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NHL 09 Preview

Building on the success of a game that has won sports game of the year on as many as 7 different media outlets can be a daunting task, but for the producers in Vancouver working on NHL ’09 they seem to have all their ducks in a row to say the least.

Recently EA invited several members of the community to their Canadian headquarters to show off their most recent build of NHL ’09. And while some may have expected no news to be good news what they ended up showing us made us slash our selves with excitement to see if we were dreaming.

Skill Stick
For the third year in a row on the next gen consoles the skill stick has evolved to include more of a dynamic factor in the offensive and now defensive game. Skilled players have more control this season. These players can try to deke around defenders and goalies alike, but must be aware that sticks and skates are truly and totally interactive this year. Such an example is Cup winner Pavel Datsyuk coming in one on one with a goalie and cutting one way as he drags the puck with one hand on the end of his stick around the goalie for a nice slide in style goal.

Look for big named players to be able to pull off these big moves while your third and fourth line role players cannot and must try to rely on a more dump and chase style. The dump and chase is also easier to perform this year as a new high dump is able to be pulled off when trying to get a puck in deep from the neutral zone over the defenders. This move can also be used when clearing the zone and maybe looking for that homerun loft to a speeding forward on his way to the promise land. Putting the loft on a puck is as easy as hitting the right bumper and then shot stick. Watch out when clearing the zone in desperation though, as this year they have added the fact that clearing the puck over the glass from the defensive zone will result in the delay of game penalty. This is just as has been in the real NHL since hockey returned post lock out.

Don’t worry if your game is based on defense though. This year the skill stick is catered to players trying to stop the puck too. Now with the click of a modifier button and use of the right analog stick you can sweep or poke your hockey stick in every direction. Even a direction that opposes one in which you are facing, thus giving you what EA termed “full stick control”.

You can also customize your controls to suit your style of game. So if you are more of a stick checker versus a body checker you can actually set the right stick up to control the stick by default on defense. This would mean you would hold the modifier button to control checks. This is something that is certain to help to cater to each individual's style.

So now that you can make sweeping movements to break up passes or knock a puck off a stick there is one more major concern. How to stop the dreaded one timer when you are trying to pick up the guy in front of the net? Well don’t worry EA thought of this too.

A much needed move of lifting your opponents stick has been added to combat the potent one timer along with the ability to lift a stick of a puck holder and stealing the puck out from under him. This is used quite often in real life and is something that, while minor, could revolutionize defense.

Of course just like last year with poke checks, there is a down side or a risk / reward to using these tactics too much. Players can now miss while attempting to lift the oppositions stick and accidentally come up and hit the player in the head or face. This will give you a penalty and while there will be no blood seen you could get up to a major called depending on the severity of the incident.

Hitting
As for checking, they promised there are hundreds of new animations for hits. And players that are big hitters, like cover boy Deon Phaneuf, will be able to lay someone out much easier than someone like Sergei Zubov would.

The players on the receiving end will act differently this year too. Sometimes sticking an arm out to brace themselves as they are hit, or even bracing themselves as they fall to the ice or into the boards. This is a much needed addition to help add to the visuals and realism of the game.

Create a Play
One of the things EA was happy to inform us about was how created plays have become deeper this season, and I mean literally. This season they have given players the opportunity to create plays that start in their own end so you can break out of your own zone a certain way.

You can still make your plays start in the neutral zone or just once you gain your opponents blue line, but now you have that option of a swift and deadly breakout as you travel up the ice. Designed plays can involve two or even all five of the players on the ice. The CPU will also be more intuitive as to when to start the play by ensuring that the players are in the right places.

With the new designed plays and the ability to loft a puck deep into the zone you can now play a dump and chase style like never before. This may not sound fun to players who just like the run and gun style, but for simulation players this is a much needed addition. If lesser skilled players chug hard into the zone and pressure the defensemen with his back to the action as he attempts to play the puck in the corner you can hope to hit him or knock him off the puck and cause a turnover for a prime scoring chance. This is just another way to create some offense at times. The producers were sure to explain to us that hitting from behind can result in a penalty however in this game now, as well as running interference on the goalie, so pick your pressure accordingly.

One of the biggest things that NHL has lacked if you have played it over the past few years is the inability to change your defensive pairings separately from your offensive lines. Well this has been rectified. You can now shuffle through your offensive and defensive lines and mix and match on the fly. So this means if you have your third line out there against your opponent’s top line that you can stick that top D unit out there to help with the match up.

New Fighting Engine
In addition to all this we were told and shown that fighting has been reworked. No longer will you have the Rock’em Sock’em style boxing that has been in the games, but rather a square off as you would see in real life. Your fighters circle one another looking for that prime opportunity to land the knock out blow, and as they showed us it can happen with just one or two punches if you cannot dodge quickly enough. Then you are subject to the wrath of your friends making fun as your player turtles on the ice in pain. Clutching the opponent and grabbing has been added as fighting has been re-worked from the ground up. So no more forgetting it is even an option in the game, such as the case was for the last few seasons.

Be A Pro Mode
The newest sensation hitting sports games of late is the first player mode. Fans of Madden, NCAA Football and MLB the Show all know how fun it can be to create your self and go through a career that focuses solely on your created player.

Well NHL is the latest to pull this off, and it looks intriguing to say the least, and something EA is very proud to show us.

Creating your player is going to give you full control, they even told us you can use old style equipment, such as the old Jofa style Gretzky helmet. From there you are drafted by an NHL franchise and thrust into the minor leagues, which is back in full with the AHL license once again. You will be considered top prospect in your organization, but will have to earn you way up to the big club. Starting off on the 3rd line you will be given every opportunity to succeed from that point forward.

Follow the coach’s instructions along with the helpful arrows guiding you on the ice at times and you can gain attribute points to spend in areas of need on your player as he progresses in talent. Disobey orders and find yourself riding the pine or being dealt to another team even. But don’t worry your agent warns you to pick up your play before this would happen.

There are different roles that you can adapt to in this mode. You can create the next superstar sniper like a Pavel Bure or be the next Thomas Holmstrom and park yourself in front of the net looking for that timely redirect or rebound goal. Positioning is a huge part of your success after all.

You are given options of calling for the puck and asking for a line change. Do these at the right time and you will get rewarded, but do it too often or start causing turnovers with your greed and expect to hear it from the coach. Your goal, naturally, is to move up to the 1st line and eventually make it big in the NHL and become a star.

Not feeling the create yourself aspect; well there is also the option to take over a current player in the leagues. Imagine being Sid “The Kid” Crosby every shift of every game and trying to break records or Carey Price and backstop your club to the Cup. Be warned though, being a star player comes with pressure, and you must perform up to the standards or deal with the consequences.

With the all new camera for this mode you can also see where to shoot much better. The camera is fixed behind you when you want it to be, and gives you the best perspective for what it would be like to be on the ice with your team. Look top corner or try to sneak one five hole, seeing the game in a new light will certainly open up some new opportunities for scoring with your virtual self.

One neat thing that was put in to coincide with the new Be A Pro Mode was the inclusion of creating your own hockey card. Now you can keep track of all your stats first hand and get special cards as your progress through the ranks of your career such as Amateur, Rookie and Legend.

Helping this mode be even more of a treat is the ability to go into replays and take screen grabs that can be selected as the photo on your own card. Add that to the new function of being able to upload your favorite video files of your highlights in the game and you can be sure to show the world just what you are made of this season.

Custom Music
The one feature I am most excited about above all others is the new custom music option added to the game this year. If you own a next gen system and have some of your favorite hockey tunes on your hard drive then you can add these songs in each NHL arena for up to 13 different occasions during a game. So if you want to hear Blur playing “Rock and Roll Part II” after a goal the power is yours. Want to annoy your friends and have “Cotton Eyed Joe” blasting during a portion of the game then by all means have at it. When showing off this feature EA even had a little Guns N Roses “Welcome to the Jungle” blaring as the players came down the runway for the pre game intro, nice touch!

Not since ditties were removed from the PC community have we had this much of an option when it comes to music in our games.

Online
Finally, one of the biggest things EA wanted to stress to us was what is new for online play in 2009. This year they took the next progressive step in Online Team Play and made it possible to play with up to 12 different consoles all over the world at the same time, controlling every player on the ice simultaneously. Not a small feat for sure.

Add to this a new league play where you can trade players and have full stat tracking and playoffs and online is looking like the place to be in ’09. Oh and they also added a few more European Leagues for our foreign friends, with real rosters.

Odds and Ends
So it appears EA has been listening when it comes to user feedback. It should be an exciting year on the ice and one like never before. The re-addition of throwback jerseys has made the cut and will be in the final version, so look for your North Stars, Nordiques, and Atlanta Flames to name a few. Add to this a special edition all time team for one Canadian team that we can only assume is Montreal at this point. As they celebrate their centennial in the league you will see old time players without helmets and a special in game addition that EA was pretty hush hush on at this time for the Habs it appears.

Also EA hinted at a huge feature for online play that was revolutionary and has never been done before according to them. They were not budging on this information though, so we will have to wait and see what is up there sleeve on this. One thing is for sure, they know how to give a teaser, but with everything they have already included it should be enough to make fans jump for joy with NHL ’09.


NHL 09 Videos
Member Comments
# 61 BigH2k6 @ 06/24/08 10:03 AM
Quote:
Originally Posted by RealmK
EA seems to at least make an effort for our yearly 60 dollars. Which is far more than I can say about Kush/2k the last couple cycles.
Roles seem to have reversed for the last couple of years. from 2000 to 2006, including 2007 to some extent with the useless defensive control, EA was bringing out garbage except for maybe NHL 2004, while VC/Sega was listening to the community and bringing out a more realistic sim type game culminating with ESPN 2k5.

Since 2007, VC/Kush has been bringing some useless things such as cinemotion and not fixing presentation (although they did make great strides I thought in 2k8 with the goalies and I really like the pro control) while EA made great improvements since 2007 in making their game more sim and improving presentation as well as bringing inovative controls (even though I'm not paticularily fond of the skill stick).

Hopefully, taking Kush out of equation will bring some improvement and a new perspective to 2k hockey.
 
# 62 BigH2k6 @ 06/24/08 10:22 AM
Quote:
Originally Posted by kerosene31
. EA needs some sliders...
I agree with you 100% on this. 5 or 6 levels of slider adjusments like in 08 are definitely not enough to cater to everybody's style of game.
 
# 63 BigH2k6 @ 06/24/08 10:25 AM
NAd seperate sliders for human and CPu are definitely needed.
 
# 64 catcatch22 @ 06/24/08 10:45 AM
Quote:
Originally Posted by kerosene31
As for rosters, 2k8 had a roster update out the day the game hit stores, then one more after that long before EA had any kind of roster update. IIRC it took months for EA to get any kind of roster update out. How are you supposed to start a franchise when half the summer free agent moves aren't in the game?
I wasn't aware that nhl 2k8 had the complete AHL league and players in their game. Or am I mistaken.
 
# 65 Vince @ 06/24/08 10:53 AM
Quote:
Originally Posted by kerosene31
2k8 did sliders perfectly. They had different presets for sim hockey or more arcade-ish hockey. EA could do this so easily so that people who wanted a more sim-like game could.

You don't need to spend hours tweaking sliders. You play the game and find something that is a little off and tweak a slider here and there.

Bottom line is none of us will ever agree what a sim hockey game should be (obviously), so why not give the users individual control? In EA when I don't like something, I'm stuck. If I could make passing less accurate, I probably would be a huge 08 fan like everyone else.

The perfect passing means there is little play in the neutral zone and nothing to breaking out of your own zone (unless you have a guy on top of you). 2k7 actually made you think while breaking out of the zone, and forcing you to actually circle back just like in real life. Little things like that are what EA lacks.

As for rosters, 2k8 had a roster update out the day the game hit stores, then one more after that long before EA had any kind of roster update. IIRC it took months for EA to get any kind of roster update out. How are you supposed to start a franchise when half the summer free agent moves aren't in the game?

Anyway, hopefully both games can improve considerably. 2k9 needs a totally new skating engine and the AI there took a huge step back. EA needs some sliders and a REGULAR season mode.

The problem with tons of sliders is that tweaking one thing can screw up another aspect of the game and you are left with compensating for every little tweak you do.
 
# 66 kerosene31 @ 06/24/08 10:56 AM
Quote:
Originally Posted by catcatch22
I wasn't aware that nhl 2k8 had the complete AHL league and players in their game. Or am I mistaken.
What does that have to do with roster updates?

I'd like to see a company the size of EA be able to at least give us NHL rosters with the summer moves sometime before the season starts. We shouldn't have to make all those moves each year.
 
# 67 catcatch22 @ 06/24/08 11:02 AM
Quote:
Originally Posted by kerosene31
What does that have to do with roster updates?

I'd like to see a company the size of EA be able to at least give us NHL rosters with the summer moves sometime before the season starts. We shouldn't have to make all those moves each year.
To make all those moves you have to include the AHL rosters as well or the whole thing is a mess. They had to wait till all the AHL rosters were set and then send them documents to sign so they could have each of those players in the game. With the large amount of transactions between the AHL - NHL - CHL plus many other sources such as the OHL, Juniors and guys leaving college early the AHL roster has alot of turnover.

If you complaining about rosters then explain 2k not updating a trade day roster yet??
 
# 68 kerosene31 @ 06/24/08 11:03 AM
Quote:
Originally Posted by Vince
The problem with tons of sliders is that tweaking one thing can screw up another aspect of the game and you are left with compensating for every little tweak you do.
This is the problem with EA's sliders, but 2k's work quite well.

EA's existing sliders do weird things sometimes, and only have a few positions (0-6 iirc).

The big one I remember is the shot blocking slider. Turning that up seemed to also impact the goalie as well, which is not what people want. We want the D to block more shots, but not make the goalies any harder.

Their sliders just seem "weird" sometimes and don't do what you expect. While 2k has a ton of sliders, they all do mostly what you'd expect. Turn speed burst to zero, and you get no speed burst. Turn the goalies down, and you get more goals.

Most of my complaints with 08 could be solved with more sliders. And as was said, separate sliders for human and cpu.
 
# 69 Cardot @ 06/25/08 12:19 AM
Quote:
Originally Posted by kerosene31
I doubt EA will allow us to customize the game like that though, for some reason EA wants you to play the game one way and only one way.
I agree with this. One thing that has frustrated me about some EA titles inclucing this one (as well as the MVP '05), is that they don't offer options for shorter seasons any more. I know most of you guys are die hard and have no problem playing 82 games, but that is too much for me....not to mention that I like to dabble with the AHL and international tournaments.

As for sliders, a simple goalie slider would have really helped my enjoyment of the game. A few options with the clock would have been nice too...I didn't really like the way it sped up and slowed down at certain points of the game (I know that I am in the minority on this one).

I have my fingers crossed on a few of these things for '09.
 
# 70 kerosene31 @ 06/25/08 09:04 AM
Yes, I think a goalie slider would have been a simple way to get rid of a lot of people's problems. I'd love to turn shooting accuracy down to zero, but with good goalies, they are hard to beat if you turn it down too low.
 
# 71 JimmyDeicide @ 06/25/08 06:56 PM
The shot accuracy slider in general needs fixing , hitting a slapshot into the crowd like a sandwedge is not very realistic and frankly a cheap way of implementing less shots on goal.
I dont think ive ever seen someone shoot a puck over the glass on a shot in the NHL.
 
# 72 Taku @ 06/26/08 06:23 AM
I wonder am I forced to use this 3rd person camera when playing this "Be-a-Pro" -mode or can I play with regular cameras also, I really hope its optional.

Also I hope that there is an option to control other players while i'm sitting on the bench...
 


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