1. Best thing in the demo?
Christian McLeod - Kevin Durant's intro movie. While watching this all I could think was, "Why can't Elite actually look like this?" Durant is one of my favorite young talents, so it was nice to see him get a chance to showcase his virtual skills as the game begins.
Steve Bartlett - I'm thinking the same as Christian here. The intro movie with Durant throwing one down is sick. I would have to say that the J. Cole official theme song to NBA Elite is nice, too. I was actually having a good time shooting jumpers in the practice gym while listening to it.
2. Biggest Disappointment?
Christian McLeod - Everything else. Honestly, the last time I was this disappointed in a basketball game was after I played NBA Live 07 for the first time on Xbox 360. I absolutely loved NBA Live 10, and I was extremely excited when I heard about the new physics additions and control scheme. l figured that the solid core of Live 10 would have been kept intact, and these new elements would have been added to that foundation. Boy was I wrong. The controls don't work, the physics are terrible, the graphics are nothing special, and even the ESPN presentation looks to be hastily thrown in.
Steve Bartlett - J. Cole delivers some truth in the chorus of his theme song: "We ain’t on but we try, now holla back and reply." NBA Live is gone. As sim ballers, I think we're all disappointed. There are some remnants of Live left in this NBA Elite title, but I was feeling NBA Live last year. It's interesting to me how EA Sports can put out some quality arcade basketball titles in NBA Street Homecourt and NBA Jam, and then throw up a brick with this title.
3. The gameplay is _______ (fill in the blank).
Christian McLeod - Frustrating. Who thought it would be a good idea to change the default pass button to the right trigger? What's even worse is that there seems to be an extreme amount of lag between when you pull the trigger and when your player actually passes the ball. Dribbling and taking jumpers feels good, but everything else feels like I'm playing a basketball game for the original PlayStation. I had to force myself to play this demo for this article -- even with this in mind I found myself shutting the demo off three or four times in utter disappointment. The gameplay is that bad.
Steve Bartlett - Awkward. Disappointing. Lacking signature style and personality. I do like the creativity behind the controls. Shooting feels nice and fluid on the right stick. I just don't think the rest of the controls make much sense for a basketball title. This title plays into an isolation one-on-one style of game. The teams are not acting in concert out there. The spacing is off. Should I go on?
4. Any other things catch your eye?
Christian McLeod - I really like the idea of the Become Legendary modes, specifically the matchups portion where you need to shut down an opponent. Unfortunately, the demo plays so terrible on the court that I wouldn't even consider investing time into this mode unless I was a complete masochist. Also, defense is downright impossible to play against the CPU. Every attempt I had to man up against my opponent led to the game's clunky physics engine forcing me to overcommit -- or the laggy button commands would cost me a chance at a block.
Steve Bartlett - The Become Legendary mode is straight out of the NBA Street Homecourt campaign mode mixed with a bit of 2K My Player. The hip-hop instrumentals, the presentation and graphics, all of it is done with a dramatic theme. A journey from the streets to the bright lights. It's cool.
5. Overall is Elite's stock up or down?
Christian McLeod - Neither, the stock has completely crashed. If this demo is any indication of the final product, I have a hard time believing the title will garner enough sales to stay alive for NBA Elite 12. Based on the demo, this is quite possibly the worst basketball game I have played this generation. Here's hoping, as a fan of EA hoops, that drastic changes are found in the final build of this game.
Steve Bartlett - The Elite stock is crashing fast. EA's marketing team is the only reason why this game will sell.