12 demo is no different. With Jayson and Steve talking about how the demo is taking a big step back, I see it as a huge step forward. The graphics look great, heck they made Soldier Field look respectable. The gameplay itself did feel too simple, but I highly doubt it will become an issue for many sim gamers. Player motion felt as fluid as ever, CPU AI seems solid so far, and the blockers actually held blocks. To be honest, I feel like the demo is more fun than NCAA 12's retail version, which I''m enjoying immensely at the moment. Before I was not even looking ahead to Madden, but now I can't wait to put the pads on and go win a Super Bowl with Jake Locker.


Go away Hasselbeck, Dustin is taking Locker to the top in Madden this year.

Christian McLeod: I've been extremely hard on the Madden franchise this console generation, so imagine my surprise when I played the game at E3 and was blown away. I was glued to the game during my time in LA, spending every free moment I had at EA's booth. Since then I have been eagerly anticipating additional hands-on time with the game, finding myself the most excited I have been for a Madden title since 2004.

After playing the demo for a few hours, I was a bit disappointed in that I felt what I played at E3 was a better overall experience than what I played in the demo. It's tough to put my finger on the differences between the two versions other than to say the overall flow of the game did not feel as smooth and organic as what I had played at E3. Animations seemed a bit jerky, there were some frame-rate dips, and most importantly the default speed seemed a bit higher than what I had previously played. Another interesting tidbit I noticed was that animation variety did not seem to be as great as the build I played before.

As I said on last night's Operation Sports Radio show, I've never been overly impressed with a demo of an EA football title, so I am not putting too much weight into this demo in regards to the final product. There are simply too many gameplay variables that can not be properly explored, and no one really knows how old the demo build is that we are playing. Even with the initial disappointment experienced in this demo, I'm still anxiously anticipating the release of Madden in the coming weeks. Here's hoping the final version measures up favorably to the build I so fondly remember --trust me, what I played at E3 was the best Madden I have played.


Like Kolb in Arizona, Christian feels like Madden is a bit of an unknown, but it's oozing potential.

Bob Kollars: I have to agree with Dustin on this one. I look for the good in a game first before I start to nitpick it. With the Madden 12 demo, I see an awful lot of good. The improved graphics, excellent presentation and improved/tweaked gameplay actually have exceeded my expectations for the demo. I still see cases of psychic linebackers and even cornerbacks, but not enough to make me throw up a red flag. I really like what I have seen on both sides of the ball, from both a CPU and human vantage point.

I played numerous games on All-Pro, and rarely did I feel cheated in any scenario. There were times where the Packers defense actually destroyed my front line, and then there were times where I could move the ball. I also enjoyed the fact that on occasion I was able to hold the Pack to a couple of three and outs in a row, and then there were times where the reigning Super Bowl champs (that hurts to say) looked like offensive juggernauts. I also enjoyed the fact that I could break free on defense and make tackles, as opposed to being "sucked" into a block and watching the opponent walk right on by. I was very pleased with what I saw from the running game on both sides. I witnessed some tackles for losses, and guys getting blown up at the line, but I also saw running backs breaking tackles and fighting for that extra yard. The initial game speed may be a bit too fast, but all of this can be adjusted in the settings.

I understand that a Madden community like the one found on our forums helps point out real issues, and those people have been very helpful. I also understand that this title is being put under a microscope, and every little flaw is going to be exposed. If you're looking for a perfect football game under the hood here, you might as well move along. If you're looking for what seems to be a fun title (with some flaws) that will offer a lot of what you see on Sunday, then I would highly suggest picking this year's iteration up. If you are on the fence this year, simply wait for the retail version to drop and then make your decision. This is just a demo, and I would hope people can keep an open mind until then.


Bob is ready to swat some passes and get down to business in Madden 12.

Caley Roark: All in all, this game still feels like EA football, which, despite the graphical upgrades, often shows little resemblance to what I see on Sundays. The play-action plays, as others have mentioned, seem to be ineffective again this year. Screens don't have the same fluidity that a real NFL play has; you have to drop back too far and wait too long for them to develop. There are still some strange things going on with wide receivers and defensive backs, too. However, I do like the new graphics, especially the introductions and flyovers. The halftime "show" is laughable, but I've all but given up hope that we will ever see anything like NFL 2K5's presentation again. On the franchise side of things, the teases for the upgrades in that department have me a little excited.

I am having fun with the demo, but, again, it doesn't feel like NFL football to me -- just an upgraded version of Madden that we have been playing for years. I know it's just a demo, but it really might be time for EA to blow the whole thing up and start from scratch.


Caley thinks the game is beautiful, but it doesn't feel quite like a football simulation.


So that's how the staff is feeling at this point. Keep hitting that impressions thread hard and talking about your own thoughts on the demo.

Madden NFL 12 Videos
Member Comments
# 81 209vaughn @ 08/11/11 03:30 PM
Quote:
Originally Posted by seasprite
I don't see super DBs in this. Certainly not to the level of NCAA
IMO one of the worst parts of EA football is that you dont really feel like you're totally in control of your QB. Touch passes and leading WR's is virtually impossible, b/c the WR's dont adjust to the ball in the air. WR's will never run "natural routes" like real life WRs. WR's in real life read the DB's and find soft spots in zones. In EA football, WR's are locked into a route and basically ignore what the coverage is doing. This is why there are always routes in EA football games that are impossible to use... Double move routes for example. WR's need to be a lot smarter IMO.

We also need to have a real sense of control over the QB... Maybe a slider (not the kind in the options menu, the kind that when you hit the button it goes off, then you let go to stop it) like in FIFA that will help with power and accuracy. I'm a veteran EA footballer, and I still dont feel in control of where i'm putting the ball.
 
# 82 Playmakers @ 08/11/11 03:52 PM
Once you slow this game down on the field (Game Speed Slider) it's fantanstic. I don't expect people to fool around with settings in a DEMO but once you see the game on slow speed with tweaks then you'll see the potential of the full retail version

I think this game can be tweaked to play the best football game EA has released in 5-6 years
 
# 83 scottyp180 @ 08/11/11 05:21 PM
Quote:
Originally Posted by MMurda
the thing is tho, nba elite had competition and HAD to come correct, and they failed against nba 2k11. Madden doesnt have that same risk, because there is no competition. they cant not be #1...thanks to the situtation theyre blessed with (license). but theyll never do it until theyre forced to do it, which is when new systems come out. but even then, they may still be so lazy and just port over with prettier graphics, while the fifas and nhls of the future continue to blow past this stagnant game.

but lets be clear, theres nothing in their way of doing this, if they really wanted to. i know they have to put out a yearly title. now that they have new developers to help develop ahead of time on top of the regular devs, why cant they do this for m13? the answer is they dont want to have that kind of commitment to excellence, and its really sad considering this was their most popular title for many yrs. IMO, even if it aint the greatest if they did blow up and start over, would it really be any diff of an outcome to them putting out bug/glitch filled games with horrible gameplay on this outdated engine? honestly i think more ppl would applaud the effort and give them more slack for trying to advance the tech and the game.
Madden doesn't lose the risk of not being number one but it definitely can lose die hard fans and sales. EA knows that year after year they are making money from madden regardless if they make significant changes or get good reviews. You're right their NBA series needed to make significant changes but in the process the franchise was crippled. Elite failed by its own standards not because of its competition. When the demo dropped for Elite 11 die hard Live fans couldn't understand how or why the game took a major leap back within a year. Graphics, controls, animations, and overall polish of the game was lack luster in comparison to Live 10 and as a result EA will go 2 years without releasing a sim basketball game.

Now say Febuary 2012 comes along and EA announces they are going to completely overhaul madden. I personally would be excited/interested but also concerned for the game knowing damn well you cant possibly rebuild a game in ONE year and expect a great product. If EA decided to not release Madden 13 in order to spend 2 years on Madden 14 then that would be great but I dont have faith in EA (or any sports company) rebuilding a franchise within one year. Again they wouldn't want to release a demo for Madden 13 and get the same responses that the Elite demo received.

You also gotta consider that while everyone here wants a sim football game EA is more focused on making money and appealing to ALL audiences not just the die hard football fans; which probably means making a game that is realistic but also easy to pick up and play and have fun. So their definition of the best football game is probably a lot different than many of our definitions. Based on the sales of their "bug/glitch filled games with horrible gameplay on this outdated engine" I think EA is perfectly fine with the formula they have. Im not siding with EA, nor do I think they put out a quality product each year I'm just looking at things from EAs perspective instead of a disappointed fan.
 
# 84 statum71 @ 08/11/11 05:35 PM
I agree with Bob.

However....Caley hit the nail on the head in regards to halftime by saying "I've all but given up hope that we will ever see anything like NFL 2K5's presentation again."
 
# 85 MMurda @ 08/11/11 06:05 PM
Quote:
Originally Posted by scottyp180
Madden doesn't lose the risk of not being number one but it definitely can lose die hard fans and sales. EA knows that year after year they are making money from madden regardless if they make significant changes or get good reviews.

Now say Febuary 2012 comes along and EA announces they are going to completely overhaul madden. I personally would be excited/interested but also concerned for the game knowing damn well you cant possibly rebuild a game in ONE year and expect a great product.
thats my point tho. they can still lose die hard fans sales either way...by putting out recycled madden with band aid fixes that half work(why im not buying and many others) or by completely screwing it up with a reboot that doesnt work the best the 1st yr. IMO, they could rebound from a bad title quicker(less than the 6yrs we're at now) with a base that has a new engine that respects the fundamentals of physics, realistic AI, and puts in the presentation they have now. so what do they really have to lose?

and the fact you stated that theyll make their money regardless, further makes my point that if they really wanted to make the change in madden they could with not much risk, as opposed to nba elite who had a competitor to bury them. dont think for a minute EA wouldnt have dropped that Elite on time had nba2k11 not been around. they wouldve dropped it with a day 1 patch and a bunch of promises just like they do currently with ncaa/madden.

Quote:
Originally Posted by bucky60
They don't have to do it in one year, and they don't have to skip a year. It's called parallel development. They could have had a new game engine by now and not missed a year. The question would be cost/benefit. Could EA afford to have an extra development team to work on a new set of game engines.
exactly my point...now they actually do have that dual dev team going so it will be interesting to see if this is for hype or if we'll see more bug/glitch and polish work and innovations each yearly cycle starting with m13 like we see with fifa and nhl.
 
# 86 STLRams @ 08/11/11 06:59 PM
Quote:
Originally Posted by 209vaughn
IMO one of the worst parts of EA football is that you dont really feel like you're totally in control of your QB. Touch passes and leading WR's is virtually impossible, b/c the WR's dont adjust to the ball in the air. WR's will never run "natural routes" like real life WRs. WR's in real life read the DB's and find soft spots in zones. In EA football, WR's are locked into a route and basically ignore what the coverage is doing. This is why there are always routes in EA football games that are impossible to use... Double move routes for example. WR's need to be a lot smarter IMO.

We also need to have a real sense of control over the QB... Maybe a slider (not the kind in the options menu, the kind that when you hit the button it goes off, then you let go to stop it) like in FIFA that will help with power and accuracy. I'm a veteran EA footballer, and I still dont feel in control of where i'm putting the ball.
I just finally played the Demo, surprised by how much I did seem to like it but this post here is how I also feel. The passing game.... touch passing is still not there enough for me personally. I still don't feel in control of where im putting the ball and I have hated this for years from Madden. The presentation, movements, graphics, gameplay all seem alot bettery but the passing needs to be addressed. Madden seems be on the right track though, if they can improve the passing game, add a full halftime show/end of game show with highlights/commentary from around the league, and keep expanding on the presentation and gameplay, they can finally get rid of my fond memories of NFL2K5. On that note, I am also impressed by the replays this year, very nice looking they have a NFL2K feel to them. Also I love how the running game and tackling looks this year.
 
# 87 bkrich83 @ 08/11/11 07:52 PM
Quote:
Originally Posted by bucky60
Dude, arcadey is arcadey, even if someone's opinion says it's not. Sure somethings are subjective, but there are lines where the subjectivity becomes more objectivity.
Who defines arcadey then? It certainly is subjective.
 
# 88 bkrich83 @ 08/11/11 07:56 PM
Quote:
Originally Posted by bucky60
He has a point here. Even many of the staff impressions called it arcade.




He has a point here as well. But I don't agree with calling the game garbage. Just that there is a mob mentality to put down legitimate complaints.

He's a little overboard with his message. I agree with some of the message, just don't (at all) like the delivery.
They didn't really call it arcade and what they did say seemed to be based on the speed of the game. Something that can be adjusted which they failed to mention.
 
# 89 Playmakers @ 08/11/11 08:07 PM
Quote:
Originally Posted by roadman
First of all, BK is right, it's just opinions on the net. So, now we are down to my opinion is wrong and everyone else who says it's arcadey is right? It's a two way street. My opinion shouldn't be undervalued vs the round table writers and their opinion shouldn't be under valued vs my opinion. If someone starts telling me I should open up the window and go play football or turn on the TV, I'll put them on ignore. So, I ask again, why is your opinion of arcadey more valued than mine that says it's not? I just don't get that mentality. Is it really a matter of who is right vs who is wrong? There is just as many people who are loving the demo(if not more) vs people that say the game is arcadey. Does that mean the people who are enjoying the demo are wrong in what they are enjoying?

Plus, like I said, opinions goes both ways and should be treated as such. As soon as someone says something bad about the game, look out, because here are people waiting in the wings to pounce on people who have different opinions than that poster.
I wonder if they are basing this off of just the game speed?

I've seen people call it arcadey but they didn't really specify if they were talking about gameplay or the speed of the game.

The speed of the game does tend to make it feel arcade out of the box....but i agree with you the actuall gameplay itself doesn't feel like arcade.

I think the guys on the Roundtable are only giving their opinion of it being arcade based on the speed but i could be wrong
 
# 90 Lakers 24 7 @ 08/11/11 08:12 PM
Doesn't sound like these guys played on the slow setting, plus you can spotlight receivers.
 
# 91 Armor and Sword @ 08/11/11 08:30 PM
In the end all that matters is what you think and if your having fun or not.

I like to discuss games....hence why I hang out here. What I don't like to do is banter back and forth over who is right or wrong. There is no right or wrong in video games.

If someone told me they loved ET on Atari 2600...great. Knock yourself out. I would not hang out in the ET thread because that game to me was complete and utter crap. I much rather hang out in a thread or forum of a game I love and talk about all the little things, trading, strategies, rosters, sliders etc.

Why hang in a sub forum of game you despise and implore your venom and try to convince people it sucks.

It is futile.

You don't like the game....no problem. Your opinion. Post your impressions and move on. Don't troll around and attack people for liking a game.

I have caught myself sometimes countering people who don't like a game. We are all guilty of it from time to time. But I am getting fatigued of impression threads and review threads becoming flame wars. It is really old.

It's 100 pages of utter noise and nonsense.

Off my soap box.
 
# 92 Tomba @ 08/11/11 10:33 PM
Been playing a bit more and I'm finding that All pro is best with very slow and threshold all the way down.

Again kicking field goals when you can't score a td is finally something i don't mind doing thanks to the great camera angle involved.
 
# 93 bluengold34_OS @ 08/11/11 10:57 PM
Quote:
Originally Posted by Armor & Sword
In the end all that matters is what you think and if your having fun or not.

I like to discuss games....hence why I hang out here. What I don't like to do is banter back and forth over who is right or wrong. There is no right or wrong in video games.

If someone told me they loved ET on Atari 2600...great. Knock yourself out. I would not hang out in the ET thread because that game to me was complete and utter crap. I much rather hang out in a thread or forum of a game I love and talk about all the little things, trading, strategies, rosters, sliders etc.

Why hang in a sub forum of game you despise and implore your venom and try to convince people it sucks.

It is futile.

You don't like the game....no problem. Your opinion. Post your impressions and move on. Don't troll around and attack people for liking a game.

I have caught myself sometimes countering people who don't like a game. We are all guilty of it from time to time. But I am getting fatigued of impression threads and review threads becoming flame wars. It is really old.

It's 100 pages of utter noise and nonsense.

Off my soap box.
Please stay on, I actually enjoy your take very much!
 
# 94 BlueNGold @ 08/12/11 01:00 AM
Quote:
Originally Posted by Tomba
Been playing a bit more and I'm finding that All pro is best with very slow and threshold all the way down.

Again kicking field goals when you can't score a td is finally something i don't mind doing thanks to the great camera angle involved.
What I like is the fact you can kick long field goals and not be guaranteed to make them every time.

Maybe that will change after getting used to the new kicking meter but so far it's been really good.
 
# 95 scottyp180 @ 08/12/11 01:33 AM
Quote:
Originally Posted by MMurda
thats my point tho. they can still lose die hard fans sales either way...by putting out recycled madden with band aid fixes that half work(why im not buying and many others) or by completely screwing it up with a reboot that doesnt work the best the 1st yr. IMO, they could rebound from a bad title quicker(less than the 6yrs we're at now) with a base that has a new engine that respects the fundamentals of physics, realistic AI, and puts in the presentation they have now. so what do they really have to lose?

and the fact you stated that theyll make their money regardless, further makes my point that if they really wanted to make the change in madden they could with not much risk, as opposed to nba elite who had a competitor to bury them. dont think for a minute EA wouldnt have dropped that Elite on time had nba2k11 not been around. they wouldve dropped it with a day 1 patch and a bunch of promises just like they do currently with ncaa/madden.



exactly my point...now they actually do have that dual dev team going so it will be interesting to see if this is for hype or if we'll see more bug/glitch and polish work and innovations each yearly cycle starting with m13 like we see with fifa and nhl.
At this point I think it's kinda late for EA to rebuild madden on the current gen (6 years is typically the older stage of a systems life cycle). Realistically they should have started right when the 360 dropped, what EA did in the last 6 years should have taken 3 years tops. If EA starts building a new engine now then by the time next gen drops they should be able to release a praise worthy game. The way I see it is that if EA decides to rebuild next year then we might have to wait a couple years until there goal is fully realized and by that point new consoles may already be out. Or they can keep doing what they are doing while working on a new madden engine for next gen at the same time. Either way it is getting to the point where EA needs to make some kind of change.
 
# 96 nyg92fan @ 08/12/11 03:01 AM
Quote:
Originally Posted by swiftychampleone
After playing the demo for Madden 12, it's a mixed bag for me. The game is beautiful and the presentation is top-notch. I did turn the game down to slow and got a better game. I'm still disappointed about the DBs and LBs having "psychic" powers and not being able to force a few tight passes. How should I go about fixing this without cheating? Turn up the QB Accuracy, WR Catching sliders? Turn down DB sliders? Haven't bought this game since '06, so bare with me.

Franchise Mode is what determine whether I buy this game or not. However, like all sports games, you can't buy them on Day 1. There's always something wrong and something that needs a patch. I don't even understand why folks get angry and upset at demos/pre-release. Honestly, I wait until the patches come out and read impressions, then buy it used for $35 or less. Some people should try this method.

This is exactly how I feel about this Madden demo.. Exactly.. Well Put sir..
 
# 97 havokeff @ 08/12/11 03:14 AM
Wait... You agree with this guy because he is mad that he can't do something which professional QBs can rarely do? ("force a few tight passes.")

Fix it with sliders? How about you don't act like you are Dan Marino playing against a Pop Warner team and play the game the way football is played.

My Fing Gawd. Almost every complaint on this board is by some idiot that doesn't understand that if you force passes, they get intercepted. If you are late with a throw, like the guy on the first page was in his youtube whinefest he posted about "Magic DBs", you get intercepted. If you take a bad angle, you miss tackles. If you always go for a big hit you miss tackles.

And you know what, I would love for a company to put out AP2k5 or whatever holy grail you think was achieved 7 years ago, and watch that company get laughed into bankruptcy.
 
# 98 bichettehappens @ 08/12/11 03:30 AM
Delivery was a bit brash, but I must say I agree with some of the particular points you were trying to make. Particularly in regards to forcing passes and the "psychic DB" play
 
# 99 adriano @ 08/12/11 04:33 AM
Quote:
Originally Posted by STLRams
I just finally played the Demo, surprised by how much I did seem to like it but this post here is how I also feel. The passing game.... touch passing is still not there enough for me personally. I still don't feel in control of where im putting the ball and I have hated this for years from Madden. The presentation, movements, graphics, gameplay all seem alot bettery but the passing needs to be addressed. Madden seems be on the right track though, if they can improve the passing game, add a full halftime show/end of game show with highlights/commentary from around the league, and keep expanding on the presentation and gameplay, they can finally get rid of my fond memories of NFL2K5. On that note, I am also impressed by the replays this year, very nice looking they have a NFL2K feel to them. Also I love how the running game and tackling looks this year.

One thing I really hate in Madden is the lead passing. I have noticed you
In this years game, I can lead passes, better than in past games..
I hot routed streaks, threw it towards the middle of the field and towards
the sidelines..I would say 70 to 80 % worked.. The Shot gun formation
I had the most success..

I am with you it needs to be better.. i would rather it miss fire in the
direction I was aiming.. Then have a completion, no where
near where I was aiming....I hate that the most.. I think I want to try
the retail version..I am leaning of a purchase. The game felt good.
 
# 100 Playmakers @ 08/12/11 05:07 AM
Quote:
Originally Posted by swiftychampleone
I did turn the game down to slow and got a better game. I'm still disappointed about the DBs and LBs having "psychic" powers and not being able to force a few tight passes. How should I go about fixing this without cheating? Turn up the QB Accuracy, WR Catching sliders? Turn down DB sliders? Haven't bought this game since '06, so bare with me.
What the heck is going on with you guys in this thread?

Why is it all of sudden considered cheating if you tweak the gameplay sliders....

You are trying to accomplish something to deliver better gameplay for you right.....so why would it be cheating

Did EA all of sudden release a manual that states if you move a slider up or down ut us now considered cheating....because in this thread along i've seen quite a few guys used that theory
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.