KingV2k3's Blog
M16 Sliders / AP Level / No Tuner / Ball Hawk: ON / OPI: OFF
Posted on October 12, 2015 at 06:56 PM.
QB Accuracy: 50
Pass Blocking: 25
WR Catching: 50
Run Blocking: 40
Fumbles: 50
Pass Defense Reaction Time: 50
Interceptions: 40
Pass Coverage: 50
Tackling: 45
QB Accuracy: 50
Pass Blocking: 45
WR Catching: 50
Run Blocking: 60
Fumbles: 50
Pass Defense Reaction Time: 50
Interceptions: 50
Pass Coverage: 50
Tackling: 45
FG Power: 50
FG Accuracy: 50
Punt Power: 50
Punt Accuracy: 75
Kickoff Power: 50
PENALTIES
Set the value on the left in the Main Menu / Profile, then load into CFM and manually adjust to the value on the right:
Offside: 50 / 56
False Start: 50 / 56
Offensive Holding: 45 / 56
Defensive Holding: 50 / 55
Face Mask: 55 / 54
Illegal Block In The Back: 50 / 51
Roughing Passer: 55 / 51
Defensive Pass Interference: 55 / 60
OPI: OFF / All Others: ON
Injuries:75
Fatigue: 75
Player Speed Parity Scale: 50
Note: These are NOT "No Switch Rule" Sliders, as much as they are "Play Defense" sliders...I rush as a DL / break the pocket, switch to tackle in the run game and occasionally switch to swat a pass...you don't have to be a controller jockey or button mash, but you do have to participate FULLY on D...
Big Thanks to Trojan Man for helping me with the set in both the development and testing phases, as well as StefJoeHalt, who also helped fine tune and test the set. JoshC also had some great insights re: penalties / concepts, that were implemented into the set...
The goal was to remain true to AP Default while addressing the following issues:
1) Lack of CPU run game
2) Too easy to move the ball on offense for the HUM
3) Not quite as challenging as desired, with regard to the overall performance by the CPU
4) No fumbles, that seem to be brought out a bit more by having fatigue at 70 and the "arm tackles" versus "body tackles" at the lower setting (45)
This is the set that we agreed addressed those concerns and brought about the most "Stat Accurate" results in all major and minor statistical categories. Nothing is perfect (lack of fumbles, etc.), but as seasoned players know, this is a title of "trade offs".
The "little stats" like Pancakes / BTK / YAC for HBs / etc. have all been addressed and "leveled out" between the HUM and CPU players, to the degree that it can be!
Enjoy!
# 32
picker19 @ Nov 11
As always, thanks for the detailed response (and yes, I only play Coach Mode). I actually just finished an AP game with RBK = 50/60, WRC = 40, INT = 40, and PRT = 60. The results weren't too bad. It was obviously only one game, but A) I didn't notice the D attacking the run faster with Pass Reaction higher...in fact, the run game overall was sound (CPU ran 100+ on me), B) I did not notice a lot of check downs with the lower WRC...there were plenty of deep throws and a mix of results, and C) the pass game was better, albeit still a little powerful...comp % was reasonable (66% & 60%) but there was only 1 INT (came off a tip) and 3 total pass deflections, so not a lot of good coverage. But I'm going to test this out for a few more games and see how it all shakes out.
I will consider going back to try out the PBK after this test. I just saw way too many quick throws and higher comp % when I did my test, so I gave up on it, probably too quickly. If I see anything interesting with my testing, I'll share it with you. Thanks again!
I will consider going back to try out the PBK after this test. I just saw way too many quick throws and higher comp % when I did my test, so I gave up on it, probably too quickly. If I see anything interesting with my testing, I'll share it with you. Thanks again!
# 33
picker19 @ Nov 11
Oh, one other thing...regarding the above post from someone else about the tackling slider. I will confirm that I saw the same thing he did...when you lower the slider for the USER, it seems to also impact CPU tackling. In other words, your run game improves, as well. Moving forward, I refuse to touch it again.
# 34
KingV2k3 @ Nov 11
Yeah, the funny thing I've noticed about the TAK slider is that with it at 45 / 50 it does improve the USER rush, but at 45 / 45 it didn't!
As we discussed a couple weeks ago, the "unintended consequences" are only able to be ascertained by trial and error...
Looks like you're on to something with that PRC at 60, but instead of nerfing the receivers with the CTH slider you might want to try PBK at 40 instead...
Or perhaps, 45 for both CTH and RBK...
Anyway, hope this helps and thanks for sharing your experiences...
As we discussed a couple weeks ago, the "unintended consequences" are only able to be ascertained by trial and error...
Looks like you're on to something with that PRC at 60, but instead of nerfing the receivers with the CTH slider you might want to try PBK at 40 instead...
Or perhaps, 45 for both CTH and RBK...
Anyway, hope this helps and thanks for sharing your experiences...
# 35
picker19 @ Nov 13
Let me just say this...thank you, thank you, thank you! You were right. The pass block slider was the key! I tried playing around with the Pass Reaction slider and I got nothing...even when I increased it and lowered WRC, the QBs were throwing close to 70% of their passes. So, I took your advice. I lowered PBL down to 10, just to use an extreme setting to see what it did. I've only played 2 games so far, but wow, what a difference!
I played AP Coach Mode with this setting: PBL = 10, WRC = 40, and INT = 40. All else default, including penalties. And here's what has happened:
The Good
You called it...with lower PBL, the QBs threw more rushed throws, meaning more bad passes and more deflections (I actually saw 10 deflections total in a game...never happened before). My QB is averaging 51% and the CPU 57% in two games. And there weren't a ton of sacks as you would think with PBL that low...averaging 6/game total for both teams. Also, interestingly enough, lowering PBL also lowers pancakes. Both teams are averaging 1/game, so the run game seems more realistic. My DL and LBs are actually getting in on more tackles (my 3-4 RE just had 5 tackles...that's never happened before).
The Bad
There was a downside to having PBL that low. First, the play action pass was ineffective. The defense is on top of the QB too fast, too often. Also, there's much more check down passing, meaning less attempts downfield or even mid range. That's not to say the long passes never happen, but they're more rare. I know that's probably more realistic, but I'd like to see just a few more deep throws. Finally, no surprise that there are more INTs even with INT = 40.
Other Notes
I believe that lowering WRC increases the chances for a fumble. I've played around 10 games so far with WRC = 40, and there has been at least one fumble every game, with more than half of those games having two or more fumbles. Before I lowered WRC, I was averaging .5 fumbles/game. Now it's more than 1/game.
Conclusion
I'm going to play at least a couple more games with this setting, get a base set of data, and then look at what to tweak. There are three sliders I may adjust (one at a time, of course): increasing PBL, increasing WRC, and/or decreasing INT.
Anyway, I just wanted to share what I experienced and say thanks again. All your feedback has been a huge help.
I played AP Coach Mode with this setting: PBL = 10, WRC = 40, and INT = 40. All else default, including penalties. And here's what has happened:
The Good
You called it...with lower PBL, the QBs threw more rushed throws, meaning more bad passes and more deflections (I actually saw 10 deflections total in a game...never happened before). My QB is averaging 51% and the CPU 57% in two games. And there weren't a ton of sacks as you would think with PBL that low...averaging 6/game total for both teams. Also, interestingly enough, lowering PBL also lowers pancakes. Both teams are averaging 1/game, so the run game seems more realistic. My DL and LBs are actually getting in on more tackles (my 3-4 RE just had 5 tackles...that's never happened before).
The Bad
There was a downside to having PBL that low. First, the play action pass was ineffective. The defense is on top of the QB too fast, too often. Also, there's much more check down passing, meaning less attempts downfield or even mid range. That's not to say the long passes never happen, but they're more rare. I know that's probably more realistic, but I'd like to see just a few more deep throws. Finally, no surprise that there are more INTs even with INT = 40.
Other Notes
I believe that lowering WRC increases the chances for a fumble. I've played around 10 games so far with WRC = 40, and there has been at least one fumble every game, with more than half of those games having two or more fumbles. Before I lowered WRC, I was averaging .5 fumbles/game. Now it's more than 1/game.
Conclusion
I'm going to play at least a couple more games with this setting, get a base set of data, and then look at what to tweak. There are three sliders I may adjust (one at a time, of course): increasing PBL, increasing WRC, and/or decreasing INT.
Anyway, I just wanted to share what I experienced and say thanks again. All your feedback has been a huge help.
# 36
KingV2k3 @ Nov 13
Great!
Looks like you have narrowed down which sliders you need to work with, so now it's just creating a large enough sample to draw an accurate conclusion from...
As far as fumbles go:
Wasn't seeing ANY until I boosted fatigue up to 70...
Believe it or not, THAT'S the key and an "unintended secondary benefit" is more varied QB play...
As players "degrade" into the lighter green and yellow ranges, they become less accurate, fumble, drop, miss tackles, etc...
The only consequence is the occasional subbing out of OL players...about 5 snaps per game...
But the benefits have been manifest with regard to player rotation / injuries / fumbles / varied animations and overall result...
I have my Auto Subs in the third blog post, if you'd like to give those a shot as well...
REALLY buffed up what remained "lacking" for me...
Regards!
Looks like you have narrowed down which sliders you need to work with, so now it's just creating a large enough sample to draw an accurate conclusion from...
As far as fumbles go:
Wasn't seeing ANY until I boosted fatigue up to 70...
Believe it or not, THAT'S the key and an "unintended secondary benefit" is more varied QB play...
As players "degrade" into the lighter green and yellow ranges, they become less accurate, fumble, drop, miss tackles, etc...
The only consequence is the occasional subbing out of OL players...about 5 snaps per game...
But the benefits have been manifest with regard to player rotation / injuries / fumbles / varied animations and overall result...
I have my Auto Subs in the third blog post, if you'd like to give those a shot as well...
REALLY buffed up what remained "lacking" for me...
Regards!
# 37
Rjrosco @ Nov 28
Hey king, to get the CPU throwing for more yards should I lower the human int to 30 or coverage to 40 or both.
Iam using the redskins and there defence is rubbish but iam 1st in pass defence and 1st in run defence, driving me up the wall. Gave all madden default a run but got to frustrating needless to say my pass defence was last big time.
Just can't believe the differance between all pro and all madden, I just need the CPU offence to fire every know and then. Was getting too many picks with human int at 40 are you seeing something similar.
Iam using the redskins and there defence is rubbish but iam 1st in pass defence and 1st in run defence, driving me up the wall. Gave all madden default a run but got to frustrating needless to say my pass defence was last big time.
Just can't believe the differance between all pro and all madden, I just need the CPU offence to fire every know and then. Was getting too many picks with human int at 40 are you seeing something similar.
# 38
Rjrosco @ Nov 28
Woohoo finally got a CPU qb over 300 yards and total running over 100 on all pro. Not getting carried away just yet as its only been 1 game but I lowered human pass coverage to 40 which seem to open up a few throws for the qb.
Don't know how everyone raves about all pro dault, but these sliders with adjustment of human pass coverage are legit, iam not touching a thing hopefully these continue to provide great games.
I lost to the dolphins 42 - 35 haha needless to say the redskins defence aren't leading any stats.
Anyway thanks for these sliders I can now stick with all pro and have some fun cheers
Don't know how everyone raves about all pro dault, but these sliders with adjustment of human pass coverage are legit, iam not touching a thing hopefully these continue to provide great games.
I lost to the dolphins 42 - 35 haha needless to say the redskins defence aren't leading any stats.
Anyway thanks for these sliders I can now stick with all pro and have some fun cheers
# 39
KingV2k3 @ Nov 28
I haven't been seeing too many picks at 40, but instead of lowering HUM PCV (which affects CPU playcalls, as they tend to get "pass heavy") you could also try lowering HUM INT to 35...that will give the CPU more offence overall...
That being said, if you found something that works for you...roll with it...
There's so many variables (like HC run / pass / agg settings) that we can't see that influence how the game plays...
That's why I post a "base set", so folks can adjust to what they're experiencing...
Anyway, glad you're enjoying the game!
That being said, if you found something that works for you...roll with it...
There's so many variables (like HC run / pass / agg settings) that we can't see that influence how the game plays...
That's why I post a "base set", so folks can adjust to what they're experiencing...
Anyway, glad you're enjoying the game!
# 40
eastcoast49ers @ Dec 1
Your penalty discovery has been great. Default All-Pro has been too easy but your sliders mixed have made the perfect challenge. Props to you and Josh.
# 42
TheWood56 @ Dec 8
Quick question King: you say "set the value on the left in the Main Menu / Profile, then load into CFM and manually adjust to the value on the left".
Is that meant to read "...manually adjust to the value on the right"?
Thanks.
Is that meant to read "...manually adjust to the value on the right"?
Thanks.
# 44
bigrice25 @ Dec 10
Do you have any All Madden sliders? or how would these work with All Madden?
# 45
KingV2k3 @ Dec 10
I didn't do AM sliders this year and have not tested these on that level either...
If you do decide to give them a shot, let me know how it goes...
I suspect that the CPU RBK slider @ 75 that works on AP will be the first thing that jumps out as "too much"...
The rest of it is pretty close to Default, so those relationships should play like a variation of "All 50" on that level...
If you do decide to give them a shot, let me know how it goes...
I suspect that the CPU RBK slider @ 75 that works on AP will be the first thing that jumps out as "too much"...
The rest of it is pretty close to Default, so those relationships should play like a variation of "All 50" on that level...
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Actually, I was just going to edit my settings slightly in this blog, because I found a combination that gets the CPU run game going a bit better without resulting in a ton of broken tackles...
Anyway:
As far as the PRC slider goes: it USED to be "above 50 = faster to the pass and slower to the run" / "below 50 react faster to the run and slower to the pass"...
I have not messed with it, because others have indicated that THIS year higher than default makes the defense react faster to BOTH the run AND pass...
If you can figure out if the slider actually works as the former as opposed to the latter, that may help you some...
The same USED to be true of the PCV slider...higher than 50 resulted in stronger pass coverage and weaker run support, with the inverse being the case as well...
The problem with that slider is that it's tied to playcalling...lower settings mean the CPU will pass more and higher settings make them run too much...
Playing around with those two sliders MAY get you where you want to be...IF you do get a conclusive take on them, I'd love to hear about it!
Furthermore, as you determined the QBA and CTH sliders aren't effective in doing what you'd like without "setting off the dominoes"...
Lower CPU CTH results in TE's and HB's making a bunch of checkdown catches, because the WR route running goes to heck...
QBA affects EVERYTHING ("Universal Modifier of Offensive Success") so that's a Waterloo (IMHO)...
I would play around with those PBK sliders more...when those are lower, the QB makes more inaccurate "rushed" throws and is simply more inaccurate because of "Total Points Theory"...
You want to have the right balance of "Total Points" in the 3 Passing Offence categories versus the 3 Passing Defense categories...
If you lower INT, then PBK is the place I'd go to lower into a similar range...
If I recall correctly, you're playing Coach Mode, right?
Since I've never played that way, I can only tell you what process works versus the CPU, which I have to think is at least somewhat different...if not waaaay different...
Good luck!