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Staff Roundtable: Madden NFL 12 Demo Impressions

What do you guys think of the Madden 12 demo?

Jayson Young: Player acceleration still feels extremely arcade-like and zig-zaggy. The QB scramble animations look particularly off as Aaron Rodgers strafes and sprints around Soldier Field like he's the second coming of Michael Vick in Madden NFL 2004. Some psychic defenders and player warping make it feel like the CPU is at tims cheating you on defense instead of legitimately outsmarting you with superior tactics or skills. It also seems like Madden NFL 12 is still missing some key features from NCAA Football 12 like spotlighting receivers and the hurry-up playcalling screen. We'll have to wait a few more weeks to know what improvements were made to the retail version of Madden NFL 12, but I feel like I was bit more impressed by the NCAA 12 demo.


It only seems fitting to show Hillis here because Jayson is a non-believer.

Steve Bartlett: The Madden 12 demo is a step backwards for the franchise. The game plays as an arcade title with no time to read play development, passing windows or player animations. Quarterbacks and ball flight physics represent what we would find in more of an arcade title. The ball travels way too fast, and there is no sense of synchronization between quarterbacks and wide receivers on routes. Ball placement is irrelevant when it’s almost impossible to read how a given defender will react, even if there is a step or two of separation on a cornerback. The game lacks these details.

Last year’s title felt slower on the gameplay front, which I believe was a step in the right direction. This year is a complete 180. Madden still seems to be struggling to find its identity in sports gaming. The game of football here is too simplified, and it seems to neglect the simulation crowd too much. An authentic football title would feature more in-depth gameplay controls and strategy in all facets of the game. There is a lack of simulation football here, and this demo has me yearning to play dated football titles from the past.


Steve thinks Madden's offseason moves are comparable to what the Buccaneers did rather than what the Eagles did.

Dustin Toms: Like most of you here at OS should know by now, I'm not too picky with my games, and I can enjoy one even with a lot of bugs. The Madden 12 demo is no different. With Jayson and Steve talking about how the demo is taking a big step back, I see it as a huge step forward. The graphics look great, heck they made Soldier Field look respectable. The gameplay itself did feel too simple, but I highly doubt it will become an issue for many sim gamers. Player motion felt as fluid as ever, CPU AI seems solid so far, and the blockers actually held blocks. To be honest, I feel like the demo is more fun than NCAA 12's retail version, which I''m enjoying immensely at the moment. Before I was not even looking ahead to Madden, but now I can't wait to put the pads on and go win a Super Bowl with Jake Locker.


Go away Hasselbeck, Dustin is taking Locker to the top in Madden this year.

Christian McLeod: I've been extremely hard on the Madden franchise this console generation, so imagine my surprise when I played the game at E3 and was blown away. I was glued to the game during my time in LA, spending every free moment I had at EA's booth. Since then I have been eagerly anticipating additional hands-on time with the game, finding myself the most excited I have been for a Madden title since 2004.

After playing the demo for a few hours, I was a bit disappointed in that I felt what I played at E3 was a better overall experience than what I played in the demo. It's tough to put my finger on the differences between the two versions other than to say the overall flow of the game did not feel as smooth and organic as what I had played at E3. Animations seemed a bit jerky, there were some frame-rate dips, and most importantly the default speed seemed a bit higher than what I had previously played. Another interesting tidbit I noticed was that animation variety did not seem to be as great as the build I played before.

As I said on last night's Operation Sports Radio show, I've never been overly impressed with a demo of an EA football title, so I am not putting too much weight into this demo in regards to the final product. There are simply too many gameplay variables that can not be properly explored, and no one really knows how old the demo build is that we are playing. Even with the initial disappointment experienced in this demo, I'm still anxiously anticipating the release of Madden in the coming weeks. Here's hoping the final version measures up favorably to the build I so fondly remember --trust me, what I played at E3 was the best Madden I have played.


Like Kolb in Arizona, Christian feels like Madden is a bit of an unknown, but it's oozing potential.

Bob Kollars: I have to agree with Dustin on this one. I look for the good in a game first before I start to nitpick it. With the Madden 12 demo, I see an awful lot of good. The improved graphics, excellent presentation and improved/tweaked gameplay actually have exceeded my expectations for the demo. I still see cases of psychic linebackers and even cornerbacks, but not enough to make me throw up a red flag. I really like what I have seen on both sides of the ball, from both a CPU and human vantage point.

I played numerous games on All-Pro, and rarely did I feel cheated in any scenario. There were times where the Packers defense actually destroyed my front line, and then there were times where I could move the ball. I also enjoyed the fact that on occasion I was able to hold the Pack to a couple of three and outs in a row, and then there were times where the reigning Super Bowl champs (that hurts to say) looked like offensive juggernauts. I also enjoyed the fact that I could break free on defense and make tackles, as opposed to being "sucked" into a block and watching the opponent walk right on by. I was very pleased with what I saw from the running game on both sides. I witnessed some tackles for losses, and guys getting blown up at the line, but I also saw running backs breaking tackles and fighting for that extra yard. The initial game speed may be a bit too fast, but all of this can be adjusted in the settings.

I understand that a Madden community like the one found on our forums helps point out real issues, and those people have been very helpful. I also understand that this title is being put under a microscope, and every little flaw is going to be exposed. If you're looking for a perfect football game under the hood here, you might as well move along. If you're looking for what seems to be a fun title (with some flaws) that will offer a lot of what you see on Sunday, then I would highly suggest picking this year's iteration up. If you are on the fence this year, simply wait for the retail version to drop and then make your decision. This is just a demo, and I would hope people can keep an open mind until then.


Bob is ready to swat some passes and get down to business in Madden 12.

Caley Roark: All in all, this game still feels like EA football, which, despite the graphical upgrades, often shows little resemblance to what I see on Sundays. The play-action plays, as others have mentioned, seem to be ineffective again this year. Screens don't have the same fluidity that a real NFL play has; you have to drop back too far and wait too long for them to develop. There are still some strange things going on with wide receivers and defensive backs, too. However, I do like the new graphics, especially the introductions and flyovers. The halftime "show" is laughable, but I've all but given up hope that we will ever see anything like NFL 2K5's presentation again. On the franchise side of things, the teases for the upgrades in that department have me a little excited.

I am having fun with the demo, but, again, it doesn't feel like NFL football to me -- just an upgraded version of Madden that we have been playing for years. I know it's just a demo, but it really might be time for EA to blow the whole thing up and start from scratch.


Caley thinks the game is beautiful, but it doesn't feel quite like a football simulation.


So that's how the staff is feeling at this point. Keep hitting that impressions thread hard and talking about your own thoughts on the demo.

Madden NFL 12 Videos
Member Comments
# 161 NDIrish98 @ 08/14/11 12:28 PM
what it boils down to for me, i liked this demo more than any version of Madden of the past 5 yrs combined. So, as long as the retail plays even close the demo, i'll be playing some NFL football this year. i think too many people are waiting for the PERFECT football to be made,and it's not gonna happen.
 
# 162 Brian_OS @ 08/14/11 12:46 PM
Never gets old dropping in to see everyone getting this worked up when 2k is brought up but this is an impressions thread for the Madden demo !!!!!!!!!!!!!!!!!!!

please get back to sharing your thoughts on the demo...

I enjoyed the demo and it will be a day 1 purchase. It is nice to see the players have dramatic facial expressions now ( I don't think that was in last year). The graphics are amazing and the game plays very well. It looks like EA is starting to clean up some of the mindless wondering after plays. When you look at the players faces and actions after some plays it looks like they have no idea where they are and when they break into a sprint for no reason it detracts from the experience(at least for me)

I have only seen players grab their stomach when hurt? Not sure if this is just a demo problem or not....

It dosent look like the Madden team will be able to pull off a real half time show this hardware cycle which is sad.

The usual Madden clipping is still there. I flat out lost games last year do to clipping so I hope they clear a lot of that up on the gold build
 
# 163 spankdatazz22 @ 08/14/11 12:47 PM
Quote:
Originally Posted by Yeah...THAT Guy
And then you have Madden, which from the looks of it, seems to the best total package.
Good overall post. While I may not agree w/all of your views, it was nice to see someone do a decent comparison rather than spit the "you're just hating" mantra. I think most of us realize there hasn't been another NFL game for 7 - SEVEN - years. Madden should've long ago been the best football game by default. Being able to say [other games] are doing certain aspects of football better than Madden is currently doing is imo ridiculous and speaks more about Madden than it does these other games.
 
# 164 Yeah...THAT Guy @ 08/14/11 01:04 PM
Quote:
Originally Posted by spankdatazz22
Good overall post. While I may not agree w/all of your views, it was nice to see someone do a decent comparison rather than spit the "you're just hating" mantra. I think most of us realize there hasn't been another NFL game for 7 - SEVEN - years. Madden should've long ago been the best football game by default. Being able to say [other games] are doing certain aspects of football better than Madden is currently doing is imo ridiculous and speaks more about Madden than it does these other games.
Yeah, but at the same time, it's like that in just about every sports genre. There's even some things that NBA Live used to do that I felt were better than 2k11 (and I'm a HUGE 2k11 fan). There's things in MVP Baseball that I felt were better than anything the Show has been able to do. There's things that were in some of the old NHL 2k games that I thought were better than what's still in NHL 11. Every company has certain priorities or strengths. I don't think there's ever been a sports game that was better than its competition in every single possible aspect (not meaning like gameplay overall, but all the little nuances too).
 
# 165 Millennium @ 08/14/11 01:36 PM
Back to Madden 12 demo impressions, or chatter on the round table. I would hate to have to start handing out bans on a Sunday.
 
# 166 TheSportzGuru @ 08/14/11 01:55 PM
Getting back on topic, does anyone know why as soon as you throw the ball all 11 defenders run to the catch circle?

This happens a lot more on deep routes when 1 safety is deep vs. 2 WR's, and the safety can cover both of them because as soon as I throw he darts to the intended receiver.

I know this is supposed to happen, but I think they're a bit too fast...
 
# 167 Yeah...THAT Guy @ 08/14/11 01:58 PM
Quote:
Originally Posted by TheSportzGuru
Getting back on topic, does anyone know why as soon as you throw the ball all 11 defenders run to the catch circle?

This happens a lot more on deep routes when 1 safety is deep vs. 2 WR's, and the safety can cover both of them because as soon as I throw he darts to the intended receiver.

I know this is supposed to happen, but I think they're a bit too fast...
You gotta throw off to the side so the safety can't get there.
 
# 168 TheSportzGuru @ 08/14/11 02:00 PM
Quote:
Originally Posted by Yeah...THAT Guy
You gotta throw off to the side so the safety can't get there.
What do you mean by off to the side? Using the left stick to place the ball?
 
# 169 Yeah...THAT Guy @ 08/14/11 02:09 PM
Quote:
Originally Posted by TheSportzGuru
What do you mean by off to the side? Using the left stick to place the ball?
Yes. It generally works best throwing to the WR on the inside.

Quote:
Originally Posted by IntellectualAssassin
That shouldn't be the case though. This psychic BS is the first thing that has to go next year, it almost ruins the game.
There's definitely situations where it's BS, but the one he's referring to is not.
 
# 170 TheSportzGuru @ 08/14/11 02:11 PM
Quote:
Originally Posted by Yeah...THAT Guy
Yes. It generally works best throwing to the WR on the inside.


There's definitely situations where it's BS, but the one he's referring to is not.
Correct, what I'm referring to SHOULD be happening, it's just hard to get the ball in when they're so quick.

Thank you
 
# 171 TheSportzGuru @ 08/14/11 05:13 PM
After playing a TON of games w/ the auto sprint [OFF], I think the difference between not sprinting and sprinting is minimal, if that...

Can someone confirm this? I need to know if I'm losing my mind or something.

What I do is on big plays I'll switch off (sprint, no sprint, sprint, no sprint etc)
 
# 172 jtott072783 @ 08/16/11 07:09 AM
Quote:
Originally Posted by bkrich83
There is no right or wrong answer for something subjective. I might think Madden 09 suprassed 2k5. I wouldn't be right or wrong, it's purely opinion.

That's a concept people like you will never get, and it's what's killing this forum.
THANK YOU!! Someone finally noticed. Its all preference, the majority of the madden detractors were probably never really huge fans of the series. I don't play demos but I have been playing Madden 11 for two weeks (I just got it, paying 60 dollars for entertainment purposes just doesn't sit right with me anymore) and if 12 is an improvement over it, then I can't wait til christmas time to cop this bad boy. It should be around 40 bucks then right?
 
# 173 jtott072783 @ 08/16/11 07:09 AM
It should also be completely patched by then too hopefully.
 
# 174 Smallzin @ 08/16/11 03:21 PM
The demo feels like a Re-made combo of 07 to 09
 
# 175 razorkaos @ 08/16/11 04:29 PM
The demo impressed me a lot.

+ The OL is smarter than it was in the previous versions of madden.
+ Draw plays are now possible (i really hate to be "sucked" by de D-Line every time i run a draw play).
+ I didn't see the "break tackle festival" i saw in the previous maddens.
+ Presentation looks great.
+ A 35 yd Field Goal attempt is no longer equal to put 3 pts on the scoreboard.
+ The passing game is now better. You can't put the ball exactly where you want.
+ Tackles are so omuch better now.

- Pump fake = sack
- Halftime still lacks a player comparison or something.
- Seems like they removed the player chatter during the game.
- The default game speed is ridiculous. I will play on slow or very slow speed, i'm still trying to decide what is better.
- Receivers can't adapt the route to the coverage.
 
# 176 Slickwick87 @ 08/20/11 07:08 PM
Quote:
Originally Posted by mellamoaaron
If you play the game on the default speed and complain about it without changing the game speed down to slow, then I don't have much to say to you. Put the game speed on slow and you can even turn the threshold down to 35, and it plays at a perfect speed (with or without the threshold being lowered).
But that serves NO PURPOSE while ur playin ONLINE!!!!!
 
# 177 Slickwick87 @ 08/20/11 07:09 PM
Quote:
Originally Posted by mellamoaaron
If you play the game on the default speed and complain about it without changing the game speed down to slow, then I don't have much to say to you. Put the game speed on slow and you can even turn the threshold down to 35, and it plays at a perfect speed (with or without the threshold being lowered).
But that serves NO PURPOSE while ur playin ONLINE!!!!!
 
# 178 roadman @ 08/20/11 08:20 PM
Quote:
Originally Posted by Slickwick87
But that serves NO PURPOSE while ur playin ONLINE!!!!!
I see your point, but it does serve a purpose with online communities.
 


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