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NBA Live 13 Preview

I recently got the chance to see NBA Live 13 in action and while the results weren't the greatest to be sure, there were some helpful tidbits of information you could gather from my initial viewing. The NBA Live 13 team showed us an early pre-alpha version of the game, which according to the Developers,  was 60% complete -- so it was a quite early version of the game which probably won't represent the final product, at least that's the theory I'm working with for now.

The main focus behind NBA Live 13 are three key building blocks which the entire game is being built around for the future: gameplay, presentation, and online.

NBA Live 13 is trying to give the user as much control as possible, with the ability to break out of any animation at any time. The team showed off a triple threat animation and a pass out of a jumper, but it wasn't anything jaw dropping to be sure. Actually, the dunks didn't look bad, but the speed of the moves and the players seemed too fast to me (more on that later).

In the post game, offensive and defensive players are independent of each other, so you will see a variety of animations down low between both players. I wish they would have showed some better examples. Instead, they showed a couple of post game moves with Durant guarding LeBron in the paint. They both banged a little and Bron branched out of it and shot a turnaround jump shot.

The animations looked robotic and not very good at all in the demo. While the overall graphics package looks pretty solid sans-animations, if the animations aren't there then the whole package falls apart quickly. It's entirely possible that this is due to the early build of the game, but what we were shown wasn't up to snuff to be sure.

In the next example, 'Bron does a drop step and the users controller starts to rumble, depending on how hard Durant is trying to push Bron away from the bucket. The controller actually rumbles more if the contact becomes more physical. When timed right, the user will be able to get the drop step and get to the rim. This animation looked a little better and the fingers actually wrapped around the rim on the dunk. Still, nothing really mind blowing here but it is what it is.

While the team showed the offensive moves, they didn't show how the defense can actually defend it. It seemed more offensive friendly, but they did say the defense has a counter for every offensive move and vice versa. Just found it strange, they didn't show any examples of it. Perhaps that is coming later?

Another new feature in Live 13 is a new partnership between EA Sports and Synergy, the official data provider to the NBA. They track all player moves and shots in a database and gives EA access to that database. The AI plays to those strengths and weaknesses, but will also learn from experiences in the game.

They showed some real life footage between the Bulls and Hornets. The footage showed how a certain play the Bulls ran, had a second option if a team defended the first, and the team tended to indicate this dynamic and realistic play depth would make it's way into the game in some form. I found it odd that they showed real life footage, instead of showing it in the game which may indicate the feature isn't fully finished just yet. The Live 13 guys claim they have the tech to make it happen, but that is about as far as they talked about it at this juncture.

ESPN is integrated with the game, so the graphics and transitions are ESPN broadcast quality. When showing the players and teams warm up, it uses the same camera angles ESPN uses during an actual game, and it will be different, depending on arena. Mo-caps were used during pre-game, substitutions, halftime and postgame routines.

Player authenticity was important to the team, as they actually spent a lot of time on each player's likeness. All player accessories have been included, as well as signature emotions from some of the top athletes, however no names were given as to which players got the extra treatment.

Online gaming is another one of the building blocks mentioned by the team and is being treated as very important. NBA LIve 13 will rely on the EA servers to keep everything going smoothly with the plan to keep user experiences fresh with new updates all season long.

Jeff Van Gundy and Mike Breen lead the way with their commentary in the game. While it was difficult to hear, because of some audio issues with the build we were shown, from what I did hear, it seemed fine, at least during the intros. During gameplay, the volume was turned down and I couldn't really hear anything.

During the gameplay, I noticed no off the ball player movement. I mean none. But the Developers stated they simply wanted to show off the passing, so plays were not being run. Another head scratcher to me as this made the game look a little ridiculous. They showed a signature shot from LeBron James, but it didn't look very natural to me at all. In fact, many of the animations seemed to skip frames, it just wasn't fluid. While zooming into player heads, facial hair and tattoos looked great, the gameplay was simply just not worth showing at this time. It's possible/likely this will be cleaned up before launch, but it's worth noting we simply weren't shown much to impress us on the gameplay just yet.

The game seemed too fast. Actually, it looked more arcady to me than sim. Players moved too fast and the developers stated there were no plans at this time to add a speed slider. That is not a good sign for sure. They are implementing a collision system, but they didn't show it at all. It almost seemed like they were more interested in showing off the graphics than actual gameplay.  I came away disappointed as Live 13 was actually my most anticipated game to see coming into E3. The team admitted there were some bugs within the build they displayed, but also claim the foundation has been set and the bugs we saw will be fixed.

Hopefully I get to see a more recent build in the coming months to get a more accurate preview. For now I just have to call it how I see it and the game simply wasn't ready for prime time in my initial viewing. We'll see how it shapes up in the coming months.


NBA Live 13 Videos
Member Comments
# 181 23 @ 06/08/12 08:09 PM
I thought it was established we all like basketball, but that is the start of the reason we have to ban people around release time, because some just take it too far.

Anyway, Its them who will make or break their own way
 
# 182 Boilerbuzz @ 06/08/12 08:14 PM
Quote:
Originally Posted by LionsFanNJ
All this 60% stuff and I bet we still see huchbacked, jersey painted on, too fast animated players/ lack of movement when the "real" gameplay videos come out.
Well, at least it's further along than the Elite demo - which was supposedly 50%...



I kid. 23 is right in his concern. It's hard not to expect there to be more given the calendar. But, trust me, that time goes by FAST and you're talking about going over and reviewing MILLIONS of lines of code. Not to mention evaluating and deciding on the next steps. Folks also need to remember that they only recently finished putting the dev team together. In the end, they already said that this would not be a 2-3 year title. We can't gloss over that.
 
# 183 Boilerbuzz @ 06/08/12 08:15 PM
Quote:
Originally Posted by 23
...but it was easy to decide to put in 100 man hours on faces

Dawg... thats still not the stuff the fans have been asking to get fixed

Why even brag about that?

...and therein lies their biggest problem
Point taken. But we - the "hardcore fans on OS" aren't the only people they have to sell. They have to sell those that know nothing about anything until they see a screenshot or the back of the box at Gamestop.
 
# 184 Boilerbuzz @ 06/08/12 08:17 PM
Quote:
Originally Posted by chandlerbang
if hunched backed players was a quick fix it would have happened years ago. They didnt fix the superfast dribbling animations in years and per these impressions everyone still moves and dribbles like they are high on pcp
Well, if they listen to SOME fans, they may feel that their player models are just fine. You'll always have a crowd of people saying how much better it looks over another game. Or how it's better in every way. People are going to hear what they want to hear... Until the sales numbers come back, of course.
 
# 185 Mr_Riddick @ 06/08/12 08:21 PM
At this point , i just feel there not cut out for this this. CMON, year after year, excuse after excuse... I actually had sone faith in EA this year givin the layoff. And now that i see that i see there was nothing but negative reviews at E3 ive givin up all together. And after seeing the mini trailer.... Im baffeled.
 
# 186 EAGLESFAN10 @ 06/08/12 09:23 PM
Yall gone see what yall not expecting
 
# 187 23 @ 06/08/12 09:50 PM
Quote:
Originally Posted by EAGLESFAN10
Yall gone see what yall not expecting
Since EA didnt do it ... tell us all what we gone see

I know you know, so what we gone see?
 
# 188 23 @ 06/08/12 09:51 PM
Quote:
Originally Posted by Boilerbuzz
Well, if they listen to SOME fans, they may feel that their player models are just fine. You'll always have a crowd of people saying how much better it looks over another game. Or how it's better in every way. People are going to hear what they want to hear... Until the sales numbers come back, of course.
Since the hardcore crowd isnt the majority, then the casuals also gave them the boot

That excuse isnt working for them anymore, and we're all more connected than you might want to think in this day and age, and news travels fast
 
# 189 simbayless @ 06/08/12 10:52 PM
Wow can u imagine them going into next gen with hunchback thats so wrong lol
 
# 190 Ajknowsit @ 06/08/12 10:59 PM
Quote:
Originally Posted by EAGLESFAN10
Yall gone see what yall not expecting
OK, tell us what you seem to know that we don't my man.
 
# 191 Mr_Riddick @ 06/08/12 11:27 PM
Quote:
Originally Posted by RellyBaby
How can you tell players are "Hunchbacked" when their obviously leaning forward? These player models are actually authenthic and u dicks are still complaining.... U guys have grown wayy to accustomed to the super muscular, floating jersey player models of 2k.
 
# 192 BlueNGold @ 06/08/12 11:32 PM
Quote:
Originally Posted by EAGLESFAN10
Yall gone see what yall not expecting
Quote:
Originally Posted by 23
Since EA didnt do it ... tell us all what we gone see

I know you know, so what we gone see?


I think we found the tagline for Live 13.

NBA Live 13 - What We Gone See?
 
# 193 EAGLESFAN10 @ 06/09/12 02:00 PM
I dont know what were goin 2 see lol

I just believe in NBA LIVE 13 thats all damn
 
# 194 Ermolli @ 06/10/12 01:18 AM
I was thinking this today which it made me wonder. Why would EA risk themselves showing such an early build which is incomplete and lacks features you are promoting for this year when people will surely tear apart your product in their previews? That makes no sense to me at all unless they have something big hidden so they can surprise us in future gameplay videos, trailers or previews. They weren't forced to show their product at E3 so they must have a plan with them.
 
# 195 Jay Jay @ 06/10/12 01:21 PM
Live is going to have some kind of physics engine, its not hard to read between the lines.
 
# 196 SCVfinest14 @ 06/10/12 05:13 PM
Quote:
Originally Posted by vln13
Finally, a preview that isn't like "I played pickup basketball with these guys and they are all so passionate about what they do (aka doing a great job at bribing me to write a nice review when the time comes)", all about gameplay! Hope you do the final OS Review!

In any case, Live is in a tough place, and I think to call it the most hyped game at E3 is off - expectations should be pretty low. One thing I hope they keep from Elite was the Career mode which seemed interesting, better than MyPlayer (or will they go with connected careers?)
I hope they do the connected careers like madden 13 will do this year. Just imagine playing with legends and hall of famers instead of just micheal jordan. Can't wait to see what they do this year
 
# 197 champsbasketball @ 06/10/12 05:17 PM
Connection career would be a great add this year.
 
# 198 HokieTerp @ 06/11/12 04:27 PM
Needs a create a team feature, possibly like EA Teambuilder.
 
# 199 13whitebread @ 06/29/12 10:21 PM
Let me first just say that I am a hockey player of sport and video games. But the last 2 years I have purchased NBA 2k11 and 12 and it has been a lot of fun but a learning curve getting all the moves down. This year however I will be buying either a Hockey or Basketball game this year not both. So I will wait to see which is better before purchasing either one. So hearing about this is not a step in the right direction for my money. Right know NHL is in the lead.
 
# 200 sportjames23 @ 07/08/12 01:33 PM
Quote:
Originally Posted by BlueNGold


I think we found the tagline for Live 13.

NBA Live 13 - What We Gone See?

 


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