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NHL 09 Preview

Building on the success of a game that has won sports game of the year on as many as 7 different media outlets can be a daunting task, but for the producers in Vancouver working on NHL ’09 they seem to have all their ducks in a row to say the least.

Recently EA invited several members of the community to their Canadian headquarters to show off their most recent build of NHL ’09. And while some may have expected no news to be good news what they ended up showing us made us slash our selves with excitement to see if we were dreaming.

Skill Stick
For the third year in a row on the next gen consoles the skill stick has evolved to include more of a dynamic factor in the offensive and now defensive game. Skilled players have more control this season. These players can try to deke around defenders and goalies alike, but must be aware that sticks and skates are truly and totally interactive this year. Such an example is Cup winner Pavel Datsyuk coming in one on one with a goalie and cutting one way as he drags the puck with one hand on the end of his stick around the goalie for a nice slide in style goal.

Look for big named players to be able to pull off these big moves while your third and fourth line role players cannot and must try to rely on a more dump and chase style. The dump and chase is also easier to perform this year as a new high dump is able to be pulled off when trying to get a puck in deep from the neutral zone over the defenders. This move can also be used when clearing the zone and maybe looking for that homerun loft to a speeding forward on his way to the promise land. Putting the loft on a puck is as easy as hitting the right bumper and then shot stick. Watch out when clearing the zone in desperation though, as this year they have added the fact that clearing the puck over the glass from the defensive zone will result in the delay of game penalty. This is just as has been in the real NHL since hockey returned post lock out.

Don’t worry if your game is based on defense though. This year the skill stick is catered to players trying to stop the puck too. Now with the click of a modifier button and use of the right analog stick you can sweep or poke your hockey stick in every direction. Even a direction that opposes one in which you are facing, thus giving you what EA termed “full stick control”.

You can also customize your controls to suit your style of game. So if you are more of a stick checker versus a body checker you can actually set the right stick up to control the stick by default on defense. This would mean you would hold the modifier button to control checks. This is something that is certain to help to cater to each individual's style.

So now that you can make sweeping movements to break up passes or knock a puck off a stick there is one more major concern. How to stop the dreaded one timer when you are trying to pick up the guy in front of the net? Well don’t worry EA thought of this too.

A much needed move of lifting your opponents stick has been added to combat the potent one timer along with the ability to lift a stick of a puck holder and stealing the puck out from under him. This is used quite often in real life and is something that, while minor, could revolutionize defense.

Of course just like last year with poke checks, there is a down side or a risk / reward to using these tactics too much. Players can now miss while attempting to lift the oppositions stick and accidentally come up and hit the player in the head or face. This will give you a penalty and while there will be no blood seen you could get up to a major called depending on the severity of the incident.

Hitting
As for checking, they promised there are hundreds of new animations for hits. And players that are big hitters, like cover boy Deon Phaneuf, will be able to lay someone out much easier than someone like Sergei Zubov would.

The players on the receiving end will act differently this year too. Sometimes sticking an arm out to brace themselves as they are hit, or even bracing themselves as they fall to the ice or into the boards. This is a much needed addition to help add to the visuals and realism of the game.

Create a Play
One of the things EA was happy to inform us about was how created plays have become deeper this season, and I mean literally. This season they have given players the opportunity to create plays that start in their own end so you can break out of your own zone a certain way.

You can still make your plays start in the neutral zone or just once you gain your opponents blue line, but now you have that option of a swift and deadly breakout as you travel up the ice. Designed plays can involve two or even all five of the players on the ice. The CPU will also be more intuitive as to when to start the play by ensuring that the players are in the right places.

With the new designed plays and the ability to loft a puck deep into the zone you can now play a dump and chase style like never before. This may not sound fun to players who just like the run and gun style, but for simulation players this is a much needed addition. If lesser skilled players chug hard into the zone and pressure the defensemen with his back to the action as he attempts to play the puck in the corner you can hope to hit him or knock him off the puck and cause a turnover for a prime scoring chance. This is just another way to create some offense at times. The producers were sure to explain to us that hitting from behind can result in a penalty however in this game now, as well as running interference on the goalie, so pick your pressure accordingly.

One of the biggest things that NHL has lacked if you have played it over the past few years is the inability to change your defensive pairings separately from your offensive lines. Well this has been rectified. You can now shuffle through your offensive and defensive lines and mix and match on the fly. So this means if you have your third line out there against your opponent’s top line that you can stick that top D unit out there to help with the match up.

New Fighting Engine
In addition to all this we were told and shown that fighting has been reworked. No longer will you have the Rock’em Sock’em style boxing that has been in the games, but rather a square off as you would see in real life. Your fighters circle one another looking for that prime opportunity to land the knock out blow, and as they showed us it can happen with just one or two punches if you cannot dodge quickly enough. Then you are subject to the wrath of your friends making fun as your player turtles on the ice in pain. Clutching the opponent and grabbing has been added as fighting has been re-worked from the ground up. So no more forgetting it is even an option in the game, such as the case was for the last few seasons.

Be A Pro Mode
The newest sensation hitting sports games of late is the first player mode. Fans of Madden, NCAA Football and MLB the Show all know how fun it can be to create your self and go through a career that focuses solely on your created player.

Well NHL is the latest to pull this off, and it looks intriguing to say the least, and something EA is very proud to show us.

Creating your player is going to give you full control, they even told us you can use old style equipment, such as the old Jofa style Gretzky helmet. From there you are drafted by an NHL franchise and thrust into the minor leagues, which is back in full with the AHL license once again. You will be considered top prospect in your organization, but will have to earn you way up to the big club. Starting off on the 3rd line you will be given every opportunity to succeed from that point forward.

Follow the coach’s instructions along with the helpful arrows guiding you on the ice at times and you can gain attribute points to spend in areas of need on your player as he progresses in talent. Disobey orders and find yourself riding the pine or being dealt to another team even. But don’t worry your agent warns you to pick up your play before this would happen.

There are different roles that you can adapt to in this mode. You can create the next superstar sniper like a Pavel Bure or be the next Thomas Holmstrom and park yourself in front of the net looking for that timely redirect or rebound goal. Positioning is a huge part of your success after all.

You are given options of calling for the puck and asking for a line change. Do these at the right time and you will get rewarded, but do it too often or start causing turnovers with your greed and expect to hear it from the coach. Your goal, naturally, is to move up to the 1st line and eventually make it big in the NHL and become a star.

Not feeling the create yourself aspect; well there is also the option to take over a current player in the leagues. Imagine being Sid “The Kid” Crosby every shift of every game and trying to break records or Carey Price and backstop your club to the Cup. Be warned though, being a star player comes with pressure, and you must perform up to the standards or deal with the consequences.

With the all new camera for this mode you can also see where to shoot much better. The camera is fixed behind you when you want it to be, and gives you the best perspective for what it would be like to be on the ice with your team. Look top corner or try to sneak one five hole, seeing the game in a new light will certainly open up some new opportunities for scoring with your virtual self.

One neat thing that was put in to coincide with the new Be A Pro Mode was the inclusion of creating your own hockey card. Now you can keep track of all your stats first hand and get special cards as your progress through the ranks of your career such as Amateur, Rookie and Legend.

Helping this mode be even more of a treat is the ability to go into replays and take screen grabs that can be selected as the photo on your own card. Add that to the new function of being able to upload your favorite video files of your highlights in the game and you can be sure to show the world just what you are made of this season.

Custom Music
The one feature I am most excited about above all others is the new custom music option added to the game this year. If you own a next gen system and have some of your favorite hockey tunes on your hard drive then you can add these songs in each NHL arena for up to 13 different occasions during a game. So if you want to hear Blur playing “Rock and Roll Part II” after a goal the power is yours. Want to annoy your friends and have “Cotton Eyed Joe” blasting during a portion of the game then by all means have at it. When showing off this feature EA even had a little Guns N Roses “Welcome to the Jungle” blaring as the players came down the runway for the pre game intro, nice touch!

Not since ditties were removed from the PC community have we had this much of an option when it comes to music in our games.

Online
Finally, one of the biggest things EA wanted to stress to us was what is new for online play in 2009. This year they took the next progressive step in Online Team Play and made it possible to play with up to 12 different consoles all over the world at the same time, controlling every player on the ice simultaneously. Not a small feat for sure.

Add to this a new league play where you can trade players and have full stat tracking and playoffs and online is looking like the place to be in ’09. Oh and they also added a few more European Leagues for our foreign friends, with real rosters.

Odds and Ends
So it appears EA has been listening when it comes to user feedback. It should be an exciting year on the ice and one like never before. The re-addition of throwback jerseys has made the cut and will be in the final version, so look for your North Stars, Nordiques, and Atlanta Flames to name a few. Add to this a special edition all time team for one Canadian team that we can only assume is Montreal at this point. As they celebrate their centennial in the league you will see old time players without helmets and a special in game addition that EA was pretty hush hush on at this time for the Habs it appears.

Also EA hinted at a huge feature for online play that was revolutionary and has never been done before according to them. They were not budging on this information though, so we will have to wait and see what is up there sleeve on this. One thing is for sure, they know how to give a teaser, but with everything they have already included it should be enough to make fans jump for joy with NHL ’09.


NHL 09 Videos
Member Comments
# 41 Splitter77 @ 06/16/08 08:12 AM
I understand the periods cant be changed by minutes again this year.
How about playoff and season mode?
Is that in the game this season?
 
# 42 mkharsh33 @ 06/16/08 08:26 AM
ea sports...if it's in the game its...
 
# 43 Money99 @ 06/16/08 08:43 AM
Quote:
Originally Posted by ianlast
True enough...but one of the things I loved about NHLPA '93 is that, if you had some plug rated in the 30s or 20s (the then-expansion Lightning and Sens had several in the 10s and single-digits ) out on the ice, you were forced to play more conservatively. You knew Mike Peluso and Link Gaetz would never score, so your best bet was to just hang back with these guys, and maybe pick some fights.

With NHL 08, for all its great gameplay, I just never get that feeling. I play with the Wild alot, and I never feel that having Derek Boogaard out on the ice is a liability (which it is in real life). Heck, I've even scored some goals with him, just parking his fat *** in front of the net and feeding him a one-timer. In real life, Derek Boogaard is too ungainly to even keep up with the play and get in a position like this, much less fire off a onetime shot.
That's one area that NHL2K8 blows 08 out of the water.
Skating with a no-talent goon, compared to someone like Gaborik is night and day. It forces you to play a completely different style when lesser players are on the ice.

And I believe I did read somewhere that the PA has blocked any NHL player from being rated a certain mark.
 
# 44 Jgainsey @ 06/16/08 06:10 PM
Quote:
Originally Posted by Money99
That's one area that NHL2K8 blows 08 out of the water.
Skating with a no-talent goon, compared to someone like Gaborik is night and day. It forces you to play a completely different style when lesser players are on the ice.

And I believe I did read somewhere that the PA has blocked any NHL player from being rated a certain mark.
If that's true it's a load of crap. What, are they afraid some rookie is gonna have his feelings hurt? Who are they to tell them how low to rate the players anyway? Besides, It's all relative to the way the game is programmed. If they were to design the game to play realistically with players rated all the way from 0 to 100 they shouldn't be able to tell EA otherwise. Anyways, that's how I feel about that... lol.
 
# 45 catcatch22 @ 06/16/08 06:39 PM
Quote:
Originally Posted by Splitter77
i remember there were players ranked in the 30s in nhl 92 and 93 for sega. Thats why those games were so damn good.
No disrespect but I don't want to play NHL 92 and 93. Ratings has nothing to do with the game its the game itself that has to adjusted.

If they came out with nhl 92 and 93 now it would be universaly crowned the worst game in years!
 
# 46 phillyfan23 @ 06/16/08 10:15 PM
Quote:
Originally Posted by baa7
Nope, CPU cheats above Pro.
nah, superstar level never cheated me.
 
# 47 phillyfan23 @ 06/17/08 07:35 AM
Quote:
Originally Posted by RealmK
no no it doesn't, It adapts to what you do, learns, and changes its plays and strategies over the course of a game. If I can go on a 10 game win streak with sim settings on superstar, ie shot accuracy 1, shot power 2, and the cpu learing and aggression maxed etc., the ai is certainly not cheating. Littman has even said numerous times that there is zero catch up logic in 08. Some people just refuse to adapt and change their strategy when the ai learns to shut them down.

Dump it in and forecheck, play solid defense, (yes I realize its difficult but it CAN be done) and don't just skate into the zone and shoot or one timer it, work it around, make some create a plays etc and switch it up.

It also drives me crazy when people complain about the scoring in the game, I get varied goal totals for both user and cpu, my last 4 games were a 2-0 loss, a 3-1 win, a 5-2 win, and a 4-1 win. I've had games where the cpu blows me out 5-0, games where I'm down 2 goals in the 3rd and tie it to go to overtime or a shootout. I honestly believe the people who have such a hard time scoring aren't looking or making good scoring chances happen. Look for a screen to develop, crash the net after a point shot, throw an extra toe drag in your deke, all viable ways to score that work.
great post realm....

gamers are a fickle bunch.....it's hard to be a sports developper these days. You make the hardest level too easy like it is in the show people complain....now nhl 08 comes out and gives us the PERFECT difficulty where you need to learn the game to succeed...people will automatically bash the game because the cpu cheats....

some people just can't accept the fact that a human made A.I can dominate them in sports games.
 
# 48 catcatch22 @ 06/17/08 11:42 AM
Quote:
Originally Posted by baa7
Get of the pedestal, please. My god, what flaming rubbish, LOL.
It's not rubbish, there are some people who are at a certain skill level and can handle the supposed cheating AI. While their are others such as yourself who refuses to play better when the AI falls behind and tries to score.

When I fall behind I do the same, take more shots be more aggressive, change my strategy to be less defense and more offense. That is what the AI does. You see it when you score and take a 2 goal lead, the AI changes it's strategy to aggressive or all out attack in order to get back in the game. This is your cue to clog up the middle and play aggressive D in your zone.

Unfortunately most people just don't want to adjust.
 
# 49 bad_philanthropy @ 06/17/08 02:36 PM
I never got the feeling of the cpu cheating in NHL on superstar (with my frame of reference coming from EA football games). I have played countless games and just don't see any of the overpowered cpu goalies, AI cheating, etc... that I've heard others complaining of on this board. I think once you figure out how to read and react to the cpu it is pretty easy to dominate possession with most teams in the game, and once you figure out the puck possession and skating aspect of the game it becomes pretty simple to set up effective scoring plays.

I also don't find it that difficult to play defense in the game despite the controls being somewhat lacking, it's all about anticipation and making sure you don't allow the cpu to have good possession in the offensive zone. Kill the cpu's offense off the rush by backchecking and forcing the opposition into a low percentage play with good body position.

Basically I feel the same way as the other guys who made posts similar to mine.
 
# 50 ianlast @ 06/17/08 10:17 PM
Quote:
Originally Posted by bad_philanthropy
I also don't find it that difficult to play defense in the game despite the controls being somewhat lacking, it's all about anticipation and making sure you don't allow the cpu to have good possession in the offensive zone. Kill the cpu's offense off the rush by backchecking and forcing the opposition into a low percentage play with good body position.
Backchecking is the key, IMO. I rarely take control of my defensemen unless it's along the boards, and I know I can rub the CPU attacker out. Although defensive controls may be lacking, it's still pretty hard for the CPU to get good penetration when you line up 4 guys across the blueline.

Biggest thing to avoid is stupidly forechecking; you have to know how and when to forecheck.
 
# 51 Cardot @ 06/22/08 08:54 PM
Quote:
Originally Posted by tgalv
the thing is, it works both ways, but the people complaing about it only see it when it works against them. the computer plays flat out stupid in the last minute of the game. i can't count the number of times i've needed a goal and all of a sudden the computer defense plays overaggresive and parts like the red sea for a breakaway. or after a goal scored against you, you win the faceoff, pass it to your winger and the defenseman on that side stupidly steps up and lets you cut to the middle and walk in all alone to tie the game up again.
So you're saying there is infact catch up logic...in favor of the human?

Having participated in many of these "Catch Up Logic" dicussions across multiple games and sports, I have come to the conclussion that perspective is driven by skill level....as some here have already hinted at.

The most skillful players can handle it when the CPU steps it up a notch. I am not all that skilled at video game hockey, and no offense, but I can't say it is a major life ambition of mine. I just play for fun, and I am quite content at a medium to lower levels.

But as much as I liked the game, the number of late goals by the CPU AND myself (especially the blue line floaters) did eventually become predictable and caused me to lose interest in playing.
 
# 52 ohyeahbaby123 @ 06/22/08 08:58 PM
My Question: I know that we can play dump and chase this year, but will the AI force us too? I mean, what is the point of playing dump and chase if you can just skate into the zone untouched?
 
# 53 catcatch22 @ 06/22/08 10:20 PM
Quote:
Originally Posted by tgalv
the cpu plays more aggresively at the end of the game, on offense and defense. and if you are unwilling to adjust your game then you will get caught up on. i don't see how it's unrealistic or bad.
I think what Cardot is trying to say is that in NHL 08, for the intermediate player there is no pick up and play kind of feel. The learning curve is too steep after pro. Since pro is too easy, the amount of energy needed to be successful in the game is far more then what many would like to invest.

Which is unfortunate cause if you have the energy to invest in it, it is a great game. The game is very skill based with not enough "team/coach/strategic" play involved on the defensive side.

However that has been the form with most hockey games. I think they should go a bit more in depth in giving us more defensive strategies and make the user team play out those strategies more and better.
 
# 54 kerosene31 @ 06/23/08 10:55 PM
People really think that the AI in NHL 08 doesn't cheat on higher levels? Puck magnet anyone? The lack of defensive controls are only part of the problem. You knock the puck away and it magically hits a CPU player perfectly in stride like 90% of the time. You just have to keep trying over and over and chasing until you get it.

I don't think there is catch-up logic though, I just think that defense is too hard. The CPU can score anytime, and they press hard when down. You can't just sit back and let them come at you or you get killed, so you go into their zone and play puck control to win.

I really hope they can make this a little more fair in 09. 1 on 1 battles are crucial in hockey.

BTW, all sports games have cheating AI.
 
# 55 Jgainsey @ 06/23/08 11:37 PM
Quote:
Originally Posted by ohyeahbaby123
My Question: I know that we can play dump and chase this year, but will the AI force us too? I mean, what is the point of playing dump and chase if you can just skate into the zone untouched?
Good question. I would like to think that at the higher difficulty levels you would be forced to. Well.. depending on the defense you're playing against. Some lines on certain teams will give you the zone depending on the circumstance. But hopefully the AI will be forcing up to dump and chase and dig the puck out of the boards at a realistic level.

Btw, if you guys want to argue about catch up logic then why don't you start your own thread or bring back one of the dozen or so threads that already have pages upon pages of this argument. Maybe it's just me but it's getting kind of old. It's like you guys are arguing about politics. Certain people here believe that the game has catch up logic while others don't. I haven't seen to many people change their minds.
 
# 56 ianlast @ 06/24/08 01:01 AM
Quote:
Originally Posted by kerosene31
BTW, all sports games have cheating AI.
Okay...you're right to some extent, all sports games, at higher difficulty levels, will be programmed to grant the CPU opponent advantages in certain AI aspects or gameplay mechanics. But you know what it's called when CPU and human are on equal footing in this regard? Rookie level. It's going to be several years before AI can be programmed that will consistently outsmart a human opponent. Thus these advantages need to be granted.

IMO, the best games are the ones that give advantages to the CPU in areas that human opponents traditionally exploit. Madden 2005 is a perfect example of this...football glitchers almost always exploit on offense (this has become less true in recent years, what with nano-blitzing and such); Madden 05 had insane advantages for the CPU on D, albeit there were some odd areas you could still take advantage of.

Although the puck retention by the CPU in NHL 08 might get frustrating...this is the first NHL game I've ever played where I haven't completely dominated in the 'time on attack' column. So, hey, I'm not complaining.
 
# 57 tabulaRasa @ 06/24/08 04:07 AM
Like the additions, except more skillstick stuff, the skillstick in 08 is overpowerfull. Funny to see they add things that have been in 2k for years....
 
# 58 tabulaRasa @ 06/24/08 04:53 AM
EA has never had all the features 2k had, next gen or old gen. Seperate line changes now? Goalie interference? Old! Oh well, good to see EA finally add it. But alas, as a old 2k guy, most things have been in the competetions game for years. NHL08 was a good game, but the momentum shifts needs to be taken away or fixed, the skillstick needs to be in relation to the skills of the players on ice, Checking shouldn´t be homing, goalies playing the puck should be less accurate, goalies need more dynamic movement, less money goals please, post hits! Still to many, auto line change needs to be smarter, interference calls needs to be better.
 
# 59 kerosene31 @ 06/24/08 08:58 AM
Quote:
Originally Posted by RealmK
In all honesty aside from floppy goalies and board pinning there really wasn't much difference between 2k8 and 08 imo features wise.
Also:

-Regular season mode, including fantasy draft (why does every EA Sports game skip this?)
-Effective sliders
-Many more controls (zone dumps, etc)
-Other game modes (2 on 2 pond hockey with no rules would be a blast in 08)
-Timely roster updates

Not that 2k8 wasn't a total disaster this year.

I could actually like 08 if there were some sliders to reduce the perfect pass accuracy and slow the game down to a realistic pace. I doubt EA will allow us to customize the game like that though, for some reason EA wants you to play the game one way and only one way.
 
# 60 kerosene31 @ 06/24/08 09:41 AM
Quote:
Originally Posted by RealmK
The whole tons and tons of sliders thing is a double edged sword really. In the case of NHL2k who really wants to tweak 30 different sliders just to try and make the game play sim? I'm sure its not completely impossible, and the idea that the're available for those who want to do that sort of thing is fine by me, don't take me the wrong way, I just don't want to spend hours messing around with sliders. Been there, done that, burned the Tshirt.The sliders in 08 feel pretty sim to me for the most part really. *shrug*


-Timely roster updates er um you're joking right? Did they actually even release a roster update after the trade deadline this year?
2k8 did sliders perfectly. They had different presets for sim hockey or more arcade-ish hockey. EA could do this so easily so that people who wanted a more sim-like game could.

You don't need to spend hours tweaking sliders. You play the game and find something that is a little off and tweak a slider here and there.

Bottom line is none of us will ever agree what a sim hockey game should be (obviously), so why not give the users individual control? In EA when I don't like something, I'm stuck. If I could make passing less accurate, I probably would be a huge 08 fan like everyone else.

The perfect passing means there is little play in the neutral zone and nothing to breaking out of your own zone (unless you have a guy on top of you). 2k7 actually made you think while breaking out of the zone, and forcing you to actually circle back just like in real life. Little things like that are what EA lacks.

As for rosters, 2k8 had a roster update out the day the game hit stores, then one more after that long before EA had any kind of roster update. IIRC it took months for EA to get any kind of roster update out. How are you supposed to start a franchise when half the summer free agent moves aren't in the game?

Anyway, hopefully both games can improve considerably. 2k9 needs a totally new skating engine and the AI there took a huge step back. EA needs some sliders and a REGULAR season mode.
 


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