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Old 09-23-2024, 03:37 PM   #73
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Re: EA SPORTS FC25 OS Community Sliders

DTunez Only Champions league games, doesn't matter if we talking about career mode or just kick off/champions league quick match.
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Old 09-23-2024, 04:01 PM   #74
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Re: EA SPORTS FC25 OS Community Sliders

I hate Player Roles lol. Feels like this could be a year that we never quite figure out how to make the game make sense.
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Old 09-23-2024, 04:50 PM   #75
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Re: EA SPORTS FC25 OS Community Sliders

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Originally Posted by derleipt
DTunez Only Champions league games, doesn't matter if we talking about career mode or just kick off/champions league quick match.
So not other cup games?
Only the final or also group stage?
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Old 09-23-2024, 05:37 PM   #76
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Re: EA SPORTS FC25 OS Community Sliders

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Originally Posted by JayD
Man, they really increased the difficulty all around this year. World Class is pretty tough. Happy it gives you a challenge now, so you don't have to jump too legendary. I use the default sim setting.
Yeah for sure, the AI is way better at defending as well this year
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Old 09-23-2024, 05:41 PM   #77
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Re: EA SPORTS FC25 OS Community Sliders

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Originally Posted by dubcity
I hate Player Roles lol. Feels like this could be a year that we never quite figure out how to make the game make sense.
Hopefully there's an update with the actual release this week that addresses some of these issues

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Old 09-23-2024, 06:32 PM   #78
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Re: EA SPORTS FC25 OS Community Sliders

I'm really having trouble getting guys to make runs just passed the midfield mark. Everyone stands there waiting for me to dribble through a brick wall lol. It's a 4-2-3-1 wide. I changed the build up style from short passing to balanced so idk. Yes, it's Chelsea with at least one "inside" midfielder

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Old 09-23-2024, 07:10 PM   #79
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Re: EA SPORTS FC25 OS Community Sliders

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Originally Posted by DTunez
So not other cup games?
Only the final or also group stage?

Both, group stage and final. I didn't try other cup games yet.
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Old 09-24-2024, 02:30 AM   #80
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Re: EA SPORTS FC25 OS Community Sliders

Just some observations that sliders don't seem to be able to fix.

1. Play runs are stiffeled by the new player roles. In most cases when an attacker gets the ball, midfielders will be reluctant to make runs beyond them. You cam see the animations forcing them to adhere to their player role and position. This can be good but also needs some common sense logic.

2. If you have more than one tactic created and swap between them, player roles revert to default (this is annoying)

3. Match sharpness doesn't seem to improve by 'playing matches' and solely relies on the training.

4. The AI suffer from the same restrictions as the player with the new player roles and keeping clean sheets on all difficulties seems to be quite easy to do. Scoring is a challenge which is good though.

5. I think this one could be fixed with sliders but then defeats the point of having the random element of dynamic or tactical. But I have seen some ridiculous chances blundered by the ai as they opt to pass or dribble when through on goal rather than shoot because their 'shooting slider is at 3' again it is not logical.

6. No matter the 'aggression slider' still barely get any tackles and haven't had a penalty in a full season I played so far. Unless of course you turn hand balls on. (This does seem slightly better than years gone by where you used to get 2 pens a game with handball.)
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