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Madden NFL 17 News Post


Madden NFL 17 title update #8 is available now, check out the patch notes below.
  • Addressed a gameplay issue where a receiver who was hot routed would switch back to his previous assignment if he was motioned and not fully set.
  • Addressed a gameplay issue where the QB would freeze after hot routing a running back and motioning him out before he became fully set.
  • Various upgrades to improve the Madden Ultimate Team Holiday experience.
  • Enhanced preparations to help deal with the upcoming Freeze.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 41 benton32 @ 12/13/16 09:13 PM
Some of these updates sometimes seem like they only focus on mut or the things people do that is also a feature were they endup spending money to get or packs or coins or whatever they use.. There is so many bugs I've found that I just want to point out that I don't even think these guys know or do an don't know how to fix them.. There's playbook issues... Broadcast sim issues.. Etcetc.....
 
# 42 ForUntoOblivionSoar∞ @ 12/13/16 09:16 PM
Quote:
Originally Posted by CM Hooe
The timing is convenient, granted. However, it is not uncommon in big games and/or software projects for a fix to a known issue can be delayed because applying that change creates a new bug or bugs somewhere else. Stomping out a bug in a way that doesn't add any new problem spots can take time, and releasing a bug fix which creates more problems than it solves doesn't make anyone happy.

Given that this update also contains stuff for the MUT winter promotional content stuff, I kinda doubt that this bug fix is exclusively a knee-jerk reaction to the Madden Classic. AAA game developers simply can't move that fast, and even if they could they likely can't get through first-party that fast. Odds are that the bug was being tracked internally for a long time - as you said, the bug's been there since launch, so it's probably been there since alpha and beta as well - and they've only now managed to fix it in a way that doesn't cause trouble elsewhere, so it got rolled into the MUT winter content refresh.
Man. I wish I could consistently see things in such a positive light as you do. Unfortunately I cannot bring myself to do so.

To me it's 100% doom and gloom if they supposedly had punting fixed already but couldn't be bothered to include it in this update.
 
# 43 ForUntoOblivionSoar∞ @ 12/13/16 09:21 PM
Quote:
Originally Posted by Sturzinator
LOL

Along with added "big decisions", such as what uniform should be worn for the game.
Maybe this will help with the idiots in online franchise or tournaments who think two dark jerseys in a game is normal.
 
# 44 LionsFanNJ @ 12/14/16 01:39 AM
Quote:
Originally Posted by ForUntoOblivionSoar∞
Man. I wish I could consistently see things in such a positive light as you do. Unfortunately I cannot bring myself to do so.

To me it's 100% doom and gloom if they supposedly had punting fixed already but couldn't be bothered to include it in this update.
to be fair, Hooe is a game dev, so he has the perspective of someone developing a piece of software for release.
 
# 45 LionsFanNJ @ 12/14/16 01:41 AM
IMO this patch is meh. It doesn't address anything that i have issues with. Hopefully the next patch actually addresses issues i have with the game. If not i'll just buy a disc version when it goes on sale somewhere. The release version was the ****. I loved it before all the patches came in. Unfourtunately, i lose the color rush jerseys.
 
# 46 Charvalos @ 12/14/16 05:53 AM
Quote:
Originally Posted by Kodii Rockets
Full game for anyone interested

https://www.youtube.com/watch?v=xpJfYvHqY2Q
I watched 3 min and I stopped. Always the same formation with almost the same play.
 
# 47 franko3219 @ 12/14/16 08:54 AM
The more things change, the more they stay the same. More updates catering to everything but sim play. No fix to zone coverage, QB accuracy, etc. This game seemed to play better out of the box IMO, compared to after all of these updates. I really hope that Madden has two different gameplay styles moving forward, a sim mode and a tournament mode. I understand that Madden team has to pay attention to their extra money makers, but it seems like they completely ignore the rest of the community.
 
# 48 cable guy @ 12/14/16 09:48 AM
Quote:
Originally Posted by franko3219
The more things change, the more they stay the same. More updates catering to everything but sim play. No fix to zone coverage, QB accuracy, etc. This game seemed to play better out of the box IMO, compared to after all of these updates. I really hope that Madden has two different gameplay styles moving forward, a sim mode and a tournament mode. I understand that Madden team has to pay attention to their extra money makers, but it seems like they completely ignore the rest of the community.
The game plays a lot better out of the box. That's what I'm playing it now. It's definitely the best Madden ever. They took a step last year in the right direction last year, and continued the process this year. I hope they do they same next year. I can't imagine how good it could get. BUT I absolutely hope the two modes are separated next year. Continue the process of putting the game out in the direction of sim. Player ratings being the biggest step imo in 17, along with couple things here and there as well. Then give all players the option to install the updates. But not be required. Unless the updates are directly geared towards and only offline cfm, which has not happened yet, we would not download it. So just separating the two modes FIRST would be the most logical answer for next year. Again, along with continued improvement on the game itself would be a couple more steps in the right direction for everyone involved. I think so anyway....
 
# 49 BadAssHskr @ 12/14/16 11:00 AM
Quote:
Originally Posted by cable guy
The game plays a lot better out of the box. That's what I'm playing it now. It's definitely the best Madden ever. They took a step last year in the right direction last year, and continued the process this year. I hope they do they same next year. I can't imagine how good it could get. BUT I absolutely hope the two modes are separated next year. Continue the process of putting the game out in the direction of sim. Player ratings being the biggest step imo in 17, along with couple things here and there as well. Then give all players the option to install the updates. But not be required. Unless the updates are directly geared towards and only offline cfm, which has not happened yet, we would not download it. So just separating the two modes FIRST would be the most logical answer for next year. Again, along with continued improvement on the game itself would be a couple more steps in the right direction for everyone involved. I think so anyway....
I know i sound like a broken record here, but bear with me, the designation can't be 'Online' vs. 'Offline'. It needs to be more defined. 'Sim' vs. 'Tournament', or however else you want to phrase it.

I'd hate for legit Online franchises to be thrown into the wrong category.

If you start MUT or are playing in a tournament, it should default to Tournament, and if you start a franchise of any sort, it should default to Simulation. Allowing the option to make the change if you wish.
 
# 50 cable guy @ 12/14/16 11:14 AM
Quote:
Originally Posted by BadAssHskr
I know i sound like a broken record here, but bear with me, the designation can't be 'Online' vs. 'Offline'. It needs to be more defined. 'Sim' vs. 'Tournament', or however else you want to phrase it.

I'd hate for legit Online franchises to be thrown into the wrong category.

If you start MUT or are playing in a tournament, it should default to Tournament, and if you start a franchise of any sort, it should default to Simulation. Allowing the option to make the change if you wish.
Gotcha. I didnt, and probably still don't lol, understand all those other game modes. Because I would wonder when we are talking about our Offline cfm's, posters were saying how Online leagues were affected in a negative way. So yeah, your exactly right. If the online leagues do not want an update, it's their choice. They have absolutely no choice at all, as of now.

Sent from my SM-G900V using Tapatalk
 
# 51 jfsolo @ 12/14/16 07:13 PM
Quote:
Originally Posted by BadAssHskr
I know i sound like a broken record here, but bear with me, the designation can't be 'Online' vs. 'Offline'. It needs to be more defined. 'Sim' vs. 'Tournament', or however else you want to phrase it.

I'd hate for legit Online franchises to be thrown into the wrong category.

If you start MUT or are playing in a tournament, it should default to Tournament, and if you start a franchise of any sort, it should default to Simulation. Allowing the option to make the change if you wish.
Quote:
Originally Posted by cable guy
Gotcha. I didnt, and probably still don't lol, understand all those other game modes. Because I would wonder when we are talking about our Offline cfm's, posters were saying how Online leagues were affected in a negative way. So yeah, your exactly right. If the online leagues do not want an update, it's their choice. They have absolutely no choice at all, as of now.

Sent from my SM-G900V using Tapatalk
If we get different settings(fingers crossed) then tournament style settings will probably be the default settings for all modes, probably including CFM, even if IMO, most CFM players would probably end up playing on a simulation setting.

I feel like casual players prefer tournament style Madden gameplay when they do play the game, the primary difference is they aren't spending several hundred hours labbing to find every glitch in the Matrix. So let those communities just turn the game on and begin their hunt for exploits.

Does any Sim player care about having to adjust all the toggles, as long as there are all the appropriate toggles to flip? Sure it would be great if everything was designed out of the box to cater toward realistic football principles/gameplay, but we have to be honest, if it's an either/or proposition, we're going to lose that battle.

As I said in another post, let MUT and competitive play get all the back of the box shine and marketing attention, as long as we are given the tools to tune the game to a simulation product with A. White & J. White and Clint writing some blogs for us.
 
# 52 roadman @ 12/14/16 08:41 PM
A couple of updates from Clint on Twitter:

JayD asked him about the FGA and or the slider and Clint stated no fixes for this Madden and hope for the future:

We've been pretty open about our desire for different sets of tuning data for online/offline

I asked him about the punt glitch, the answer was, still working on it, and they don't know about any future title updates right now.

He is answering questions on Twitter as I write this.
 
# 53 BadAssHskr @ 12/14/16 09:08 PM
Ask him if it behooves a cfm only guy to play a pre tuner ootb version of the game for a more simulation experience.
 
# 54 roadman @ 12/14/16 09:23 PM
Quote:
Originally Posted by BadAssHskr
Ask him if it behooves a cfm only guy to play a pre tuner ootb version of the game for a more simulation experience.
Looks like he is logged out of Twitter, he hasn't answered a question in 45 minutes.
 
# 55 CleveCluby @ 12/14/16 09:57 PM
So a month ago, He tweeted the punt issue was fixed, Then it was left out of the 7 patch, then the 8 patch, and now they are still working on it and don't know if there is going to be another PATCH FOR THIS. But it sure didn't take them long to fix the OL issues.. Did it. ?? What a bunch of crap.
 
# 56 roadman @ 12/14/16 10:11 PM
Quote:
Originally Posted by CleveCluby
So a month ago, He tweeted the punt issue was fixed, Then it was left out of the 7 patch, then the 8 patch, and now they are still working on it and don't know if there is going to be another PATCH FOR THIS. But it sure didn't take them long to fix the OL issues.. Did it. ?? What a bunch of crap.
That's appears to be the reality of some gamer's looking inside of a software company and I don't blame them.

We just don't know the other side of what goes on inside that building, but we do receive some perspective from someone that does work in the software industry and he already gave his response in this thread.
 
# 57 RogueHominid @ 12/14/16 11:18 PM
Quote:
Originally Posted by BadAssHskr
Ask him if it behooves a cfm only guy to play a pre tuner ootb version of the game for a more simulation experience.
I have the game on two systems and checked out OOTB game play on XBONE after not having looked at it in a while, and I can see a strong argument for XBONE players going to OOTB. You have much tighter defense for HUM and CPU, better tackling animations, better OL/DL interactions, better WR/DB play, better fatigue and rotations, etc. You even have generally better CPU QB AI.

But in fairness to Clint or whomever, how are they supposed to answer a question like that? To say yes is to admit failure, and to say no is to tell a partial truth at best. There's really no way to respond to that question that's a win for EA.

I agree with what you're insinuating, but I can't see them addressing that question head-on in an honest way.
 
# 58 jfsolo @ 12/14/16 11:23 PM
Quote:
Originally Posted by roadman
A couple of updates from Clint on Twitter:

JayD asked him about the FGA and or the slider and Clint stated no fixes for this Madden and hope for the future:

We've been pretty open about our desire for different sets of tuning data for online/offline

I asked him about the punt glitch, the answer was, still working on it, and they don't know about any future title updates right now.

He is answering questions on Twitter as I write this.
When he said "What's that?" in reply to your first question about the punt glitch I almost fainted from shock.

Maybe they'll be a patch in Jan or Feb that unexpectedly addresses these issues, but I have to say that I think that the gameplay issues of the User vs CPU CFM gamer may be off the M17 continuous development docket.

I know that because of the gameplay rollbacks to accommodate the competitive community many of our brethren have soured on buying M18, but I feel like they are enough people inside of the team and connected to the team that know that going forward there has to design options added to keep our corner of the community from being held hostage by the wishes of the tournament scene.

We'll see what they talk about in the developer stream on Friday, but I know that going forward, I'm going to continue to respectfully remind them of the the gameplay elements that were tuned down over the last two years that hurt the product in term of football authenticity.

Others will disagree, but I feel like the concessions of 16 and 17 may work out better for us in the long run. Before, they may have thought that one size fits all gameplay was viable, but they have to know now that it's not.
 
# 59 JoshC1977 @ 12/14/16 11:26 PM
Quote:
Originally Posted by Trojan Man
But in fairness to Clint or whomever, how are they supposed to answer a question like that? To say yes is to admit failure, and to say no is to tell a partial truth at best. There's really no way to respond to that question that's a win for EA.

I agree with what you're insinuating, but I can't see them addressing that question head-on in an honest way.
Agreed...and if he were to answer that head-on in an honest way, he'd be looking for a new job the next day. You don't undermine your company on social media, period.

I work for a pharma company and if I were to say something like, "Yeah, our product doesn't do what we claim it does" on social media....I'd be marched out the door in a heartbeat....and rightfully so.
 
# 60 roadman @ 12/14/16 11:29 PM
Quote:
Originally Posted by jfsolo
When he said "What's that?" in reply to your first question about the punt glitch I almost fainted from shock.

Maybe they'll be a patch in Jan or Feb that unexpectedly addresses these issues, but I have to say that I think that the gameplay issues of the User vs CPU CFM gamer may be off the M17 continuous development docket.

I know that because of the gameplay rollbacks to accommodate the competitive community many of our brethren have soured on buying M18, but I feel like they are enough people inside of the team and connected to the team that know that going forward there has to design options added to keep our corner of the community from being held hostage by the wishes of the tournament scene.

We'll see what they talk about in the developer stream on Friday, but I know that going forward, I'm going to continue to respectfully remind them of the the gameplay elements that were tuned down over the last two years that hurt the product in term of football authenticity.

Others will disagree, but I feel like the concessions of 16 and 17 may work out better for us in the long run. Before, they may have thought that one size fits all gameplay was viable, but they have to know now that it's not.
I concur about the state of shock in the beginning of my tweet regarding Clint's response, but I think we have to remind ourselves he's answering tweets at 9pm or so in the evening after working a day at work, I presume. I didn't see much of him on Twitter during the day.

I couldn't agree with you more. I have to sit back and think that maybe they(the developers) feel that the online/offline will be segregated in the next Madden, so, why put in a temporary fix for Madden 17 when we will be gutting it out soon.

That's why I didn't feel inclined to ask him about the QBA slider.
 


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