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Madden NFL 18 News Post


GameStop has revealed some more Madden NFL 18 features. Check them out below.

Product Details
Madden NFL 18 takes a significant visual leap with the power of the Frostbite engine. See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL gameday come to life in the most photorealistic game to date. Play each matchup to your specifications by selecting from three new Play Styles or play the best real world match ups each week in Play Now Live! With the introduction of even more ways to play, coupled with your favorite modes, Madden Ultimate Team and Franchise, this is Madden like you've never seen before.

New Ways to Play
POWERED BY FROSTBITE Madden Like You've Never Seen Before. See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL game day come to life in our most photorealistic game to date. All-new firework displays, player run-outs and stunning weather elements deliver Madden like you've never seen before. MORE TO COME
PLAY NOW LIVE! Play the best real-world NFL match ups each week! Take the field with your favorite team or play the best weekly matchup using live updates containing the latest rosters, custom commentary and up-to-date stats from NFL.com then continue your season all the way to the Super Bowl from Play Now.

GAMEPLAY
  • Target Passing: For the first time ever, no longer are you tied to throwing at your open wide receiver. Throw to who you want, in the exact spot on the field with all-new Target Passing, giving you, ultimate control over where the ball is thrown.
  • Play Styles: Play the game you want by selecting from three new and unique play-styles catering each matchup to your specifications:
    • Arcade - Action packed excitement filled with spectacular plays and scoring with limited penalties.
    • Simulation - True to player and team ratings using authentic NFL rules and gameplay.
    • Competitive - Your stick skills are key, earn big rewards for your skill or receive bigger penalties.
  • Coverage Assignment: Know your job in pass coverage with an on-screen, real-time UI system informing you of your coverage assignment in pass defense.
  • Coach Adjustments: Customize the AI to fit your game plan and make situational changes to your strategy on the fly as the game demands it.
Favorite Ways to Play
MUT - Build, play, and win with your ultimate team of todays' NFL stars and legends. Madden Ultimate Team (MUT) is the complete NFL team-building mode using your favorite NFL players from the past and present. Play games, collect rewards and upgrade your team with daily, fun and engaging content updates including legendary NFL players exclusively found in MUT. Continuously craft your squad to elite status on the road to building your Ultimate Team dynasty. MORE TO COME
FRANCHISE - Create your Dynasty. Play weekly full game matchups or get through a season quickly by playing as just the offense, defense, or key moments from the game. Grab the reins and control your teams' operations from signing free agents and making trades, to scouting and drafting players, your decisions build your dynasty. Join up with other players and battle through the season in a fully connected league experience. Choose to play and manage your Franchise from your smart phone using the Madden Companion App.

Game: Madden NFL 18Hype Score: 6/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 9 - View All
Member Comments
# 61 Greenblood60 @ 05/13/17 11:30 AM
Quote:
Originally Posted by DeuceDouglas
Very interested to see how this works. It's gotta be something super simple and easy. If it means untethered receivers though I'm all for it. Color me intrigued.
If that's the case, color me not intrigued. I anticipate new targeting system giving users the ability to throw the ball where ever they want to on the field, while still allowing them to pass the way we always have. For example, on a fade route in the endzone, the user to could either simply press the button to throw the ball to the receiver running the fade route, or the user could use the targeting system and aim for the corner in the back of the endzone.
 
# 62 BlackBetty15 @ 05/13/17 11:31 AM
Quote:
Originally Posted by OhMrHanky
Yeah, here's the back of back description:

"Coverage Assignment: Know your job in pass coverage with an on-screen, real-time UI system informing you of your coverage assignment in pass defense."


Sent from my iPhone using Tapatalk
OK...here is the deal and hopefully this will save you from yourselves. This is literally a day 0 release of information. We got a trailer...that in all likelihood revealed a SMALL minutia of what to come...but more so...had Madden 17 written all over it with the "in game" play scenes we saw. Not holding Madden to that until we see it firsthand at E3..Period. The back of the box description...is so bare bones that its typical marketing Madden. Coverage assignments can mean a ton of things and I for one am brushing it aside until further news comes explaining...simply because I know me and I will get furious if I am hyping myself up for a feature that under delivers. Thats my tactic, I would say follow suite because we have all been following madden long enough (I myself have seen 4 developer teams come through) that attempting to unravel the method of thought is pointless. I am not even putting much thought into the "styles of play yet" simply because WE know what that means to US...but what does that mean to THEM. What have we been playing all these years? They called THAT sim so what is the baseline to them and what sim do they think they will bless us with? The teaser had me buying this just because there is enough for ME that warrants my day one purchase and dissecting the scarce information we have isnt gonna help. LOL Bottom line...I am taking the following approach that has helped the past two Maddens.

1. Assume nothing and dont read in between the lines. Trust me...I have enough gray hairs that prove otherwise.

2. Take info in stride. Goes with #1. Madden is a victim of its own bad marketing. SCEA dominates IMO with this and it all revolves around Russel Ramone. He is a dang good PR and face for MLB the show. He interacts with DOZENS of sites including this one and MLB the show is better for it. Madden team only does twitter which is a dying social media medium. Expecting Madden to be any different and releasing meaningful explanations of its feature in a timely manner is gonna age you quick.

3. I love the private eyes in this forum. They take a picture and dissect the mess of it looking for little golden nuggets of truth. Post E3 I will take notice of such finding but from the first trailer...its always a touch up not representation of the game that we will get in august. The Madden jump from Xbox to 360 where TO and Mcnabb taught me that valuable lesson.
 
# 63 roadman @ 05/13/17 11:34 AM
Quote:
Originally Posted by BlackBetty15
OK...here is the deal and hopefully this will save you from yourselves. This is literally a day 0 release of information. We got a trailer...that in all likelihood revealed a SMALL minutia of what to come...but more so...had Madden 17 written all over it with the "in game" play scenes we saw. Not holding Madden to that until we see it firsthand at E3..Period. The back of the box description...is so bare bones that its typical marketing Madden. Coverage assignments can mean a ton of things and I for one am brushing it aside until further news comes explaining...simply because I know me and I will get furious if I am hyping myself up for a feature that under delivers. Thats my tactic, I would say follow suite because we have all been following madden long enough (I myself have seen 4 developer teams come through) that attempting to unravel the method of thought is pointless. I am not even putting much thought into the "styles of play yet" simply because WE know what that means to US...but what does that mean to THEM. What have we been playing all these years? They called THAT sim so what is the baseline to them and what sim do they think they will bless us with? The teaser had me buying this just because there is enough for ME that warrants my day one purchase and dissecting the scarce information we have isnt gonna help. LOL Bottom line...I am taking the following approach that has helped the past two Maddens.

1. Assume nothing and dont read in between the lines. Trust me...I have enough gray hairs that prove otherwise.

2. Take info in stride. Goes with #1. Madden is a victim of its own bad marketing. SCEA dominates IMO with this and it all revolves around Russel Ramone. He is a dang good PR and face for MLB the show. He interacts with DOZENS of sites including this one and MLB the show is better for it. Madden team only does twitter which is a dying social media medium. Expecting Madden to be any different and releasing meaningful explanations of its feature in a timely manner is gonna age you quick.

3. I love the private eyes in this forum. They take a picture and dissect the mess of it looking for little golden nuggets of truth. Post E3 I will take notice of such finding but from the first trailer...its always a touch up not representation of the game that we will get in august. The Madden jump from Xbox to 360 where TO and Mcnabb taught me that valuable lesson.
4. Look at Twitter link I provide below with conversation with Rex.

https://twitter.com/simmaddenleague/...57023350030341
 
# 64 johnnyg713 @ 05/13/17 11:39 AM
Quote:
Originally Posted by roadman
4. Look at Twitter link I provide below with conversation with Rex.

https://twitter.com/simmaddenleague/...57023350030341
They definitely can and will do it. But will it be for madden 18? just saying...
 
# 65 OhMrHanky @ 05/13/17 11:41 AM
Quote:
Originally Posted by BlackBetty15
OK...here is the deal and hopefully this will save you from yourselves. This is literally a day 0 release of information. We got a trailer...that in all likelihood revealed a SMALL minutia of what to come...but more so...had Madden 17 written all over it with the "in game" play scenes we saw. Not holding Madden to that until we see it firsthand at E3..Period. The back of the box description...is so bare bones that its typical marketing Madden. Coverage assignments can mean a ton of things and I for one am brushing it aside until further news comes explaining...simply because I know me and I will get furious if I am hyping myself up for a feature that under delivers. Thats my tactic, I would say follow suite because we have all been following madden long enough (I myself have seen 4 developer teams come through) that attempting to unravel the method of thought is pointless. I am not even putting much thought into the "styles of play yet" simply because WE know what that means to US...but what does that mean to THEM. What have we been playing all these years? They called THAT sim so what is the baseline to them and what sim do they think they will bless us with? The teaser had me buying this just because there is enough for ME that warrants my day one purchase and dissecting the scarce information we have isnt gonna help. LOL Bottom line...I am taking the following approach that has helped the past two Maddens.



1. Assume nothing and dont read in between the lines. Trust me...I have enough gray hairs that prove otherwise.



2. Take info in stride. Goes with #1. Madden is a victim of its own bad marketing. SCEA dominates IMO with this and it all revolves around Russel Ramone. He is a dang good PR and face for MLB the show. He interacts with DOZENS of sites including this one and MLB the show is better for it. Madden team only does twitter which is a dying social media medium. Expecting Madden to be any different and releasing meaningful explanations of its feature in a timely manner is gonna age you quick.



3. I love the private eyes in this forum. They take a picture and dissect the mess of it looking for little golden nuggets of truth. Post E3 I will take notice of such finding but from the first trailer...its always a touch up not representation of the game that we will get in august. The Madden jump from Xbox to 360 where TO and Mcnabb taught me that valuable lesson.


Lol. I agree. I'm buying, regardless. I always buy madden and FIFA every year. So, for me, it doesn't matter. And, I'm trying to help people not get too hyped. The coverage assignments is a great example. We don't know everything about it, but based on the back of box, it is NOT what people first think of. I think most people instantly think, 'ok. I can lineup my #1 CB on my #1 WR and lock him up.' But, if u read that description, its really just some tackle cone type of UI to help user cover. Now, perhaps they also added CB/WR matchups as well and u can assign them. So, u never know till later. But yeah, overall, gotta watch that early hype. [emoji6][emoji41]


Sent from my iPhone using Tapatalk
 
# 66 roadman @ 05/13/17 11:41 AM
Quote:
Originally Posted by johnnyg713
They definitely can and will do it. But will it be for madden 18? just saying...
Clint wanted to get it in for a title update last year, but it didn't make the cut.

So, with Rex's tweet, hopefully, 2 plus 2 = 4.
 
# 67 DeuceDouglas @ 05/13/17 11:42 AM
Quote:
Originally Posted by Greenblood60
If that's the case, color me not intrigued. I anticipate new targeting system giving users the ability to throw the ball where ever they want to on the field, while still allowing them to pass the way we always have. For example, on a fade route in the endzone, the user to could either simply press the button to throw the ball to the receiver running the fade route, or the user could use the targeting system and aim for the corner in the back of the endzone.
I'm really interested to know the mechanics behind it. At first I figured it would have to be something super easy to appease the casuals but the more I think about it I think they might take the same route as the ball-carrier moves last year where there is tiers of difficulty for it. Basically the easiest being auto where the game does everything for you and the hardest being you get to choose velocity and location with some options in the middle.

It seems like something that could really be game changing for both the user and AI if done properly but also has the potential to either be not as useful or free as they're depicting or too clunky and difficult for people to be able to use and enjoy. Definitely eager to see this in action and see what the controls are behind it.
 
# 68 OhMrHanky @ 05/13/17 11:53 AM
Quote:
Originally Posted by DeuceDouglas
I'm really interested to know the mechanics behind it. At first I figured it would have to be something super easy to appease the casuals but the more I think about it I think they might take the same route as the ball-carrier moves last year where there is tiers of difficulty for it. Basically the easiest being auto where the game does everything for you and the hardest being you get to choose velocity and location with some options in the middle.



It seems like something that could really be game changing for both the user and AI if done properly but also has the potential to either be not as useful or free as they're depicting or too clunky and difficult for people to be able to use and enjoy. Definitely eager to see this in action and see what the controls are behind it.


Yeah, this is def the most interesting thing to see fleshed out from only seeing back of box stuff. And, I absolutely mean no insult to madden developers when I say this, this could either be implemented in a creative and intuitive fashion, or it could be HORRIBLE!! Lol. I mean, the timing is always the issue. If they do the pass rush correctly, you've got 2-5 secs to find the WR, throw the ball, and then aim something (perhaps?). So, I mean, for me, that being said, I feel it has to be easy enough to perform within the time allotted to throw the ball. I always felt this was why a lot of people didn't like the vision cone. They couldn't move in the pocket, aim the cone, and throw the ball, it was like 1 thing too many for them. This will probably be the same for them. For me, I loved the vision cone. So, it this implementation is something like, 'press X for WR X', and then u have a split second while your QB is in throwing motion to move an icon that starts with the wr's current location or something, and then u flick the stick inside, upfield, towards the corner of end zone, etc, then it could be cool. The devil is in the details on this one. And, as u say, and I could not agree more, if this removes the tethering, I am ALL ABOUT IT!! Lol. The tethering for years has truly been something that kept madden behind, and is always one of those NFL 2k vs madden talking points that comes up. Looking forward to seeing vids of this for sure.


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# 69 green94 @ 05/13/17 11:56 AM
Plx fix the sidelines before you fix the exterior of each stadium...
 
# 70 DeuceDouglas @ 05/13/17 12:11 PM
Quote:
Originally Posted by BlackBetty15
1. Assume nothing and dont read in between the lines.
Just to add to this, don't even assume anything once we get the deep dives. They're just as much fluff as these teaser trailers and none of the information that ever comes out is going to tell you about the downside of the feature. Some stuff like tackle battles is pretty obvious and straightforward, other stuff like Gameplanning you have to play the game to understand. Take everything you read with a gigantic grain of salt.
 
# 71 leekeiluhn @ 05/13/17 12:14 PM
Love the sound of Play Now Live. I've been wanting something like this. Playing along side week by week with the real NFL season!!! Accept we control the outcome, it's kind of like an alternate reality. Love that the roster updates happen simultaneously


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# 72 howboutdat @ 05/13/17 12:33 PM
well , if it plays out like last year, will be between wednesday and thursday next week before we get more info really.Possibly every friday for month of may , then CFM news right before or after e3.....
 
# 73 4thQtrStre5S @ 05/13/17 04:35 PM
Quote:
Originally Posted by leekeiluhn
Love the sound of Play Now Live. I've been wanting something like this. Playing along side week by week with the real NFL season!!! Accept we control the outcome, it's kind of like an alternate reality. Love that the roster updates happen simultaneously


Sent from my iPhone using Operation Sports
They have that in MLB The Show 17, which makes me wonder if certain changes for M18 are being modeled after MLB instead of FIFA..

Note: I haven' played FIFA so maybe they also have a live play system.

From a creative perspective, I wouldn't want to model something straight from another game that was under my production umbrella. I don't know that anyone wants Madden to look like FIFA but just for a different shaped ball..lol
 
# 74 OhMrHanky @ 05/13/17 05:05 PM
Quote:
Originally Posted by 4thQtrStre5S
They have that in MLB The Show 17, which makes me wonder if certain changes for M18 are being modeled after MLB instead of FIFA..

Note: I haven' played FIFA so maybe they also have a live play system.

From a creative perspective, I wouldn't want to model something straight from another game that was under my production umbrella. I don't know that anyone wants Madden to look like FIFA but just for a different shaped ball..lol


Speaking as a long time FIFA and madden player, I would LOVE madden to be modeled after FIFA!!! Lol. FIFA has been solid for years. And, while they've had some growth spurt code changes here and there, their game is all physics based. If madden adopted that, and I mean truly adopted that, madden would be fantastic, imo. They sort of went that route with M13. That game, legit, felt like a madden/FIFA hybrid, and was the year that madden did borrow a lot from FIFA. There were graphical items that needed to be cleaned up (glitchy, twitchy players after tackles) and whatnot, but with the right sliders, I loved the animations and gameplay of that game. The first and only madden game where the players actually felt like they had weight and physics played a part in everything. Even the flight of the ball was better in that game.


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# 75 Retropyro @ 05/13/17 05:13 PM
Quote:
Originally Posted by illwill10
I loved that feature in NCAA football 14. Taking 3 or 4 years to develop your side of football as a coordinator and increase your reputation. Then go to your dream job and build a dynasty.
They obviously would need custom playbooks. I loved recruiting players to fit my defense/offense.
It just felt more immersive and like you were really building something. I've never understood why Madden didn't add something that seemed to so loved with NCAA. There are more than enough coaching moves made each year between head coached and coordinators for a coaching carousel to work well.

I think it would add so much more to CFM.
 
# 76 videogamelover @ 05/13/17 07:26 PM
I hope EA spends some effort and expand on the commentary, and fix up the AI for the players. I don't want Madden NFL 18 to be Madden NFL 17 with a Frostbite engine coat of paint and nothing else.
 
# 77 DeuceDouglas @ 05/13/17 07:37 PM
Quote:
Originally Posted by Steve_OS
PLAY NOW LIVE! Play the best real-world NFL match ups each week! Take the field with your favorite team or play the best weekly matchup using live updates containing the latest rosters, custom commentary and up-to-date stats from NFL.com then continue your season all the way to the Super Bowl from Play Now.
I like the sound of this. If it's a mode where everything is updated to real life and then you can play the game with your favorite team and then the stuff around the league changes slightly basically taking your games as what really happened then I think that could be really cool to play throughout the year.
 
# 78 illwill10 @ 05/13/17 09:18 PM
Quote:
Originally Posted by Retropyro
It just felt more immersive and like you were really building something. I've never understood why Madden didn't add something that seemed to so loved with NCAA. There are more than enough coaching moves made each year between head coached and coordinators for a coaching carousel to work well.

I think it would add so much more to CFM.
Yes. I loved starting as a OC/DC in a lower tier school. Spending 2-3 seasons building that side of ball. Then signing on as a HC in lower to mid level school. Building that team into a contender. Then signing onto dream job.
It would make immersion stronger in Madden. Especially with they having scheme-specific players. It would be ideal to start out as a coordinator, assist in scouting. Building that side into a top 10 unit. Then getting a HC offer.
It seems like it would be easy to implement. Already previous knowledge of feature, already have ability to only play certain sides of the ball.
 
# 79 ggsimmonds @ 05/15/17 09:40 PM
Target Passing -- This again? How come every 2 or 3 years we read the same statement for a "new" feature. They said the same thing about total control passing. It needs to be a total overhaul, otherwise they are running the risk of revisiting an old Madden problem -- code on top of old code making the system unwieldy.

As far as the lack of Franchise improvements, I'm both disappointed and not surprised. But in no way would I buy the argument that time went into upgrading the Frostbite engine. What is the point of the separate Austin studio??

Edit: As far as the coach adjustments go, my expectation is that it will be underwhelming and largely taken from NCAA's adjustments. I'd rather see AI at the level where a single CB may decide to jump routes. I don't mean higher rated players better at reading routes, I mean some guys, regardless of how good they are, playing more aggressive. Mostly I don't want a gimmick feature. And whatever it entails, the AI better be able to make proper use of it, so any coaching adjustment feature would require adaptive AI. Without that, we know this will be a gimmick like telling defenders to use the hit stick.
 
# 80 roadman @ 05/15/17 11:32 PM
Quote:
Originally Posted by ggsimmonds
Target Passing -- This again? How come every 2 or 3 years we read the same statement for a "new" feature. They said the same thing about total control passing. It needs to be a total overhaul, otherwise they are running the risk of revisiting an old Madden problem -- code on top of old code making the system unwieldy.

As far as the lack of Franchise improvements, I'm both disappointed and not surprised. But in no way would I buy the argument that time went into upgrading the Frostbite engine. What is the point of the separate Austin studio??

Edit: As far as the coach adjustments go, my expectation is that it will be underwhelming and largely taken from NCAA's adjustments. I'd rather see AI at the level where a single CB may decide to jump routes. I don't mean higher rated players better at reading routes, I mean some guys, regardless of how good they are, playing more aggressive. Mostly I don't want a gimmick feature. And whatever it entails, the AI better be able to make proper use of it, so any coaching adjustment feature would require adaptive AI. Without that, we know this will be a gimmick like telling defenders to use the hit stick.
Is their a link to a confirmation of no improvements to franchise mode? Lack of info at this time of the year is no different than the past few years. We will hear more about features at EA Play in early June with some game footage and blogs to follow. A lot more information to follow.

I, for one, enjoyed the NCAA coaching adjustments on the fly.
 


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