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EA SPORTS FC25 OS Community Sliders

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Old 09-22-2024, 02:11 PM   #57
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Re: EA SPORTS FC25 OS Community Sliders

I’ve read about every post of the thread and one main thing lots of us our encountering is to find the proper speed acc to get the best game feeling cause this year we kinda have our hands tie cause no more game speed option to choose slow ,defaut ,fast it’s really the slider that dictates the pace ,my question is it still a thing like the last few years where the player on the ball is always at defaut speed? Because my ideas is that their idea of slow would be the 32 speed and 55 acceleration of the SIM mode wich is crazy fast i can’t understand how they considered that pace would be the proper sim pace,right now im getting a better tempo at 50 speed 50 acc cause anything else kinda messed up the whole game !! Anyway like many of us said game have lots of potential just the few tweak we need to find but the biggest one for me that making me take my time to start a proper career is to find the right balance of game speed

Last edited by illp8989; 09-22-2024 at 02:22 PM.
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Old 09-22-2024, 02:58 PM   #58
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by illp8989
I’ve read about every post of the thread and one main thing lots of us our encountering is to find the proper speed acc to get the best game feeling cause this year we kinda have our hands tie cause no more game speed option to choose slow ,defaut ,fast it’s really the slider that dictates the pace ,my question is it still a thing like the last few years where the player on the ball is always at defaut speed? Because my ideas is that their idea of slow would be the 32 speed and 55 acceleration of the SIM mode wich is crazy fast i can’t understand how they considered that pace would be the proper sim pace,right now im getting a better tempo at 50 speed 50 acc cause anything else kinda messed up the whole game !! Anyway like many of us said game have lots of potential just the few tweak we need to find but the biggest one for me that making me take my time to start a proper career is to find the right balance of game speed
Bro you are right, I was skeptical at first but 50/50 is the way to go, I'm getting better animations with run frequency set to 35 and first touch at 98
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Old 09-22-2024, 03:05 PM   #59
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Re: EA SPORTS FC25 OS Community Sliders

Matt10: Did you notice bug when it comes to Champions League game speed? Seems like simulation sliders doesn't work in Champions League games


From evo-web forum


Quote:
I have a theory that, in sim mode, the base game speed (which impacts all physics) is turned up or down depending on the match - just hunch based on what I'm seeing, but if that's the case, that would be appalling.

The main reason I think this, is that some games, my players feel grounded and it's a beautiful feeling (and the opposition too). Then the next game, they're on rocket skates (along with the opponent). If the speed is just being turned up or down to make it feel different... That would be such an insult.

As someone has already pointed out, Champions League games in-particular are like going from "sim mode" to "Ultimate Team mode", but it's not just the horrible accuracy (which IS bad, mainly because the pass-related "PlayStyles" OP bull**** makes it impossible to miss a pass for example)... It's the speed of the entire game. All players turn so quickly it looks like they're having a seizure, and the ball moves like a bullet.
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Old 09-22-2024, 03:58 PM   #60
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by Wesyhood
Bro you are right, I was skeptical at first but 50/50 is the way to go, I'm getting better animations with run frequency set to 35 and first touch at 98
Yep what we need to understand is that EAFC/FIFA is a game made for the UT community,so no matter how much new sliders or whatever they add it’s always will be a game constructed for the UT within the coding it’s definitely appreciated that they finally recognized that they have a community of player that play offline and want a realism but until a totally diffrent game is made like a ultimate team version and offline version we are still playing their game ,so mechanics like the game speed will messed up so much stuff if we play too much whit it ,now stuff like lenght height or having the ai shoot more cross more those are wonderful addition but we have to know it’s a UT game so we can only tweak a few little thing around it but don’t totally change cause it will kinda BUG the game and i had the proof last night i even went on 1 speed and 1acc and players whas still behaving like on defaut even faster i literally had to restart the ps5 then it went to the 1 animation so the game speed is very sensitive we shouldn’t play too much whit it !!

Last edited by illp8989; 09-22-2024 at 05:10 PM.
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Old 09-22-2024, 07:44 PM   #61
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Re: EA SPORTS FC25 OS Community Sliders

I'm having a real blast right now with the following settings/sliders

Disconnected to the EA servers
10 mins
Attributes Classic
Camera: Classic

Sprint 35/35
Acc 50/50
Shot Error 65/90
Pass Error 55/50
Shot Speed 30/30
Pass Speed 40/20
Injury 75/75, 30/30
GK Ability 55/55
Marking 55/55
Run Freq 35/35
Height 55/55
Length 40/40
Width 45/45
FB 50/50
FT 98/98

CPU Attributes
Tackle Aggresion 50
Build Up pace 50
Shot Freq 70
One touch 50
Cross Freq 95
Dribble Freq 50
Tech Freq 50
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Old 09-22-2024, 09:48 PM   #62
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Re: EA SPORTS FC25 OS Community Sliders

Updated OP, more to come -

Brief History and Origin:
We have been working on FIFA sliders since FIFA 15 as a community. The goal is always to achieve the closest realism the game gives us.

How we test:
Always in Career Mode. You are investing in sliders for a reason, and most of the time that is to play in Career Mode. So, it only makes sense to test in that same environment. With so many values to be looked at, and those values being in 1 point increments, it is very easy to come up with multiple versions of sliders. We will always test on Default first, then identify the main areas to look at. From there, it's about collaborating and finding workarounds for those problem areas. With sliders, it is always a balancing act, fix one thing - potentially break the next.

Helpful Reminders:
As always, remember that the thread moves very fast. I will do my best to update this Original Post as much as possible. I have learned a lot about how to be the "project manager" of this whole thing, so if I do not respond to every post, it is either because it got lost in the shuffle, or that replying to it would deter the thread from achieving the goal of establishing a slider set.

The Main Rules of the Thread:
1. Do not post your own full set. This deters the entire thread. All slider values are relative to one another, so if we see a value like 30 pass speed with a line length of 70, then that's not relevant to someone using a 50 pass speed with a line length of 35. It's better to leave it out of the thread, and create your own.

2. Feedback in Animation. The Match Stats only give so much information. Telling us the CPU has 99% passing is not helpful. Were they passing the ball through the backline the entire time? Details are important, and throughout the years I have asked for details in animations. What this means is simply "What do you see"? Is the CPU having that high passing because your defending players are too slow? Too far away? Too wide? In the end, VIDEO NEVER LIES, so if you have video to provide - please do so. That will save so much time and less of a Q&A.

3. We are not your customer service. This is a collaboration space. No-one is being paid here by EA. Provide feedback because you want to help, not because you feel entitled to let us do all the hard work and you sit back and criticize.

4. Respect each other. Thankfully, we have not run into this issue as much, but there have been times where it's close. First, regarding myself, I am the project manager here. What that means is I am going for a goal, and discussion about conspiracies, theories or ET is not going to be helpful. Secondly, we all have opinions and some know how to filter them, some do not. There is a message there, so do not get offended if someone disagrees with you. We love the game, and just want what is best for it - so keep it civil!

5. Please keep general impressions in the FIFA impressions thread, not here. This is a solution based thread, and general complaints will be ignored. We understand each iteration of FIFA has issues, what game doesn't, but we are given the tools to find workarounds. Remember, this is a slider thread, which means the sample size of play is significantly increased. Chances are if you are having an issue, we have most likely looked at it.
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Old 09-23-2024, 05:08 AM   #63
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Re: EA SPORTS FC25 OS Community Sliders

Good morning everyone. May I know what controller settings Matt uses?
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Old 09-23-2024, 06:26 AM   #64
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Re: EA SPORTS FC25 OS Community Sliders

hi matt can you make a legendary level sliders set?
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