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NBA Live 13 Preview

I recently got the chance to see NBA Live 13 in action and while the results weren't the greatest to be sure, there were some helpful tidbits of information you could gather from my initial viewing. The NBA Live 13 team showed us an early pre-alpha version of the game, which according to the Developers,  was 60% complete -- so it was a quite early version of the game which probably won't represent the final product, at least that's the theory I'm working with for now.

The main focus behind NBA Live 13 are three key building blocks which the entire game is being built around for the future: gameplay, presentation, and online.

NBA Live 13 is trying to give the user as much control as possible, with the ability to break out of any animation at any time. The team showed off a triple threat animation and a pass out of a jumper, but it wasn't anything jaw dropping to be sure. Actually, the dunks didn't look bad, but the speed of the moves and the players seemed too fast to me (more on that later).

In the post game, offensive and defensive players are independent of each other, so you will see a variety of animations down low between both players. I wish they would have showed some better examples. Instead, they showed a couple of post game moves with Durant guarding LeBron in the paint. They both banged a little and Bron branched out of it and shot a turnaround jump shot.

The animations looked robotic and not very good at all in the demo. While the overall graphics package looks pretty solid sans-animations, if the animations aren't there then the whole package falls apart quickly. It's entirely possible that this is due to the early build of the game, but what we were shown wasn't up to snuff to be sure.

In the next example, 'Bron does a drop step and the users controller starts to rumble, depending on how hard Durant is trying to push Bron away from the bucket. The controller actually rumbles more if the contact becomes more physical. When timed right, the user will be able to get the drop step and get to the rim. This animation looked a little better and the fingers actually wrapped around the rim on the dunk. Still, nothing really mind blowing here but it is what it is.

While the team showed the offensive moves, they didn't show how the defense can actually defend it. It seemed more offensive friendly, but they did say the defense has a counter for every offensive move and vice versa. Just found it strange, they didn't show any examples of it. Perhaps that is coming later?

Another new feature in Live 13 is a new partnership between EA Sports and Synergy, the official data provider to the NBA. They track all player moves and shots in a database and gives EA access to that database. The AI plays to those strengths and weaknesses, but will also learn from experiences in the game.

They showed some real life footage between the Bulls and Hornets. The footage showed how a certain play the Bulls ran, had a second option if a team defended the first, and the team tended to indicate this dynamic and realistic play depth would make it's way into the game in some form. I found it odd that they showed real life footage, instead of showing it in the game which may indicate the feature isn't fully finished just yet. The Live 13 guys claim they have the tech to make it happen, but that is about as far as they talked about it at this juncture.

ESPN is integrated with the game, so the graphics and transitions are ESPN broadcast quality. When showing the players and teams warm up, it uses the same camera angles ESPN uses during an actual game, and it will be different, depending on arena. Mo-caps were used during pre-game, substitutions, halftime and postgame routines.

Player authenticity was important to the team, as they actually spent a lot of time on each player's likeness. All player accessories have been included, as well as signature emotions from some of the top athletes, however no names were given as to which players got the extra treatment.

Online gaming is another one of the building blocks mentioned by the team and is being treated as very important. NBA LIve 13 will rely on the EA servers to keep everything going smoothly with the plan to keep user experiences fresh with new updates all season long.

Jeff Van Gundy and Mike Breen lead the way with their commentary in the game. While it was difficult to hear, because of some audio issues with the build we were shown, from what I did hear, it seemed fine, at least during the intros. During gameplay, the volume was turned down and I couldn't really hear anything.

During the gameplay, I noticed no off the ball player movement. I mean none. But the Developers stated they simply wanted to show off the passing, so plays were not being run. Another head scratcher to me as this made the game look a little ridiculous. They showed a signature shot from LeBron James, but it didn't look very natural to me at all. In fact, many of the animations seemed to skip frames, it just wasn't fluid. While zooming into player heads, facial hair and tattoos looked great, the gameplay was simply just not worth showing at this time. It's possible/likely this will be cleaned up before launch, but it's worth noting we simply weren't shown much to impress us on the gameplay just yet.

The game seemed too fast. Actually, it looked more arcady to me than sim. Players moved too fast and the developers stated there were no plans at this time to add a speed slider. That is not a good sign for sure. They are implementing a collision system, but they didn't show it at all. It almost seemed like they were more interested in showing off the graphics than actual gameplay.  I came away disappointed as Live 13 was actually my most anticipated game to see coming into E3. The team admitted there were some bugs within the build they displayed, but also claim the foundation has been set and the bugs we saw will be fixed.

Hopefully I get to see a more recent build in the coming months to get a more accurate preview. For now I just have to call it how I see it and the game simply wasn't ready for prime time in my initial viewing. We'll see how it shapes up in the coming months.


NBA Live 13 Videos
Member Comments
# 81 mlp111 @ 06/05/12 08:25 PM
also after reading this article, i have to say, where the hell is the community guy who got chosen for the advisory council? Is this the same build they seen and played? I believe it is and have to say, at the moment they have lost all credibility with me, WOW!
 
# 82 22cedric @ 06/05/12 08:26 PM
The NBA Live dev team admitted there were some bugs within the build they displayed, but also claim the foundation has been set and the bugs will be fixed.
 
# 83 EAGLESFAN10 @ 06/05/12 08:29 PM
Im a fan of both just wanted 2 let u kno

But NBA LIVE 13 is gunna be like MADDEN 13 .... EVERYBODY gunna be doubting them then they gone start talking about ALL the features then WATCH this forum CHANGE

Just like Madden .... iM A FIRM BELIEVER IN NBA LIVE 13
 
# 84 mlp111 @ 06/05/12 08:39 PM
going to believe them when i start seeing it, i totally understand why they didnt show anything now, not even a decent trailer... make alot of sense after reading this
 
# 85 22cedric @ 06/05/12 08:40 PM
Quote:
Originally Posted by EAGLESFAN10
Im a fan of both just wanted 2 let u kno

But NBA LIVE 13 is gunna be like MADDEN 13 .... EVERYBODY gunna be doubting them then they gone start talking about ALL the features then WATCH this forum CHANGE

Just like Madden .... iM A FIRM BELIEVER IN NBA LIVE 13
You kinda have a point & sort of agree with you.
 
# 86 22cedric @ 06/05/12 08:41 PM
I think NBA Live 13 will surprise us this year I just have that feeling lol.
 
# 87 EAGLESFAN10 @ 06/05/12 09:30 PM
Off topic for 1 sec anybody notice the troll that has appeared on this forum lol
 
# 88 rudyjuly2 @ 06/05/12 09:33 PM
I'm hoping it would be better than NBA Live 10 which I liked quite a bit. Sounds pretty rough so far.
 
# 89 mlp111 @ 06/05/12 09:37 PM
Quote:
Originally Posted by EAGLESFAN10
Off topic for 1 sec anybody notice the troll that has appeared on this forum lol
lol, that wouldn't be me by chance would it
 
# 90 ybtherockstar @ 06/05/12 09:41 PM
According to this preview the game was only about 60% done. That's only a little more than half. We still have plenty of time before the near final product is presented. I think (hope) EA comes with a solid game. I really want to switch it up and buy Live over 2k this year. Im getting a little tired of 2k and 2k13 looks pretty much the same as 2k12. Like I said its still in early development. The screenshots look good as far as graphics and detail go. Let's just judge the game when we get video from the near finished product (80-90%) done.
 
# 91 Haval93 @ 06/05/12 09:43 PM
Good honest preview. I still think the animations can get touched up quite a bit. Three months is quite a bit of time to fix it. I honestly don't think the animations are the problem on why they look weird or speed up. I think the problem is memory allocation, where instead of most memory being spent on the game, the memory is being focused somewhere else, and that could cause the game animations to skip frames. Sorry if that is rough explanation. Because when you animate an animation you set the frame rate at which it animates, you have numerous options. So I don't think it's the animations themselves but something else. Check out the below picture.

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Can post more info if someone needs it. C++/Java Programmer here.
 
# 92 22cedric @ 06/05/12 09:44 PM
E3 2012 - NBA Live 13 Interview w/ Nick Wlodyka

http://www.youtube.com/watch?v=RtxQgNVKEao&feature=youtu.be
 
# 93 NYdreams @ 06/05/12 09:55 PM
smh... 2k dont have any competition in the basketball department and they knew it....
its ea sports ... 2ks been killin ea sports for years...
last good nba live game i played was 05 or whenever melo was on the cover after that things got alot boring...
ea should give 2k all the rights to espn .. it bet it would make for a much better basketball game..
i knew live was done after i seen the pics .. it looks the exact same and its sad because its 2012.. not saying graphics mean much but they did have 2 years off so what have they done??
 
# 94 EAGLESFAN10 @ 06/05/12 09:59 PM
Naw Im talkin bout the dude who made like 100 threads talkin bout nothing
 
# 95 The J Rocka @ 06/05/12 10:13 PM
The online play should be great. Can't stand the crappy 2k servers.

I enjoyed Live 10 online over anything I've played on the 2k online.
 
# 96 huntt26 @ 06/05/12 10:14 PM
EA should make a college game instead
 
# 97 bigeastbumrush @ 06/05/12 10:22 PM
Quote:
Originally Posted by 22cedric
E3 2012 - NBA Live 13 Interview w/ Nick Wlodyka

http://www.youtube.com/watch?v=RtxQg...ature=youtu.be
He said "Move with a purpose".

Didn't Steve say there was no/minimal off-the-ball movement? And the speed was too fast with no speed slider.
 
# 98 NoTiCe_O @ 06/05/12 10:31 PM
Quote:
Originally Posted by bigeastbumrush
He said "Move with a purpose".

Didn't Steve say there was no/minimal off-the-ball movement? And the speed was too fast with no speed slider.
I'm starting to think it was just the build that Steve saw, because this interview makes it seem like all the fundamentals are going to be there come launch (rebounding, passing, movement, etc.). I think they were there to show off passing and that's what they did.

This video left a better impression than the preview Steve wrote, but i know OS keeps it real, and EA has to say good stuff. So its up until we see gameplay.
 
# 99 whoahello @ 06/05/12 10:33 PM
I don't care. If the servers are good for online team play, I'll buy it. I just can't stand 2K servers disconnecting me every time I'm in a middle of a good game.
 
# 100 22cedric @ 06/05/12 10:35 PM
I heard NBA Live 13 is sharing some technolology that NHL & Fifa uses. I want to hear more about this collision system.
 


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