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Madden NFL 18 News Post


GameStop has revealed some more Madden NFL 18 features. Check them out below.

Product Details
Madden NFL 18 takes a significant visual leap with the power of the Frostbite engine. See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL gameday come to life in the most photorealistic game to date. Play each matchup to your specifications by selecting from three new Play Styles or play the best real world match ups each week in Play Now Live! With the introduction of even more ways to play, coupled with your favorite modes, Madden Ultimate Team and Franchise, this is Madden like you've never seen before.

New Ways to Play
POWERED BY FROSTBITE Madden Like You've Never Seen Before. See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL game day come to life in our most photorealistic game to date. All-new firework displays, player run-outs and stunning weather elements deliver Madden like you've never seen before. MORE TO COME
PLAY NOW LIVE! Play the best real-world NFL match ups each week! Take the field with your favorite team or play the best weekly matchup using live updates containing the latest rosters, custom commentary and up-to-date stats from NFL.com then continue your season all the way to the Super Bowl from Play Now.

GAMEPLAY
  • Target Passing: For the first time ever, no longer are you tied to throwing at your open wide receiver. Throw to who you want, in the exact spot on the field with all-new Target Passing, giving you, ultimate control over where the ball is thrown.
  • Play Styles: Play the game you want by selecting from three new and unique play-styles catering each matchup to your specifications:
    • Arcade - Action packed excitement filled with spectacular plays and scoring with limited penalties.
    • Simulation - True to player and team ratings using authentic NFL rules and gameplay.
    • Competitive - Your stick skills are key, earn big rewards for your skill or receive bigger penalties.
  • Coverage Assignment: Know your job in pass coverage with an on-screen, real-time UI system informing you of your coverage assignment in pass defense.
  • Coach Adjustments: Customize the AI to fit your game plan and make situational changes to your strategy on the fly as the game demands it.
Favorite Ways to Play
MUT - Build, play, and win with your ultimate team of todays' NFL stars and legends. Madden Ultimate Team (MUT) is the complete NFL team-building mode using your favorite NFL players from the past and present. Play games, collect rewards and upgrade your team with daily, fun and engaging content updates including legendary NFL players exclusively found in MUT. Continuously craft your squad to elite status on the road to building your Ultimate Team dynasty. MORE TO COME
FRANCHISE - Create your Dynasty. Play weekly full game matchups or get through a season quickly by playing as just the offense, defense, or key moments from the game. Grab the reins and control your teams' operations from signing free agents and making trades, to scouting and drafting players, your decisions build your dynasty. Join up with other players and battle through the season in a fully connected league experience. Choose to play and manage your Franchise from your smart phone using the Madden Companion App.

Game: Madden NFL 18Hype Score: 6/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 9 - View All
Member Comments
# 101 howboutdat @ 05/16/17 01:35 PM
well this is very disappointing news :

Josh‏
@jpdavis1982


Replying to @ClintOldenburg @Dream_Ville_SC and 3 others
Lol, will there be any more madden 18 news released prior to the event?


Clint Oldenburg‏
@ClintOldenburg


Replying to @jpdavis1982 @Dream_Ville_SC and 3 others
I don't think so. It's only 3 weeks away.


every year they pushing info back.....
 
# 102 roadman @ 05/16/17 01:38 PM
Quote:
Originally Posted by howboutdat
well this is very disappointing news :

Josh‏
@jpdavis1982


Replying to @ClintOldenburg @Dream_Ville_SC and 3 others
Lol, will there be any more madden 18 news released prior to the event?


Clint Oldenburg‏
@ClintOldenburg


Replying to @jpdavis1982 @Dream_Ville_SC and 3 others
I don't think so. It's only 3 weeks away.


every year they pushing info back.....
Eh, simftballcritic said the same thing on a video that I posted in one of these threads.

I'm not surprised.
 
# 103 Hooe @ 05/16/17 01:47 PM
Quote:
Originally Posted by DeuceDouglas
Now with that we've seen that they've pretty much left the offline, single player experience in the dust when all I remember hearing was to not worry as they'd be treated equally from now on. With these settings they've basically done the exact opposite of that.
I challenge you to name one feature / bug fix / tuning change in added to Madden NFL 17 franchise mode which applied to only online franchise and specifically not offline franchise.

Single-player hasn't been "left in the dust" at all.
 
# 104 EricFreakingBerry @ 05/16/17 03:11 PM
To be honest, the offline component of franchise is in better shape than online in my opinion. At least in offline, a user can (with some aggravation admittedly) apply 32-team control and fix AI ridiculousness.

In a 3-5 person online franchise, even as a head commissioner I can't make simple overrides to fix the stupid moves the AI makes.
 
# 105 DeuceDouglas @ 05/16/17 03:27 PM
Quote:
Originally Posted by CM Hooe
I challenge you to name one feature / bug fix / tuning change in added to Madden NFL 17 franchise mode which applied to only online franchise and specifically not offline franchise.

Single-player hasn't been "left in the dust" at all.
Everything that is implemented is all user, user, user with hardly any regard taken for AI. GamePlanning for instance, tracks play call data for the user and was completely static (and completely wrong) for any CPU team for the entirety of the franchise. As far as I can tell the CPU will never make the "Big Decision" to bring back a player early from an injury. Other areas that have a greater impact on the single player experience but would still greatly benefit smaller online leagues like draft logic, trade logic and overall AI roster management continue to be absolutely horrendous.

I should have worded it differently. If you're a solo user looking to have a free-for-all within your franchise and be able to do anything you want, I'm sure it's a fantastic single player experience. If you're looking for something resembling conscious AI and realism and aren't prepared to employ a catalog of house rules and devote a significant amount of time to 32-team control, you're gonna have a bad time.
 
# 106 Madden08PCgmr @ 05/16/17 03:50 PM
I'd be curious to know the age range of posters here, and how many Maddens you've purchased/played.

There was a time 32-team control wasn't necessary.

There was a time franchise sim stats were accurate.

There was a time franchise mode was engrossing. Possibly beacuse of its newness, but engrossing nevertheless.

I understand very well the issues that arose with the last console cycle. The economy wasn't the best either. But at those are just hollow excuses to me right now.

If you read the board from 10 years ago, then come back to this, or the other threads from the past few days, you're going to find people asking for many of the same things.

How crazy is that? Honestly?!


Sent from my iPhone using Operation Sports
 
# 107 adembroski @ 05/16/17 04:29 PM
Quote:
Originally Posted by Madden08PCgmr

There was a time franchise sim stats were accurate.


Sent from my iPhone using Operation Sports
No, there really wasn't.

I've owned '17 (XB1), '16 (360), '13 (PS3), '12 (PS3) '11 (PS3), '10 (360 ) '08 (PC) '07 (PC), '06 (PC), '05 (PC), '04 (PS2), '03 (PS2), 02 (PS2), '01(PS2), '00 (PS1) '99 (PS1), '98 (PS1) '97 (PS1), '95 (SNES), '94 (SNES). Played Tecmo before that.




Sent from my SM-G930P using Operation Sports mobile app
 
# 108 Hooe @ 05/16/17 04:30 PM
Quote:
Originally Posted by Madden08PCgmr
I'd be curious to know the age range of posters here, and how many Maddens you've purchased/played.
We're veering well off-topic from feature discussion here, but I'll humor you: I'm 30 years old and I've purchased and played every single Madden which had a franchise mode except Madden 2000. (I even, regrettably, purchased Madden 08 three times).

Quote:
There was a time 32-team control wasn't necessary.
I have never used 32-team user control in any franchise I have ever played, with the exception of one franchise in Madden 06 PC where I used 32 custom teams. I have consistently enjoyed the experience while controlling just one team. To that end, though I understand how others might enjoy playing God so-to-speak, I dispute that 32-team control is or has ever been necessary to enjoy franchise.

Quote:
There was a time franchise sim stats were accurate.
Given how many complaints I have seen over not only years but decades on this forum about sim stats - I've been around here for a while - I also dispute this. Heck I remember a huge "manifesto" thread of sorts from MaddenMania way back in the PS2 days where one particularly ambitious poster went through all the coach settings, all the teams, all the depth charts, etc. to try and maximize the accuracy of sim stats.

Quote:
There was a time franchise mode was engrossing. Possibly beacuse of its newness, but engrossing nevertheless.
Disagree that it is no longer engrossing, I think people's expectations have increased as the years have gone on and technology has improved. People's expectations by-and-large have also shifted as video games have become more social experiences over the past decade or so. As such, priorities for the development team change to react to those shifts.

Franchise mode is at its core the exact same thing it was in Madden 2001; though it has a lot more functionality and polish - you can play online, the in-game presentation has a ton of polish, the mode is much more approachable for new players - it's still play-multiple-seasons draft-rookies sign-free-agents win-the-Super-Bowl that it always ever was.
 
# 109 adembroski @ 05/16/17 04:38 PM
Quote:
Originally Posted by CM Hooe

Given how many complaints I have seen over not only years but decades on this forum about sim stats - I've been around here for a while - I also dispute this. Heck I remember a huge "manifesto" thread of sorts from MaddenMania way back in the PS2 days where one particularly ambitious poster went through all the coach settings, all the teams, all the depth charts, etc. to try and maximize the accuracy of sim stats.
A particularly infuriating Canadian friend of mine named Dave. I also worked on it, as well as Gommo's MaddenAmp and other tools over at Football freaks to make Franchise tolerable.



Sent from my SM-G930P using Operation Sports mobile app
 
# 110 EricFreakingBerry @ 05/16/17 04:40 PM
Quote:
Originally Posted by adembroski
No, there really wasn't.

I've owned '17, '16, '13, '12, '11, '10, '08, '07, '06, '05, '04, '03, '02, '01, '00, '99, '98, '97, '95, '94. Played Tecmo before that.



Sent from my SM-G930P using Operation Sports mobile app


Yeah, Madden has never *once* put out a product realistic with simulated statistics. Remember the mid 2000s when teams would literally never use a 2nd running back unless there was an injury? You'd literally have to user-control and rotate 2 good backs in where one guy would start 10 games or so and the other guy would start the other six, just to create the illusion of a 2-back system.

I've seen this game in recent and past years simulate seasons of 30+ sacks by a player. In recent years, you'll see that and then without editing QB pocket presence traits you'll see guys struggle to sack 10-12 a season when the game-generated players come into the league.

We used to get running stats that almost simmed a 2,000 yard rusher every single season, possibly multiples. Now, I've simmed years upon years in M17 and guys struggle to get more than 1,500.

Kicking/Punting stats have always been off.

Passing statistics have seen ebbs and flows and actually look pretty good today compared to what they used to look like. 5 years ago it was a 5,000 yard paradise where it seemed 10-12 guys would throw for 5,000 yards and 40+ TD's. Then you'd have games where guys would struggle to hit 30 TDs in a season ever.
 
# 111 GameBreaker35 @ 05/16/17 05:11 PM
As it pertains to NCAA Football coaching adjustments, I think some of you are forgetting how wonky it was - at least from the CPU execution. If you hit a couple of big pass plays, the CPU would switch to conservative and never look back allowing you to just sink and dunk the rest of the game. If they ever chose aggressive at some point, it was even worse. You could score at will with a go route the rest of the game.

It hasn't been confirmed that this is what the feature is describing, but if it is, I hope they do some common sense evaluation of their CPU execution. Not to mention that global adjustments are kind of counter productive if you are trying to simulate NFL. Install more true to life offensive and defensive concepts, and you won't need to implement "adjustments".


Sent from my iPhone using Operation Sports
 
# 112 aholbert32 @ 05/16/17 05:14 PM
Quote:
Originally Posted by Madden08PCgmr
I'd be curious to know the age range of posters here, and how many Maddens you've purchased/played.

There was a time 32-team control wasn't necessary.

There was a time franchise sim stats were accurate.

There was a time franchise mode was engrossing. Possibly beacuse of its newness, but engrossing nevertheless.

I understand very well the issues that arose with the last console cycle. The economy wasn't the best either. But at those are just hollow excuses to me right now.

If you read the board from 10 years ago, then come back to this, or the other threads from the past few days, you're going to find people asking for many of the same things.

How crazy is that? Honestly?!


Sent from my iPhone using Operation Sports
I'm 39 yrs old.

There has NEVER been a time when 32 team control wasnt necessary. That goes for every sports game. AI has never been to the point where it can realistically simulate FA signings, trades and cuts in any game for me. Whether its the Show, NBA 2k or Madden. Most people who are stat and realism fanatics need complete control. Most people dont so its not an issue with them.

Madden has always struggled with aspects of sim stats but so have other football games. Its always something. Whether its passing yards one year or interceptions or sack numbers or tackles.
 
# 113 Madden08PCgmr @ 05/16/17 05:54 PM
Quote:
Originally Posted by adembroski
No, there really wasn't.

I've owned '17 (XB1), '16 (360), '13 (PS3), '12 (PS3) '11 (PS3), '10 (360 ) '08 (PC) '07 (PC), '06 (PC), '05 (PC), '04 (PS2), '03 (PS2), 02 (PS2), '01(PS2), '00 (PS1) '99 (PS1), '98 (PS1) '97 (PS1), '95 (SNES), '94 (SNES). Played Tecmo before that.


Sent from my SM-G930P using Operation Sports mobile app

2004 & 2005 are fine stat-wise, with or without 32-team control. Perfect? No. Manageable? Absolutely.

I believe it was 2005 which had the bad draft logic. CPU teams would draft 3 QBs. That was a bummer.

2006 is the version which lost the RB1/RB/2 slider, and where the stats went off the rails. That was a game killer.

Anyway, I'll stop with this.

Sorry that I can't do a better job of managing my frustration. I just want so badly for this game to mean something to me again.



Sent from my iPhone using Operation Sports
 
# 114 Madden08PCgmr @ 05/16/17 06:33 PM
Quote:
Originally Posted by adembroski
A particularly infuriating Canadian friend of mine named Dave. I also worked on it, as well as Gommo's MaddenAmp and other tools over at Football freaks to make Franchise tolerable.
IIRC, it was you that suggested I move over to PC.

And yes, 2006-2008 were catastrophically bad in regards to your point there.

But 2004 and 2005 were very solid in relation to their era.

If you want to waste a few minutes of life, here's a sim I ran to document it;

http://www.footballidiot.com/forum/v...p=17652#p17652

Sent from my iPhone using Operation Sports
 
# 115 BlackBetty15 @ 05/16/17 06:35 PM
Quote:
Originally Posted by CM Hooe
We're veering well off-topic from feature discussion here, but I'll humor you: I'm 30 years old and I've purchased and played every single Madden which had a franchise mode except Madden 2000. (I even, regrettably, purchased Madden 08 three times).



I have never used 32-team user control in any franchise I have ever played, with the exception of one franchise in Madden 06 PC where I used 32 custom teams. I have consistently enjoyed the experience while controlling just one team. To that end, though I understand how others might enjoy playing God so-to-speak, I dispute that 32-team control is or has ever been necessary to enjoy franchise.



Given how many complaints I have seen over not only years but decades on this forum about sim stats - I've been around here for a while - I also dispute this. Heck I remember a huge "manifesto" thread of sorts from MaddenMania way back in the PS2 days where one particularly ambitious poster went through all the coach settings, all the teams, all the depth charts, etc. to try and maximize the accuracy of sim stats.



Disagree that it is no longer engrossing, I think people's expectations have increased as the years have gone on and technology has improved. People's expectations by-and-large have also shifted as video games have become more social experiences over the past decade or so. As such, priorities for the development team change to react to those shifts.

Franchise mode is at its core the exact same thing it was in Madden 2001; though it has a lot more functionality and polish - you can play online, the in-game presentation has a ton of polish, the mode is much more approachable for new players - it's still play-multiple-seasons draft-rookies sign-free-agents win-the-Super-Bowl that it always ever was.

Pretty much nailed it. I am 34 years old FWIW. I expect franchise to be what ncaa14 was. Maybe that's my biggest beef is, I have ALWAYS felt that if Madden and ncaa teams combined forces it would be amazing...yet here we are. I miss the coaching carousel big time. The GUI in franchise is pretty bad and clunky. It's also not interactive or engaging at all. Used to be...but not in a while has it been.
 
# 116 Thunderhorse @ 05/16/17 06:37 PM
Quote:
Originally Posted by adembroski
A particularly infuriating Canadian friend of mine named Dave. I also worked on it, as well as Gommo's MaddenAmp and other tools over at Football freaks to make Franchise tolerable.



Sent from my SM-G930P using Operation Sports mobile app
Those boys within that community always gave Dave such a hard time.

Dave is a good guy.
 
# 117 adembroski @ 05/16/17 06:51 PM
The best Madden franchise by far was Madden '08 PC with the use of Madden Editor and MaddenAmp. Not even close.

I wish they'd put this game back on PC. We could do so much with similar hacking methods. The current franchise engine is far easier to manipulate.

Sent from my SM-G930P using Operation Sports mobile app
 
# 118 ggsimmonds @ 05/16/17 06:53 PM
Quote:
Originally Posted by OhMrHanky
Wait a minute. Wait one minute. Did u say, 'dairy air'? Lol. [emoji23][emoji23][emoji23][emoji23][emoji23]. Awesome. Hate to be that guy, but it's 'derriere'. It's French. I love it, though. [emoji6][emoji41]


Sent from my iPhone using Tapatalk
lol, damn, I just became one of the people didn't I?
I don't know if it makes it better or worse but i wasn't sure if it was dairy air or something like dairy aire so I googled it prior to posting. Google lied to me!

No defense, I deserve any ridicule, kinda like typing "bone apple tee" I guess
 
# 119 Madden08PCgmr @ 05/16/17 07:00 PM
Quote:
Originally Posted by adembroski
I wish they'd put this game back on PC. We could do so much with similar hacking methods. The current franchise engine is far easier to manipulate.

Sent from my SM-G930P using Operation Sports mobile app

Considering everything is built on PC now, you would think they would.

But considering they know it would get modded to high heaven, perhaps that's working against us.

.. being inside their walls, did they care what Football-Freaks was doing at the time?


Sent from my iPhone using Operation Sports
 
# 120 adembroski @ 05/16/17 07:01 PM
Quote:
Originally Posted by Madden08PCgmr
IIRC, it was you that suggested I move over to PC.

And yes, 2006-2008 were catastrophically bad in regards to your point there.

But 2004 and 2005 were very solid in relation to their era.

If you want to waste a few minutes of life, here's a sim I ran to document it;

http://www.footballidiot.com/forum/v...p=17652#p17652

Sent from my iPhone using Operation Sports
I tried to convince a lot of people to move to PC.

Sent from my SM-G930P using Operation Sports mobile app
 


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