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NBA 2K17 News Post


NBA 2K17 patch 1.05 is available now for PlayStation 4, Xbox One and PC. Check out the patch notes below.

UPDATE: The roster update is available now.

UPDATE #2: (via Mike Wang)

Quote:
... tuning update should now be live. Relentless Finisher should be working properly now.

GENERAL
  • HDR support has been added for the PS4.
  • Support for the PS4 Pro has been added. NBA 2K17 will run at a native 4K resolution at 60 FPS on the Pro.
  • The Cleveland Cavaliers court floor has been updated to match their new 2016-17 design.
  • The Golden State Warriors uniforms now have the #42 patch in honor of the late Nate Thurmond.
  • Authenticity improvements to a large number of uniforms.
  • You can now use post-release uniforms in Play Now games when using a custom roster.
  • Post-release shoes will now dynamically appear in your game mode saves when starting a new mode or when using a custom roster created after October 15th.
  • Users now have the ability to toggle off the ‘Zoom in Paint’ camera option when using the default broadcast camera.
  • Fixed an issue where the user was unable to unequip certain animation types from their MyPLAYER.
  • The user can now unequip socks from their MyPLAYER.
  • Addressed an issue where controller settings would reset after played games online.
GAMEPLAY
  • Users will no longer be able to prolong MyTEAM Blacktop games by committing reach-in fouls.
  • The Jamal Crawford double behind-the-back combo size-up move now functions properly when equipped.
  • Aiming should now be much easier in the broadcast camera for users who use Pro Stick shot aiming.
  • Disabled shot timing for all shots (including layups, hooks, floaters and heaves) when Shooting Type is set to Real Player %.
  • Improvements to make catching short passes more reliable.
  • Dial back pass speeds (especially on longer passes) to achieve better game balance.
  • “Soften” top front rim ball bounces for more realistic physics-based outcomes.
  • Reduced the frequency of “ticky tack” shooting fouls on jump shots and layups.
  • Fixed illegal screens, which were not being triggered in the proper situations.
  • General improvements to responsiveness, primarily in offball motion.
  • Improvements to the CPU’s double team logic and general defensive AI decision making.
  • Addressed a visual issue that would sometimes cause hook shots to branch into jumpshot follow through landing poses.
MyPARK/2K PRO-AM
  • Teams in Rivet City are again able to grab a Got Next spot while a game is in progress.
  • Fixed a hang that occurred to some users when they were hopping from one MyPARK to another.
  • Fixed a number of camera-related issues when shooting free throws during Pro-Am games.
  • Addressed an issue where some users were unable to use their custom jumpshot in MyPARK.
  • When editing your Pro-Am court, the backboard logo and wall texture can now be switched back to none/blank.
  • You can now view the team rosters of each team directly from the Power Rankings menu in Pro-Am.
  • All of your teammates will now have a unique color indicator when playing Pro-Am.
  • Grand Badges will now appear on the 2K Card in both MyPARK and Pro-Am.
MyCAREER/MyCOURT
  • You can now skip through story scenes that you have already watched.
  • Fixed an issue that would result in the user being unable to play their next game in MyCAREER (a restart is required if you are affected by this).
  • Fixed a case where some users were not seeing triggered story scenes.
  • Fixed an issue where some MyCAREER sponsor contracts were not rewarding the user with the correct amount of VC.
  • Corrected an issue where you could not purchase/equip shoes from your new company when switching shoe endorsements.
  • Addressed an issue where the phone in MyCAREER would inform the user of a new message when that was not the case.
  • Fixed a case where the player would get stuck in the line during the Free Throw Golf drill in Live Practice when using specific signature animations.
MyGM/MyLEAGUE
  • Points of Emphasis have returned to the Gameplan feature! Note that these only affect simulation results.
  • The Advanced Rotations feature will now scale all rotations to work regardless of your chosen quarter length.
  • Fixed cases where some approved city names (e.g. Buffalo) were not being permitted through the content filter when moving your team to another city.
  • Fixed an issue where player attributes were being slightly modified when loading a draft class after the first season.
  • Injuries will now occur during head-to-head gameplay in MyLEAGUE Online.
  • Color improvements have been made to the Kansas City Knights uniform.
  • Fixed a hang that would occur when attempting to use SimCast on the Rising Stars game.
  • Expansion teams will no longer get unlimited funds in MyGM.
  • The NBA logo is now located in the correct spot on the shorts when creating a custom uniform.
  • Many other small bug fixes and adjustments were also made, game-wide.
NOTE: All patch fixes will work in your existing game mode saves unless noted otherwise.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 201 DreamAgain @ 11/06/16 05:38 PM
Quote:
Originally Posted by Zeke11
As someone who exclusively plays Myleague I have to say I am pretty pleased with this patch! It sucks though that the POE's are only for SIM games but it's better than nothing.
hasn't it always only been for sim games?
 
# 202 cima @ 11/06/16 05:39 PM
We need a patch to turn off the stupid assistant coach leading huddles during timeouts with his same babbling nonsense. Who's genius idea was that to include it in the game? Totally kills immersion


Sent from my iPhone using Tapatalk
 
# 203 EarvGotti @ 11/06/16 05:51 PM
Ok, after playing about 12 online games in My Team today....i can honestly say that this patch is really good.

My Team is the cheesiest mode in the history of 2K and I went 12-1 today by playing sim, running plays, playing on-ball defense etc. This is legit.

The biggest difference is that your AI plays so much better defensively. They tip and steal careless passes in the paint now, which wasn't happening before. Contested shots fall wayyyy less now. Big men still score pretty easily down low....but now its tougher to get the ball down to them unless you actually post up.

Fouls have been toned down a BIT. Not a huge difference but just a tad bit. I'm liking the game again. 12 online games in the cheesiest mode in 2K is more than enough of a sample size. Hopefully pro-am feels this good.
 
# 204 redsfan4life @ 11/06/16 05:52 PM
I saw an illegal screen called in a pro am game! Can I get a hallelujah...

On the negative side shooting still seems easy. Well. Kind of. I hit 10/20 with my playmaker PG but I was drilling every open 3. My misses were mainly driving into paint, I did get an and 1 layup which was nice to see
 
# 205 JKSportsGamer1984 @ 11/06/16 05:57 PM
Quote:
Originally Posted by cima
We need a patch to turn off the stupid assistant coach leading huddles during timeouts with his same babbling nonsense. Who's genius idea was that to include it in the game? Totally kills immersion


Sent from my iPhone using Tapatalk
Agreed! It would be cool if they had the teams actual head coaches leading the huddles, but to have the same assistant coach for every team is just laughable. I can't believe 2K signed off on this & actually thought it was a good idea SMH.
 
# 206 Teleo @ 11/06/16 06:00 PM
Can someone please explain why POE's are only irrelevant in simmed games? I understand that the user can choose who they would like to take the shot, but the CPU will not have that same kind of advantage against the user. I am a CPU vs CPU player so it definitely affects both of my teams during games. I love NBA 2K but I do not understand this kind of logic at all as to why they deviated from this in 2K16. Thank you to all who reply!
 
# 207 Leasim96 @ 11/06/16 06:14 PM
I really like the pace of the game is slower and there are more clean contests instead of bs foul animations. Skipping certain cutscenes in my career also makes the game much more tolerable. Things I've noticed so far atleast for me. O and I got called for an illegal screen for the first time in my career.

Sent from my SKY 5.0W using Tapatalk
 
# 208 rawdog805 @ 11/06/16 06:17 PM
Is it just me or does the game seem slower and more clunky now?? When the game released one of the things that I loved was the freedom of movement feel, what happened??
 
# 209 SpeedyClaxton @ 11/06/16 06:21 PM
One of the worst roster updates regarding player likeness, just waayyy too many CAPs

List of CAPs

Paul Zipser (CHI) 48th pick
Demetrius Jackson (BOS) 45th pick
Diamond Stone (LAC) 40th pick
Brice Johnson (LAC) 55th pick
Troy Williams (MEM)
Malcolm Delaney (ATL)
Rodney McGruder (MIA)
Treveon Graham (CHA)
Joel Bolomboy (UTA) 52nd pick
Willy Hernangomez (NYK)
Ron Baker (NYK)
Marshall Plumlee (NYK)
Stephen Zimmerman (ORL) 41st pick
Arinze Onuaku (ORL)
Nicolas Brussino (DAL)
Dorian Finney Smith (DAL)
Caris LeVert (BKN) 20th pick
Isaiah Whitehead (BKN) 42nd pick
Georges Niang (IND) 50th pick
Henry Ellenson (DET) 18th pick
Michael Gbinje (DET) 49th pick
Norman Powell (TOR) not actual CAP but awful CF
Jakob Poeltl (TOR) 9th pick
Fred van Vleet (TOR)
Pascal Siakam (TOR) 57th pick
Kyle Wiltjer (HOU)
Davis Bertans (SAS) 42nd pick - 2011
Nicolas Laprovittola (SAS)
Bryn Forbes (SAS)
Derrick Jones Jr. (PHX)
Domantas Sabonis (OKC) 11th pick
Alex Abrines (OKC) 32nd pick - 2013
Tim Quarterman (POR)
Danuel House (WAS)
Sheldon McClellan (WAS)
Daniel Ochefu (WAS)

Lots of 2nd round rookies missing, as well as some prominent 1st rounders. Established overseas players who came to NBA also are CAPs like Bertans or Delaney. There are few teams who count 3 CAPs in team roster, kills immersion for me. Its Disappointed big time with presentation.
 
# 210 LionsFanNJ @ 11/06/16 06:30 PM
Unless they changed it, Whitehead wasn't a CAP earlier

Sent from my VS880 using Tapatalk
 
# 211 Goffs @ 11/06/16 06:32 PM
Quote:
Originally Posted by cima
We need a patch to turn off the stupid assistant coach leading huddles during timeouts with his same babbling nonsense. Who's genius idea was that to include it in the game? Totally kills immersion


Sent from my iPhone using Tapatalk
He shouldn't show up on nba today quick games! I want to punch the dev who thought having fictional coaches show in that mode.
 
# 212 mylifeishid @ 11/06/16 06:33 PM
My shot feedback has stopped working. Has this happened to anybody else since downloading the patch?
 
# 213 ksuttonjr76 @ 11/06/16 06:41 PM
Quote:
Originally Posted by mylifeishid
My shot feedback has stopped working. Has this happened to anybody else since downloading the patch?
Stop working? That's the second time I read that.
 
# 214 Smirkin Dirk @ 11/06/16 06:45 PM
Quote:
Originally Posted by Teleo
Can someone please explain why POE's are only irrelevant in simmed games? I understand that the user can choose who they would like to take the shot, but the CPU will not have that same kind of advantage against the user. I am a CPU vs CPU player so it definitely affects both of my teams during games. I love NBA 2K but I do not understand this kind of logic at all as to why they deviated from this in 2K16. Thank you to all who reply!
ACE makes those decisions.

I would liek them to find a away to make ACE more transparent.
 
# 215 Smirkin Dirk @ 11/06/16 06:47 PM
Quote:
Originally Posted by SpeedyClaxton
One of the worst roster updates regarding player likeness, just waayyy too many CAPs



Lots of 2nd round rookies missing, as well as some prominent 1st rounders. Established overseas players who came to NBA also are CAPs like Bertans or Delaney. There are few teams who count 3 CAPs in team roster, kills immersion for me. Its Disappointed big time with presentation.
Surely you can appreciate the logistical complexity in getting face and body scans for a heap of recently signed players during season/training camp.
 
# 216 SpeedyClaxton @ 11/06/16 06:56 PM
Quote:
Originally Posted by Smirkin Dirk
Surely you can appreciate the logistical complexity in getting face and body scans for a heap of recently signed players during season/training camp.
They dont need to scan player in order to have his CF, sigh
 
# 217 Hustle Westbrook @ 11/06/16 06:59 PM
So are they planning on fixing the shot clock?
 
# 218 Smirkin Dirk @ 11/06/16 07:01 PM
Quote:
Originally Posted by SpeedyClaxton
They dont need to scan player in order to have his CF, sigh
They don't? Has this been confirmed?
 
# 219 Ball2Win3 @ 11/06/16 07:01 PM
Quote:
Originally Posted by DreamAgain
We've been bashing the game a lot lately (and deservedly so it shipped with a lot of issues) but when 2k actually listens to the community and does something right they should get props..



So thx 2k for releasing the patch at the same time for everybody and not gating content.


I totally agree. The game out the box presented a ton of issues. But after this patch I'm finally able to sit down and actually play the game and enjoy it. Is it perfect? No, but we got to stop thinking video games are going to be perfect. 2k finally addressed some big flaws and I'm happy we got a game to play right as the season gets going.


Sent from my iPhone using Tapatalk
 
# 220 ShowTyme15 @ 11/06/16 07:06 PM
Quote:
Originally Posted by GR5Noles
I haven't used them in game, so I can't tell if they have the stars on the side. But that is what the front looks like
Finally got home to check. The uniforms aren't in. They have the alternate away uniform that looks similar but that isn't it. The remix uniform is gray and identical to their pride uniforms minus the sleeves.

Thanks for checking earlier for me I appreciate it.
 


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