Author Bio
Friday, January 21, 2011
03:27 PM - January 21, 2011. Posted by RaychelSnr. Written by Robert Kollars
In mid-January, rumors were circulating that Eutechnyx was on the verge of delaying one of the most anticipated games of the year, NASCAR 2011: The Game. The rumors ended up being true.
While this created quite a bit of buzz on message boards, most of the reaction was of a positive nature. Even though no one wants to wait for an anticipated title, gamers seem to appreciate a company that understands that the quality of a title is the top priority. And the Eutechnyx developers have understood from day one that NASCAR fans (and racing fans in general) know a ton about their beloved sport, and they understand its most intricate details. In other words, the developers realize they need to deliver or fear the wrath of the knowledgeable fans.
I had a chance to sit down with Gregg Baker, the community leader at Eutechnyx, and talk about the decision to delay the game as well as the reasoning behind it.
Read More - Talking the NASCAR 2011 Delay with Eutechnyx's Gregg Baker
Tuesday, November 30, 2010
06:33 PM - November 30, 2010. Posted by RaychelSnr. Written by Robert Kollars
In December 1997, Polyphony Digital released the first entry of the GT series for the original Playstation. Since then, GT has been considered a marquee title for not only the PS1, but the PS2,and now the PS3. The lead producer of the series, Kazunori Yamauchi, is well known for his pursuit of perfection, and his direction for the fifth installment was no different. Kazunori’s attention to detail in the series and strong desire to create the Holy Grail of racing titles is both a blessing and a curse. While his motives are admirable, his aspirations have their drawbacks as GT5 was delayed multiple times. Gran Turismo 5 was in development for over five years, and in a lot of ways the extended development cycle has paid off, but the game still stops just short of the finish line.
Read More - Gran Turismo 5 Review
Wednesday, October 27, 2010
04:49 PM - October 27, 2010. Posted by RaychelSnr. Written by Robert Kollars
In part two of our exclusive interview with Ed Martin, Ed really helped us to understand the mindset of the developers at Eutechnyx and the direction in which the studio is heading with NASCAR 2011. (Check out part one here if you missed it.)
Operation Sports: Ed, could you talk a little bit about the multiplayer aspect of NASCAR 2011?
Ed Martin: Well, for Xbox 360 and PS3 we will have 16 players online at once who will be able to play in a variety of modes. There are private games for those just looking to race with friends, as well as public races. We have leaderboards so the very best drivers can earn the respect of the NASCAR community. We also have two-player split-screen modes across all consoles for those wanting to play with friends offline.
OS: What about the possibility of online leagues for NASCAR 2011?
EM: We currently have no official league support within the game for NASCAR The Game 2011. However, outside of the game we are already seeing a lot of websites forming leagues in preparation for the game's launch. So those looking to be part of an organized event should check out our official forums! We are looking at how to integrate league management within the game for the next version though.
Read More - NASCAR The Game 2011 Interview (Part II)
Thursday, October 14, 2010
12:23 PM - October 14, 2010. Posted by RaychelSnr. Written by Robert Kollars
Sim racing as described by Wikipedia: Sim (simulated) Racing is the collective term for computer software (i.e. a vehicle simulation game) that attempts to simulate accurately auto racing (a racing game), complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from "arcade" driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.
If you are a digital racing fan (PC or console), then most likely you are all too familiar with the rally cries "it’s not sim enough!" or "it’s too arcadey!" when talking about any new racing title that hits the market. What makes the video game racing genre such a tough enigma is that the large majority of people complaining have never ever climbed into a state of the art race car and pulled those belts tight.
Read More - How Do You Know It's Not a Sim?
Wednesday, October 13, 2010
01:13 PM - October 13, 2010. Posted by RaychelSnr. Written by Robert Kollars
In early 2010 more rumors surfaced that a company out of New Castle, England was in talks to secure the NASCAR license. Then, in September, it was confirmed that Eutechnyx had in fact secured that license. The company has actually been developing a new NASCAR title for almost 18 months and will have a full two-year development cycle before the retail version hits store shelves. Eutechnyx is developing the title, NASCAR 2011: The Game, and the company has partnered with Activision to release the title on February 15, 2011.
I had a chance to sit down with Eutechnyx executive vice president, Ed Martin. Mr. Martin was kind enough to answer some questions about the upcoming title.
Read More - NASCAR The Game 2011 Exclusive Interview with Ed Martin