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NBA Live 13 Preview

I recently got the chance to see NBA Live 13 in action and while the results weren't the greatest to be sure, there were some helpful tidbits of information you could gather from my initial viewing. The NBA Live 13 team showed us an early pre-alpha version of the game, which according to the Developers,  was 60% complete -- so it was a quite early version of the game which probably won't represent the final product, at least that's the theory I'm working with for now.

The main focus behind NBA Live 13 are three key building blocks which the entire game is being built around for the future: gameplay, presentation, and online.

NBA Live 13 is trying to give the user as much control as possible, with the ability to break out of any animation at any time. The team showed off a triple threat animation and a pass out of a jumper, but it wasn't anything jaw dropping to be sure. Actually, the dunks didn't look bad, but the speed of the moves and the players seemed too fast to me (more on that later).

In the post game, offensive and defensive players are independent of each other, so you will see a variety of animations down low between both players. I wish they would have showed some better examples. Instead, they showed a couple of post game moves with Durant guarding LeBron in the paint. They both banged a little and Bron branched out of it and shot a turnaround jump shot.

The animations looked robotic and not very good at all in the demo. While the overall graphics package looks pretty solid sans-animations, if the animations aren't there then the whole package falls apart quickly. It's entirely possible that this is due to the early build of the game, but what we were shown wasn't up to snuff to be sure.

In the next example, 'Bron does a drop step and the users controller starts to rumble, depending on how hard Durant is trying to push Bron away from the bucket. The controller actually rumbles more if the contact becomes more physical. When timed right, the user will be able to get the drop step and get to the rim. This animation looked a little better and the fingers actually wrapped around the rim on the dunk. Still, nothing really mind blowing here but it is what it is.

While the team showed the offensive moves, they didn't show how the defense can actually defend it. It seemed more offensive friendly, but they did say the defense has a counter for every offensive move and vice versa. Just found it strange, they didn't show any examples of it. Perhaps that is coming later?

Another new feature in Live 13 is a new partnership between EA Sports and Synergy, the official data provider to the NBA. They track all player moves and shots in a database and gives EA access to that database. The AI plays to those strengths and weaknesses, but will also learn from experiences in the game.

They showed some real life footage between the Bulls and Hornets. The footage showed how a certain play the Bulls ran, had a second option if a team defended the first, and the team tended to indicate this dynamic and realistic play depth would make it's way into the game in some form. I found it odd that they showed real life footage, instead of showing it in the game which may indicate the feature isn't fully finished just yet. The Live 13 guys claim they have the tech to make it happen, but that is about as far as they talked about it at this juncture.

ESPN is integrated with the game, so the graphics and transitions are ESPN broadcast quality. When showing the players and teams warm up, it uses the same camera angles ESPN uses during an actual game, and it will be different, depending on arena. Mo-caps were used during pre-game, substitutions, halftime and postgame routines.

Player authenticity was important to the team, as they actually spent a lot of time on each player's likeness. All player accessories have been included, as well as signature emotions from some of the top athletes, however no names were given as to which players got the extra treatment.

Online gaming is another one of the building blocks mentioned by the team and is being treated as very important. NBA LIve 13 will rely on the EA servers to keep everything going smoothly with the plan to keep user experiences fresh with new updates all season long.

Jeff Van Gundy and Mike Breen lead the way with their commentary in the game. While it was difficult to hear, because of some audio issues with the build we were shown, from what I did hear, it seemed fine, at least during the intros. During gameplay, the volume was turned down and I couldn't really hear anything.

During the gameplay, I noticed no off the ball player movement. I mean none. But the Developers stated they simply wanted to show off the passing, so plays were not being run. Another head scratcher to me as this made the game look a little ridiculous. They showed a signature shot from LeBron James, but it didn't look very natural to me at all. In fact, many of the animations seemed to skip frames, it just wasn't fluid. While zooming into player heads, facial hair and tattoos looked great, the gameplay was simply just not worth showing at this time. It's possible/likely this will be cleaned up before launch, but it's worth noting we simply weren't shown much to impress us on the gameplay just yet.

The game seemed too fast. Actually, it looked more arcady to me than sim. Players moved too fast and the developers stated there were no plans at this time to add a speed slider. That is not a good sign for sure. They are implementing a collision system, but they didn't show it at all. It almost seemed like they were more interested in showing off the graphics than actual gameplay.  I came away disappointed as Live 13 was actually my most anticipated game to see coming into E3. The team admitted there were some bugs within the build they displayed, but also claim the foundation has been set and the bugs we saw will be fixed.

Hopefully I get to see a more recent build in the coming months to get a more accurate preview. For now I just have to call it how I see it and the game simply wasn't ready for prime time in my initial viewing. We'll see how it shapes up in the coming months.


NBA Live 13 Videos
Member Comments
# 21 jorge380 @ 06/05/12 04:36 PM
I smell a game delay.
 
# 22 Jano @ 06/05/12 04:37 PM
Well, it sounds like the fact that they only had a years worth of work done is rearing its ugly head. This game needed EVERY second of that delay to be used for development time.

Sadly these guys only had one year according to that interview so I'm not too interested in this one anymore. From the preview it sounded like Live 10.5 which is cool just a few years too late.

I'm usually more neutral when it comes to bball games but EA really disappointed me after reading this one.
 
# 23 bigeastbumrush @ 06/05/12 04:38 PM
@ 2 years to still be having animation problems.

Looks like the devs who were working on Live 13 were to busy paying attention to what was going on with the Madden team to have dropped the ball like this.
 
# 24 Muzyk23 @ 06/05/12 04:41 PM
Quote:
Originally Posted by İroke
Why would they have a final product 4 months before release it? If the game ends up being bad, then we can complain about all the time they had, but right now, having an uncomplete game seems obvious to me... wether it's good or bad
Man, they had 2 years and a great foundation with Live 10. They will never catch a break here on OS.
 
# 25 23 @ 06/05/12 04:42 PM
Quote:
Originally Posted by İroke
Why would they have a final product 4 months before release it? If the game ends up being bad, then we can complain about all the time they had, but right now, having an uncomplete game seems obvious to me... wether it's good or bad
Im sorry sir... but they had extra dev time.. .if they screwed that up in anyway at all, they'll be lambasted

Right now, people don't believe in EA basketball, and nobody created that but EA... and rightfully so, you earn respect and trust

Right now, I wouldnt look for too many positive onlookers, especially with reading something like this

2 years is enough time to make a good game man. If its not this bad, so be it and they'll get credit for whats right, but there are no more excuses...

Don't forget why
 
# 26 videobastard @ 06/05/12 04:42 PM
Wow that was a letdown to read. Damn, i was hoping for something decent to get my basketball fix in this year. The last hope is maybe being able to slow the speed down to create some sort of tolerance. Makes you wonder what they were doing in the 2 year window. Wish we could get a mlb the show type experience in a basketball product in the next generation of consoles.
 
# 27 23 @ 06/05/12 04:45 PM
Obviously synergy didnt mean a whole lot either because of the use of it, and the fact that I had to tweak Live 10 to stop what should've been normal basketball 101 stuff, I hope that license to use synergy doesn't make them lazy on the ratings front.

Derek Fisher should not have an 85 defensive recovery rating
 
# 28 MostlyChilly @ 06/05/12 04:46 PM
Disappointed with 2k13 so far, looks 99% like last year's game, from this preview, Live 13 don't sound too promising either, I still have hopes for EA though.
 
# 29 noshun @ 06/05/12 04:49 PM
Didn't realize my post went through, dang computer. Hard8times gonna have a field day with the demo....
 
# 30 Dantecamp21 @ 06/05/12 04:50 PM
What a let down...I actually had hope that they'd get it right this time around...i'm really sad right now.
 
# 31 Drewski @ 06/05/12 04:50 PM
Owch. Im slightly surprised considering they had so much time to develop this game but I guess it falls in line with what we've seen from Live. Really disappointed with what I've seen from both basketball camps, hopefully these next few months prove otherwise when the final builds come around. Might be a no NBA game year for me...

Sent from my PC36100 using Tapatalk 2
 
# 32 Jano @ 06/05/12 04:52 PM
Quote:
Originally Posted by MostlyChilly
Disappointed with 2k13 so far, looks 99% like last year's game, from this preview, Live 13 don't sound too promising either, I still have hopes for EA though.
Lol! I understand what you mean there but don't worry too much about that. We are still a few months out and come OCT we'll see a completely different looking game.

Can't say the same about Live though because the basis of their whole game is from past Lives. Which is full of odd looking animations with a FEW nice looking ones lol
 
# 33 Dantecamp21 @ 06/05/12 05:02 PM
Animations...the sore topic of the whole deal once again.

Actually, the animation tool set for EA Tiburon isn't the greatest out there (see past Maddens). EA Canada at least has FIFA under its wing to brag about.

Hopefully the game will come a long way until its release but right now...it's not looking good.
 
# 34 DJ @ 06/05/12 05:02 PM
Yikes. Steve, thanks for the fair and critical preview.

I don't get why EA wasted a year going through Elite and trying to find salvageable pieces from that game instead of using the 2 years to either completely start over, or improve upon Live 10.

I had my hopes up for this game, but it doesn't sound good right now.
 
# 35 TalenT @ 06/05/12 05:02 PM
Why does this sound familiar?? Oh! Right. NBA Elite.
 
# 36 Goffs @ 06/05/12 05:08 PM
oh boy that demo of Live 13 better be solid...one glitch and it goes viral on YouTube then we are looking at another cancellation lol

still might get it for ps3 since my sports titles are lacking...
 
# 37 Rob. D @ 06/05/12 05:08 PM
Quote:
Originally Posted by Drewski
Owch. Im slightly surprised considering they had so much time to develop this game but I guess it falls in line with what we've seen from Live. Really disappointed with what I've seen from both basketball camps, hopefully these next few months prove otherwise when the final builds come around. Might be a no NBA game year for me...

Sent from my PC36100 using Tapatalk 2
QFT hopefully 2k's online dept steps up
 
# 38 coolcras7 @ 06/05/12 05:14 PM
Well that sucks was hoping they atleast came with something positive to the table.
 
# 39 iLLosophy @ 06/05/12 05:14 PM
Quote:
Originally Posted by 23
Obviously synergy didnt mean a whole lot either because of the use of it, and the fact that I had to tweak Live 10 to stop what should've been normal basketball 101 stuff, I hope that license to use synergy doesn't make them lazy on the ratings front.

Derek Fisher should not have an 85 defensive recovery rating
Synergy, like anything other stat metric, shouldn't be the end all-be all for ratings - esp on defense. Many things that require context are left out - i.e. sefolosha's defense got worse over the last week according to Synergy, but he was switched to guard Parker which is a more difficult assignment than a normal wing he has to guard.



Utlimately for Live / 2k for me it looks like it'll be a catch 22:

If you want great gameplay, but horrible online experience (dropped games, repeated server outages, lack of features, lack of control) - 2k13

If you want great online experience, but horrible gameplay (see OP) - Live 13




I really hope sooner or later they incorporate the RTP similar to what you've seen in Madden and Fifa
 
# 40 jersez @ 06/05/12 05:18 PM
My problem with this is its been two years, why is the game this buggy when you've been developing it for two years? I mean why didn't you just release elite and elite 12 if you couldn't fix the game. I don't want to hear "its a early build", they were givin so much time and this is what they present is pathetic.
 


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