Thanks Matt & team, for all the efforts. I've gotten a few more matches in now, and could tell the effect with the first test set, I had also noticed how wingers initially refused to track back. Had a match now (Villa vs Arsenal) where both set of wingers (Saka & Martinelli, Bailey & Rogers) were tracking back better than before.
Look guys, before we all lose our heads, fight each other, hate on EA and uninstall the game, etc. I'm going to try to keep this post positive, and remind ourselves that this is exactly what this forum is for, fixing the inevitably imperfect gameplay every year.
Sure, there are a lot of annoying EA bugs still, they can't get the PL scoreboard colors right, 4th official's substitution board still has the colors reversed, career mode transfer window still feels like Todd Boehly is in charge of every club, and press conferences are still buggy as hell, it sucks, but I think most of us here are willing to look past that if we can just get the gameplay experience we want.
And this year does introduce a lot of changes to gameplay (which, let's be real, we've requested for years), so of course it's not going to play exactly how we want it from day one. But I genuinely see a lot of potential.
My positives:
More slider options
Literally exactly what we need. Especially the introduction of CPU AI sliders excites me, the opportunity to increase tackle aggression (lack of free kicks / fouls has bothered me for years), build up speed, skill moves frequency, cross frequency, all things that I'm sure the testers here can utilize to create realism. I think once they start tinkering with these, we will see an entirely different game.
Physics
Honestly, tackling, jostling, passing, turning, all the little details, seem improved to me. Every player seems to play and move a little more similar to their real life counterparts.
FC IQ
I see a lot more variation of tactics and CPU choices already. CPU teams seem to sometimes try more direct play / passes, sometimes successfully, sometimes not. Which is great. Not just the safe passes, impossible to dispossess, attacking down the touch line, cut back, score anymore. My Arsenal team also finally seems to apply pressure high up on the field. I think the way we see FC IQ will also improve as we figure out more about the gameplay sliders.
My two cents on what we could improve
Game speed
This is a huge one for me. With the removal of Slow game speed, I think pass speed, shot speed, sprint speed and acceleration needs a solid amount of decreasing. The game still feels fast compared to the real life Premier League games I've watched this weekend. Towards the end of FC24's life cycle, I tried Saturator's sliders on this forum, simply because they had single digit sprint and pass speeds values, and it slowed the game right down to a realistic feel, which is something we've been wanting to achieve for years.
Edit: Tried a few matches with lowered sprint and pass speeds, and anything below 35 sprint speed pretty much removed the ability to sprint. Seems like the sliders have more effect this year.
2nd (and 3rd) defender engagement
Still, I see a tendency that if the player is not directly engaged in the play, they tend to "lose interest", move in weird directions, refuse to track back and simply not read the play very well. I'm not sure if this can be solved with the marking sliders, line height or what can be done, but it's just my observation.
Slightly more CPU errors
I've always been searching for variety in the gameplay. I feel like increasing the error sliders does bring that bit of randomness to it, where you don't always get a shot on target, but you open it up to a shot hitting the post or going wide, which happens a lot in real life, even from really high xG chances. I like that Matt already increased it to 55 but I like to think it can go even higher to increase variety and realism.
Edit: Same as with sprint speed, too high values here only led to strange errors. Returned both error sliders to 55.
AI behavior
I know Matt said just to leave them at custom 50 for now, so I'm sure testing is already underway, but personally, I'd love to see increased cross frequency, skill moves and tackle aggressiveness (can't remember seeing the CPU get a single yellow card yet).
Edit: Tried increasing most of these to high values (between 70-90) and dribble frequency to 25 (to encourage a CPU passing and moved attack. Truly think the ability to directly influence CPU and AI behavior can be a game changer. Saw more tackles, fouls, free kicks, crosses. Finding the right balance here can lead to amazing things.
That's pretty much my observations for now, I'm still only on the 10 hour trial, as I refused to splash out for the Ultimate edition when I only play offline anyway. Just wanted to remind everyone that we're still at the earliest of stages and to not lose all faith or start fighting over "how hopeless this game is", when we're all still just wrapping our heads around it. I honestly think this game can be amazing, and can't wait to see what more Matt & the other testers come up with, especially with the CPU/AI behavior sliders
