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OS Scores Explained Madden NFL 25 Overview (Xbox 360)
Pros
Madden 25 Team; Improved Running Game; Owner Mode
Cons
Gameplay in the Secondary; CPU Personnel Logic; Graphics
Bottom Line
A good version of Madden, but still has some big flaws holding it back from greatness.
7.5
out of 10
Madden NFL 25 REVIEW

Madden NFL 25 Review (Xbox 360)

When Madden NFL 06 was released with the Xbox 360 in 2005, gamers and sports nuts rejoiced in unison. Next-generation graphics combined with what was one of the best Maddens ever made (Madden NFL 06 for Xbox) was bound to be mind-blowing.

How could it not, right?

After months of waiting and preparation – and about 100-plus games on the original Xbox – my college buddy Tom and I fired up the system on a fateful November night with a huge amount of excitement. He chose the 49ers, I chose the Titans.

Before I knew it my blockers weren’t blocking, my defenders weren’t tackling and Tom was breaking away for a touchdown on the first next-gen kickoff experience of my sports gaming life.
Luckily I caught him on the five-yard line. I was overwhelmed by frustration at this and then something happened: an animation showing my team slapping hands and jumping up and down because they made the tackle.

The game never improved, and the story I just told was merely a highlight (yes, a highlight) of Madden’s first iteration on next-gen. To some, that moment and that game set the pace for what was going to be a highly underwhelming generation of Madden NFL.

Fast forward seven years and we now have Madden NFL 25, which is for all intents and purposes EA Sports’ swan song of football on current gen and also the 25th anniversary of the storied franchise. With Madden NFL 13 being a huge leap forward for the franchise with the inclusion of real time physics and Connected Careers Franchise, more anticipation and excitement ensued with this year’s release and the promise of a more refined version of the ‘new’ Madden.

Madden NFL 25 is the final chance to create the ultimate football video game within this generation before many consumers and development resources migrate to next-gen. Madden NFL 25 is a game waiting to hand out mixed emotions. To the casual gamers, you’re about to have the time of your life playing with your best friends. To the hardcore simulation gamers, you might be somewhat disappointed with what are sure to be maddening legacy issues within the game engine.

Gameplay

Passing has been pretty solid the past few years within the Madden franchise, however the running game has been giving gamers issues over the years with a lack of realistic options. EA Sports has revamped the running game this year, and it is a high mark for the franchise. With the addition of the precision modifier (LT/L1), gamers finally have near-complete control over their halfback. There are new spins, dives, jukes, hurdles and stiff-arms to be had, as well as a few new options such as my favorite: stumble recovery.

Stumble Recovery is exactly what it sounds like.  When the runner begins the stumble animation, there is a small window of opportunity to pull down on the right stick to regain your balance and get your back back on his feet. On the flip side, if Ed Reed is staring you down getting ready to ignite the crowd with a game-changing hit and fumble, just flick the right stick up to dive for a couple more yards to keep the drive going and your helmet on.

Each running back does play to their capabilities as well, which can make this game a blast for anyone in love with Adrian Peterson. As in real life, Peterson is the most dominate back in Madden NFL 25. He can spin, juke and truck with the best of them. But take Tennessee’s Chris Johnson, the ultimate hit-or-miss superstar in the league, and trucking quickly becomes nonexistent. However, his speed around the edges, and his juking abilities, make for him to be a very dangerous weapon behind a solid offensive line.

I do have concerns about how the moves seem overpowered somewhat. For instance smaller backs tend to unrealistically truck through linebackers as if they were Adrian Peterson. Even then, Adrian Peterson didn’t truck All-Pro linebackers like Von Miller, DeMarcus Ware, or Patrick Willis on regular occasion either. The fatigue meter adds a nice balancing act to the moves, but I am worried the offensive run game weapons will overpower defenses with time.
However, the running game in Madden NFL 25 is the best in the series yet.


Scrambling QBs aren't completely overpowered this year, but only if you use the QB spy.

With the scrambling quarterback position ever-growing in the league, Madden NFL 25 has added in more available options for those who love using  scramblers like Robert Griffin and Russell Wilson. The Pistol offense has been included in the game, and once you master the broken play, you’ll be frustrating your friends beyond belief. But just the same, a simple QB Spy can shut down these scramblers to make for a pretty fun matchup.

Defender reaction time is noticeably improved, especially with the linebacker units. Quick up-the-middle passes aren’t near-gimmes anymore as zones and coverage have been tightened in the middle of the field it seems, but they are still effective the way they should be. Defensive ends break off the line much quicker, leaving low-rated tackles struggling to protect their quarterback on some plays. However, if the offensive line is even decent, putting pressure on the quarterback is tough as nails.

The line play itself is technically the best yet in the series from the offensive execution standpoint. There are some problems with the football aspect of the line play though. Dive and Iso plays are way too automatic because defensive linemen get pushed/step backwards way too easy. In the real-to-life NFL, defensive linemen have a job to control the line of scrimmage and in Madden they are pushed back way too easily. This results in easy yardage on a lot of running plays if you simply follow your blocker.

Pass blocking is decent, but you still get locked into animations and getting separation does not come easy. While the promise to not be stuck in animations has been delivered time and time again -- that is exactly what happens if you are a defensive lineman down in the trenches.


The defenses are hardly impotent, but offenses have so many more tools at their disposal.

The secondary also presents some problems within the gameplay. Too many times, slow receivers outrun a defensive back on a post route, corner route, etc. Curl routes are money as well, as the only way to stop a lot of routes is to play bump and run and hope the delay is enough to get pressure on the QB. Zones tend to be way too soft, and man coverage seems tilted in the receivers favor. QB completion percentages are artificially high, which tends to make it tough to get stops on defense.

Grabbing interceptions is more frustrating than ever. It seems as though interceptions have been toned down quite a bit, but the catching animations are still there thankfully. It’s as if, to preserve a semblance of realism, corners and safeties are now programmed to drop multiple interceptions.

Many of the issues and improvements are brought to you by the Infinity Engine 2.0. The game runs smoother, except for the noticeable two-second lag after every huddle, what’s up with that anyways?

The animations look good when strung together, but it also leaves the door open for some odd transitions that just don’t make any sense still. The Infinity Engine is definitely cleaner and more polished this year, but it’s far from a perfect solution just yet.

The gameplay has improved, but for every good thing you see there is something on the other side of the coin that is just as bad. This game needs to give the defense some legs again.


Brand new this year: All the modes you used to have and then didn't and now have again!

Connected Franchise

Owner Mode makes its glorious return the series after too long of an absence. From players and personnel to pretzels and hot dogs, you’re now in control of everything within your NFL Franchise. You set prices for concessions, tickets and merchandise to see you gain profit, and make decisions that can affect the mood of your fan base. You can run the team however you choose.

One welcome addition is the option to relocate your franchise. If your team is flailing, and stadium construction/renovation isn’t an option, then why not create the Los Angeles Jaguars?

Relocation lets you build from the ground up at 17 different locations, all of which have real interest in an NFL franchise. Choose a new name, uniform and stadium to build up a new fan base. In owner mode, it’s all about how much money you make.

Of course, minus the new way of doing relocations this has all been in the game before.
You can still choose to play as a coach or a player, but only a few tweaks are present. The experience system was redone to grant more points to spend to further your progression, but other than that it all feels too much the same.

CPU logic was said to be revamped to the point of near perfection, but I don’t see that at all. Trades and drafts are pretty close to realistic from what I can tell, but Front Office decisions have left me scratching my head. For example, after my first full season (I played as Tennessee), the Super Bowl hyped Seattle Seahawks finished with an 8-8 record and out of the playoffs while watching the San Francisco 49ers go 14-2 with an MVP quarterback leading the way. How does Paul Allen react to the situation? He fires Pete Carroll immediately following Week 17.

I get that season would be utter disappointment for the Seattle franchise, but enough to fire Carroll? I don’t think so. And for fun, the Redskins edged the Patriots in the Super Bowl, 16-13.


Ultimate team introduces team chemistry this year, a new and interesting dynamic to the mode.

Ultimate Team

Madden Ultimate Team has never been my go-to game mode. The whole collecting cards and throwing players out on a field in a jersey they’ve never worn just doesn’t excite me like other modes within Madden.

But this year, that’s changed. With the reintroduction of Chemistry, the team-building experience has finally reached a point to capture my interest.

There are four types of offenses and defenses to build around, and each player you unlock/receive performs much better in those specific schemes. It gives you more motivation to keep playing to unlock the best and perfect cards for what you want to accomplish.

I optioned to go with a Speed Run offense and a Pass Rush defense for my team. As I collected more cards that fit the schemes, my team chemistry shot up and it was welcomed with actual results on the field during gameplay. Having a quick back is a must in Speed Run, but a great offensive line is even more important. Luckily, I quickly snagged some great lineman that opened up more lanes to break bigger runs.

There is also a new Head-to-Head Season mode in MUT. Enjoy a 10-game season that ends with an eight-team playoff for ultimate bragging rights.

One more addition the MUT is the ability to reorder your depth chart with the push of one button. An option that surprisingly is new this year.


The 25th Anniversary All-Madden team is a fun distraction for a few games.

The Best of the Rest

The highly-anticipated All-Madden 25 team  is just as fun as you can imagine. It all starts with Madden NFL 04 superstar-stud Michael Vick. He’s just as awesome as you remember, plus even better with how far the series has come since the days of the original Xbox, Gamecube and Playstation 2. And if you forgot how crazy-good Brian Finneran really was in that game, you’re about to be reminded. This idea was absolutely awesome. Props to EA for this one.

Madden Share makes for a nice addition to the game as well. It allows users to create, share and distribute any sort of roster they want. It should add more replay value, and possibly open the door for some interesting teams, but with me being one of a few people with the game right now it’s impossible to fully judge this feature.

The Nike Skills trainer is a cool addition, but it's far from a game changer on any level. If you are a vet of the series, or after you use it once, there won't be much of a need to use the mode again.

Importing draft classes from NCAA Football 14 makes a triumphant return with a new twist. Each draft class gets rerated (to an extent) to keep the class as balanced as possible –at least that’s what’s supposed to happen. In my first draft class from NCAA, there were 11 quarterbacks drafted in the first round, starting with AJ McCarron going No. 1 overall to the Rams and finishing with Tahj Boyd to the Patriots at No. 23. I don’t see the Rams giving up on Bradford yet, but the Boyd pick to New England is an intriguing one.

The classes do feel much better once you play with them on the field. The classes don’t look goofy with giant beat-em-up, Donkey Kong arms. They actually play perfectly with the rest of the roster, which is a huge plus compared to the way these imports have worked in the past. I had quite a bit of time using Northern Illinois quarterback Jordan Lynch and Washington running back Bishop Sankey, and both played very well. Never once did they feel jerky or like they didn’t belong; it’s as if they were already in the game on release.


There's a lot to love about Madden NFL 25...just there's a lot to hate as well.

Final Thoughts

Madden NFL 25 is a tough game to peg. At times it’s the best Madden released, and at others it feels like the same game we’ve been playing for years.

The improvements are there, and it shows in the gameplay, but it’s not a drastic change from what we are used. But with this being the final ‘big’ Madden release on the current systems, expectations won’t be met for many.

Almost every one of the new features are returning features which have been removed in the past. Even worse, the returning features aren’t upgraded, just tweaked from previous iterations.

The game is merely a slight improvement over Madden NFL 13, a game I considered one of the best Madden games ever made despite the Infinity Engine shenanigans.

So by default, Madden NFL 25, the franchise’s big 25th anniversary, is the best Madden ever made on a purely technical basis. Unfortunately, not even that can make up for its shortcomings rife with legacy issues mixed with a been-there-and-done-that feeling within the game.

With Xbox One and PlayStation 4 literally around the corner, EA had better be prepared to blow people’s minds. And hopefully, when I fire that game up, my first next-generation experience doesn’t include my team celebrating after giving up a 95-yard kickoff return.

Madden NFL 25 is the epitome of what this generation has been for the Madden franchise, there's a lot of flash and a lot of things the game does well, even extremely well. However, each time you start thinking the game has taken that next step towards greatness there's something you run into that brings everything back down a notch. As it is, Madden is a good but not quite great game.

If you are a fan of what Madden has done this generation this is your game, if you are less enthusiastic then you might wait to see what next-gen brings.

Learning Curve: If you’ve played one Madden, you’ve played them all. The new running game is a quick, easy adjustment. Just use the Nike Skill-Trainer.

Control Scheme: Just like the old games with a few minor tweaks. Still a solid scheme.

Visuals: Pretty disappointing. Only slightly improved from last year, it seems we’ve reached the max of this generation’s potential.

Audio: Commentary isn’t bad, but not great either. Game sounds are best to date, but there are a couple audio clips pulled straight from NCAA Football 14. 

Score: 7.5 (Good)


Madden NFL 25 Videos
Member Comments
# 81 Boilerbuzz @ 08/25/13 02:23 AM
Quote:
Originally Posted by Gorilla Glass
Exactly...
We've been here before too. So, I will ask for specifics. Please describe, if you can, one key and tangible difference between the demo and retail that would convince a disgruntled Sim fan give it a try?

For the record, my plan was to get next gen. But now, all is up in the air. I've refused to buy it since the NFL deal until I saw certain features. But if I feel inclined, I may end that boycott.

Sent from my Nexus 7 using Tapatalk 4
 
# 82 Blackout863 @ 08/25/13 02:38 AM
Played the early release copy on season ticket Just not a fan of this game. Online is full of the same old jerks who love to exploit cheat and glitch. Game play seems of. Wideouts still don't go for the ball aggressively and ball hawk is the worse. id give this game a 7. It has some replay value on sunday during the breaks of games or on a weekend with nothing to do. Id take the flaws of NCAA over this junk called madden. Ill pass on next gen till year 2 or 3 when the kinks are worked out
 
# 83 La Verite @ 08/25/13 09:51 AM
Quote:
Originally Posted by statum71
Huh???

I took me a little time to read everything he wrote. And Chris is right......I used to skip right pass those LONG reviews. I need a "get to the point" review that still touches on all areas of the game. I don't know about anybody else but I don't have all day to sit and read a game review. This was long enough.
I like long reviews and I wish YR2 of his owner mode was explained more outside of Pete Carroll being fired. Do the commentators talk about your previous season, better yet, does it talk about the redskins defending their title? Stuff like that is what I'm looking for. The intelligence of the game, the continuity.

Either way, its Redbox rent time again.
 
# 84 Gorilla Glass @ 08/25/13 12:06 PM
Quote:
Originally Posted by Boilerbuzz
We've been here before too. So, I will ask for specifics. Please describe, if you can, one key and tangible difference between the demo and retail that would convince a disgruntled Sim fan give it a try?

For the record, my plan was to get next gen. But now, all is up in the air. I've refused to buy it since the NFL deal until I saw certain features. But if I feel inclined, I may end that boycott.

Sent from my Nexus 7 using Tapatalk 4
I think the biggest difference to me seems to be on the defensive side of the ball against the cpu.. They seem to zone better. They seem to key and bait a little more. The defense seems a little tighter overall.

I also like the challenge of attempting to move the ball, when the defense desires to blitz. It seems like they are shading the corners inside, forcing you to either scramble, force it or take the sack.

The game has its flaws but its fun overall.
 
# 85 MontagueBall @ 08/25/13 04:15 PM
The game with proper sliders implemented is actually playable. The one major disappointment is, and this sounds nit-picky, but the teams with WHITE pants actually appear GRAY. The Miami Dolphins in real life have a clean all White look to their uniforms. I compared them to previous Dolphins uniforms in a Miami vs. Miami and sure enough, the new uniforms have Gray pants! It really ruins the game for me because it doesn't look like my team. This needs to be patched ASAP or the 'Early Release' will be the last time I play.
 
# 86 victorkingchamp @ 08/25/13 05:24 PM
My biggest problem with Madden is the presentation. A few awkwardly animated cutscenes does not equal presentation.

Why are the replays done from such a weird camera angle?
Why no decent halftime show and weekly breakdown show? Nfl 2k did it.
Why has the commentary been lacking for so long? Nba 2k nails it.
Why no interactive sidelines? allpro 2k8 did it.
Why not show other key players taking the field, instead of the same 2 or 3 animations for the QB every game?
Where are the authentic stadium sounds?
Why not show players running into and out of the huddle?
When a RB or WR gets subbed out due to fatigue, why not show him signal to the sidelines for the backup?
Why don't the players ever toss the ball to the ref after plays?
Why are some of the tackle animations so cartoony
Where are mascots and cheerleaders?

Why can't EA do subtle animations for celebrations instead of the over the top cartoony ones that they use now? Just have the players high five, butt helmets, spike the ball..etc.

MLB The Show and Nba 2K both have gameplay issues but, their overall presentation of the sport allows ,me to be more forgiving. Madden is a mix of C+ gameplay and D- presentation IMO. I know a few people that are not fans of NBA2k13's gameplay but they love the presentation because it replicates the excitement of the sport.

TL DR version: If Maddens presentation was an A+ I could be more forgiving of its C+ gameplay. But Maddens presentation is worse than the gameplay.
 
# 87 bxphenom7 @ 08/25/13 08:57 PM
Not surprised with the score lol
 
# 88 michigan21 @ 08/25/13 10:37 PM
Quote:
Originally Posted by victorkingchamp
My biggest problem with Madden is the presentation. A few awkwardly animated cutscenes does not equal presentation.

Why are the replays done from such a weird camera angle?
Why no decent halftime show and weekly breakdown show? Nfl 2k did it.
Why has the commentary been lacking for so long? Nba 2k nails it.
Why no interactive sidelines? allpro 2k8 did it.
Why not show other key players taking the field, instead of the same 2 or 3 animations for the QB every game?
Where are the authentic stadium sounds?
Why not show players running into and out of the huddle?
When a RB or WR gets subbed out due to fatigue, why not show him signal to the sidelines for the backup?
Why don't the players ever toss the ball to the ref after plays?
Why are some of the tackle animations so cartoony
Where are mascots and cheerleaders?

Why can't EA do subtle animations for celebrations instead of the over the top cartoony ones that they use now? Just have the players high five, butt helmets, spike the ball..etc.

MLB The Show and Nba 2K both have gameplay issues but, their overall presentation of the sport allows ,me to be more forgiving. Madden is a mix of C+ gameplay and D- presentation IMO. I know a few people that are not fans of NBA2k13's gameplay but they love the presentation because it replicates the excitement of the sport.

TL DR version: If Maddens presentation was an A+ I could be more forgiving of its C+ gameplay. But Maddens presentation is worse than the gameplay.
I've long said until EA gets these things right in Madden and ncaa, I won't buy. No excuses. Halftime shows are part of football. How in the **** does neither game still do a decent halftime show? EA will never get this right.
 
# 89 Boilerbuzz @ 08/26/13 12:29 AM
Quote:
Originally Posted by michigan21
I've long said until EA gets these things right in Madden and ncaa, I won't buy. No excuses. Halftime shows are part of football. How in the **** does neither game still do a decent halftime show? EA will never get this right.
I will never let bland presentation drive me away from a game if the gameplay is truly there. The issues with presentation have always been there and I've long given up on Madden there. FIFA does a good job. So its not an EA thing. I just want the items I listed. In said as much to the designer I met at E3. As an ex-player, he agreed. I just hope he will actually be given the freedom and authority to get it done. Knowing the EA culture, I can't be certain he will. But hopefully, things are changing.

Sent from my Nexus 7 using Tapatalk 4
 
# 90 savoie2006 @ 08/26/13 01:24 AM
C'mon the L.A. Kings fired Barry Melrose after losing in the Stanley Cup Finals, so that Cpu logic isn't that bad lol when worse has happened in reality.
 
# 91 C the Lyte @ 08/26/13 12:36 PM
Quote:
Originally Posted by TheBinnzer
To the folks who gripe about the adding and taking away of features.. how is this franchise supposed to reinvent itself every year without new features that may eventually be replaced by others?
There are tons of features we can go back to that this applies to.
If the game was perfect (every feature and graphics/gameplay perfect) and EA only added only new rosters each year... could you imagine the griping then?
The revolving features are just the nature of a yearly franchise.. a franchise based on a game that rarely changes.. in the last few years, how many real changes have come to the NFL?

We have had running QB's change the game in real life, and he read option is being ran in the NFL
We have had spectacular passing season totals, and AP almost broke the rushing record.

Does that sound like a ton of content to base a 4 years of updates on? Of course not.. so EA has to make stuff, add features if you will to make the annual game release interesting.
Whatever happened to creativity? Whatever happened to tweaking to perfection? They add/focus on a certain aspect and you see minimal improvement to added features.

In reading your post though, I'm not sure if you're justifying EA or bashing them. I R Confuse. Not your fault though, my comprehension skills.

Quote:
Originally Posted by ryan36
I've said it before, but I've been told by a good source skip next gen this year
I've read in magazines (GI) and other online sources (some being the game producers themselves) that games released for current and next gen systems will not differ a whole lot from each other for now. Graphics-wise, yes. And there may be a few added features here or there on next gen. But as far as core gameplay, if it comes out for both gen systems, the core gameplay will be pretty similar.


Dustin, was this review including the Day 1 patch or no? Would the patch affect your review if so (gameplay, etc.)?
 
# 92 braves_94 @ 08/26/13 12:44 PM
All I want is a sim quality game, where my Jaguars can win the Super Bowl in year 1. Is that so much to ask for???
 
# 93 PJ33 @ 08/26/13 02:30 PM
Why does my home crowed cheer for first downs by the away team along with the stadium music being played for away teams first downs? Also how many times do I have to hear the same song played on one drive? WOW!!!! had to make some adjustments with the volume settings there.
 
# 94 swiftychampleone @ 08/26/13 02:57 PM
Quote:
Originally Posted by PJ33
Why does my home crowed cheer for first downs by the away team along with the stadium music being played for away teams first downs? Also how many times do I have to hear the same song played on one drive? WOW!!!! had to make some adjustments with the volume settings there.
I was done when I saw the home crowd celebrating in a video when the AWAY team scored a TD. It's a crying shame when I realized that I didn't buy one Madden game this entire gen. I'm disagreeing with a few of you. Presentation means EVERYTHING in a sports game. If I'm not "brought in" by the game, then why am I playing? Seems like a robotic experience to me. Presentation and TV production values are part of the reason why some fans don't attend games. These TV stations are so good that the best seat in the house is at home.
 
# 95 Skyboxer @ 08/26/13 03:10 PM
Madden has a LOT of things it can do better/"real"

To be fair I'm passing on M25 current gen and am heading staright to Next Gen...so I have not played current gen version OR the demo...

With that said:
Does this Madden's punted balls still have terrible physics and shoot through the endzone 95% of the time?
Do we see players coming on/off the field when packages change?
Do we see things like illegal subs?
Do we see real WR/DB and in the trench battles?

I could go on for a good while...

The game may be fun and an improvement but If the answer is still no to the above ?'s then please don't try and tell me this is as real as it gets and we see what we see on Sundays.
 
# 96 Khanchus @ 08/26/13 04:27 PM
Im loving this game, but the everyone I play against online just runs the ball all the time, I dont really have a problem with it but madden made it so easy to rush the ball like you almost always guarenteed 4-6yds if you are somewhat decent in madden......and some people even run the pistol with qbs such as matt schaub
 
# 97 burter @ 08/26/13 10:11 PM
I get what people are saying about presentation. I want gameplay over everything, but I understand completely what some people in this thread and others have said about that.

One thing that I will never forget. I was staying with my grandparents for a year back in '04. I was playing 2k5 at the time and my grandpa, god rest his soul, came in and sat down. I was watching the weekly rap up. Well my grandpa is watching it, than they cut away to a play during one of the games. He goes "omg I thought this was real! this is your video game!" Right than and there I realized how much 2k put into their presentation for that game. Madden hasn't even come close to that. So I get why people want better presentation because of that alone.
 
# 98 Bdubb @ 08/26/13 10:43 PM
I can live with a 7.5 rating. Not the best score but Madden has satisfied my football needs the last few years.
 
# 99 dtlm6 @ 08/26/13 11:25 PM
Did they bring back the fantasy draft?
 
# 100 thegame19991999 @ 08/27/13 12:15 AM
like i said before madden video games need competition.and a two year cycle with updates
 


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