Home
Feature Article
OS Roundtable: What Feature Should be in Every Sports Game?

What feature should be in every sports game?

Sports games progress like every other genre, and idea copying becomes a huge part of the development process. However, some ideas seem to get looked over by some development teams. Given the current state of the industry, what is the most important feature that has not yet made its way into most sports games?

Chris Sanner: The one thing all sports games need that none actually do involves dynamic player personalities. That is the one thing keeping the play on the field from being as authentic as possible. Players have to have rapports with one another; they have to have morale; they have to be more alive. For instance, in baseball alone there are many ups and downs throughout a season that mere talent does not equate to. A player might have a pregnant wife who's having trouble, and his performance might suffer because of that. You cannot simply give players physical ratings and expect to be sim when at least half of sports is mental. So if there's a feature missing in sports games, it's the mental side of sports.

"Baseball is 90% mental, the other half is physical." - Yogi Berra

Robert Kollars: There are a lot of features that should be absolutely standard in all sports games, but a complete editor tops the list for me. Whether it's a complete roster editor, conference/league editor or a track/ballpark/field editor. I know this is difficult to do on a console, but it's amazing the creativity that comes through from users when they have the ability to edit these games. If users had the ability to edit cars and tracks in NASCAR, or really create player likenesses in college games, or truly edit stadiums in NCAA Football -- and then had the abilty to share what they had created -- it would be amazing.

Most games give you some type of editor, but it always seems like it is just a generic one that does not allow nearly enough user input and creativity. For instance, if College Hoops 2K8 had an easy to use and very deep face editor, we would be amazed by what gamers would create. Look at what EA did with NASCAR 09. In that game, the developers allowed a template to be used on your PC, which then could be imported into the game. There were car skins that were created that blew away anything that you got from the game. It's hard not to look at a series like Forza then wonder what it would be like to have those types of customization capabilities in other sports games.



Jayson Young: NCAA Football and Madden NFL are currently the only sports series to feature an online franchise mode. Even then, Madden's version of online franchise is so barebones and limited that it's really more like a "multi-season" mode than a true online franchise. Most sports gamers would agree that franchise mode is the best part of playing sports games. So why hasn't online franchise become a mandatory feature in every sports game?

Madden and NCAA are dull, underwhelming sports games when played offline. But in online leagues where all 32 NFL owners are human, or the SEC is run entirely by human coaches, these mediocre football titles become a lot more exciting. Madden NFL 10 was my sports game of the year in 2009, and it wasn't because the game itself was that great, but because the online franchise experience brought an otherwise boring game to life.


The only thing missing from sports games is....well a lot of things apparently.

Caley Roark: For me, the missing thing that frustrates me most is TV-style presentation, at least for major sports games. I don't need official licensing from ESPN or NBC Sports. However, I do think that official "looking" replays, camera work and stat windows by now should be mandatory.

I suppose it bugs me more because ESPN NFL 2K5 has been the template for broadcast elements, and it's now almost 10 years old. Sure, games like the modern NBA 2K series and MLB The Show have taken strides to get there, but where are the dynamic halftime shows, the weekly SportsCenters or even creative stat overlays that track in-game performance? I know that this is a small element of the overall gaming package, but for me, the context of a full TV-style presentation can help make up for otherwise mediocre modes and gameplay.

Dustin Toms: After playing Need For Speed: Hot Pursuit, I think all sports games need to expand more into the world of social media. With NFS: HP's Autolog feature, you could challenge your friends to beat your track records and challenge times in a heartbeat. Sadly not many picked up the racing title to experience the new feature, but I can see it doing really well in today's society.

Adding an Autolog type feature to games like Madden, NCAA Football and NBA 2K would give each game more replay value. Imagine a hall of fame-type system in Madden between you and your friends (or the entire world) where you could challenge time trials like the quickest two-minute drive or the longest running play -- or perhaps breaking 100 points in NBA 2K like Wilt Chamberlain did back in the old days. It may not be the next big thing that actually affects gameplay, but social-media interaction has become arguably the biggest resource in our nation today so it deserves to be introduced in our video games.

Christian McLeod: I'm with Jayson in thinking that every sports game from here on out needs a form of an online dynasty in it. Let's face it, we live in a world where social networking and MMOs have taken over. NCAA Football's Online Dynasty mode is simply amazing when you take a look at it in detail. Imagine every other sports game out there allowing you to hook up with at least one other person online (with other teams being CPU-controlled) and experiencing everything a franchise can offer together. Not only would this be groundbreaking in team-based games like NHL and NBA 2K, but imagine a WWE or NASCAR game where you play through PPV events or racing seasons with others.

Yes there are definitely some quirks that would need to be worked out in terms of scheduling, especially for sports with multiple games per week, but I am entirely confident that commissioner tools could be put in place to solve these issues. Sports gaming was founded on the couch with a group of friends, and the NCAA Football series has proven just how amazing playing from the next-generation couch can be. Mark it down developers everywhere, this feature needs to be required!


Member Comments
# 21 CRoman513 @ 06/21/11 04:59 PM
I'd love to be able to continue an online / offline dynasty in the next version of the game. We are like 5 seasons in on NCAA 11 and we're all bummed out about starting over again with 2 star programs like we did with NCAA 11.

I have Temple as a beast program right now, back to reality next month though
 
# 22 thecougarbear @ 06/21/11 05:02 PM
Quote:
Originally Posted by JerseySuave4
a lot of those things are nice but aren't things that are a must for games. A must is something like "In Game Saves".
Thank you.
 
# 23 Skyliner80 @ 06/21/11 05:38 PM
SPECTATOR MODE!!! All modes.

Your friends get to see you play others in exhibition or league/franchise games. Spectators can choose what camera view to watch the game in with 'Broadcast' being the default camera setting.
 
# 24 devroid @ 06/21/11 05:54 PM
Quote:
Originally Posted by JerseySuave4
a lot of those things are nice but aren't things that are a must for games. A must is something like "In Game Saves".
Oh hells yes, I would never be able to finish half the games I play in the Show if not for this feature.
 
# 25 DutchMastah7 @ 06/21/11 06:44 PM
I'm still waiting to see a relocation feature of some sort from one of these next gen games. I know Madden had it on the PS2 and Xbox, but I want to see the capability of being able to move your team if you want to. And not to just a few select locations. Wherever you want to move them. It's something that does happen every few years in every sport, so I don't see why this is always looked over every year when the games come out.
 
# 26 KillerNuts @ 06/21/11 06:53 PM
The animations are in there so you get realistic looking tackles and stuff. They use animations in the FIFA series as well. Backbreaker looked a lot like Blitz at times... that's not really what you want.

The biggest thing I'd like to see more of is the player personalities/styles. Not random mental stuff where a player plays bad because his grandma died, but just someone playing like they do on the field. Maybe Manny Ramirez won't go for a dive, different throwing animations with quarterbacks, physical corners vrs traditional corners, or soccer players who will go for short passes as opposed to long passes.

It adds that extra layer of strategy and gameplay in all of these different games. You'd be able to get Barcelona to get closer to playing like Barcelona. Playing against a big, strong receiver will be more of a challenge than just going man with any random DB the whole game.
 
# 27 Jukeman @ 06/21/11 07:59 PM
This is easy...

Hot cheer leaders!
 
# 28 bigdfan76 @ 06/21/11 10:26 PM
In game saves!!!
 
# 29 Ike04 @ 06/22/11 02:57 AM
Quote:
Originally Posted by TheTodd84
All sports games need the use of real-time physics first and foremost. Until this is used in all sports games of all genres, eliminating canned animations and seemingly scripted results, the games will never be a true representation of their real-life counterparts. FIFA is the front-runner on this method and it will pay huge dividends for the franchise. Presentation, online dynasty, and all that social media stuff comes 2nd in regards to gameplay. I'd rather have a game play exactly like its real-life counterpart and be fun before all of the extra fluff and baloney that is shoved into games today.

So for me, it is realistic, PHYSICS-BASED gameplay. That's it. Focus on that first, then worry about the TV-style presentations and replays and all the other "fluff" that gamers want.
wow couldn't have said it better myself.
 
# 30 rangerrick012 @ 06/22/11 03:27 AM
Seconding (or thirding) In Game Saves.
 
# 31 rudyjuly2 @ 06/22/11 06:13 AM
Real time physics, real time and good TV style presentation, in game saves, player traits. All great things.
 
# 32 MrRudy @ 06/22/11 07:01 AM
I lean towards Robert on this roundtable. A complete editor allows me to really do whatever I want with my dynsasty-franchise. Want to create a parallel universe where the MAC is thee power conference in College football, full of 5* and 6* squads, I want to be free to do it.
 
# 33 Galarius @ 06/22/11 08:46 AM
replay features that allow you to record post game highlights like The Show has....in NBA2k11, I wish you could save the 'game reel' or 'signature highlights', and also be able to upload them in higher quality than we have now....don't need 1080 over here but a better 480 or 720 would be nice...i wouldn't mind paying 10 or 20$ to be able to do this with better quality videos and easier edit/uploading options....the highlights in NBA2k11 take a ridiculous amount of time to upload, especially for the low quality resolution they have

also, a VIP feature like NBA has...something that records your gameplay styles so you could play against team specific profiles that you or your friends create...in my opinion this is the best feature of NBA2k11..i have about a dozen profiles that i use exclusively for their corresponding teams and the results have been amazing...of course they all play like 'me', but there is a lot of variance there....witrh sliders, coach profiles, and VIP, there are basically 3 layers of CPU A.I.
 
# 34 Bumble14 @ 06/22/11 10:40 AM
Quote:
Originally Posted by statum71
I'm with Caley as well.

NFL 2K5 and College Hoops 2K8 are STILL the only two games to add the highlight show. Or get it correct (I know Madden 10 tried).

After all these years and MUCH more powerful systems...I can't understand why this is omitted when its requested so so often for every single game.
Let's not forget that it was the great NHL 94 that introduced the between period around the league highlights. I'm still waiting for those to be integrated into another NHL game.
 
# 35 Bumble14 @ 06/22/11 10:42 AM
Quote:
Originally Posted by MrRudy
I lean towards Robert on this roundtable. A complete editor allows me to really do whatever I want with my dynsasty-franchise. Want to create a parallel universe where the MAC is thee power conference in College football, full of 5* and 6* squads, I want to be free to do it.
NCAA 12's custom conference options within it's dynasty mode is incredibly deep and a great first step towards making this happen.

I do agree that customization, especially in NCAA games, is key today.
 
# 36 tril @ 06/22/11 10:53 AM
I agree with pretty much everyone on the roudn table.

Im all for the online franchise modes using all teams for said sport, but the coordintaing the logistics could be a potential nightmare. Thats why these features are so "bare bond".
-How does one regulate player progression, while keeping the league competeyive, balanced and fair. IMO, the same rules that apply to player progression off line does not work online.
-scheduling would be a nightmare for all D-1 teams in a college footbal game. how do you regulate this how many servers would you need to support that much capacity/ data. But the ideas woudl be limitless
-online leagues is a form of social media, its just finding the proper wya to implement all the potential features.
 
# 37 bluengold34_OS @ 06/22/11 10:54 AM
Can't we just take all these ideas, and make the greatest sports game ever?
 
# 38 Demoncrom @ 06/22/11 12:01 PM
Quote:
Originally Posted by Philliezfinest
I want to c more fluid commentary nba2k is on da right track madden need to get there cause the commentary is boring n not tru to da game
Yeah, this is one of my biggest gripes. 2k5 had Dynamic halftime shows that were entertaining to boot. All Pro also had a feature I liked where when you ran out of bounds the players on the sideline either tried to stop your momentum or got out of the way. It's a small thing but these things add to the immersion.

Another thing - what about real dynamic commentary. The commentary should be picking up and commenting on my stats more regularly. Wow Peppers is working hard out there - it's the 3rd game of the season and he already had 6 sacks, etc.
 
# 39 GreenGlen @ 06/22/11 03:52 PM
I just want a franchise mode that actually has longevity. Something that can be played multiple seasons that does not have major game killing bugs like either lack of progression or over progression, salary cap problems, strange trades, lack of trades, strange AI moves, recruiting issues or any types of problems that takes away from producing an genuine teambuilding experience.
 
# 40 PSRusse83 @ 06/22/11 06:22 PM
To me its becoming necessary to listen to my own music while playing games. You know which games had it and you know it made the experience that much better.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.