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OS Scores Explained Madden NFL 25 Overview (Xbox 360)
Pros
Madden 25 Team; Improved Running Game; Owner Mode
Cons
Gameplay in the Secondary; CPU Personnel Logic; Graphics
Bottom Line
A good version of Madden, but still has some big flaws holding it back from greatness.
7.5
out of 10
Madden NFL 25 REVIEW

Madden NFL 25 Review (Xbox 360)

When Madden NFL 06 was released with the Xbox 360 in 2005, gamers and sports nuts rejoiced in unison. Next-generation graphics combined with what was one of the best Maddens ever made (Madden NFL 06 for Xbox) was bound to be mind-blowing.

How could it not, right?

After months of waiting and preparation – and about 100-plus games on the original Xbox – my college buddy Tom and I fired up the system on a fateful November night with a huge amount of excitement. He chose the 49ers, I chose the Titans.

Before I knew it my blockers weren’t blocking, my defenders weren’t tackling and Tom was breaking away for a touchdown on the first next-gen kickoff experience of my sports gaming life.
Luckily I caught him on the five-yard line. I was overwhelmed by frustration at this and then something happened: an animation showing my team slapping hands and jumping up and down because they made the tackle.

The game never improved, and the story I just told was merely a highlight (yes, a highlight) of Madden’s first iteration on next-gen. To some, that moment and that game set the pace for what was going to be a highly underwhelming generation of Madden NFL.

Fast forward seven years and we now have Madden NFL 25, which is for all intents and purposes EA Sports’ swan song of football on current gen and also the 25th anniversary of the storied franchise. With Madden NFL 13 being a huge leap forward for the franchise with the inclusion of real time physics and Connected Careers Franchise, more anticipation and excitement ensued with this year’s release and the promise of a more refined version of the ‘new’ Madden.

Madden NFL 25 is the final chance to create the ultimate football video game within this generation before many consumers and development resources migrate to next-gen. Madden NFL 25 is a game waiting to hand out mixed emotions. To the casual gamers, you’re about to have the time of your life playing with your best friends. To the hardcore simulation gamers, you might be somewhat disappointed with what are sure to be maddening legacy issues within the game engine.

Gameplay

Passing has been pretty solid the past few years within the Madden franchise, however the running game has been giving gamers issues over the years with a lack of realistic options. EA Sports has revamped the running game this year, and it is a high mark for the franchise. With the addition of the precision modifier (LT/L1), gamers finally have near-complete control over their halfback. There are new spins, dives, jukes, hurdles and stiff-arms to be had, as well as a few new options such as my favorite: stumble recovery.

Stumble Recovery is exactly what it sounds like.  When the runner begins the stumble animation, there is a small window of opportunity to pull down on the right stick to regain your balance and get your back back on his feet. On the flip side, if Ed Reed is staring you down getting ready to ignite the crowd with a game-changing hit and fumble, just flick the right stick up to dive for a couple more yards to keep the drive going and your helmet on.

Each running back does play to their capabilities as well, which can make this game a blast for anyone in love with Adrian Peterson. As in real life, Peterson is the most dominate back in Madden NFL 25. He can spin, juke and truck with the best of them. But take Tennessee’s Chris Johnson, the ultimate hit-or-miss superstar in the league, and trucking quickly becomes nonexistent. However, his speed around the edges, and his juking abilities, make for him to be a very dangerous weapon behind a solid offensive line.

I do have concerns about how the moves seem overpowered somewhat. For instance smaller backs tend to unrealistically truck through linebackers as if they were Adrian Peterson. Even then, Adrian Peterson didn’t truck All-Pro linebackers like Von Miller, DeMarcus Ware, or Patrick Willis on regular occasion either. The fatigue meter adds a nice balancing act to the moves, but I am worried the offensive run game weapons will overpower defenses with time.
However, the running game in Madden NFL 25 is the best in the series yet.


Scrambling QBs aren't completely overpowered this year, but only if you use the QB spy.

With the scrambling quarterback position ever-growing in the league, Madden NFL 25 has added in more available options for those who love using  scramblers like Robert Griffin and Russell Wilson. The Pistol offense has been included in the game, and once you master the broken play, you’ll be frustrating your friends beyond belief. But just the same, a simple QB Spy can shut down these scramblers to make for a pretty fun matchup.

Defender reaction time is noticeably improved, especially with the linebacker units. Quick up-the-middle passes aren’t near-gimmes anymore as zones and coverage have been tightened in the middle of the field it seems, but they are still effective the way they should be. Defensive ends break off the line much quicker, leaving low-rated tackles struggling to protect their quarterback on some plays. However, if the offensive line is even decent, putting pressure on the quarterback is tough as nails.

The line play itself is technically the best yet in the series from the offensive execution standpoint. There are some problems with the football aspect of the line play though. Dive and Iso plays are way too automatic because defensive linemen get pushed/step backwards way too easy. In the real-to-life NFL, defensive linemen have a job to control the line of scrimmage and in Madden they are pushed back way too easily. This results in easy yardage on a lot of running plays if you simply follow your blocker.

Pass blocking is decent, but you still get locked into animations and getting separation does not come easy. While the promise to not be stuck in animations has been delivered time and time again -- that is exactly what happens if you are a defensive lineman down in the trenches.


The defenses are hardly impotent, but offenses have so many more tools at their disposal.

The secondary also presents some problems within the gameplay. Too many times, slow receivers outrun a defensive back on a post route, corner route, etc. Curl routes are money as well, as the only way to stop a lot of routes is to play bump and run and hope the delay is enough to get pressure on the QB. Zones tend to be way too soft, and man coverage seems tilted in the receivers favor. QB completion percentages are artificially high, which tends to make it tough to get stops on defense.

Grabbing interceptions is more frustrating than ever. It seems as though interceptions have been toned down quite a bit, but the catching animations are still there thankfully. It’s as if, to preserve a semblance of realism, corners and safeties are now programmed to drop multiple interceptions.

Many of the issues and improvements are brought to you by the Infinity Engine 2.0. The game runs smoother, except for the noticeable two-second lag after every huddle, what’s up with that anyways?

The animations look good when strung together, but it also leaves the door open for some odd transitions that just don’t make any sense still. The Infinity Engine is definitely cleaner and more polished this year, but it’s far from a perfect solution just yet.

The gameplay has improved, but for every good thing you see there is something on the other side of the coin that is just as bad. This game needs to give the defense some legs again.


Brand new this year: All the modes you used to have and then didn't and now have again!

Connected Franchise

Owner Mode makes its glorious return the series after too long of an absence. From players and personnel to pretzels and hot dogs, you’re now in control of everything within your NFL Franchise. You set prices for concessions, tickets and merchandise to see you gain profit, and make decisions that can affect the mood of your fan base. You can run the team however you choose.

One welcome addition is the option to relocate your franchise. If your team is flailing, and stadium construction/renovation isn’t an option, then why not create the Los Angeles Jaguars?

Relocation lets you build from the ground up at 17 different locations, all of which have real interest in an NFL franchise. Choose a new name, uniform and stadium to build up a new fan base. In owner mode, it’s all about how much money you make.

Of course, minus the new way of doing relocations this has all been in the game before.
You can still choose to play as a coach or a player, but only a few tweaks are present. The experience system was redone to grant more points to spend to further your progression, but other than that it all feels too much the same.

CPU logic was said to be revamped to the point of near perfection, but I don’t see that at all. Trades and drafts are pretty close to realistic from what I can tell, but Front Office decisions have left me scratching my head. For example, after my first full season (I played as Tennessee), the Super Bowl hyped Seattle Seahawks finished with an 8-8 record and out of the playoffs while watching the San Francisco 49ers go 14-2 with an MVP quarterback leading the way. How does Paul Allen react to the situation? He fires Pete Carroll immediately following Week 17.

I get that season would be utter disappointment for the Seattle franchise, but enough to fire Carroll? I don’t think so. And for fun, the Redskins edged the Patriots in the Super Bowl, 16-13.


Ultimate team introduces team chemistry this year, a new and interesting dynamic to the mode.

Ultimate Team

Madden Ultimate Team has never been my go-to game mode. The whole collecting cards and throwing players out on a field in a jersey they’ve never worn just doesn’t excite me like other modes within Madden.

But this year, that’s changed. With the reintroduction of Chemistry, the team-building experience has finally reached a point to capture my interest.

There are four types of offenses and defenses to build around, and each player you unlock/receive performs much better in those specific schemes. It gives you more motivation to keep playing to unlock the best and perfect cards for what you want to accomplish.

I optioned to go with a Speed Run offense and a Pass Rush defense for my team. As I collected more cards that fit the schemes, my team chemistry shot up and it was welcomed with actual results on the field during gameplay. Having a quick back is a must in Speed Run, but a great offensive line is even more important. Luckily, I quickly snagged some great lineman that opened up more lanes to break bigger runs.

There is also a new Head-to-Head Season mode in MUT. Enjoy a 10-game season that ends with an eight-team playoff for ultimate bragging rights.

One more addition the MUT is the ability to reorder your depth chart with the push of one button. An option that surprisingly is new this year.


The 25th Anniversary All-Madden team is a fun distraction for a few games.

The Best of the Rest

The highly-anticipated All-Madden 25 team  is just as fun as you can imagine. It all starts with Madden NFL 04 superstar-stud Michael Vick. He’s just as awesome as you remember, plus even better with how far the series has come since the days of the original Xbox, Gamecube and Playstation 2. And if you forgot how crazy-good Brian Finneran really was in that game, you’re about to be reminded. This idea was absolutely awesome. Props to EA for this one.

Madden Share makes for a nice addition to the game as well. It allows users to create, share and distribute any sort of roster they want. It should add more replay value, and possibly open the door for some interesting teams, but with me being one of a few people with the game right now it’s impossible to fully judge this feature.

The Nike Skills trainer is a cool addition, but it's far from a game changer on any level. If you are a vet of the series, or after you use it once, there won't be much of a need to use the mode again.

Importing draft classes from NCAA Football 14 makes a triumphant return with a new twist. Each draft class gets rerated (to an extent) to keep the class as balanced as possible –at least that’s what’s supposed to happen. In my first draft class from NCAA, there were 11 quarterbacks drafted in the first round, starting with AJ McCarron going No. 1 overall to the Rams and finishing with Tahj Boyd to the Patriots at No. 23. I don’t see the Rams giving up on Bradford yet, but the Boyd pick to New England is an intriguing one.

The classes do feel much better once you play with them on the field. The classes don’t look goofy with giant beat-em-up, Donkey Kong arms. They actually play perfectly with the rest of the roster, which is a huge plus compared to the way these imports have worked in the past. I had quite a bit of time using Northern Illinois quarterback Jordan Lynch and Washington running back Bishop Sankey, and both played very well. Never once did they feel jerky or like they didn’t belong; it’s as if they were already in the game on release.


There's a lot to love about Madden NFL 25...just there's a lot to hate as well.

Final Thoughts

Madden NFL 25 is a tough game to peg. At times it’s the best Madden released, and at others it feels like the same game we’ve been playing for years.

The improvements are there, and it shows in the gameplay, but it’s not a drastic change from what we are used. But with this being the final ‘big’ Madden release on the current systems, expectations won’t be met for many.

Almost every one of the new features are returning features which have been removed in the past. Even worse, the returning features aren’t upgraded, just tweaked from previous iterations.

The game is merely a slight improvement over Madden NFL 13, a game I considered one of the best Madden games ever made despite the Infinity Engine shenanigans.

So by default, Madden NFL 25, the franchise’s big 25th anniversary, is the best Madden ever made on a purely technical basis. Unfortunately, not even that can make up for its shortcomings rife with legacy issues mixed with a been-there-and-done-that feeling within the game.

With Xbox One and PlayStation 4 literally around the corner, EA had better be prepared to blow people’s minds. And hopefully, when I fire that game up, my first next-generation experience doesn’t include my team celebrating after giving up a 95-yard kickoff return.

Madden NFL 25 is the epitome of what this generation has been for the Madden franchise, there's a lot of flash and a lot of things the game does well, even extremely well. However, each time you start thinking the game has taken that next step towards greatness there's something you run into that brings everything back down a notch. As it is, Madden is a good but not quite great game.

If you are a fan of what Madden has done this generation this is your game, if you are less enthusiastic then you might wait to see what next-gen brings.

Learning Curve: If you’ve played one Madden, you’ve played them all. The new running game is a quick, easy adjustment. Just use the Nike Skill-Trainer.

Control Scheme: Just like the old games with a few minor tweaks. Still a solid scheme.

Visuals: Pretty disappointing. Only slightly improved from last year, it seems we’ve reached the max of this generation’s potential.

Audio: Commentary isn’t bad, but not great either. Game sounds are best to date, but there are a couple audio clips pulled straight from NCAA Football 14. 

Score: 7.5 (Good)


Madden NFL 25 Videos
Member Comments
# 101 regroc88 @ 08/26/13 11:37 PM
just put some HEADSETS on the Coaches EA the Coaches look stupid calling in plays with no HEADSETS!! damn C'mon EA
 
# 102 wadcakes @ 08/27/13 01:14 AM
Quote:
Originally Posted by footballfan41
Well i don't care bout Past Gen or Next Gen!!!! That's no reason after 25 years EA can't get it Right,..If EA can't get it Right from Gen to Gen now, What makes anyone think they will the Next Gen??? it's EA they can Not make good Games, there track record shows that, EA needs to hand the NFL off to a Better Company.. I'm not sure why NFL even puts up with EA..
Money................
 
# 103 Boilerbuzz @ 08/27/13 01:47 AM
Quote:
Originally Posted by Big FN Deal
...Fun first, football second, if it's football but it ain't fun, then it has no place in a football video game. It's disappointing that anyone actually embraces that perspective and even worse that I have supported i.
And to those that follow that, I say piss off! Football IS fun. If I want just fun, I'll play dominoes! Angry Birds! Mario! I want football in ,my football. (Insert Xzibit meme here)

Sent from my Nexus 7 using Tapatalk 4
 
# 104 Boilerbuzz @ 08/27/13 01:48 AM
Quote:
Originally Posted by wadcakes
Money................
Nuff said. Sad but true and the buyers continue to feed the beast.

Sent from my Nexus 7 using Tapatalk 4
 
# 105 Boilerbuzz @ 08/27/13 01:52 AM
Quote:
Originally Posted by Big FN Deal
WTF is really going on at EA? They must honestly believe they are visionaries, when it seems to others like myself that they are clueless. It almost seems like they are intentionally out to ruin gaming as we know it, in spite of the success of other gaming companies that don't do the absurd things they do. As disappointing as it is that they are currently in sole control of NFL gaming, thank God it's just that and not something more substantial.
You mean like FIFA? :banghead:

Sent from my Nexus 7 using Tapatalk 4
 
# 106 La Verite @ 08/27/13 01:55 AM
No update on presentation, no in game continuity, no emotion, no commentary on previous games, previous in game season. Connected careers right? Stale 25
 
# 107 I Peench @ 08/27/13 02:01 AM
Quote:
Originally Posted by La Verite
No update on presentation, no in game continuity, no emotion, no commentary on previous games, previous in game season. Connected careers right? Stale 25
While I agree with most of what you said, I can assure you Phil + Jim definitely reference your last game in CFM mode. They'll talk about how you struggled in the redzone, on third downs, etc.
 
# 108 Methlab @ 08/27/13 03:07 PM
Folks we have been playing basically the same football game for close to 10 years.

We need variation. It is nothing against EA, we just need options. I miss the heck out of 2k. I'd love to see any type of football game made. It really was a horrible decision by the NFL to do this. They punished us as gamers.
 
# 109 Demoncrom @ 08/27/13 07:01 PM
Haha , want to see what a great football game looks like when reviewed - please tell me the list of features madden still does not have yet:

http://www.ign.com/articles/2004/07/16/espn-nfl-2k5-3
 
# 110 MontagueBall @ 08/27/13 07:46 PM
I'm sorry to say but 'run free' simply does not exist. Time and time again on pitch plays or any sweep, my RB's will 'stutter step' or stop in their tracks then continue. This allows defenders no where near the play to make the play. I've also seen this on many a pass play with receivers running across the field in an open seem, and once I throw the ball the receiver will take a 'hop step' or his feet will run in place for a one step and ruin the flow of the play leading to an incompletion. This happens on break away runs with RB's as well, allowing slower defenders to catch them. AND on nearly all pass plays the receivers stop almost dead in their tracks before turning up field and when they do this their speed is a crawl as blazing fast defenders pursue. WHY IS THIS???
 
# 111 CarryTheWeight @ 08/27/13 08:15 PM
My expectations were very low to begin with and I'm actually more impressed with the game than I was in years past. Am I impressed enough to spend 60? Nope, but that's what Season Ticket and Redbox are for.

I'm holding out hope for next-gen M25 but my expectations will continue to be very low heading into that version of the game as well.

As for presentation, it's good but not the best it could be. Inconsistency and wasted potential are the things that hold this series back the most. That, and as I pointed out in another thread, they tear down and rebuild more frequently than my bothersome Buffalo Bills.
 
# 112 jwilphl @ 08/27/13 08:33 PM
Quote:
Originally Posted by victorkingchamp
My biggest problem with Madden is the presentation. A few awkwardly animated cutscenes does not equal presentation.

Why are the replays done from such a weird camera angle?
Why no decent halftime show and weekly breakdown show? Nfl 2k did it.
Why has the commentary been lacking for so long? Nba 2k nails it.
Why no interactive sidelines? allpro 2k8 did it.
Why not show other key players taking the field, instead of the same 2 or 3 animations for the QB every game?
Where are the authentic stadium sounds?
Why not show players running into and out of the huddle?
When a RB or WR gets subbed out due to fatigue, why not show him signal to the sidelines for the backup?
Why don't the players ever toss the ball to the ref after plays?
Why are some of the tackle animations so cartoony
Where are mascots and cheerleaders?

Why can't EA do subtle animations for celebrations instead of the over the top cartoony ones that they use now? Just have the players high five, butt helmets, spike the ball..etc.

MLB The Show and Nba 2K both have gameplay issues but, their overall presentation of the sport allows ,me to be more forgiving. Madden is a mix of C+ gameplay and D- presentation IMO. I know a few people that are not fans of NBA2k13's gameplay but they love the presentation because it replicates the excitement of the sport.

TL DR version: If Maddens presentation was an A+ I could be more forgiving of its C+ gameplay. But Maddens presentation is worse than the gameplay.
Thank you sir for articulating what I've been thinking for nearly ten years now. There is no excuse anymore at all. It is simply a lack of effort. That is the problem with no one pushing them to improve. I've seen the NCAA title start to move in the right direction in this department, but it has taken seven or eight years just to begin.

Don't get me wrong Madden has done a few things, but it is very, very little in comparison to what could be done. The presentation is really the only reason I am able to enjoy NCAA Basketball 10. The gameplay is mediocre but the presentation is so authentic and immersive that I can overlook it. Unfortunately for Madden, as you said, both categories are average at best so there is no redeeming value.

Quote:
Originally Posted by MissionMaximus
On a related side note from gamespot
Peter Moore of EA: "We don't deliver offline experiences any more"
http://www.gamespot.com/news/ea-we-d...y-more-6413672
After reading his article, I think I can understand why EA is in such a bad state. I'm about to go off-topic so if you want Madden info feel free to stop reading.

Based on what Moore said, either he doesn't play games at all or simply reads the paper to discern gaming trends rather than active involvement in the community. The online component of every game is growing because developers are making games that way, it may have very little to do with what people actually want. Just look at Sim City.

EA claimed the entire time that people "wanted" the game to be connected, shared, online-only, etc. However, I have yet to see any proof, even a poorly conducted survey, that actually shows gamers no longer desire a single player, offline experience. Maxis designed Sim City how they wanted it, not how the end-user wanted it. On almost every website or forum I visited before and after SC's launch, the overwhelming majority wanted it to be just like the previous iterations: a single-player offline experience. EA did not care (I'll assume EA insiders had most of the creative control). EA wanted to control its licensing and prevent piracy, feeding its growing add-on market. SC will be another money pit like any Sims game, where quite literally the cost of purchasing all expansions runs around $400-$500.

I get he has to tow the company line and EA is in the business of maximizing profits like any other corporation. An online experience is rife with potential for what I call "after-market" transactions, much more so than single player offline games. As such they are going to move away from them. As a gamer it is disappointing. The legalities and necessities of business hurt our experiences, it seems, rather than enhance them.
 
# 113 thuglove2005 @ 08/27/13 08:45 PM
Quote:
Originally Posted by Introvese
Fingers crossed for next gen to be good. Hoops & football are the only reason i buy these systems. Last gen Madden has to be the biggest disappointment in videogame history. Period!!!!!
ikr so true
 
# 114 jmurphy31 @ 08/27/13 09:19 PM
Quote:
Originally Posted by I Peench
While I agree with most of what you said, I can assure you Phil + Jim definitely reference your last game in CFM mode. They'll talk about how you struggled in the redzone, on third downs, etc.
True. They do reference it, but it so genrric. They will simply say last week you were successful in the red zone. Why can't they say last week you scored three red zone touchdowns. Or how you rank league wide in red zone scoring ( and add a stat banner highlighting it, not just for that game).

Heck I would love to them just reference the game your currently in. Last time in the red zone they turned it over or today the Patriots are 2 for 3 in the red zone.

No matter how you spin it, CFM games are nothing more than play now games that accumulate stats. They can continue to add all the dialogue they want about last years real life stories, but not having commentary about your spefic season and its stories ruins any immersion. For example I had to play the Saints(4-1 at the time), who lost Dew Breeds in thelast game. The commentators don't even mention it. I had to go look it up during and after the game to get the complete story.
 
# 115 jmurphy31 @ 08/27/13 09:26 PM
Quote:
Originally Posted by dtlm6
Did they bring back the fantasy draft?
Yes they brought it back
 
# 116 CarryTheWeight @ 08/27/13 09:54 PM
Let me start off by saying that in no way am I an apologist, loyalist or fanboy, but I liked the following post so much that I'd like to break it down and analyze it as honestly as I can (I also mean no personal offense to its original poster, victorkingchamp):

Quote:
Originally Posted by victorkingchamp
My biggest problem with Madden is the presentation. A few awkwardly animated cutscenes does not equal presentation.

Why are the replays done from such a weird camera angle?
This actually has improved from last year, though it's still not on the level as Madden 12. I agree, though, the authentic angles from M12 are still fewer and further between. Thankfully much of the slow-mo mess from M13 is actually less noticeable.

Quote:
Originally Posted by victorkingchamp
Why no decent halftime show and weekly breakdown show? Nfl 2k did it.
Had they improved on The Extra Point/Extra Point Halftime Show and not scrapped it within two years, this wouldn't be an issue. I agree once again. It was a feature with tons of potential that ended up being anything but decent.

Quote:
Originally Posted by victorkingchamp
Why has the commentary been lacking for so long? Nba 2k nails it.
The commentary is getting better and it's actually one of the bright spots of the game's hit-and-miss presentation. I think it's the best it's ever been, even moreso than last-gen's Madden and Michaels. Is it to the level of 2K? Absolutely not, but in terms of the advancements made to FIFA and NHL's commentary tech, it's finally getting somewhere, which couldn't be said about Madden 06-Madden 12. Developers say it's even more detailed in next-gen M25 but I'm not holding my breath.

Quote:
Originally Posted by victorkingchamp
Why no interactive sidelines? allpro 2k8 did it.
Jury's still out, but developers say this also will be added in next-gen. We'll see if they react anything like APF's (I have my doubts).

Quote:
Originally Posted by victorkingchamp
Why not show other key players taking the field, instead of the same 2 or 3 animations for the QB every game?
I agree, at least to spotlight a key defensive player like Patrick Willis. QB's get the most attention, though, especially on CBS which includes a very similar "run-out" to Madden. But yes, camera angles and animations should vary and presentation should happen in real-time --- I'm as tired of the canned cutscenes as you are, in other words.

Quote:
Originally Posted by victorkingchamp
Where are the authentic stadium sounds?
There's actually a lot more of them this year...at least some of them are new. More attention seems to be given to certain sound effects this year than last...the sound of fireworks exploding after every Bills touchdown, for instance, never happened before this year. Is it perfect? No. Are they getting there? Seems like it. Will they make it there? We'll see. All I know is custom stadium sounds are long overdue.

Quote:
Originally Posted by victorkingchamp
Why not show players running into and out of the huddle?
When a RB or WR gets subbed out due to fatigue, why not show him signal to the sidelines for the backup?
Why don't the players ever toss the ball to the ref after plays?
I like these ideas...more reasons for Madden to include real-time presentation. NBA 2K, The Show, FIFA (somewhat) and NHL already do it. Cutscenes are dated, it's time to move forward with the new hardware.

Quote:
Originally Posted by victorkingchamp
Where are mascots and cheerleaders?
In the team entrance sequences during and nowhere else. Seriously, I'm confused about this as well. Hate to say "next-gen" again but with all the talk about interactive sidelines and "living worlds", this MUST be something they aim for.

Quote:
Originally Posted by victorkingchamp
Why can't EA do subtle animations for celebrations instead of the over the top cartoony ones that they use now? Just have the players high five, butt helmets, spike the ball..etc.
I'm pretty sure Madden wants to be an over-the-top version of the NFL since that's exactly the way the NFL wants itself to be presented. Highlights and miraculous plays sell. I'm not sure whether this is the NFL in EA's ear or EA picking this emphasis themselves, but I, once again, agree. I'd love to see a "pure", no-nonsense football sim one of these days.

Quote:
Originally Posted by victorkingchamp
MLB The Show and Nba 2K both have gameplay issues but, their overall presentation of the sport allows ,me to be more forgiving. Madden is a mix of C+ gameplay and D- presentation IMO. I know a few people that are not fans of NBA2k13's gameplay but they love the presentation because it replicates the excitement of the sport.
I've been saying for years that so many other games on the market are held to a higher standard. Why can't we expect the same out of Madden? Great post, and I honestly hope the developers see your list and take them into consideration. Pardon the cheesiness, but the quality of the rest of this series depends on it.
 
# 117 Lilgoosy @ 08/28/13 04:48 AM
the point is that some people think is cool paying 60 bucks for Madden 13 with updated rosters.
period
 
# 118 Tonebucs @ 08/28/13 05:12 AM
What's the big deal, some ole same ole from the EA Madden gang. I'm having a hoot playing Franchise Madden 2009 on my PS2. Gameplay wise it's all over current gen. Normally Madden is day 1 buy for me, not this year.
 
# 119 MontagueBall @ 08/28/13 05:59 PM
The state of video football games is not good. Can you imagine if NBA Live had a monopoly over basketball game? What would be left?
 
# 120 La Verite @ 08/29/13 02:39 AM
25yrs of Madden, and were still saying "maybe next year we will see fixes." Now its "next gen." Smh
I agree with this whole page, Connected career is just not that connected basically.
 


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